зеркало из https://github.com/mozilla/gecko-dev.git
236 строки
8.5 KiB
C++
236 строки
8.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "DelayBuffer.h"
|
|
|
|
#include "mozilla/PodOperations.h"
|
|
#include "AudioChannelFormat.h"
|
|
#include "AudioNodeEngine.h"
|
|
|
|
namespace mozilla {
|
|
|
|
size_t DelayBuffer::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
|
|
size_t amount = 0;
|
|
amount += mChunks.ShallowSizeOfExcludingThis(aMallocSizeOf);
|
|
for (size_t i = 0; i < mChunks.Length(); i++) {
|
|
amount += mChunks[i].SizeOfExcludingThis(aMallocSizeOf, false);
|
|
}
|
|
|
|
amount += mUpmixChannels.ShallowSizeOfExcludingThis(aMallocSizeOf);
|
|
return amount;
|
|
}
|
|
|
|
void DelayBuffer::Write(const AudioBlock& aInputChunk) {
|
|
// We must have a reference to the buffer if there are channels
|
|
MOZ_ASSERT(aInputChunk.IsNull() == !aInputChunk.ChannelCount());
|
|
#ifdef DEBUG
|
|
MOZ_ASSERT(!mHaveWrittenBlock);
|
|
mHaveWrittenBlock = true;
|
|
#endif
|
|
|
|
if (!EnsureBuffer()) {
|
|
return;
|
|
}
|
|
|
|
if (mCurrentChunk == mLastReadChunk) {
|
|
mLastReadChunk = -1; // invalidate cache
|
|
}
|
|
mChunks[mCurrentChunk] = aInputChunk.AsAudioChunk();
|
|
}
|
|
|
|
void DelayBuffer::Read(const float aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
|
|
AudioBlock* aOutputChunk,
|
|
ChannelInterpretation aChannelInterpretation) {
|
|
int chunkCount = mChunks.Length();
|
|
if (!chunkCount) {
|
|
aOutputChunk->SetNull(WEBAUDIO_BLOCK_SIZE);
|
|
return;
|
|
}
|
|
|
|
// Find the maximum number of contributing channels to determine the output
|
|
// channel count that retains all signal information. Buffered blocks will
|
|
// be upmixed if necessary.
|
|
//
|
|
// First find the range of "delay" offsets backwards from the current
|
|
// position. Note that these may be negative for frames that are after the
|
|
// current position (including i).
|
|
float minDelay = aPerFrameDelays[0];
|
|
float maxDelay = minDelay;
|
|
for (unsigned i = 1; i < WEBAUDIO_BLOCK_SIZE; ++i) {
|
|
minDelay = std::min(minDelay, aPerFrameDelays[i] - i);
|
|
maxDelay = std::max(maxDelay, aPerFrameDelays[i] - i);
|
|
}
|
|
|
|
// Now find the chunks touched by this range and check their channel counts.
|
|
int oldestChunk = ChunkForDelay(std::ceil(maxDelay));
|
|
int youngestChunk = ChunkForDelay(std::floor(minDelay));
|
|
|
|
uint32_t channelCount = 0;
|
|
for (int i = oldestChunk; true; i = (i + 1) % chunkCount) {
|
|
channelCount =
|
|
GetAudioChannelsSuperset(channelCount, mChunks[i].ChannelCount());
|
|
if (i == youngestChunk) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (channelCount) {
|
|
aOutputChunk->AllocateChannels(channelCount);
|
|
ReadChannels(aPerFrameDelays, aOutputChunk, 0, channelCount,
|
|
aChannelInterpretation);
|
|
} else {
|
|
aOutputChunk->SetNull(WEBAUDIO_BLOCK_SIZE);
|
|
}
|
|
}
|
|
|
|
void DelayBuffer::ReadChannel(const float aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
|
|
AudioBlock* aOutputChunk, uint32_t aChannel,
|
|
ChannelInterpretation aChannelInterpretation) {
|
|
if (!mChunks.Length()) {
|
|
float* outputChannel = aOutputChunk->ChannelFloatsForWrite(aChannel);
|
|
PodZero(outputChannel, WEBAUDIO_BLOCK_SIZE);
|
|
return;
|
|
}
|
|
|
|
ReadChannels(aPerFrameDelays, aOutputChunk, aChannel, 1,
|
|
aChannelInterpretation);
|
|
}
|
|
|
|
void DelayBuffer::ReadChannels(const float aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
|
|
AudioBlock* aOutputChunk, uint32_t aFirstChannel,
|
|
uint32_t aNumChannelsToRead,
|
|
ChannelInterpretation aChannelInterpretation) {
|
|
uint32_t totalChannelCount = aOutputChunk->ChannelCount();
|
|
uint32_t readChannelsEnd = aFirstChannel + aNumChannelsToRead;
|
|
MOZ_ASSERT(readChannelsEnd <= totalChannelCount);
|
|
|
|
if (mUpmixChannels.Length() != totalChannelCount) {
|
|
mLastReadChunk = -1; // invalidate cache
|
|
}
|
|
|
|
for (uint32_t channel = aFirstChannel; channel < readChannelsEnd; ++channel) {
|
|
PodZero(aOutputChunk->ChannelFloatsForWrite(channel), WEBAUDIO_BLOCK_SIZE);
|
|
}
|
|
|
|
for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
|
|
float currentDelay = aPerFrameDelays[i];
|
|
MOZ_ASSERT(currentDelay >= 0.0f);
|
|
MOZ_ASSERT(currentDelay <= (mChunks.Length() - 1) * WEBAUDIO_BLOCK_SIZE);
|
|
|
|
// Interpolate two input frames in case the read position does not match
|
|
// an integer index.
