зеркало из https://github.com/mozilla/gecko-dev.git
310 строки
9.5 KiB
C++
310 строки
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set ts=8 sts=2 et sw=2 tw=80:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* Options specified when creating a realm to determine its behavior, immutable
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* options determining the behavior of an existing realm, and mutable options on
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* an existing realm that may be changed when desired.
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*/
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#ifndef js_RealmOptions_h
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#define js_RealmOptions_h
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#include "mozilla/Assertions.h" // MOZ_ASSERT
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#include "jstypes.h" // JS_PUBLIC_API
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#include "js/Class.h" // JSTraceOp
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struct JSContext;
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class JSObject;
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namespace JS {
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class Compartment;
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class Realm;
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class Zone;
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} // namespace JS
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namespace JS {
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/**
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* Specification for which compartment/zone a newly created realm should use.
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*/
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enum class CompartmentSpecifier {
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// Create a new realm and compartment in the single runtime wide system
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// zone. The meaning of this zone is left to the embedder.
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NewCompartmentInSystemZone,
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// Create a new realm and compartment in a particular existing zone.
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NewCompartmentInExistingZone,
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// Create a new zone/compartment.
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NewCompartmentAndZone,
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// Create a new realm in an existing compartment.
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ExistingCompartment,
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};
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/**
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* RealmCreationOptions specifies options relevant to creating a new realm, that
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* are either immutable characteristics of that realm or that are discarded
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* after the realm has been created.
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*
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* Access to these options on an existing realm is read-only: if you need
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* particular selections, you must make them before you create the realm.
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*/
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class JS_PUBLIC_API RealmCreationOptions {
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public:
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RealmCreationOptions() : comp_(nullptr) {}
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JSTraceOp getTrace() const { return traceGlobal_; }
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RealmCreationOptions& setTrace(JSTraceOp op) {
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traceGlobal_ = op;
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return *this;
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}
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Zone* zone() const {
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MOZ_ASSERT(compSpec_ == CompartmentSpecifier::NewCompartmentInExistingZone);
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return zone_;
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}
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Compartment* compartment() const {
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MOZ_ASSERT(compSpec_ == CompartmentSpecifier::ExistingCompartment);
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return comp_;
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}
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CompartmentSpecifier compartmentSpecifier() const { return compSpec_; }
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// Set the compartment/zone to use for the realm. See CompartmentSpecifier
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// above.
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RealmCreationOptions& setNewCompartmentInSystemZone();
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RealmCreationOptions& setNewCompartmentInExistingZone(JSObject* obj);
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RealmCreationOptions& setNewCompartmentAndZone();
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RealmCreationOptions& setExistingCompartment(JSObject* obj);
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RealmCreationOptions& setExistingCompartment(Compartment* compartment);
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// Certain compartments are implementation details of the embedding, and
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// references to them should never leak out to script. This flag causes this
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// realm to skip firing onNewGlobalObject and makes addDebuggee a no-op for
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// this global.
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//
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// Debugger visibility is per-compartment, not per-realm (it's only practical
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// to enforce visibility on compartment boundaries), so if a realm is being
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// created in an extant compartment, its requested visibility must match that
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// of the compartment.
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bool invisibleToDebugger() const { return invisibleToDebugger_; }
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RealmCreationOptions& setInvisibleToDebugger(bool flag) {
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invisibleToDebugger_ = flag;
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return *this;
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}
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// Realms used for off-thread compilation have their contents merged into a
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// target realm when the compilation is finished. This is only allowed if
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// this flag is set. The invisibleToDebugger flag must also be set for such
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// realms.
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bool mergeable() const { return mergeable_; }
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RealmCreationOptions& setMergeable(bool flag) {
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mergeable_ = flag;
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return *this;
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}
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// Determines whether this realm should preserve JIT code on non-shrinking
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// GCs.
