gecko-dev/dom/promise/Promise.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_Promise_h
#define mozilla_dom_Promise_h
#include <type_traits>
#include <utility>
#include "js/Promise.h"
#include "js/TypeDecls.h"
#include "jspubtd.h"
#include "mozilla/Attributes.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/PromiseBinding.h"
#include "mozilla/dom/ToJSValue.h"
#include "nsCycleCollectionParticipant.h"
#include "nsWrapperCache.h"
class nsIGlobalObject;
namespace mozilla {
namespace dom {
class AnyCallback;
class MediaStreamError;
class PromiseInit;
class PromiseNativeHandler;
class PromiseDebugging;
class Promise : public SupportsWeakPtr {
friend class PromiseTask;
friend class PromiseWorkerProxy;
friend class PromiseWorkerProxyRunnable;
public:
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(Promise)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(Promise)
enum PropagateUserInteraction {
eDontPropagateUserInteraction,
ePropagateUserInteraction
};
// Promise creation tries to create a JS reflector for the Promise, so is
// fallible. Furthermore, we don't want to do JS-wrapping on a 0-refcount
// object, so we addref before doing that and return the addrefed pointer
// here.
// Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
// the promise resolve handler to be called as if we were handling user
// input events in case we are currently handling user input events.
static already_AddRefed<Promise> Create(
nsIGlobalObject* aGlobal, ErrorResult& aRv,
PropagateUserInteraction aPropagateUserInteraction =
eDontPropagateUserInteraction);
// Reports a rejected Promise by sending an error report.
static void ReportRejectedPromise(JSContext* aCx, JS::HandleObject aPromise);
typedef void (Promise::*MaybeFunc)(JSContext* aCx,
JS::Handle<JS::Value> aValue);
// Helpers for using Promise from C++.
// Most DOM objects are handled already. To add a new type T, add a
// ToJSValue overload in ToJSValue.h.
// aArg is a const reference so we can pass rvalues like integer constants
template <typename T>
void MaybeResolve(T&& aArg) {
MaybeSomething(std::forward<T>(aArg), &Promise::MaybeResolve);
}
void MaybeResolveWithUndefined();
void MaybeReject(JS::Handle<JS::Value> aValue) {
MaybeSomething(aValue, &Promise::MaybeReject);
}
// This method is deprecated. Consumers should MaybeRejectWithDOMException if
// they are rejecting with a DOMException, or use one of the other
// MaybeReject* methods otherwise. If they have a random nsresult which may
// or may not correspond to a DOMException type, they should consider using an
// appropriate DOMException-type nsresult with an informative message and
// calling MaybeRejectWithDOMException.
inline void MaybeReject(nsresult aArg) {
MOZ_ASSERT(NS_FAILED(aArg));
MaybeSomething(aArg, &Promise::MaybeReject);
}
inline void MaybeReject(ErrorResult&& aArg) {
MOZ_ASSERT(aArg.Failed());
MaybeSomething(std::move(aArg), &Promise::MaybeReject);
// That should have consumed aArg.
MOZ_ASSERT(!aArg.Failed());
}
void MaybeReject(const RefPtr<MediaStreamError>& aArg);
void MaybeRejectWithUndefined();
void MaybeResolveWithClone(JSContext* aCx, JS::Handle<JS::Value> aValue);
void MaybeRejectWithClone(JSContext* aCx, JS::Handle<JS::Value> aValue);
// Facilities for rejecting with various spec-defined exception values.
