зеркало из https://github.com/mozilla/gecko-dev.git
512 строки
14 KiB
C++
512 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsTimerImpl.h"
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#include "TimerThread.h"
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#include "nsThreadUtils.h"
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#include "pratom.h"
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#include "nsIObserverService.h"
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#include "nsIServiceManager.h"
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#include "mozilla/Services.h"
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#include "mozilla/ChaosMode.h"
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#include "mozilla/ArrayUtils.h"
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#include <math.h>
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using namespace mozilla;
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NS_IMPL_ISUPPORTS(TimerThread, nsIRunnable, nsIObserver)
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TimerThread::TimerThread() :
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mInitInProgress(false),
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mInitialized(false),
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mMonitor("TimerThread.mMonitor"),
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mShutdown(false),
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mWaiting(false),
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mNotified(false),
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mSleeping(false)
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{
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}
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TimerThread::~TimerThread()
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{
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mThread = nullptr;
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NS_ASSERTION(mTimers.IsEmpty(), "Timers remain in TimerThread::~TimerThread");
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}
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nsresult
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TimerThread::InitLocks()
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{
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return NS_OK;
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}
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namespace {
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class TimerObserverRunnable : public nsRunnable
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{
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public:
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explicit TimerObserverRunnable(nsIObserver* aObserver)
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: mObserver(aObserver)
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{
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}
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NS_DECL_NSIRUNNABLE
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private:
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nsCOMPtr<nsIObserver> mObserver;
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};
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NS_IMETHODIMP
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TimerObserverRunnable::Run()
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{
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nsCOMPtr<nsIObserverService> observerService =
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mozilla::services::GetObserverService();
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if (observerService) {
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observerService->AddObserver(mObserver, "sleep_notification", false);
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observerService->AddObserver(mObserver, "wake_notification", false);
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observerService->AddObserver(mObserver, "suspend_process_notification", false);
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observerService->AddObserver(mObserver, "resume_process_notification", false);
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}
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return NS_OK;
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}
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} // anonymous namespace
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nsresult
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TimerThread::Init()
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{
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PR_LOG(GetTimerLog(), PR_LOG_DEBUG,
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("TimerThread::Init [%d]\n", mInitialized));
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if (mInitialized) {
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if (!mThread) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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if (mInitInProgress.exchange(true) == false) {
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// We hold on to mThread to keep the thread alive.
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nsresult rv = NS_NewThread(getter_AddRefs(mThread), this);
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if (NS_FAILED(rv)) {
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mThread = nullptr;
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} else {
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nsRefPtr<TimerObserverRunnable> r = new TimerObserverRunnable(this);
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if (NS_IsMainThread()) {
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r->Run();
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} else {
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NS_DispatchToMainThread(r);
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}
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}
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{
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MonitorAutoLock lock(mMonitor);
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mInitialized = true;
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mMonitor.NotifyAll();
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}
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} else {
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MonitorAutoLock lock(mMonitor);
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while (!mInitialized) {
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mMonitor.Wait();
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}
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}
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if (!mThread) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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nsresult
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TimerThread::Shutdown()
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{
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PR_LOG(GetTimerLog(), PR_LOG_DEBUG, ("TimerThread::Shutdown begin\n"));
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if (!mThread) {
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return NS_ERROR_NOT_INITIALIZED;
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}
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nsTArray<nsTimerImpl*> timers;
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{
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// lock scope
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MonitorAutoLock lock(mMonitor);
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mShutdown = true;
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// notify the cond var so that Run() can return
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if (mWaiting) {
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mNotified = true;
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mMonitor.Notify();
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}
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// Need to copy content of mTimers array to a local array
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// because call to timers' ReleaseCallback() (and release its self)
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// must not be done under the lock. Destructor of a callback
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// might potentially call some code reentering the same lock
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// that leads to unexpected behavior or deadlock.
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// See bug 422472.
