gecko-dev/toolkit/actors/BrowserElementParent.jsm

398 строки
14 KiB
JavaScript

/* vim: set ts=2 sw=2 sts=2 et tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
var EXPORTED_SYMBOLS = ["BrowserElementParent", "PermitUnloader"];
ChromeUtils.defineModuleGetter(
this,
"Services",
"resource://gre/modules/Services.jsm"
);
let { XPCOMUtils } = ChromeUtils.import(
"resource://gre/modules/XPCOMUtils.jsm"
);
XPCOMUtils.defineLazyPreferenceGetter(
this,
"unloadTimeoutMs",
"dom.beforeunload_timeout_ms"
);
// Out-of-process subframes might be in the following states following a request
// to permit closing:
//
// We're waiting to hear back from the frame on whether or not we should permit
// unloading.
const STATE_WAITING = 0;
// The out-of-process iframe is running its permitUnload routine. The frame stays
// in this state when the permit unload modal dialog is being displayed.
const STATE_RUNNING = 1;
// The permitUnload routine has completed, and any modal dialogs for that subframe
// have been cleared. This frame, at this point, has answered the questions of whether
// or not it wants to be unloaded.
const STATE_DONE = 2;
/**
* The BrowserElementParent is for performing actions on one or more subframes of
* a <xul:browser> from the browser element binding.
*/
class BrowserElementParent extends JSWindowActorParent {
/**
* NOTE: It is expected that this function is only called from PermitUnloader.
* Callers who want to check if a <xul:browser> wants to allow being unloaded
* should use PermitUnloader instead.
*
* Sends a request to a subframe to run the docShell's permitUnload routine
* with the passed flags.
*
* @param {Number} flags See nsIContentViewer.idl for the types of flags that
* can be passed.
*/
sendPermitUnload(flags) {
this.sendAsyncMessage("PermitUnload", { flags });
}
receiveMessage(message) {
switch (message.name) {
case "Running": {
PermitUnloader._transitionFrameState(this.manager, STATE_RUNNING);
break;
}
case "Done": {
let permitUnload = message.data.permitUnload;
if (!permitUnload) {
PermitUnloader._doNotPermitUnload(this.manager);
} else {
PermitUnloader._transitionFrameState(this.manager, STATE_DONE);
}
break;
}
case "DOMWindowClose": {
// This message is sent whenever window.close() is called within a window
// that had originally been opened via window.open. Double-check that this is
// coming from a top-level frame, and then dispatch the DOMWindowClose event
// on the browser so that the front-end code can do the right thing with the
// request to close.
if (!this.manager.browsingContext.parent) {
let browser = this.manager.browsingContext.embedderElement;
let win = browser.ownerGlobal;
// If this is a non-remote browser, the DOMWindowClose event will bubble
// up naturally, and doesn't need to be re-dispatched.
if (browser.isRemoteBrowser) {
browser.dispatchEvent(
new win.CustomEvent("DOMWindowClose", {
bubbles: true,
})
);
}
}
break;
}
}
}
}
/**
* PermitUnloader is a parent-process singleton that manages checking to see whether
* or not <xul:browser> elements would prefer to be unloaded or not.
*
* PermitUnloader works by first finding the root nodes of process-contiguous trees
* of frames. This means that if a document has the following frame structure:
*
* a
* / \
* b c
* / \ / \
* b d c c
* / \
* d d
*
* where each letter represents the process that each frame runs in, then we consider
* process-contiguous trees of frames to be ones where all frames are directly connected
* and running in the same process. Process-contiguous subtrees are denoted in the following
* graph with shared numbers.
*
* a1
* / \
* b2 c3
* / \ / \
* b2 d4 c3 c3
* / \
* d4 d5
*
* Specifically, note that the d5 leaf node, while belonging to the same process as the
* d4 nodes are not directly connected, so it's not process-contiguous.
*
* Messaging the roots of these process-contiguous subtrees concurrently allows us to ask
* each of these subtrees to simultaneously run their permit unload checks in
* breadth-first order. This appears to be Chromium's algorithm.
