зеркало из https://github.com/mozilla/gecko-dev.git
461 строка
14 KiB
C++
461 строка
14 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: sw=4 ts=4 et :
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef ipc_glue_RPCChannel_h
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#define ipc_glue_RPCChannel_h 1
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#include <stdio.h>
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#include <deque>
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#include <stack>
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#include <vector>
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#include "base/basictypes.h"
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#include "nsAtomicRefcnt.h"
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#include "mozilla/ipc/SyncChannel.h"
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#include "nsAutoPtr.h"
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namespace mozilla {
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namespace ipc {
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//-----------------------------------------------------------------------------
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class RPCChannel : public SyncChannel
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{
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friend class CxxStackFrame;
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public:
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// What happens if RPC calls race?
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enum RacyRPCPolicy {
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RRPError,
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RRPChildWins,
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RRPParentWins
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};
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class /*NS_INTERFACE_CLASS*/ RPCListener :
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public SyncChannel::SyncListener
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{
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public:
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virtual ~RPCListener() { }
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virtual void OnChannelClose() = 0;
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virtual void OnChannelError() = 0;
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virtual Result OnMessageReceived(const Message& aMessage) = 0;
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virtual void OnProcessingError(Result aError) = 0;
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virtual bool OnReplyTimeout() = 0;
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virtual Result OnMessageReceived(const Message& aMessage,
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Message*& aReply) = 0;
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virtual Result OnCallReceived(const Message& aMessage,
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Message*& aReply) = 0;
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virtual void OnChannelConnected(int32 peer_pid) {};
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virtual void OnEnteredCxxStack()
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{
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NS_RUNTIMEABORT("default impl shouldn't be invoked");
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}
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virtual void OnExitedCxxStack()
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{
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NS_RUNTIMEABORT("default impl shouldn't be invoked");
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}
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virtual void OnEnteredCall()
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{
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NS_RUNTIMEABORT("default impl shouldn't be invoked");
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}
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virtual void OnExitedCall()
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{
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NS_RUNTIMEABORT("default impl shouldn't be invoked");
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}
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virtual RacyRPCPolicy MediateRPCRace(const Message& parent,
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const Message& child)
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{
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return RRPChildWins;
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}
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virtual void ProcessRemoteNativeEventsInRPCCall() {};
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};
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RPCChannel(RPCListener* aListener);
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virtual ~RPCChannel();
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void Clear() MOZ_OVERRIDE;
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// Make an RPC to the other side of the channel
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bool Call(Message* msg, Message* reply);
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// RPCChannel overrides these so that the async and sync messages
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// can be counted against mStackFrames
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virtual bool Send(Message* msg) MOZ_OVERRIDE;
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virtual bool Send(Message* msg, Message* reply) MOZ_OVERRIDE;
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// Asynchronously, send the child a message that puts it in such a
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// state that it can't send messages to the parent unless the
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// parent sends a message to it first. The child stays in this
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// state until the parent calls |UnblockChild()|.
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//
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// It is an error to
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// - call this on the child side of the channel.
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// - nest |BlockChild()| calls
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// - call this when the child is already blocked on a sync or RPC
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// in-/out- message/call
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//
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// Return true iff successful.
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bool BlockChild();
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// Asynchronously undo |BlockChild()|.
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//
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// It is an error to
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// - call this on the child side of the channel
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// - call this without a matching |BlockChild()|
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//
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// Return true iff successful.
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bool UnblockChild();
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// Return true iff this has code on the C++ stack.
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bool IsOnCxxStack() const {
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return !mCxxStackFrames.empty();
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}
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virtual bool OnSpecialMessage(uint16 id, const Message& msg) MOZ_OVERRIDE;
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/**
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* If there is a pending RPC message, process all pending messages.
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*
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* @note This method is used on Windows when we detect that an outbound
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* OLE RPC call is being made to unblock the parent.
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*/
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void FlushPendingRPCQueue();
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#ifdef OS_WIN
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void ProcessNativeEventsInRPCCall();
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static void NotifyGeckoEventDispatch();
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protected:
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bool WaitForNotify();
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void SpinInternalEventLoop();
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#endif
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protected:
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virtual void OnMessageReceivedFromLink(const Message& msg) MOZ_OVERRIDE;
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virtual void OnChannelErrorFromLink() MOZ_OVERRIDE;
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private:
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// Called on worker thread only
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RPCListener* Listener() const {
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return static_cast<RPCListener*>(mListener);
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}
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virtual bool ShouldDeferNotifyMaybeError() const MOZ_OVERRIDE {
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return IsOnCxxStack();
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}
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bool EventOccurred() const;
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void MaybeUndeferIncall();
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void EnqueuePendingMessages();
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/**
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* Process one deferred or pending message.