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timers.AppendElements(mTimers);
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mTimers.Clear();
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}
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uint32_t timersCount = timers.Length();
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for (uint32_t i = 0; i < timersCount; i++) {
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nsTimerImpl* timer = timers[i];
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timer->ReleaseCallback();
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ReleaseTimerInternal(timer);
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}
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mThread->Shutdown(); // wait for the thread to die
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PR_LOG(GetTimerLog(), PR_LOG_DEBUG, ("TimerThread::Shutdown end\n"));
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return NS_OK;
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}
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#ifdef MOZ_NUWA_PROCESS
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#include "ipc/Nuwa.h"
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#endif
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/* void Run(); */
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NS_IMETHODIMP
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TimerThread::Run()
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{
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PR_SetCurrentThreadName("Timer");
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#ifdef MOZ_NUWA_PROCESS
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if (IsNuwaProcess()) {
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NS_ASSERTION(NuwaMarkCurrentThread,
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"NuwaMarkCurrentThread is undefined!");
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NuwaMarkCurrentThread(nullptr, nullptr);
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}
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#endif
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MonitorAutoLock lock(mMonitor);
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// We need to know how many microseconds give a positive PRIntervalTime. This
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// is platform-dependent, we calculate it at runtime now.
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// First we find a value such that PR_MicrosecondsToInterval(high) = 1
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int32_t low = 0, high = 1;
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while (PR_MicrosecondsToInterval(high) == 0) {
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high <<= 1;
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}
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// We now have
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// PR_MicrosecondsToInterval(low) = 0
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// PR_MicrosecondsToInterval(high) = 1
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// and we can proceed to find the critical value using binary search
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while (high - low > 1) {
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int32_t mid = (high + low) >> 1;
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if (PR_MicrosecondsToInterval(mid) == 0) {
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low = mid;
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} else {
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high = mid;
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}
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}
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// Half of the amount of microseconds needed to get positive PRIntervalTime.
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// We use this to decide how to round our wait times later
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int32_t halfMicrosecondsIntervalResolution = high >> 1;
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bool forceRunNextTimer = false;
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while (!mShutdown) {
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// Have to use PRIntervalTime here, since PR_WaitCondVar takes it
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PRIntervalTime waitFor;
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bool forceRunThisTimer = forceRunNextTimer;
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forceRunNextTimer = false;
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if (mSleeping) {
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// Sleep for 0.1 seconds while not firing timers.
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uint32_t milliseconds = 100;
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if (ChaosMode::isActive()) {
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milliseconds = ChaosMode::randomUint32LessThan(200);
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}
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waitFor = PR_MillisecondsToInterval(milliseconds);
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} else {
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waitFor = PR_INTERVAL_NO_TIMEOUT;
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TimeStamp now = TimeStamp::Now();
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nsTimerImpl* timer = nullptr;
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if (!mTimers.IsEmpty()) {
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timer = mTimers[0];
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if (now >= timer->mTimeout || forceRunThisTimer) {
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next:
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// NB: AddRef before the Release under RemoveTimerInternal to avoid
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// mRefCnt passing through zero, in case all other refs than the one
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// from mTimers have gone away (the last non-mTimers[i]-ref's Release
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// must be racing with us, blocked in gThread->RemoveTimer waiting
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// for TimerThread::mMonitor, under nsTimerImpl::Release.
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nsRefPtr<nsTimerImpl> timerRef(timer);
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RemoveTimerInternal(timer);
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timer = nullptr;
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{
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// We release mMonitor around the Fire call to avoid deadlock.
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MonitorAutoUnlock unlock(mMonitor);
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#ifdef DEBUG_TIMERS
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if (PR_LOG_TEST(GetTimerLog(), PR_LOG_DEBUG)) {
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PR_LOG(GetTimerLog(), PR_LOG_DEBUG,
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("Timer thread woke up %fms from when it was supposed to\n",
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fabs((now - timerRef->mTimeout).ToMilliseconds())));
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}
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#endif
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// We are going to let the call to PostTimerEvent here handle the
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// release of the timer so that we don't end up releasing the timer
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// on the TimerThread instead of on the thread it targets.
