зеркало из https://github.com/mozilla/gecko-dev.git
219 строки
7.8 KiB
C++
219 строки
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set ts=8 sts=2 et sw=2 tw=80:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* [SMDOC] JS::Result
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*
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* `Result` is used as the return type of many SpiderMonkey functions that
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* can either succeed or fail. See "/mfbt/Result.h".
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*
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*
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* ## Which return type to use
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*
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* `Result` is for return values. Obviously, if you're writing a function that
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* can't fail, don't use Result. Otherwise:
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*
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* JS::Result<> - function can fail, doesn't return anything on success
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* (defaults to `JS::Result<JS::Ok, JS::Error&>`)
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* JS::Result<JS::OOM&> - like JS::Result<>, but fails only on OOM
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*
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* JS::Result<Data> - function can fail, returns Data on success
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* JS::Result<Data, JS::OOM&> - returns Data, fails only on OOM
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*
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* mozilla::GenericErrorResult<JS::Error&> - always fails
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*
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* That last type is like a Result with no success type. It's used for
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* functions like `js::ReportNotFunction` that always return an error
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* result. `GenericErrorResult<E>` implicitly converts to `Result<V, E>`,
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* regardless of V.
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*
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*
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* ## Checking Results when your return type is Result
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*
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* When you call a function that returns a `Result`, use the `MOZ_TRY` macro to
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* check for errors:
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*
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* MOZ_TRY(DefenestrateObject(cx, obj));
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*
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* If `DefenestrateObject` returns a success result, `MOZ_TRY` is done, and
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* control flows to the next statement. If `DefenestrateObject` returns an
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* error result, `MOZ_TRY` will immediately return it, propagating the error to
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* your caller. It's kind of like exceptions, but more explicit -- you can see
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* in the code exactly where errors can happen.
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*
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* You can do a tail call instead of using `MOZ_TRY`:
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*
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* return DefenestrateObject(cx, obj);
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*
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* Indicate success with `return Ok();`.
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*
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* If the function returns a value on success, use `MOZ_TRY_VAR` to get it:
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*
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* RootedValue thrug(cx);
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* MOZ_TRY_VAR(thrug, GetObjectThrug(cx, obj));
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*
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* This behaves the same as `MOZ_TRY` on error. On success, the success
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* value of `GetObjectThrug(cx, obj)` is assigned to the variable `thrug`.
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*
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*
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* ## Checking Results when your return type is not Result
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*
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* This header defines alternatives to MOZ_TRY and MOZ_TRY_VAR for when you
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* need to call a `Result` function from a function that uses false or nullptr
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* to indicate errors:
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*
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* JS_TRY_OR_RETURN_FALSE(cx, DefenestrateObject(cx, obj));
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* JS_TRY_VAR_OR_RETURN_FALSE(cx, v, GetObjectThrug(cx, obj));
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*
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* JS_TRY_OR_RETURN_NULL(cx, DefenestrateObject(cx, obj));
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* JS_TRY_VAR_OR_RETURN_NULL(cx, v, GetObjectThrug(cx, obj));
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*
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* When TRY is not what you want, because you need to do some cleanup or
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* recovery on error, use this idiom:
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*
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* if (!cx->resultToBool(expr_that_is_a_Result)) {
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* ... your recovery code here ...
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* }
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*
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* In place of a tail call, you can use one of these methods:
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*
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* return cx->resultToBool(expr); // false on error
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* return cx->resultToPtr(expr); // null on error
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*
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* Once we are using `Result` everywhere, including in public APIs, all of
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* these will go away.
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*
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*
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* ## GC safety
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*
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* When a function returns a `JS::Result<JSObject*>`, it is the program's
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* responsibility to check for errors and root the object before continuing:
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*
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* RootedObject wrapper(cx);
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* MOZ_TRY_VAR(wrapper, Enwrapify(cx, thing));
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*
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* This is ideal. On error, there is no object to root; on success, the
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* assignment to wrapper roots it. GC safety is ensured.
