gecko-dev/hal/gonk/GonkSensorsInterface.cpp

495 строки
13 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GonkSensorsInterface.h"
#include "GonkSensorsPollInterface.h"
#include "GonkSensorsRegistryInterface.h"
#include "HalLog.h"
#include <mozilla/ipc/DaemonSocket.h>
#include <mozilla/ipc/DaemonSocketConnector.h>
#include <mozilla/ipc/ListenSocket.h>
namespace mozilla {
namespace hal {
using namespace mozilla::ipc;
//
// GonkSensorsResultHandler
//
void
GonkSensorsResultHandler::OnError(SensorsError aError)
{
HAL_ERR("Received error code %d", static_cast<int>(aError));
}
void
GonkSensorsResultHandler::Connect()
{ }
void
GonkSensorsResultHandler::Disconnect()
{ }
GonkSensorsResultHandler::~GonkSensorsResultHandler()
{ }
//
// GonkSensorsNotificationHandler
//
void
GonkSensorsNotificationHandler::BackendErrorNotification(bool aCrashed)
{
if (aCrashed) {
HAL_ERR("Sensors backend crashed");
} else {
HAL_ERR("Error in sensors backend");
}
}
GonkSensorsNotificationHandler::~GonkSensorsNotificationHandler()
{ }
//
// GonkSensorsProtocol
//
class GonkSensorsProtocol final
: public DaemonSocketIOConsumer
, public GonkSensorsRegistryModule
, public GonkSensorsPollModule
{
public:
GonkSensorsProtocol();
void SetConnection(DaemonSocket* aConnection);
already_AddRefed<DaemonSocketResultHandler> FetchResultHandler(
const DaemonSocketPDUHeader& aHeader);
// Methods for |SensorsRegistryModule| and |SensorsPollModule|
//
nsresult Send(DaemonSocketPDU* aPDU,
DaemonSocketResultHandler* aRes) override;
// Methods for |DaemonSocketIOConsumer|
//
void Handle(DaemonSocketPDU& aPDU) override;
void StoreResultHandler(const DaemonSocketPDU& aPDU) override;
private:
void HandleRegistrySvc(const DaemonSocketPDUHeader& aHeader,
DaemonSocketPDU& aPDU,
DaemonSocketResultHandler* aRes);
void HandlePollSvc(const DaemonSocketPDUHeader& aHeader,
DaemonSocketPDU& aPDU,
DaemonSocketResultHandler* aRes);
DaemonSocket* mConnection;
nsTArray<RefPtr<DaemonSocketResultHandler>> mResultHandlerQ;
};
GonkSensorsProtocol::GonkSensorsProtocol()
{ }
void
GonkSensorsProtocol::SetConnection(DaemonSocket* aConnection)
{
mConnection = aConnection;
}
already_AddRefed<DaemonSocketResultHandler>
GonkSensorsProtocol::FetchResultHandler(const DaemonSocketPDUHeader& aHeader)
{
MOZ_ASSERT(!NS_IsMainThread());
if (aHeader.mOpcode & 0x80) {
return nullptr; // Ignore notifications
}
RefPtr<DaemonSocketResultHandler> res = mResultHandlerQ.ElementAt(0);
mResultHandlerQ.RemoveElementAt(0);
return res.forget();
}
void
GonkSensorsProtocol::HandleRegistrySvc(
const DaemonSocketPDUHeader& aHeader, DaemonSocketPDU& aPDU,
DaemonSocketResultHandler* aRes)
{
GonkSensorsRegistryModule::HandleSvc(aHeader, aPDU, aRes);
}
void
GonkSensorsProtocol::HandlePollSvc(
const DaemonSocketPDUHeader& aHeader, DaemonSocketPDU& aPDU,
DaemonSocketResultHandler* aRes)
{
GonkSensorsPollModule::HandleSvc(aHeader, aPDU, aRes);
}
// |SensorsRegistryModule|, |SensorsPollModule|
nsresult
GonkSensorsProtocol::Send(DaemonSocketPDU* aPDU,
DaemonSocketResultHandler* aRes)
{
MOZ_ASSERT(mConnection);
MOZ_ASSERT(aPDU);
aPDU->SetConsumer(this);
aPDU->SetResultHandler(aRes);
aPDU->UpdateHeader();
if (mConnection->GetConnectionStatus() == SOCKET_DISCONNECTED) {
HAL_ERR("Sensors socket is disconnected");
return NS_ERROR_FAILURE;
}
mConnection->SendSocketData(aPDU); // Forward PDU to data channel
return NS_OK;
}
// |DaemonSocketIOConsumer|
void
GonkSensorsProtocol::Handle(DaemonSocketPDU& aPDU)
{
static void (GonkSensorsProtocol::* const HandleSvc[])(
const DaemonSocketPDUHeader&, DaemonSocketPDU&,
DaemonSocketResultHandler*) = {
[GonkSensorsRegistryModule::SERVICE_ID] =
&GonkSensorsProtocol::HandleRegistrySvc,
[GonkSensorsPollModule::SERVICE_ID] =
&GonkSensorsProtocol::HandlePollSvc
};
DaemonSocketPDUHeader header;
if (NS_FAILED(UnpackPDU(aPDU, header))) {
return;
}
if (!(header.mService < MOZ_ARRAY_LENGTH(HandleSvc)) ||
!HandleSvc[header.mService]) {