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* @return true if a message was processed
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*/
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bool OnMaybeDequeueOne();
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/**
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* The "remote view of stack depth" can be different than the
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* actual stack depth when there are out-of-turn replies. When we
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* receive one, our actual RPC stack depth doesn't decrease, but
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* the other side (that sent the reply) thinks it has. So, the
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* "view" returned here is |stackDepth| minus the number of
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* out-of-turn replies.
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*
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* Only called from the worker thread.
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*/
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size_t RemoteViewOfStackDepth(size_t stackDepth) const;
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void Incall(const Message& call, size_t stackDepth);
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void DispatchIncall(const Message& call);
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void BlockOnParent();
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void UnblockFromParent();
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// This helper class managed RPCChannel.mCxxStackDepth on behalf
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// of RPCChannel. When the stack depth is incremented from zero
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// to non-zero, it invokes an RPCChannel callback, and similarly
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// for when the depth goes from non-zero to zero;
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void EnteredCxxStack()
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{
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Listener()->OnEnteredCxxStack();
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}
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void ExitedCxxStack();
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void EnteredCall()
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{
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Listener()->OnEnteredCall();
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}
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void ExitedCall()
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{
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Listener()->OnExitedCall();
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}
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enum Direction { IN_MESSAGE, OUT_MESSAGE };
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struct RPCFrame {
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RPCFrame(Direction direction, const Message* msg) :
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mDirection(direction), mMsg(msg)
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{ }
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bool IsRPCIncall() const
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{
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return mMsg->is_rpc() && IN_MESSAGE == mDirection;
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}
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bool IsRPCOutcall() const
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{
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return mMsg->is_rpc() && OUT_MESSAGE == mDirection;
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}
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void Describe(int32* id, const char** dir, const char** sems,
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const char** name) const
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{
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*id = mMsg->routing_id();
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*dir = (IN_MESSAGE == mDirection) ? "in" : "out";
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*sems = mMsg->is_rpc() ? "rpc" : mMsg->is_sync() ? "sync" : "async";
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*name = mMsg->name();
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}
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Direction mDirection;
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const Message* mMsg;
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};
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class NS_STACK_CLASS CxxStackFrame
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{
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public:
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CxxStackFrame(RPCChannel& that, Direction direction,
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const Message* msg) : mThat(that) {
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mThat.AssertWorkerThread();
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if (mThat.mCxxStackFrames.empty())
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mThat.EnteredCxxStack();
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mThat.mCxxStackFrames.push_back(RPCFrame(direction, msg));
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const RPCFrame& frame = mThat.mCxxStackFrames.back();
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if (frame.IsRPCIncall())
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mThat.EnteredCall();
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mThat.mSawRPCOutMsg |= frame.IsRPCOutcall();
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}
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~CxxStackFrame() {
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bool exitingCall = mThat.mCxxStackFrames.back().IsRPCIncall();
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mThat.mCxxStackFrames.pop_back();
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bool exitingStack = mThat.mCxxStackFrames.empty();
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// mListener could have gone away if Close() was called while
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// RPCChannel code was still on the stack
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if (!mThat.mListener)
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return;
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mThat.AssertWorkerThread();
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if (exitingCall)
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mThat.ExitedCall();
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if (exitingStack)
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mThat.ExitedCxxStack();
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}
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private:
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RPCChannel& mThat;
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// disable harmful methods
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CxxStackFrame();
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CxxStackFrame(const CxxStackFrame&);
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CxxStackFrame& operator=(const CxxStackFrame&);
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};
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// Called from both threads
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size_t StackDepth() const {
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mMonitor->AssertCurrentThreadOwns();
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return mStack.size();
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}
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void DebugAbort(const char* file, int line, const char* cond,
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const char* why,
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const char* type="rpc", bool reply=false) const;
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// This method is only safe to call on the worker thread, or in a
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// debugger with all threads paused.
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void DumpRPCStack(const char* const pfx="") const;
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//
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// Queue of all incoming messages, except for replies to sync
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// messages, which are delivered directly to the SyncChannel
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// through its mRecvd member.
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//
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// If both this side and the other side are functioning correctly,
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// the queue can only be in certain configurations. Let
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//
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// |A<| be an async in-message,
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// |S<| be a sync in-message,
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// |C<| be an RPC in-call,
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// |R<| be an RPC reply.
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//
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// The queue can only match this configuration
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//
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// A<* (S< | C< | R< (?{mStack.size() == 1} A<* (S< | C<)))
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//
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// The other side can send as many async messages |A<*| as it
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// wants before sending us a blocking message.
