зеркало из https://github.com/mozilla/gecko-dev.git
272 строки
8.8 KiB
C++
272 строки
8.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfx2DGlue.h"
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#include "mozilla/dom/SVGAnimatedTransformList.h"
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#include "mozilla/dom/SVGGraphicsElementBinding.h"
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#include "mozilla/dom/SVGTransformableElement.h"
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#include "mozilla/dom/SVGMatrix.h"
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#include "mozilla/dom/SVGSVGElement.h"
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#include "nsContentUtils.h"
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#include "nsIDOMMutationEvent.h"
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#include "nsIFrame.h"
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#include "nsISVGChildFrame.h"
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#include "mozilla/dom/SVGRect.h"
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#include "nsSVGUtils.h"
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#include "SVGContentUtils.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace dom {
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already_AddRefed<SVGAnimatedTransformList>
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SVGTransformableElement::Transform()
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{
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// We're creating a DOM wrapper, so we must tell GetAnimatedTransformList
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// to allocate the SVGAnimatedTransformList if it hasn't already done so:
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return SVGAnimatedTransformList::GetDOMWrapper(
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GetAnimatedTransformList(DO_ALLOCATE), this);
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}
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//----------------------------------------------------------------------
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// nsIContent methods
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NS_IMETHODIMP_(bool)
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SVGTransformableElement::IsAttributeMapped(const nsIAtom* name) const
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{
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static const MappedAttributeEntry* const map[] = {
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sColorMap,
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sFillStrokeMap,
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sGraphicsMap
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};
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return FindAttributeDependence(name, map) ||
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nsSVGElement::IsAttributeMapped(name);
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}
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nsChangeHint
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SVGTransformableElement::GetAttributeChangeHint(const nsIAtom* aAttribute,
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int32_t aModType) const
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{
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nsChangeHint retval =
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nsSVGElement::GetAttributeChangeHint(aAttribute, aModType);
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if (aAttribute == nsGkAtoms::transform ||
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aAttribute == nsGkAtoms::mozAnimateMotionDummyAttr) {
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// We add nsChangeHint_UpdateOverflow so that nsFrame::UpdateOverflow()
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// will be called on us and our ancestors.
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nsIFrame* frame =
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const_cast<SVGTransformableElement*>(this)->GetPrimaryFrame();
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if (!frame || (frame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)) {
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return retval; // no change
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}
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if (aModType == nsIDOMMutationEvent::ADDITION ||
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aModType == nsIDOMMutationEvent::REMOVAL ||
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(aModType == nsIDOMMutationEvent::MODIFICATION &&
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!(mTransforms && mTransforms->HasTransform()))) {
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// Reconstruct the frame tree to handle stacking context changes:
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NS_UpdateHint(retval, nsChangeHint_ReconstructFrame);
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} else {
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NS_ABORT_IF_FALSE(aModType == nsIDOMMutationEvent::MODIFICATION,
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"Unknown modification type.");
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// We just assume the old and new transforms are different.
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NS_UpdateHint(retval, NS_CombineHint(nsChangeHint_UpdatePostTransformOverflow,
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nsChangeHint_UpdateTransformLayer));
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}
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}
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return retval;
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}
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bool
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SVGTransformableElement::IsEventAttributeName(nsIAtom* aName)
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{
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return nsContentUtils::IsEventAttributeName(aName, EventNameType_SVGGraphic);
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}
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//----------------------------------------------------------------------
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// nsSVGElement overrides
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gfxMatrix
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SVGTransformableElement::PrependLocalTransformsTo(const gfxMatrix &aMatrix,
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TransformTypes aWhich) const
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{
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gfxMatrix result(aMatrix);
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if (aWhich == eChildToUserSpace) {
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// We don't have anything to prepend.
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// eChildToUserSpace is not the common case, which is why we return
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// 'result' to benefit from NRVO rather than returning aMatrix before
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// creating 'result'.
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return result;
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}
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NS_ABORT_IF_FALSE(aWhich == eAllTransforms || aWhich == eUserSpaceToParent,
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"Unknown TransformTypes");
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// animateMotion's resulting transform is supposed to apply *on top of*
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// any transformations from the |transform| attribute. So since we're
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// PRE-multiplying, we need to apply the animateMotion transform *first*.
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if (mAnimateMotionTransform) {
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result.PreMultiply(ThebesMatrix(*mAnimateMotionTransform));
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}
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if (mTransforms) {
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result.PreMultiply(mTransforms->GetAnimValue().GetConsolidationMatrix());
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}
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return result;
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}
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const gfx::Matrix*
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SVGTransformableElement::GetAnimateMotionTransform() const
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{
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return mAnimateMotionTransform.get();
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}
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void
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SVGTransformableElement::SetAnimateMotionTransform(const gfx::Matrix* aMatrix)
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{
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if ((!aMatrix && !mAnimateMotionTransform) ||
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(aMatrix && mAnimateMotionTransform && *aMatrix == *mAnimateMotionTransform)) {
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return;
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}
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bool transformSet = mTransforms && mTransforms->IsExplicitlySet();
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bool prevSet = mAnimateMotionTransform || transformSet;
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mAnimateMotionTransform = aMatrix ? new gfx::Matrix(*aMatrix) : nullptr;
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bool nowSet = mAnimateMotionTransform || transformSet;
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int32_t modType;
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if (prevSet && !nowSet) {
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modType = nsIDOMMutationEvent::REMOVAL;
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} else if(!prevSet && nowSet) {
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modType = nsIDOMMutationEvent::ADDITION;
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} else {
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modType = nsIDOMMutationEvent::MODIFICATION;
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}
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DidAnimateTransformList(modType);
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nsIFrame* frame = GetPrimaryFrame();
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if (frame) {
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// If the result of this transform and any other transforms on this frame
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// is the identity matrix, then DoApplyRenderingChangeToTree won't handle
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// our nsChangeHint_UpdateTransformLayer hint since aFrame->IsTransformed()
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// will return false. That's fine, but we still need to schedule a repaint,
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// and that won't otherwise happen. Since it's cheap to call SchedulePaint,
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// we don't bother to check IsTransformed().