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*
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* `Result` has methods .isOk(), .isErr(), .unwrap(), and .unwrapErr(), but if
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* you're actually using them, it's possible to create a GC hazard. The static
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* analysis will catch it if so, but that's hardly convenient. So try to stick
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* to the idioms shown above.
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*
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*
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* ## Future directions
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*
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* At present, JS::Error and JS::OOM are empty structs. The plan is to make them
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* GC things that contain the actual error information (including the exception
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* value and a saved stack).
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*
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* The long-term plan is to remove JS_IsExceptionPending and
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* JS_GetPendingException in favor of JS::Error. Exception state will no longer
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* exist.
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*/
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#ifndef js_Result_h
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#define js_Result_h
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#include "mozilla/Result.h"
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/**
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* Evaluate the boolean expression expr. If it's true, do nothing.
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* If it's false, return an error result.
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*/
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#define JS_TRY_BOOL_TO_RESULT(cx, expr) \
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do { \
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bool ok_ = (expr); \
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if (!ok_) return (cx)->boolToResult(ok_); \
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} while (0)
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/**
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* JS_TRY_OR_RETURN_FALSE(cx, expr) runs expr to compute a Result value.
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* On success, nothing happens; on error, it returns false immediately.
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*
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* Implementation note: this involves cx because this may eventually
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* do the work of setting a pending exception or reporting OOM.
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*/
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#define JS_TRY_OR_RETURN_FALSE(cx, expr) \
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do { \
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auto tmpResult_ = (expr); \
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if (tmpResult_.isErr()) return (cx)->resultToBool(tmpResult_); \
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} while (0)
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/**
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* Like JS_TRY_OR_RETURN_FALSE, but returning nullptr on error,
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* rather than false.
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*/
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#define JS_TRY_OR_RETURN_NULL(cx, expr) \
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do { \
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auto tmpResult_ = (expr); \
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if (tmpResult_.isErr()) { \
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MOZ_ALWAYS_FALSE((cx)->resultToBool(tmpResult_)); \
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return nullptr; \
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} \
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} while (0)
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#define JS_TRY_VAR_OR_RETURN_FALSE(cx, target, expr) \
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do { \
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auto tmpResult_ = (expr); \
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if (tmpResult_.isErr()) return (cx)->resultToBool(tmpResult_); \
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(target) = tmpResult_.unwrap(); \
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} while (0)
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#define JS_TRY_VAR_OR_RETURN_NULL(cx, target, expr) \
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do { \
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auto tmpResult_ = (expr); \
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if (tmpResult_.isErr()) { \
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MOZ_ALWAYS_FALSE((cx)->resultToBool(tmpResult_)); \
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return nullptr; \
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} \
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(target) = tmpResult_.unwrap(); \
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} while (0)
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namespace JS {
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using mozilla::Ok;
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/**
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* Type representing a JS error or exception. At the moment this only
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* "represents" an error in a rather abstract way.
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*/
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struct Error {
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// Ensure sizeof(Error) > 1 so that Result<V, Error&> can use pointer
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// tagging.
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int dummy;
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};
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struct OOM : public Error {};
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/**
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* `Result` is intended to be the return type of JSAPI calls and internal
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* functions that can run JS code or allocate memory from the JS GC heap. Such
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* functions can:
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*
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* - succeed, possibly returning a value;
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*
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* - fail with a JS exception (out-of-memory falls in this category); or
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*
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* - fail because JS execution was terminated, which occurs when e.g. a
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* user kills a script from the "slow script" UI. This is also how we
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* unwind the stack when the debugger forces the current function to
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* return. JS `catch` blocks can't catch this kind of failure,
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* and JS `finally` blocks don't execute.
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*/
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template <typename V = Ok, typename E = Error&>
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using Result = mozilla::Result<V, E>;
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static_assert(sizeof(Result<>) == sizeof(uintptr_t),
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"Result<> should be pointer-sized");
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static_assert(sizeof(Result<int*, Error&>) == sizeof(uintptr_t),
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"Result<V*, Error&> should be pointer-sized");
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} // namespace JS
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#endif // js_Result_h
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