#define DOMEXCEPTION(name, err) \
inline void MaybeRejectWith##name(const nsACString& aMessage) { \
ErrorResult res; \
res.Throw##name(aMessage); \
MaybeReject(std::move(res)); \
} \
template <int N> \
void MaybeRejectWith##name(const char(&aMessage)[N]) { \
MaybeRejectWith##name(nsLiteralCString(aMessage)); \
}
#include "mozilla/dom/DOMExceptionNames.h"
#undef DOMEXCEPTION
template <ErrNum errorNumber, typename... Ts>
void MaybeRejectWithTypeError(Ts&&... aMessageArgs) {
ErrorResult res;
res.ThrowTypeError<errorNumber>(std::forward<Ts>(aMessageArgs)...);
MaybeReject(std::move(res));
}
inline void MaybeRejectWithTypeError(const nsACString& aMessage) {
ErrorResult res;
res.ThrowTypeError(aMessage);
MaybeReject(std::move(res));
}
template <int N>
void MaybeRejectWithTypeError(const char (&aMessage)[N]) {
MaybeRejectWithTypeError(nsLiteralCString(aMessage));
}
template <ErrNum errorNumber, typename... Ts>
void MaybeRejectWithRangeError(Ts&&... aMessageArgs) {
ErrorResult res;
res.ThrowRangeError<errorNumber>(std::forward<Ts>(aMessageArgs)...);
MaybeReject(std::move(res));
}
inline void MaybeRejectWithRangeError(const nsACString& aMessage) {
ErrorResult res;
res.ThrowRangeError(aMessage);
MaybeReject(std::move(res));
}
template <int N>
void MaybeRejectWithRangeError(const char (&aMessage)[N]) {
MaybeRejectWithRangeError(nsLiteralCString(aMessage));
}
// DO NOT USE MaybeRejectBrokenly with in new code. Promises should be
// rejected with Error instances.
// Note: MaybeRejectBrokenly is a template so we can use it with DOMException
// without instantiating the DOMException specialization of MaybeSomething in
// every translation unit that includes this header, because that would
// require use to include DOMException.h either here or in all those
// translation units.
template <typename T>
void MaybeRejectBrokenly(const T& aArg); // Not implemented by default; see
// specializations in the .cpp for
// the T values we support.
// Mark a settled promise as already handled so that rejections will not
// be reported as unhandled.
void SetSettledPromiseIsHandled() {
AutoEntryScript aes(mGlobal, "Set settled promise handled");
JSContext* cx = aes.cx();
JS::RootedObject promiseObj(cx, mPromiseObj);
JS::SetSettledPromiseIsHandled(cx, promiseObj);
}
// WebIDL
nsIGlobalObject* GetParentObject() const { return GetGlobalObject(); }
// Do the equivalent of Promise.resolve in the compartment of aGlobal. The
// compartment of aCx is ignored. Errors are reported on the ErrorResult; if
// aRv comes back !Failed(), this function MUST return a non-null value.
// Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
// the promise resolve handler to be called as if we were handling user
// input events in case we are currently handling user input events.
static already_AddRefed<Promise> Resolve(
nsIGlobalObject* aGlobal, JSContext* aCx, JS::Handle<JS::Value> aValue,
ErrorResult& aRv,
PropagateUserInteraction aPropagateUserInteraction =
eDontPropagateUserInteraction);
// Do the equivalent of Promise.reject in the compartment of aGlobal. The
// compartment of aCx is ignored. Errors are reported on the ErrorResult; if
// aRv comes back !Failed(), this function MUST return a non-null value.
static already_AddRefed<Promise> Reject(nsIGlobalObject* aGlobal,
JSContext* aCx,
JS::Handle<JS::Value> aValue,
ErrorResult& aRv);
// Do the equivalent of Promise.all in the current compartment of aCx. Errors
// are reported on the ErrorResult; if aRv comes back !Failed(), this function
// MUST return a non-null value.
// Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
// the promise resolve handler to be called as if we were handling user
// input events in case we are currently handling user input events.
static already_AddRefed<Promise> All(
JSContext* aCx, const nsTArray<RefPtr<Promise>>& aPromiseList,
ErrorResult& aRv,
PropagateUserInteraction aPropagateUserInteraction =
eDontPropagateUserInteraction);
void Then(JSContext* aCx,
// aCalleeGlobal may not be in the compartment of aCx, when called
// over Xrays.
