gecko-dev/gfx/layers/ipc/Axis.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_Axis_h
#define mozilla_layers_Axis_h
#include <sys/types.h> // for int32_t
#include "Units.h" // for CSSRect, CSSPoint
#include "mozilla/TimeStamp.h" // for TimeDuration
#include "nsTArray.h" // for nsTArray
namespace mozilla {
namespace layers {
const float EPSILON = 0.0001f;
class AsyncPanZoomController;
/**
* Helper class to maintain each axis of movement (X,Y) for panning and zooming.
* Note that everything here is specific to one axis; that is, the X axis knows
* nothing about the Y axis and vice versa.
*/
class Axis {
public:
Axis(AsyncPanZoomController* aAsyncPanZoomController);
enum Overscroll {
// Overscroll is not happening at all.
OVERSCROLL_NONE = 0,
// Overscroll is happening in the negative direction. This means either to
// the left or to the top depending on the axis.
OVERSCROLL_MINUS,
// Overscroll is happening in the positive direction. This means either to
// the right or to the bottom depending on the axis.
OVERSCROLL_PLUS,
// Overscroll is happening both ways. This only means something when the
// page is scaled out to a smaller size than the viewport.
OVERSCROLL_BOTH
};
/**
* Notify this Axis that a new touch has been received, including a time delta
* indicating how long it has been since the previous one. This triggers a
* recalculation of velocity.
*/
void UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeDelta);
/**
* Notify this Axis that a touch has begun, i.e. the user has put their finger
* on the screen but has not yet tried to pan.
*/
void StartTouch(int32_t aPos);
/**
* Notify this Axis that a touch has ended gracefully. This may perform
* recalculations of the axis velocity.
*/
void EndTouch();
/**
* Notify this Axis that a touch has ended forcefully. Useful for stopping
* flings when a user puts their finger down in the middle of one (i.e. to
* stop a previous touch including its fling so that a new one can take its
* place).
*/
void CancelTouch();
/**
* Takes a requested displacement to the position of this axis, and adjusts it
* to account for overscroll (which might decrease the displacement; this is
* to prevent the viewport from overscrolling the page rect), and axis locking
* (which might prevent any displacement from happening). If overscroll
* ocurred, its amount is written to |aOverscrollAmountOut|.
* The adjusted displacement is returned.
*
* aScrollingDisabled is used to indicate that no scrolling should happen
* in this axis. This is used to implement overflow: hidden;
*/
float AdjustDisplacement(float aDisplacement, float& aOverscrollAmountOut,
bool aScrollingDisabled);
/**
* Gets the distance between the starting position of the touch supplied in
* startTouch() and the current touch from the last
* updateWithTouchAtDevicePoint().
*/
float PanDistance();
/**
* Gets the distance between the starting position of the touch supplied in
* startTouch() and the supplied position.
*/
float PanDistance(float aPos);
/**
* Applies friction during a fling, or cancels the fling if the velocity is
* too low. Returns true if the fling should continue to another frame, or
* false if it should end. |aDelta| is the amount of time that has passed
* since the last time friction was applied.
*/
bool FlingApplyFrictionOrCancel(const TimeDuration& aDelta);
/*
* Returns true if the page is zoomed in to some degree along this axis such that scrolling is
* possible and this axis has not been scroll locked while panning. Otherwise, returns false.
*/
bool Scrollable();
void SetAxisLocked(bool aAxisLocked) { mAxisLocked = aAxisLocked; }
/**
* Gets the overscroll state of the axis in its current position.
*/
Overscroll GetOverscroll();
/**
* If there is overscroll, returns the amount. Sign depends on in what
* direction it is overscrolling. Positive excess means that it is
* overscrolling in the positive direction, whereas negative excess means
* that it is overscrolling in the negative direction. If there is overscroll
* in both directions, this returns 0; it assumes that you check
* GetOverscroll() first.
*/
float GetExcess();
/**
* Gets the raw velocity of this axis at this moment.
*/
float GetVelocity();
/**
* Gets the overscroll state of the axis given an additional displacement.
* That is to say, if the given displacement is applied, this will tell you
* whether or not it will overscroll, and in what direction.
*/
Overscroll DisplacementWillOverscroll(float aDisplacement);
/**
* If a displacement will overscroll the axis, this returns the amount and in
* what direction. Similar to GetExcess() but takes a displacement to apply.
*/
float DisplacementWillOverscrollAmount(float aDisplacement);
/**
* If a scale will overscroll the axis, this returns the amount and in what
* direction. Similar to GetExcess() but takes a displacement to apply.
*
* |aFocus| is the point at which the scale is focused at. We will offset the
* scroll offset in such a way that it remains in the same place on the page
* relative.
*/
float ScaleWillOverscrollAmount(float aScale, float aFocus);
/**
* Checks if an axis will overscroll in both directions by computing the
* content rect and checking that its height/width (depending on the axis)
* does not overextend past the viewport.
*
* This gets called by ScaleWillOverscroll().
*/
bool ScaleWillOverscrollBothSides(float aScale);
float GetOrigin();
float GetCompositionLength();
float GetPageStart();
float GetPageLength();
float GetCompositionEnd();
float GetPageEnd();
int32_t GetPos() const { return mPos; }
virtual float GetPointOffset(const CSSPoint& aPoint) = 0;
virtual float GetRectLength(const CSSRect& aRect) = 0;
virtual float GetRectOffset(const CSSRect& aRect) = 0;
protected:
int32_t mPos;
int32_t mStartPos;
float mVelocity;
bool mAxisLocked; // Whether movement on this axis is locked.
AsyncPanZoomController* mAsyncPanZoomController;
nsTArray<float> mVelocityQueue;
};
class AxisX : public Axis {
public:
AxisX(AsyncPanZoomController* mAsyncPanZoomController);
virtual float GetPointOffset(const CSSPoint& aPoint);
virtual float GetRectLength(const CSSRect& aRect);
virtual float GetRectOffset(const CSSRect& aRect);
};
class AxisY : public Axis {
public:
AxisY(AsyncPanZoomController* mAsyncPanZoomController);
virtual float GetPointOffset(const CSSPoint& aPoint);
virtual float GetRectLength(const CSSRect& aRect);
virtual float GetRectOffset(const CSSRect& aRect);
};
}
}
#endif