зеркало из https://github.com/mozilla/gecko-dev.git
221 строка
7.1 KiB
C++
221 строка
7.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_H
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#define GFX_VR_H
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#include "moz_external_vr.h"
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#include "nsTArray.h"
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#include "nsString.h"
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#include "nsCOMPtr.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/EnumeratedArray.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/TypedEnumBits.h"
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namespace mozilla {
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namespace layers {
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class PTextureParent;
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}
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namespace dom {
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enum class GamepadMappingType : uint8_t;
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enum class GamepadHand : uint8_t;
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struct GamepadPoseState;
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}
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namespace gfx {
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class VRLayerParent;
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class VRDisplayHost;
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class VRControllerHost;
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class VRManagerPromise;
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// The maximum number of frames of latency that we would expect before we
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// should give up applying pose prediction.
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// If latency is greater than one second, then the experience is not likely
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// to be corrected by pose prediction. Setting this value too
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// high may result in unnecessary memory allocation.
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// As the current fastest refresh rate is 90hz, 100 is selected as a
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// conservative value.
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static const int kVRMaxLatencyFrames = 100;
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enum class VRDeviceType : uint16_t {
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Oculus,
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OpenVR,
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OSVR,
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GVR,
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Puppet,
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External,
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NumVRDeviceTypes
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};
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struct VRDisplayInfo
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{
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uint32_t mDisplayID;
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VRDeviceType mType;
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uint32_t mPresentingGroups;
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uint32_t mGroupMask;
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uint64_t mFrameId;
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uint32_t mPresentingGeneration;
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VRDisplayState mDisplayState;
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VRHMDSensorState mLastSensorState[kVRMaxLatencyFrames];
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const VRHMDSensorState& GetSensorState() const
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{
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return mLastSensorState[mFrameId % kVRMaxLatencyFrames];
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}
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VRDeviceType GetType() const { return mType; }
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uint32_t GetDisplayID() const { return mDisplayID; }
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const char* GetDisplayName() const { return mDisplayState.mDisplayName; }
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VRDisplayCapabilityFlags GetCapabilities() const { return mDisplayState.mCapabilityFlags; }
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const IntSize SuggestedEyeResolution() const;
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const Point3D GetEyeTranslation(uint32_t whichEye) const;
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const VRFieldOfView& GetEyeFOV(uint32_t whichEye) const { return mDisplayState.mEyeFOV[whichEye]; }
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bool GetIsConnected() const { return mDisplayState.mIsConnected; }
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bool GetIsMounted() const { return mDisplayState.mIsMounted; }
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uint32_t GetPresentingGroups() const { return mPresentingGroups; }
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uint32_t GetGroupMask() const { return mGroupMask; }
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const Size GetStageSize() const;
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const Matrix4x4 GetSittingToStandingTransform() const;
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uint64_t GetFrameId() const { return mFrameId; }
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bool operator==(const VRDisplayInfo& other) const {
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for (size_t i = 0; i < kVRMaxLatencyFrames; i++) {
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if (mLastSensorState[i] != other.mLastSensorState[i]) {
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return false;
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}
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}
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// Note that mDisplayState is asserted to be a POD type, so memcmp is safe
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return mType == other.mType &&
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mDisplayID == other.mDisplayID &&
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memcmp(&mDisplayState, &other.mDisplayState, sizeof(VRDisplayState)) == 0 &&
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mPresentingGroups == other.mPresentingGroups &&
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mGroupMask == other.mGroupMask &&
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mFrameId == other.mFrameId &&
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mPresentingGeneration == other.mPresentingGeneration;
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}
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bool operator!=(const VRDisplayInfo& other) const {
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return !(*this == other);
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}
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};
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struct VRSubmitFrameResultInfo
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{
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VRSubmitFrameResultInfo()
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: mFrameNum(0),
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mWidth(0),
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mHeight(0)
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{}
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nsCString mBase64Image;
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SurfaceFormat mFormat;
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uint64_t mFrameNum;
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uint32_t mWidth;
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uint32_t mHeight;
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};
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struct VRControllerInfo
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{
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VRDeviceType GetType() const { return mType; }
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uint32_t GetControllerID() const { return mControllerID; }
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const char* GetControllerName() const { return mControllerState.mControllerName; }
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dom::GamepadMappingType GetMappingType() const { return mMappingType; }
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uint32_t GetDisplayID() const { return mDisplayID; }
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dom::GamepadHand GetHand() const { return mControllerState.mHand; }
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uint32_t GetNumButtons() const { return mControllerState.mNumButtons; }
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uint32_t GetNumAxes() const { return mControllerState.mNumAxes; }
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uint32_t GetNumHaptics() const { return mControllerState.mNumHaptics; }
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uint32_t mControllerID;
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VRDeviceType mType;
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dom::GamepadMappingType mMappingType;
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uint32_t mDisplayID;
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VRControllerState mControllerState;
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bool operator==(const VRControllerInfo& other) const {
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return mType == other.mType &&
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mControllerID == other.mControllerID &&
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strncmp(mControllerState.mControllerName, other.mControllerState.mControllerName, kVRControllerNameMaxLen) == 0 &&
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mMappingType == other.mMappingType &&
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mDisplayID == other.mDisplayID &&
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mControllerState.mHand == other.mControllerState.mHand &&
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mControllerState.mNumButtons == other.mControllerState.mNumButtons &&
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mControllerState.mNumAxes == other.mControllerState.mNumAxes &&
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mControllerState.mNumHaptics == other.mControllerState.mNumHaptics;
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}
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bool operator!=(const VRControllerInfo& other) const {
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return !(*this == other);
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}
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};
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struct VRTelemetry
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{
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VRTelemetry()
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: mLastDroppedFrameCount(-1)
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{}
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void Clear() {
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mPresentationStart = TimeStamp();
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mLastDroppedFrameCount = -1;
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}
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bool IsLastDroppedFrameValid() {
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return (mLastDroppedFrameCount != -1);
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}
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TimeStamp mPresentationStart;
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int32_t mLastDroppedFrameCount;
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};
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class VRSystemManager {
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public:
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static uint32_t AllocateDisplayID();
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static uint32_t AllocateControllerID();
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protected:
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static Atomic<uint32_t> sDisplayBase;
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static Atomic<uint32_t> sControllerBase;
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRSystemManager)
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virtual void Destroy() = 0;
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virtual void Shutdown() = 0;
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virtual void Enumerate() = 0;
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virtual void NotifyVSync();
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virtual bool ShouldInhibitEnumeration();
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virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) = 0;
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virtual bool GetIsPresenting() = 0;
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virtual void HandleInput() = 0;
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virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>& aControllerResult) = 0;
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virtual void ScanForControllers() = 0;
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virtual void RemoveControllers() = 0;
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virtual void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
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double aIntensity, double aDuration, const VRManagerPromise& aPromise) = 0;
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virtual void StopVibrateHaptic(uint32_t aControllerIdx) = 0;
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void NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed, bool aTouched,
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double aValue);
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void NewAxisMove(uint32_t aIndex, uint32_t aAxis, double aValue);
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void NewPoseState(uint32_t aIndex, const dom::GamepadPoseState& aPose);
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void NewHandChangeEvent(uint32_t aIndex, const dom::GamepadHand aHand);
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void AddGamepad(const VRControllerInfo& controllerInfo);
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void RemoveGamepad(uint32_t aIndex);
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protected:
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VRSystemManager() : mControllerCount(0) { }
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virtual ~VRSystemManager() = default;
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uint32_t mControllerCount;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* GFX_VR_H */
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