JS::Handle<JSObject*> aCalleeGlobal, AnyCallback* aResolveCallback,
AnyCallback* aRejectCallback, JS::MutableHandle<JS::Value> aRetval,
ErrorResult& aRv);
template <typename Callback, typename... Args>
using IsHandlerCallback =
std::is_same<already_AddRefed<Promise>,
decltype(std::declval<Callback>()(
(JSContext*)(nullptr),
std::declval<JS::Handle<JS::Value>>(),
std::declval<Args>()...))>;
template <typename Callback, typename... Args>
using ThenResult =
std::enable_if_t<IsHandlerCallback<Callback, Args...>::value,
Result<RefPtr<Promise>, nsresult>>;
// Similar to the JavaScript Then() function. Accepts a single lambda function
// argument, which it attaches as a native resolution handler, and returns a
// new promise which resolves with that handler's return value, or propagates
// any rejections from this promise.
//
// Any additional arguments passed after the callback function are stored and
// passed as additional arguments to the function when it is called. These
// values will participate in cycle collection for the promise handler, and
// therefore may safely form reference cycles with the promise chain.
//
// Any strong references required by the callback should be passed in this
// manner, rather than using lambda capture, lambda captures do not support
// cycle collection, and can easily lead to leaks.
//
// Does not currently support rejection handlers.
template <typename Callback, typename... Args>
ThenResult<Callback, Args...> ThenWithCycleCollectedArgs(
Callback&& aOnResolve, Args&&... aArgs);
Result<RefPtr<Promise>, nsresult> ThenWithoutCycleCollection(
const std::function<
already_AddRefed<Promise>(JSContext*, JS::HandleValue)>& aCallback);
JSObject* PromiseObj() const { return mPromiseObj; }
void AppendNativeHandler(PromiseNativeHandler* aRunnable);
nsIGlobalObject* GetGlobalObject() const { return mGlobal; }
// Create a dom::Promise from a given SpiderMonkey Promise object.
// aPromiseObj MUST be in the compartment of aGlobal's global JS object.
// Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
// the promise resolve handler to be called as if we were handling user
// input events in case we are currently handling user input events.
static already_AddRefed<Promise> CreateFromExisting(
nsIGlobalObject* aGlobal, JS::Handle<JSObject*> aPromiseObj,
PropagateUserInteraction aPropagateUserInteraction =
eDontPropagateUserInteraction);
enum class PromiseState { Pending, Resolved, Rejected };
PromiseState State() const;
protected:
// Legacy method for throwing DOMExceptions. Only used by media code at this
// point, via DetailedPromise. Do NOT add new uses! When this is removed,
// remove the friend declaration in ErrorResult.h.
inline void MaybeRejectWithDOMException(nsresult rv,
const nsACString& aMessage) {
ErrorResult res;
res.ThrowDOMException(rv, aMessage);
MaybeReject(std::move(res));
}
struct PromiseCapability;
// Do NOT call this unless you're Promise::Create or
// Promise::CreateFromExisting. I wish we could enforce that from inside this
// class too, somehow.
explicit Promise(nsIGlobalObject* aGlobal);
virtual ~Promise();
// Do JS-wrapping after Promise creation.
// Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
// the promise resolve handler to be called as if we were handling user
// input events in case we are currently handling user input events.
void CreateWrapper(ErrorResult& aRv,
PropagateUserInteraction aPropagateUserInteraction =
eDontPropagateUserInteraction);
private:
void MaybeResolve(JSContext* aCx, JS::Handle<JS::Value> aValue);
void MaybeReject(JSContext* aCx, JS::Handle<JS::Value> aValue);
template <typename T>
void MaybeSomething(T&& aArgument, MaybeFunc aFunc) {
MOZ_ASSERT(PromiseObj()); // It was preserved!
AutoEntryScript aes(mGlobal, "Promise resolution or rejection");
JSContext* cx = aes.cx();
JS::Rooted<JS::Value> val(cx);
if (!ToJSValue(cx, std::forward<T>(aArgument), &val)) {
HandleException(cx);
return;
}
(this->*aFunc)(cx, val);
}
void HandleException(JSContext* aCx);
bool MaybePropagateUserInputEventHandling();
RefPtr<nsIGlobalObject> mGlobal;
JS::Heap<JSObject*> mPromiseObj;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_Promise_h