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timerRef = nsTimerImpl::PostTimerEvent(timerRef.forget());
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if (timerRef) {
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// We got our reference back due to an error.
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// Unhook the nsRefPtr, and release manually so we can get the
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// refcount.
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nsrefcnt rc = timerRef.forget().take()->Release();
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(void)rc;
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// The nsITimer interface requires that its users keep a reference
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// to the timers they use while those timers are initialized but
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// have not yet fired. If this ever happens, it is a bug in the
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// code that created and used the timer.
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//
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// Further, note that this should never happen even with a
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// misbehaving user, because nsTimerImpl::Release checks for a
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// refcount of 1 with an armed timer (a timer whose only reference
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// is from the timer thread) and when it hits this will remove the
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// timer from the timer thread and thus destroy the last reference,
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// preventing this situation from occurring.
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MOZ_ASSERT(rc != 0, "destroyed timer off its target thread!");
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}
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}
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if (mShutdown) {
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break;
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}
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// Update now, as PostTimerEvent plus the locking may have taken a
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// tick or two, and we may goto next below.
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now = TimeStamp::Now();
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}
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}
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if (!mTimers.IsEmpty()) {
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timer = mTimers[0];
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TimeStamp timeout = timer->mTimeout;
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// Don't wait at all (even for PR_INTERVAL_NO_WAIT) if the next timer
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// is due now or overdue.
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//
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// Note that we can only sleep for integer values of a certain
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// resolution. We use halfMicrosecondsIntervalResolution, calculated
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// before, to do the optimal rounding (i.e., of how to decide what
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// interval is so small we should not wait at all).
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double microseconds = (timeout - now).ToMilliseconds() * 1000;
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if (ChaosMode::isActive()) {
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// The mean value of sFractions must be 1 to ensure that
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// the average of a long sequence of timeouts converges to the
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// actual sum of their times.
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static const float sFractions[] = {
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0.0f, 0.25f, 0.5f, 0.75f, 1.0f, 1.75f, 2.75f
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};
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microseconds *=
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sFractions[ChaosMode::randomUint32LessThan(ArrayLength(sFractions))];
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forceRunNextTimer = true;
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}
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if (microseconds < halfMicrosecondsIntervalResolution) {
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forceRunNextTimer = false;
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goto next; // round down; execute event now
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}
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waitFor = PR_MicrosecondsToInterval(
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static_cast<uint32_t>(microseconds)); // Floor is accurate enough.
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if (waitFor == 0) {
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waitFor = 1; // round up, wait the minimum time we can wait
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}
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}
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#ifdef DEBUG_TIMERS
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if (PR_LOG_TEST(GetTimerLog(), PR_LOG_DEBUG)) {
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if (waitFor == PR_INTERVAL_NO_TIMEOUT)
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PR_LOG(GetTimerLog(), PR_LOG_DEBUG,
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("waiting for PR_INTERVAL_NO_TIMEOUT\n"));
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else
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PR_LOG(GetTimerLog(), PR_LOG_DEBUG,
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("waiting for %u\n", PR_IntervalToMilliseconds(waitFor)));
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}
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#endif
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}
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mWaiting = true;
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mNotified = false;
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mMonitor.Wait(waitFor);
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if (mNotified) {
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forceRunNextTimer = false;
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}
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mWaiting = false;
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}
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return NS_OK;
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}
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nsresult
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TimerThread::AddTimer(nsTimerImpl* aTimer)
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{
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MonitorAutoLock lock(mMonitor);
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// Add the timer to our list.
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int32_t i = AddTimerInternal(aTimer);
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if (i < 0) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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// Awaken the timer thread.