|
|
// Use the larger delay, for the older frame, first, as this is more
|
|
// likely to use the cached upmixed channel arrays.
|
|
int floorDelay = int(currentDelay);
|
|
float interpolationFactor = currentDelay - floorDelay;
|
|
int positions[2];
|
|
positions[1] = PositionForDelay(floorDelay) + i;
|
|
positions[0] = positions[1] - 1;
|
|
|
|
for (unsigned tick = 0; tick < ArrayLength(positions); ++tick) {
|
|
int readChunk = ChunkForPosition(positions[tick]);
|
|
// The zero check on interpolationFactor is important because, when
|
|
// currentDelay is integer, positions[0] may be outside the range
|
|
// considered for determining totalChannelCount.
|
|
// mVolume is not set on default initialized chunks so also handle null
|
|
// chunks specially.
|
|
if (interpolationFactor != 0.0f && !mChunks[readChunk].IsNull()) {
|
|
int readOffset = OffsetForPosition(positions[tick]);
|
|
UpdateUpmixChannels(readChunk, totalChannelCount,
|
|
aChannelInterpretation);
|
|
float multiplier = interpolationFactor * mChunks[readChunk].mVolume;
|
|
for (uint32_t channel = aFirstChannel; channel < readChannelsEnd;
|
|
++channel) {
|
|
aOutputChunk->ChannelFloatsForWrite(channel)[i] +=
|
|
multiplier * mUpmixChannels[channel][readOffset];
|
|
}
|
|
}
|
|
|
|
interpolationFactor = 1.0f - interpolationFactor;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DelayBuffer::Read(float aDelayTicks, AudioBlock* aOutputChunk,
|
|
ChannelInterpretation aChannelInterpretation) {
|
|
float computedDelay[WEBAUDIO_BLOCK_SIZE];
|
|
|
|
for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
|
|
computedDelay[i] = aDelayTicks;
|
|
}
|
|
|
|
Read(computedDelay, aOutputChunk, aChannelInterpretation);
|
|
}
|
|
|
|
bool DelayBuffer::EnsureBuffer() {
|
|
if (mChunks.Length() == 0) {
|
|
// The length of the buffer is at least one block greater than the maximum
|
|
// delay so that writing an input block does not overwrite the block that
|
|
// would subsequently be read at maximum delay. Also round up to the next
|
|
// block size, so that no block of writes will need to wrap.
|
|
const int chunkCount = (mMaxDelayTicks + 2 * WEBAUDIO_BLOCK_SIZE - 1) >>
|
|
WEBAUDIO_BLOCK_SIZE_BITS;
|
|
if (!mChunks.SetLength(chunkCount, fallible)) {
|
|
return false;
|
|
}
|
|
|
|
mLastReadChunk = -1;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int DelayBuffer::PositionForDelay(int aDelay) {
|
|
// Adding mChunks.Length() keeps integers positive for defined and
|
|
// appropriate bitshift, remainder, and bitwise operations.
|
|
return ((mCurrentChunk + mChunks.Length()) * WEBAUDIO_BLOCK_SIZE) - aDelay;
|
|
}
|
|
|
|
int DelayBuffer::ChunkForPosition(int aPosition) {
|
|
MOZ_ASSERT(aPosition >= 0);
|
|
return (aPosition >> WEBAUDIO_BLOCK_SIZE_BITS) % mChunks.Length();
|
|
}
|
|
|
|
int DelayBuffer::OffsetForPosition(int aPosition) {
|
|
MOZ_ASSERT(aPosition >= 0);
|
|
return aPosition & (WEBAUDIO_BLOCK_SIZE - 1);
|
|
}
|
|
|
|
int DelayBuffer::ChunkForDelay(int aDelay) {
|
|
return ChunkForPosition(PositionForDelay(aDelay));
|
|
}
|
|
|
|
void DelayBuffer::UpdateUpmixChannels(
|
|
int aNewReadChunk, uint32_t aChannelCount,
|
|
ChannelInterpretation aChannelInterpretation) {
|
|
if (aNewReadChunk == mLastReadChunk) {
|
|
MOZ_ASSERT(mUpmixChannels.Length() == aChannelCount);
|
|
return;
|
|
}
|
|
|
|
NS_WARNING_ASSERTION(mHaveWrittenBlock || aNewReadChunk != mCurrentChunk,
|
|
"Smoothing is making feedback delay too small.");
|
|
|
|
mLastReadChunk = aNewReadChunk;
|
|
mUpmixChannels = mChunks[aNewReadChunk].ChannelData<float>();
|
|
MOZ_ASSERT(mUpmixChannels.Length() <= aChannelCount);
|
|
if (mUpmixChannels.Length() < aChannelCount) {
|
|
if (aChannelInterpretation == ChannelInterpretation::Speakers) {
|
|
AudioChannelsUpMix(&mUpmixChannels, aChannelCount,
|
|
SilentChannel::ZeroChannel<float>());
|
|
MOZ_ASSERT(mUpmixChannels.Length() == aChannelCount,
|
|
"We called GetAudioChannelsSuperset to avoid this");
|
|
} else {
|
|
// Fill up the remaining channels with zeros
|
|
for (uint32_t channel = mUpmixChannels.Length(); channel < aChannelCount;
|
|
++channel) {
|
|
mUpmixChannels.AppendElement(SilentChannel::ZeroChannel<float>());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla
|