gecko-dev/xpcom/io/nsStreamUtils.h

265 строки
11 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsStreamUtils_h__
#define nsStreamUtils_h__
#include "nsCOMPtr.h"
#include "nsStringFwd.h"
#include "nsIInputStream.h"
#include "nsTArray.h"
class nsIOutputStream;
class nsIInputStreamCallback;
class nsIOutputStreamCallback;
class nsIEventTarget;
/**
* A "one-shot" proxy of the OnInputStreamReady callback. The resulting
* proxy object's OnInputStreamReady function may only be called once! The
* proxy object ensures that the real notify object will be free'd on the
* thread corresponding to the given event target regardless of what thread
* the proxy object is destroyed on.
*
* This function is designed to be used to implement AsyncWait when the
* aTarget parameter is non-null.
*/
extern already_AddRefed<nsIInputStreamCallback>
NS_NewInputStreamReadyEvent(nsIInputStreamCallback *aNotify,
nsIEventTarget *aTarget);
/**
* A "one-shot" proxy of the OnOutputStreamReady callback. The resulting
* proxy object's OnOutputStreamReady function may only be called once! The
* proxy object ensures that the real notify object will be free'd on the
* thread corresponding to the given event target regardless of what thread
* the proxy object is destroyed on.
*
* This function is designed to be used to implement AsyncWait when the
* aTarget parameter is non-null.
*/
extern already_AddRefed<nsIOutputStreamCallback>
NS_NewOutputStreamReadyEvent(nsIOutputStreamCallback *aNotify,
nsIEventTarget *aTarget);
/* ------------------------------------------------------------------------- */
enum nsAsyncCopyMode {
NS_ASYNCCOPY_VIA_READSEGMENTS,
NS_ASYNCCOPY_VIA_WRITESEGMENTS
};
/**
* This function is called when a new chunk of data has been copied. The
* reported count is the size of the current chunk.
*/
typedef void (* nsAsyncCopyProgressFun)(void *closure, uint32_t count);
/**
* This function is called when the async copy process completes. The reported
* status is NS_OK on success and some error code on failure.
*/
typedef void (* nsAsyncCopyCallbackFun)(void *closure, nsresult status);
/**
* This function asynchronously copies data from the source to the sink. All
* data transfer occurs on the thread corresponding to the given event target.
* A null event target is not permitted.
*
* The copier handles blocking or non-blocking streams transparently. If a
* stream operation returns NS_BASE_STREAM_WOULD_BLOCK, then the stream will
* be QI'd to nsIAsync{In,Out}putStream and its AsyncWait method will be used
* to determine when to resume copying.
*
* Source and sink are closed by default when copying finishes or when error
* occurs. Caller can prevent closing source or sink by setting aCloseSource
* or aCloseSink to false.
*
* Caller can obtain aCopierCtx to be able to cancel copying.
*/
extern nsresult
NS_AsyncCopy(nsIInputStream *aSource,
nsIOutputStream *aSink,
nsIEventTarget *aTarget,
nsAsyncCopyMode aMode = NS_ASYNCCOPY_VIA_READSEGMENTS,
uint32_t aChunkSize = 4096,
nsAsyncCopyCallbackFun aCallbackFun = nullptr,
void *aCallbackClosure = nullptr,
bool aCloseSource = true,
bool aCloseSink = true,
nsISupports **aCopierCtx = nullptr,
nsAsyncCopyProgressFun aProgressCallbackFun = nullptr);
/**
* This function cancels copying started by function NS_AsyncCopy.
*
* @param aCopierCtx
* Copier context returned by NS_AsyncCopy.
* @param aReason
* A failure code indicating why the operation is being canceled.
* It is an error to pass a success code.
*/
extern nsresult
NS_CancelAsyncCopy(nsISupports *aCopierCtx, nsresult aReason);
/**
* This function copies all of the available data from the stream (up to at
* most aMaxCount bytes) into the given buffer. The buffer is truncated at
* the start of the function.
*
* If an error occurs while reading from the stream or while attempting to
* resize the buffer, then the corresponding error code is returned from this
* function, and any data that has already been read will be returned in the
* output buffer. This allows one to use this function with a non-blocking
* input stream that may return NS_BASE_STREAM_WOULD_BLOCK if it only has
* partial data available.
*
* @param aSource
* The input stream to read.
* @param aMaxCount
* The maximum number of bytes to consume from the stream. Pass the
* value UINT32_MAX to consume the entire stream. The number of
* bytes actually read is given by the length of aBuffer upon return.
* @param aBuffer
* The string object that will contain the stream data upon return.
* Note: The data copied to the string may contain null bytes and may
* contain non-ASCII values.
*/
extern nsresult
NS_ConsumeStream(nsIInputStream *aSource, uint32_t aMaxCount,
nsACString &aBuffer);
/**
* This function tests whether or not the input stream is buffered. A buffered
* input stream is one that implements readSegments. The test for this is to
* 1/ check whether the input stream implements nsIBufferedInputStream;
* 2/ if not, call readSegments, without actually consuming any data from the
* stream, to verify that it functions.