*/
var PermitUnloader = {
// Maps a frameLoader to the state of a permitUnload request. If the frameLoader
// doesn't exist in the map, then either permitUnload has never been called on
// the frameLoader, or a previous permitUnload check has already completed.
//
// See permitUnload for the mapping structure.
inProgressPermitUnload: new WeakMap(),
/* Public methods */
/**
* Returns true if the frameLoader associated with a tab is still determining
* whether unloading it is preferred. This might mean that beforeunload events
* are still running, or the modal UI to prevent unloading is waiting on the
* user to respond.
*
* @param {FrameLoader} frameLoader the frameLoader associated with a <xul:browser>
* that might still be determining unload-ability.
* @return {Boolean} true if unload-ability is still being determined.
*/
inPermitUnload(frameLoader) {
return this.inProgressPermitUnload.has(frameLoader);
},
/**
* Returns an Object indicating whether or not a <xul:browser> wants to be
* unloaded or not.
*
* Note: this function spins a nested event loop while it waits for a response
* from each process-contiguous subtree, and will throw to avoid re-entry for
* the same frameLoader.
*
* @param {FrameLoader} frameLoader the frameLoader that should be checked for
* unload-ability.
* @param {Number} flags See nsIContentViewer.idl for the types of flags that
* can be passed.
*
* @return {Object} an Object with the following structure:
*
* {
* permitUnload: Boolean (true if all frames prefer to be unloaded.)
* timedOut: Boolean (true if contacting all frames timed out.)
* }
*/
permitUnload(frameLoader, flags) {
// Don't allow re-entry for the same tab
if (this.inPermitUnload(frameLoader)) {
throw new Error("permitUnload is already running for this tab.");
}
let frameStates = new Map();
// Until JS Window Actor teardown methods are implemented, we'll use the
// message-manager-close observer notification to notice if the top-level
// context has gone away.
let mm = frameLoader.messageManager;
let timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
let roots = this.getProcessContiguousRoots(frameLoader.browsingContext);
let state = {
frameStates,
timedOut: false,
permitUnload: true,
timer,
waitingCount: roots.length,
};
let observer = subject => {
if (subject == mm) {
this._finish(state);
}
};
try {
this.inProgressPermitUnload.set(frameLoader, state);
Services.obs.addObserver(observer, "message-manager-close");
for (let windowGlobalParent of roots) {
let actor = windowGlobalParent.getActor("BrowserElement");
frameStates.set(actor.manager, STATE_WAITING);
actor.sendPermitUnload(flags);
}
timer.initWithCallback(
() => {
this._onTimeout(frameLoader);
},
unloadTimeoutMs,
timer.TYPE_ONE_SHOT
);
Services.tm.spinEventLoopUntilOrShutdown(() => {
return this._finishedPermitUnload(frameStates);
});
} finally {
this._finish(state);
this.inProgressPermitUnload.delete(frameLoader);
Services.obs.removeObserver(observer, "message-manager-close");
}
return {
permitUnload: state.permitUnload,
timedOut: state.timedOut,
};
},
/**
* Given a BrowsingContext, returns that BrowsingContext's WindowGlobalParent
* along with all of the WindowGlobalParents for the roots of the process
* contiguous subtrees under the passed BrowsingContext. See the documentation
* for PermitUnloader for a detailed illustration of what roots of
* process-contiguous subtrees are.
*
* @param {BrowsingContext} browsingContext the BrowsingContext whose descendants
* should be searched. The WindowGlobalParent of this BrowsingContext will be
* included in the returned Array.
*
* @return {Array<WindowGlobalParent>} The WindowGlobalParent's for all roots of
* process-contiguous subtrees of the passed in BrowsingContext, along with the
* WindowGlobalParent of the passed in BrowsingContext.
