зеркало из https://github.com/mozilla/gecko-dev.git
65 строки
2.9 KiB
JavaScript
65 строки
2.9 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Tests that the highlight/unhighlight and blackbox/unblackbox operations on
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* program actors work as expected.
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*/
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function* ifWebGLSupported() {
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let { target, front } = yield initBackend(SIMPLE_CANVAS_URL);
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front.setup({ reload: true });
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let programActor = yield once(front, "program-linked");
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let vertexShader = yield programActor.getVertexShader();
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let fragmentShader = yield programActor.getFragmentShader();
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yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
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yield checkShaderSource("The shader sources are correct before highlighting.");
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ok(true, "The corner pixel colors are correct before highlighting.");
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yield programActor.highlight([0, 1, 0, 1]);
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yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
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yield checkShaderSource("The shader sources are preserved after highlighting.");
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ok(true, "The corner pixel colors are correct after highlighting.");
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yield programActor.unhighlight();
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yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
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yield checkShaderSource("The shader sources are correct after unhighlighting.");
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ok(true, "The corner pixel colors are correct after unhighlighting.");
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yield programActor.blackbox();
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yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
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yield checkShaderSource("The shader sources are preserved after blackboxing.");
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ok(true, "The corner pixel colors are correct after blackboxing.");
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yield programActor.unblackbox();
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yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
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yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
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yield checkShaderSource("The shader sources are correct after unblackboxing.");
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ok(true, "The corner pixel colors are correct after unblackboxing.");
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function checkShaderSource(aMessage) {
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return Task.spawn(function*() {
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let newVertexShader = yield programActor.getVertexShader();
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let newFragmentShader = yield programActor.getFragmentShader();
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is(vertexShader, newVertexShader,
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"The same vertex shader actor was retrieved.");
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is(fragmentShader, newFragmentShader,
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"The same fragment shader actor was retrieved.");
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let vertSource = yield newVertexShader.getText();
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let fragSource = yield newFragmentShader.getText();
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ok(vertSource.includes("I'm special!") &&
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fragSource.includes("I'm also special!"), aMessage);
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});
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}
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yield removeTab(target.tab);
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finish();
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}
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