*
* NOTE: If the stream is non-blocking and has no data available yet, then this
* test will fail. In that case, we return false even though the test is not
* really conclusive.
*
* PERFORMANCE NOTE: If the stream does not implement nsIBufferedInputStream,
* calling readSegments may cause I/O. Therefore, you should avoid calling
* this function from the main thread.
*
* @param aInputStream
* The input stream to test.
*/
extern bool
NS_InputStreamIsBuffered(nsIInputStream *aInputStream);
/**
* This function tests whether or not the output stream is buffered. A
* buffered output stream is one that implements writeSegments. The test for
* this is to:
* 1/ check whether the output stream implements nsIBufferedOutputStream;
* 2/ if not, call writeSegments, without actually writing any data into
* the stream, to verify that it functions.
*
* NOTE: If the stream is non-blocking and has no available space yet, then
* this test will fail. In that case, we return false even though the test is
* not really conclusive.
*
* PERFORMANCE NOTE: If the stream does not implement nsIBufferedOutputStream,
* calling writeSegments may cause I/O. Therefore, you should avoid calling
* this function from the main thread.
*
* @param aOutputStream
* The output stream to test.
*/
extern bool
NS_OutputStreamIsBuffered(nsIOutputStream *aOutputStream);
/**
* This function is intended to be passed to nsIInputStream::ReadSegments to
* copy data from the nsIInputStream into a nsIOutputStream passed as the
* aClosure parameter to the ReadSegments function.
*
* @see nsIInputStream.idl for a description of this function's parameters.
*/
extern NS_METHOD
NS_CopySegmentToStream(nsIInputStream *aInputStream, void *aClosure,
const char *aFromSegment, uint32_t aToOffset,
uint32_t aCount, uint32_t *aWriteCount);
/**
* This function is intended to be passed to nsIInputStream::ReadSegments to
* copy data from the nsIInputStream into a character buffer passed as the
* aClosure parameter to the ReadSegments function. The character buffer
* must be at least as large as the aCount parameter passed to ReadSegments.
*
* @see nsIInputStream.idl for a description of this function's parameters.
*/
extern NS_METHOD
NS_CopySegmentToBuffer(nsIInputStream *aInputStream, void *aClosure,
const char *aFromSegment, uint32_t aToOffset,
uint32_t aCount, uint32_t *aWriteCount);
/**
* This function is intended to be passed to nsIOutputStream::WriteSegments to
* copy data into the nsIOutputStream from a character buffer passed as the
* aClosure parameter to the WriteSegments function.
*
* @see nsIOutputStream.idl for a description of this function's parameters.
*/
extern NS_METHOD
NS_CopySegmentToBuffer(nsIOutputStream *aOutputStream, void *aClosure,
char *aToSegment, uint32_t aFromOffset,
uint32_t aCount, uint32_t *aReadCount);
/**
* This function is intended to be passed to nsIInputStream::ReadSegments to
* discard data from the nsIInputStream. This can be used to efficiently read
* data from the stream without actually copying any bytes.
*
* @see nsIInputStream.idl for a description of this function's parameters.
*/
extern NS_METHOD
NS_DiscardSegment(nsIInputStream *aInputStream, void *aClosure,
const char *aFromSegment, uint32_t aToOffset,
uint32_t aCount, uint32_t *aWriteCount);
/**
* This function is intended to be passed to nsIInputStream::ReadSegments to
* adjust the aInputStream parameter passed to a consumer's WriteSegmentFun.
* The aClosure parameter must be a pointer to a nsWriteSegmentThunk object.
* The mStream and mClosure members of that object will be passed to the mFun
* function, with the remainder of the parameters being what are passed to
* NS_WriteSegmentThunk.
*
* This function comes in handy when implementing ReadSegments in terms of an
* inner stream's ReadSegments.
*/
extern NS_METHOD
NS_WriteSegmentThunk(nsIInputStream *aInputStream, void *aClosure,
const char *aFromSegment, uint32_t aToOffset,
uint32_t aCount, uint32_t *aWriteCount);
struct nsWriteSegmentThunk {
nsIInputStream *mStream;
nsWriteSegmentFun mFun;
void *mClosure;
};
/**
* Read data from aInput and store in aDest. A non-zero aKeep will keep that
* many bytes from aDest (from the end). New data is appended after the kept
* bytes (if any). aDest's new length on returning from this function is
* aKeep + aNewBytes and is guaranteed to be less than or equal to aDest's
* current capacity.
* @param aDest the array to fill
* @param aInput the stream to read from
* @param aKeep number of bytes to keep (0 <= aKeep <= aDest.Length())
* @param aNewBytes (out) number of bytes read from aInput or zero if Read()
* failed
* @return the result from aInput->Read(...)
*/
extern NS_METHOD
NS_FillArray(FallibleTArray<char> &aDest, nsIInputStream *aInput,
uint32_t aKeep, uint32_t *aNewBytes);
#endif // !nsStreamUtils_h__