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if (mWaiting && i == 0) {
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mNotified = true;
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mMonitor.Notify();
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}
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return NS_OK;
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}
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nsresult
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TimerThread::TimerDelayChanged(nsTimerImpl* aTimer)
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{
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MonitorAutoLock lock(mMonitor);
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// Our caller has a strong ref to aTimer, so it can't go away here under
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// ReleaseTimerInternal.
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RemoveTimerInternal(aTimer);
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int32_t i = AddTimerInternal(aTimer);
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if (i < 0) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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// Awaken the timer thread.
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if (mWaiting && i == 0) {
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mNotified = true;
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mMonitor.Notify();
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}
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return NS_OK;
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}
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nsresult
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TimerThread::RemoveTimer(nsTimerImpl* aTimer)
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{
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MonitorAutoLock lock(mMonitor);
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// Remove the timer from our array. Tell callers that aTimer was not found
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// by returning NS_ERROR_NOT_AVAILABLE. Unlike the TimerDelayChanged case
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// immediately above, our caller may be passing a (now-)weak ref in via the
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// aTimer param, specifically when nsTimerImpl::Release loses a race with
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// TimerThread::Run, must wait for the mMonitor auto-lock here, and during the
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// wait Run drops the only remaining ref to aTimer via RemoveTimerInternal.
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if (!RemoveTimerInternal(aTimer)) {
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return NS_ERROR_NOT_AVAILABLE;
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}
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// Awaken the timer thread.
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if (mWaiting) {
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mNotified = true;
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mMonitor.Notify();
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}
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return NS_OK;
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}
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// This function must be called from within a lock
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int32_t
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TimerThread::AddTimerInternal(nsTimerImpl* aTimer)
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{
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if (mShutdown) {
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return -1;
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}
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TimeStamp now = TimeStamp::Now();
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TimerAdditionComparator c(now, aTimer);
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nsTimerImpl** insertSlot = mTimers.InsertElementSorted(aTimer, c);
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if (!insertSlot) {
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return -1;
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}
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aTimer->mArmed = true;
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NS_ADDREF(aTimer);
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#ifdef MOZ_TASK_TRACER
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aTimer->DispatchTracedTask();
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#endif
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return insertSlot - mTimers.Elements();
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}
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bool
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TimerThread::RemoveTimerInternal(nsTimerImpl* aTimer)
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{
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if (!mTimers.RemoveElement(aTimer)) {
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return false;
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}
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ReleaseTimerInternal(aTimer);
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return true;
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}
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void
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TimerThread::ReleaseTimerInternal(nsTimerImpl* aTimer)
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{
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// Order is crucial here -- see nsTimerImpl::Release.
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aTimer->mArmed = false;
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NS_RELEASE(aTimer);
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}
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void
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TimerThread::DoBeforeSleep()
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{
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mSleeping = true;
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}
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void
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TimerThread::DoAfterSleep()
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{
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mSleeping = true; // wake may be notified without preceding sleep notification
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for (uint32_t i = 0; i < mTimers.Length(); i ++) {
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nsTimerImpl* timer = mTimers[i];
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// get and set the delay to cause its timeout to be recomputed
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uint32_t delay;
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timer->GetDelay(&delay);
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timer->SetDelay(delay);
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}
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mSleeping = false;
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}
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/* void observe (in nsISupports aSubject, in string aTopic, in wstring aData); */
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NS_IMETHODIMP
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TimerThread::Observe(nsISupports* /* aSubject */, const char* aTopic,
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const char16_t* /* aData */)
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{
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if (strcmp(aTopic, "sleep_notification") == 0 ||
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strcmp(aTopic, "suspend_process_notification") == 0) {
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DoBeforeSleep();
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} else if (strcmp(aTopic, "wake_notification") == 0 ||
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strcmp(aTopic, "resume_process_notification") == 0) {
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DoAfterSleep();
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}
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return NS_OK;
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}
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