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//
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// The first case is |S<|, a sync in-msg. The other side must be
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// blocked, and thus can't send us any more messages until we
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// process the sync in-msg.
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//
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// The second case is |C<|, an RPC in-call; the other side must be
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// blocked. (There's a subtlety here: this in-call might have
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// raced with an out-call, but we detect that with the mechanism
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// below, |mRemoteStackDepth|, and races don't matter to the
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// queue.)
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//
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// Final case, the other side replied to our most recent out-call
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// |R<|. If that was the *only* out-call on our stack,
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// |?{mStack.size() == 1}|, then other side "finished with us,"
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// and went back to its own business. That business might have
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// included sending any number of async message |A<*| until
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// sending a blocking message |(S< | C<)|. If we had more than
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// one RPC call on our stack, the other side *better* not have
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// sent us another blocking message, because it's blocked on a
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// reply from us.
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//
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typedef std::deque<Message> MessageQueue;
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MessageQueue mPending;
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//
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// Stack of all the RPC out-calls on which this RPCChannel is
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// awaiting a response.
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//
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std::stack<Message> mStack;
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//
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// Map of replies received "out of turn", because of RPC
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// in-calls racing with replies to outstanding in-calls. See
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// https://bugzilla.mozilla.org/show_bug.cgi?id=521929.
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//
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typedef std::map<size_t, Message> MessageMap;
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MessageMap mOutOfTurnReplies;
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//
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// Stack of RPC in-calls that were deferred because of race
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// conditions.
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//
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std::stack<Message> mDeferred;
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//
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// This is what we think the RPC stack depth is on the "other
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// side" of this RPC channel. We maintain this variable so that
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// we can detect racy RPC calls. With each RPC out-call sent, we
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// send along what *we* think the stack depth of the remote side
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// is *before* it will receive the RPC call.
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//
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// After sending the out-call, our stack depth is "incremented"
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// by pushing that pending message onto mPending.
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//
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// Then when processing an in-call |c|, it must be true that
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//
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// mStack.size() == c.remoteDepth
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//
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// i.e., my depth is actually the same as what the other side
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// thought it was when it sent in-call |c|. If this fails to
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// hold, we have detected racy RPC calls.
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//
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// We then increment mRemoteStackDepth *just before* processing
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// the in-call, since we know the other side is waiting on it, and
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// decrement it *just after* finishing processing that in-call,
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// since our response will pop the top of the other side's
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// |mPending|.
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//
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// One nice aspect of this race detection is that it is symmetric;
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// if one side detects a race, then the other side must also
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// detect the same race.
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//
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size_t mRemoteStackDepthGuess;
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// True iff the parent has put us in a |BlockChild()| state.
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bool mBlockedOnParent;
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// Approximation of Sync/RPCChannel-code frames on the C++ stack.
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// It can only be interpreted as the implication
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//
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// !mCxxStackFrames.empty() => RPCChannel code on C++ stack
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//
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// This member is only accessed on the worker thread, and so is
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// not protected by mMonitor. It is managed exclusively by the
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// helper |class CxxStackFrame|.
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std::vector<RPCFrame> mCxxStackFrames;
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// Did we process an RPC out-call during this stack? Only
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// meaningful in ExitedCxxStack(), from which this variable is
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// reset.
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bool mSawRPCOutMsg;
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private:
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//
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// All dequeuing tasks require a single point of cancellation,
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// which is handled via a reference-counted task.
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//
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class RefCountedTask
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{
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public:
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RefCountedTask(CancelableTask* aTask)
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: mTask(aTask)
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, mRefCnt(0) {}
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~RefCountedTask() { delete mTask; }
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void Run() { mTask->Run(); }
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void Cancel() { mTask->Cancel(); }
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void AddRef() {
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NS_AtomicIncrementRefcnt(mRefCnt);
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}
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void Release() {
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if (NS_AtomicDecrementRefcnt(mRefCnt) == 0)
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delete this;
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}
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private:
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CancelableTask* mTask;
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nsrefcnt mRefCnt;
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};
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//
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// Wrap an existing task which can be cancelled at any time
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// without the wrapper's knowledge.
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//
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class DequeueTask : public Task
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{
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public:
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DequeueTask(RefCountedTask* aTask) : mTask(aTask) {}
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void Run() { mTask->Run(); }
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private:
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nsRefPtr<RefCountedTask> mTask;
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};
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// A task encapsulating dequeuing one pending task
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nsRefPtr<RefCountedTask> mDequeueOneTask;
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};
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} // namespace ipc
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} // namespace mozilla
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#endif // ifndef ipc_glue_RPCChannel_h
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