зеркало из https://github.com/mozilla/gecko-dev.git
b10845210b
In bug 1470348 we started to detach all SurfaceTextures from the current GL context in CompositorOGL::Pause(). This was required for VR, so that when the VR presentation was entered the SurfaceTextures could be attached to the VR context instead. When RenderCompositorEGL was implemented for webrender, we copied the call to detach from CompositorOGL. However, due to extra complexity in webrender's threading model, this is causing assertion failures. VR no longer relies upon the SurfaceTextures being detached when the compositor is paused, as it now uses its own SurfaceTexture set. Therefore we can remove the detach call from both CompositorOGL::Pause and RenderCompositorEGL::Pause. Differential Revision: https://phabricator.services.mozilla.com/D74832 |
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.eslintrc.js |