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bool preserveJitCode() const { return preserveJitCode_; }
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RealmCreationOptions& setPreserveJitCode(bool flag) {
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preserveJitCode_ = flag;
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return *this;
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}
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bool cloneSingletons() const { return cloneSingletons_; }
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RealmCreationOptions& setCloneSingletons(bool flag) {
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cloneSingletons_ = flag;
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return *this;
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}
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bool getSharedMemoryAndAtomicsEnabled() const;
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RealmCreationOptions& setSharedMemoryAndAtomicsEnabled(bool flag);
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bool getStreamsEnabled() const { return streams_; }
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RealmCreationOptions& setStreamsEnabled(bool flag) {
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streams_ = flag;
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return *this;
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}
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bool getBigIntEnabled() const { return bigint_; }
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RealmCreationOptions& setBigIntEnabled(bool flag) {
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bigint_ = flag;
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return *this;
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}
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bool getFieldsEnabled() const { return fields_; }
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RealmCreationOptions& setFieldsEnabled(bool flag) {
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fields_ = flag;
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return *this;
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}
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bool getAwaitFixEnabled() const { return awaitFix_; }
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RealmCreationOptions& setAwaitFixEnabled(bool flag) {
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awaitFix_ = flag;
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return *this;
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}
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// This flag doesn't affect JS engine behavior. It is used by Gecko to
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// mark whether content windows and workers are "Secure Context"s. See
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// https://w3c.github.io/webappsec-secure-contexts/
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// https://bugzilla.mozilla.org/show_bug.cgi?id=1162772#c34
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bool secureContext() const { return secureContext_; }
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RealmCreationOptions& setSecureContext(bool flag) {
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secureContext_ = flag;
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return *this;
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}
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bool clampAndJitterTime() const { return clampAndJitterTime_; }
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RealmCreationOptions& setClampAndJitterTime(bool flag) {
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clampAndJitterTime_ = flag;
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return *this;
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}
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private:
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JSTraceOp traceGlobal_ = nullptr;
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CompartmentSpecifier compSpec_ = CompartmentSpecifier::NewCompartmentAndZone;
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union {
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Compartment* comp_;
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Zone* zone_;
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};
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bool invisibleToDebugger_ = false;
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bool mergeable_ = false;
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bool preserveJitCode_ = false;
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bool cloneSingletons_ = false;
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bool sharedMemoryAndAtomics_ = false;
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bool streams_ = false;
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bool bigint_ = false;
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bool fields_ = false;
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bool awaitFix_ = false;
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bool secureContext_ = false;
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bool clampAndJitterTime_ = true;
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};
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/**
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* RealmBehaviors specifies behaviors of a realm that can be changed after the
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* realm's been created.
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*/
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class JS_PUBLIC_API RealmBehaviors {
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public:
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RealmBehaviors() = default;
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// For certain globals, we know enough about the code that will run in them
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// that we can discard script source entirely.
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bool discardSource() const { return discardSource_; }
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RealmBehaviors& setDiscardSource(bool flag) {
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discardSource_ = flag;
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return *this;
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}
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bool disableLazyParsing() const { return disableLazyParsing_; }
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RealmBehaviors& setDisableLazyParsing(bool flag) {
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disableLazyParsing_ = flag;
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return *this;
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}
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class Override {
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public:
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Override() : mode_(Default) {}
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bool get(bool defaultValue) const {
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if (mode_ == Default) {
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return defaultValue;
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}
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return mode_ == ForceTrue;
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}
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void set(bool overrideValue) {
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mode_ = overrideValue ? ForceTrue : ForceFalse;
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}
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void reset() { mode_ = Default; }
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private:
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enum Mode { Default, ForceTrue, ForceFalse };
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Mode mode_;
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};
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bool extraWarnings(JSContext* cx) const;
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Override& extraWarningsOverride() { return extraWarningsOverride_; }
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bool getSingletonsAsTemplates() const { return singletonsAsTemplates_; }
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RealmBehaviors& setSingletonsAsValues() {
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singletonsAsTemplates_ = false;
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return *this;
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}
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// A Realm can stop being "live" in all the ways that matter before its global
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// is actually GCed. Consumers that tear down parts of a Realm or its global
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// before that point should set isNonLive accordingly.
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bool isNonLive() const { return isNonLive_; }
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RealmBehaviors& setNonLive() {
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isNonLive_ = true;
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return *this;
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}
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private:
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bool discardSource_ = false;
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bool disableLazyParsing_ = false;
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Override extraWarningsOverride_ = {};
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// To XDR singletons, we need to ensure that all singletons are all used as
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// templates, by making JSOP_OBJECT return a clone of the JSScript
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// singleton, instead of returning the value which is baked in the JSScript.
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bool singletonsAsTemplates_ = true;
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bool isNonLive_ = false;
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};
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/**
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* RealmOptions specifies realm characteristics: both those that can't be
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* changed on a realm once it's been created (RealmCreationOptions), and those
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* that can be changed on an existing realm (RealmBehaviors).
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*/
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class JS_PUBLIC_API RealmOptions {
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public:
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explicit RealmOptions() : creationOptions_(), behaviors_() {}
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RealmOptions(const RealmCreationOptions& realmCreation,
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const RealmBehaviors& realmBehaviors)
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: creationOptions_(realmCreation), behaviors_(realmBehaviors) {}
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// RealmCreationOptions specify fundamental realm characteristics that must
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// be specified when the realm is created, that can't be changed after the
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// realm is created.
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RealmCreationOptions& creationOptions() { return creationOptions_; }
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const RealmCreationOptions& creationOptions() const {
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return creationOptions_;
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}
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// RealmBehaviors specify realm characteristics that can be changed after
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// the realm is created.
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RealmBehaviors& behaviors() { return behaviors_; }
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const RealmBehaviors& behaviors() const { return behaviors_; }
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private:
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RealmCreationOptions creationOptions_;
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RealmBehaviors behaviors_;
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};
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extern JS_PUBLIC_API const RealmCreationOptions& RealmCreationOptionsRef(
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Realm* realm);
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extern JS_PUBLIC_API const RealmCreationOptions& RealmCreationOptionsRef(
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JSContext* cx);
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extern JS_PUBLIC_API RealmBehaviors& RealmBehaviorsRef(Realm* realm);
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extern JS_PUBLIC_API RealmBehaviors& RealmBehaviorsRef(JSContext* cx);
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} // namespace JS
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#endif // js_RealmOptions_h
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