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frame->SchedulePaint();
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}
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}
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nsSVGAnimatedTransformList*
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SVGTransformableElement::GetAnimatedTransformList(uint32_t aFlags)
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{
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if (!mTransforms && (aFlags & DO_ALLOCATE)) {
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mTransforms = new nsSVGAnimatedTransformList();
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}
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return mTransforms;
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}
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nsSVGElement*
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SVGTransformableElement::GetNearestViewportElement()
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{
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return SVGContentUtils::GetNearestViewportElement(this);
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}
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nsSVGElement*
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SVGTransformableElement::GetFarthestViewportElement()
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{
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return SVGContentUtils::GetOuterSVGElement(this);
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}
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already_AddRefed<SVGIRect>
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SVGTransformableElement::GetBBox(const SVGBoundingBoxOptions& aOptions,
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ErrorResult& rv)
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{
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nsIFrame* frame = GetPrimaryFrame(Flush_Layout);
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if (!frame || (frame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)) {
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rv.Throw(NS_ERROR_FAILURE);
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return nullptr;
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}
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nsISVGChildFrame* svgframe = do_QueryFrame(frame);
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if (!svgframe) {
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rv.Throw(NS_ERROR_NOT_IMPLEMENTED); // XXX: outer svg
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return nullptr;
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}
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if (!NS_SVGNewGetBBoxEnabled()) {
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return NS_NewSVGRect(this, ToRect(nsSVGUtils::GetBBox(frame)));
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} else {
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uint32_t aFlags = 0;
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if (aOptions.mFill) {
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aFlags |= nsSVGUtils::eBBoxIncludeFill;
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}
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if (aOptions.mStroke) {
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aFlags |= nsSVGUtils::eBBoxIncludeStroke;
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}
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if (aOptions.mMarkers) {
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aFlags |= nsSVGUtils::eBBoxIncludeMarkers;
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}
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if (aOptions.mClipped) {
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aFlags |= nsSVGUtils::eBBoxIncludeClipped;
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}
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if (aFlags == 0) {
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return NS_NewSVGRect(this,0,0,0,0);
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}
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if (aFlags == nsSVGUtils::eBBoxIncludeMarkers ||
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aFlags == nsSVGUtils::eBBoxIncludeClipped) {
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aFlags |= nsSVGUtils::eBBoxIncludeFill;
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}
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return NS_NewSVGRect(this, ToRect(nsSVGUtils::GetBBox(frame, aFlags)));
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}
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}
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already_AddRefed<SVGMatrix>
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SVGTransformableElement::GetCTM()
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{
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nsIDocument* currentDoc = GetComposedDoc();
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if (currentDoc) {
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// Flush all pending notifications so that our frames are up to date
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currentDoc->FlushPendingNotifications(Flush_Layout);
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}
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gfx::Matrix m = SVGContentUtils::GetCTM(this, false);
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nsRefPtr<SVGMatrix> mat = m.IsSingular() ? nullptr : new SVGMatrix(ThebesMatrix(m));
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return mat.forget();
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}
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already_AddRefed<SVGMatrix>
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SVGTransformableElement::GetScreenCTM()
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{
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nsIDocument* currentDoc = GetComposedDoc();
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if (currentDoc) {
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// Flush all pending notifications so that our frames are up to date
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currentDoc->FlushPendingNotifications(Flush_Layout);
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}
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gfx::Matrix m = SVGContentUtils::GetCTM(this, true);
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nsRefPtr<SVGMatrix> mat = m.IsSingular() ? nullptr : new SVGMatrix(ThebesMatrix(m));
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return mat.forget();
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}
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already_AddRefed<SVGMatrix>
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SVGTransformableElement::GetTransformToElement(SVGGraphicsElement& aElement,
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ErrorResult& rv)
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{
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// the easiest way to do this (if likely to increase rounding error):
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nsRefPtr<SVGMatrix> ourScreenCTM = GetScreenCTM();
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nsRefPtr<SVGMatrix> targetScreenCTM = aElement.GetScreenCTM();
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if (!ourScreenCTM || !targetScreenCTM) {
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rv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
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return nullptr;
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}
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nsRefPtr<SVGMatrix> tmp = targetScreenCTM->Inverse(rv);
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if (rv.Failed()) return nullptr;
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nsRefPtr<SVGMatrix> mat = tmp->Multiply(*ourScreenCTM);
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return mat.forget();
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}
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} // namespace dom
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} // namespace mozilla
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