HAL_ERR("Sensors service %d unknown", header.mService);
return;
}
RefPtr<DaemonSocketResultHandler> res = FetchResultHandler(header);
(this->*(HandleSvc[header.mService]))(header, aPDU, res);
}
void
GonkSensorsProtocol::StoreResultHandler(const DaemonSocketPDU& aPDU)
{
MOZ_ASSERT(!NS_IsMainThread());
mResultHandlerQ.AppendElement(aPDU.GetResultHandler());
}
//
// GonkSensorsInterface
//
GonkSensorsInterface*
GonkSensorsInterface::GetInstance()
{
static GonkSensorsInterface* sGonkSensorsInterface;
if (sGonkSensorsInterface) {
return sGonkSensorsInterface;
}
sGonkSensorsInterface = new GonkSensorsInterface();
return sGonkSensorsInterface;
}
void
GonkSensorsInterface::SetNotificationHandler(
GonkSensorsNotificationHandler* aNotificationHandler)
{
MOZ_ASSERT(NS_IsMainThread());
mNotificationHandler = aNotificationHandler;
}
/*
* The connect procedure consists of several steps.
*
* (1) Start listening for the command channel's socket connection: We
* do this before anything else, so that we don't miss connection
* requests from the Sensors daemon. This step will create a listen
* socket.
*
* (2) Start the Sensors daemon: When the daemon starts up it will open
* a socket connection to Gecko and thus create the data channel.
* Gecko already opened the listen socket in step (1). Step (2) ends
* with the creation of the data channel.
*
* (3) Signal success to the caller.
*
* If any step fails, we roll-back the procedure and signal an error to the
* caller.
*/
void
GonkSensorsInterface::Connect(GonkSensorsNotificationHandler* aNotificationHandler,
GonkSensorsResultHandler* aRes)
{
#define BASE_SOCKET_NAME "sensorsd"
static unsigned long POSTFIX_LENGTH = 16;
// If we could not cleanup properly before and an old
// instance of the daemon is still running, we kill it
// here.
mozilla::hal::StopSystemService("sensorsd");
mNotificationHandler = aNotificationHandler;
mResultHandlerQ.AppendElement(aRes);
if (!mProtocol) {
mProtocol = new GonkSensorsProtocol();
}
if (!mListenSocket) {
mListenSocket = new ListenSocket(this, LISTEN_SOCKET);
}
// Init, step 1: Listen for data channel... */
if (!mDataSocket) {
mDataSocket = new DaemonSocket(mProtocol, this, DATA_SOCKET);
} else if (mDataSocket->GetConnectionStatus() == SOCKET_CONNECTED) {
// Command channel should not be open; let's close it.
mDataSocket->Close();
}
// The listen socket's name is generated with a random postfix. This
// avoids naming collisions if we still have a listen socket from a
// previously failed cleanup. It also makes it hard for malicious
// external programs to capture the socket name or connect before
// the daemon can do so. If no random postfix can be generated, we
// simply use the base name as-is.
nsresult rv = DaemonSocketConnector::CreateRandomAddressString(
NS_LITERAL_CSTRING(BASE_SOCKET_NAME), POSTFIX_LENGTH, mListenSocketName);
if (NS_FAILED(rv)) {
mListenSocketName.AssignLiteral(BASE_SOCKET_NAME);
}
rv = mListenSocket->Listen(new DaemonSocketConnector(mListenSocketName),
mDataSocket);
if (NS_FAILED(rv)) {
OnConnectError(DATA_SOCKET);
return;
}
// The protocol implementation needs a data channel for
// sending commands to the daemon. We set it here, because
// this is the earliest time when it's available.
mProtocol->SetConnection(mDataSocket);
}
/*
* Disconnecting is inverse to connecting.
*
* (1) Close data socket: We close the data channel and the daemon will
* will notice. Once we see the socket's disconnect, we continue with
* the cleanup.
*
* (2) Close listen socket: The listen socket is not active any longer
* and we simply close it.
*
* (3) Signal success to the caller.
*
* We don't have to stop the daemon explicitly. It will cleanup and quit
* after it noticed the closing of the data channel
*
* Rolling back half-completed cleanups is not possible. In the case of
* an error, we simply push forward and try to recover during the next
* initialization.