*/
getProcessContiguousRoots(browsingContext) {
let contextsToWalk = [browsingContext];
let roots = [];
while (contextsToWalk.length) {
let currentContext = contextsToWalk.pop();
let windowGlobal = currentContext.currentWindowGlobal;
if (!windowGlobal) {
continue;
}
if (windowGlobal.isProcessRoot) {
roots.push(windowGlobal);
}
contextsToWalk.push(...currentContext.getChildren());
}
return roots;
},
/**
* Returns true if any of the subframes associated with the frameLoader
* have a beforeunload event handler set. If this returns false, there's
* no point in running permitUnload on the frameLoader, as we know that
* no frames will prevent it.
*
* @param {FrameLoader} frameLoader the frameLoader that should be checked for
* beforeunload event handlers.
*
* @return {Boolean} true if there's at least one beforeunload event handler
* set in any of the frameLoader's frames.
*/
hasBeforeUnload(frameLoader) {
if (frameLoader.remoteTab) {
return frameLoader.remoteTab.hasBeforeUnload;
}
return false;
},
/**
* Private methods - the following methods are only expected to be called
* from PermitUnloader or BrowserElementParent.
*/
/**
* This is called when the BrowserElementParent receives a message from the
* process-contiguous subtree root alerting it that it is either starting to
* run the permitUnload routine, or has completed running the permitUnload
* routine.
*
* @param {WindowGlobalParent} windowGlobal the WindowGlobalParent for the
* root of the process-contiguous subtree that we're receiving the state
* update from.
* @param Number newFrameState one of STATE_RUNNING or STATE_DONE.
*/
_transitionFrameState(windowGlobal, newFrameState) {
let frameLoader = windowGlobal.rootFrameLoader;
let state = this.inProgressPermitUnload.get(frameLoader);
let oldFrameState = state.frameStates.get(windowGlobal);
if (oldFrameState == STATE_WAITING) {
state.waitingCount--;
if (!state.waitingCount) {
state.timer.cancel();
}
}
state.frameStates.set(windowGlobal, newFrameState);
},
/**
* Called from the permitUnload nested event loop to check whether we've
* gotten enough information to exit that loop. Enough information means
* either that we've heard from all process-contiguous subtrees, or we've
* gotten an answer from one of the process-contiguous subtrees saying that
* we shouldn't unload the <xul:browser>, or that we've timed out waiting
* for all responses to come back.
*
* @param {Map} frameStates the mapping of process-contiguous subtree roots
* to their loading states as set by permitUnload.
*
* @return {Boolean} true if the nested event loop should exit.
*/
_finishedPermitUnload(frameStates) {
for (let [, state] of frameStates) {
if (state != STATE_DONE) {
return false;
}
}
return true;
},
/**
* Called when we no longer want to run the nested event loop, and no longer want
* to fire the messaging timeout function.
*
* @param {Object} state the state for the frameLoader that we're currently checking
* for unload-ability.
*/
_finish(state) {
state.frameStates.clear();
state.timer.cancel();
},
/**
* Called when the timeout for checking for unload-ability has fired. This means
* we haven't heard back from all of the process-contiguous subtrees in time,
* in which case, we assume that it's safe to unload the <xul:browser>.
*
* @param {FrameLoader} frameLoader the frameLoader that took too long to detect
* unload-ability.
*/
_onTimeout(frameLoader) {
let state = this.inProgressPermitUnload.get(frameLoader);
state.timedOut = true;
this._finish(state);
// Dispatch something to ensure that the main thread wakes up.
Services.tm.dispatchToMainThread(function() {});
},
/**
* Called by the BrowserElementParent if a process-contiguous subtree reports that
* it shouldn't be unloaded.
*
* @param {WindowGlobalParent} windowGlobal the WindowGlobalParent for the
* root of the process-contiguous subtree that requested that unloading not
* occur.
*/
_doNotPermitUnload(windowGlobal) {
let frameLoader = windowGlobal.rootFrameLoader;
let state = this.inProgressPermitUnload.get(frameLoader);
// We might have already heard from a previous process-contiguous subtree
// that unload should not be permitted, in which case this state will have
// been cleared. In that case, we'll just ignore the message.
if (state) {
this._finish(state);
state.permitUnload = false;
}
},
};