*/
void
GonkSensorsInterface::Disconnect(GonkSensorsResultHandler* aRes)
{
mNotificationHandler = nullptr;
// Cleanup, step 1: Close data channel
mDataSocket->Close();
mResultHandlerQ.AppendElement(aRes);
}
GonkSensorsRegistryInterface*
GonkSensorsInterface::GetSensorsRegistryInterface()
{
if (mRegistryInterface) {
return mRegistryInterface;
}
mRegistryInterface = new GonkSensorsRegistryInterface(mProtocol);
return mRegistryInterface;
}
GonkSensorsPollInterface*
GonkSensorsInterface::GetSensorsPollInterface()
{
if (mPollInterface) {
return mPollInterface;
}
mPollInterface = new GonkSensorsPollInterface(mProtocol);
return mPollInterface;
}
GonkSensorsInterface::GonkSensorsInterface()
: mNotificationHandler(nullptr)
{ }
GonkSensorsInterface::~GonkSensorsInterface()
{ }
void
GonkSensorsInterface::DispatchError(GonkSensorsResultHandler* aRes,
SensorsError aError)
{
DaemonResultRunnable1<GonkSensorsResultHandler, void,
SensorsError, SensorsError>::Dispatch(
aRes, &GonkSensorsResultHandler::OnError,
ConstantInitOp1<SensorsError>(aError));
}
void
GonkSensorsInterface::DispatchError(
GonkSensorsResultHandler* aRes, nsresult aRv)
{
SensorsError error;
if (NS_FAILED(Convert(aRv, error))) {
error = SENSORS_ERROR_FAIL;
}
DispatchError(aRes, error);
}
// |DaemonSocketConsumer|, |ListenSocketConsumer|
void
GonkSensorsInterface::OnConnectSuccess(int aIndex)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!mResultHandlerQ.IsEmpty());
switch (aIndex) {
case LISTEN_SOCKET: {
// Init, step 2: Start Sensors daemon
nsCString args("-a ");
args.Append(mListenSocketName);
mozilla::hal::StartSystemService("sensorsd", args.get());
}
break;
case DATA_SOCKET:
if (!mResultHandlerQ.IsEmpty()) {
// Init, step 3: Signal success
RefPtr<GonkSensorsResultHandler> res = mResultHandlerQ.ElementAt(0);
mResultHandlerQ.RemoveElementAt(0);
if (res) {
res->Connect();
}
}
break;
}
}
void
GonkSensorsInterface::OnConnectError(int aIndex)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!mResultHandlerQ.IsEmpty());
switch (aIndex) {
case DATA_SOCKET:
// Stop daemon and close listen socket
mozilla::hal::StopSystemService("sensorsd");
mListenSocket->Close();
// fall through
case LISTEN_SOCKET:
if (!mResultHandlerQ.IsEmpty()) {
// Signal error to caller
RefPtr<GonkSensorsResultHandler> res = mResultHandlerQ.ElementAt(0);
mResultHandlerQ.RemoveElementAt(0);
if (res) {
DispatchError(res, SENSORS_ERROR_FAIL);
}
}
break;
}
}
/*
* Disconnects can happend
*
* (a) during startup,
* (b) during regular service, or
* (c) during shutdown.
*
* For cases (a) and (c), |mResultHandlerQ| contains an element. For
* case (b) |mResultHandlerQ| will be empty. This distinguishes a crash in
* the daemon. The following procedure to recover from crashes consists of
* several steps for case (b).
*
* (1) Close listen socket.
* (2) Wait for all sockets to be disconnected and inform caller about
* the crash.
* (3) After all resources have been cleaned up, let the caller restart
* the daemon.
*/
void
GonkSensorsInterface::OnDisconnect(int aIndex)
{
MOZ_ASSERT(NS_IsMainThread());
switch (aIndex) {
case DATA_SOCKET:
// Cleanup, step 2 (Recovery, step 1): Close listen socket
mListenSocket->Close();
break;
case LISTEN_SOCKET:
// Cleanup, step 3: Signal success to caller
if (!mResultHandlerQ.IsEmpty()) {
RefPtr<GonkSensorsResultHandler> res = mResultHandlerQ.ElementAt(0);
mResultHandlerQ.RemoveElementAt(0);
if (res) {
res->Disconnect();
}
}
break;
}
/* For recovery make sure all sockets disconnected, in order to avoid
* the remaining disconnects interfere with the restart procedure.
*/
if (mNotificationHandler && mResultHandlerQ.IsEmpty()) {
if (mListenSocket->GetConnectionStatus() == SOCKET_DISCONNECTED &&
mDataSocket->GetConnectionStatus() == SOCKET_DISCONNECTED) {
// Recovery, step 2: Notify the caller to prepare the restart procedure.
mNotificationHandler->BackendErrorNotification(true);
mNotificationHandler = nullptr;
}
}
}
} // namespace hal
} // namespace mozilla