gecko-dev/dom/canvas/OffscreenCanvasDisplayHelpe...

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "OffscreenCanvasDisplayHelper.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/CanvasManagerChild.h"
#include "mozilla/gfx/Swizzle.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/TextureClientSharedSurface.h"
#include "mozilla/layers/TextureWrapperImage.h"
#include "mozilla/SVGObserverUtils.h"
#include "nsICanvasRenderingContextInternal.h"
namespace mozilla::dom {
OffscreenCanvasDisplayHelper::OffscreenCanvasDisplayHelper(
HTMLCanvasElement* aCanvasElement, uint32_t aWidth, uint32_t aHeight)
: mMutex("mozilla::dom::OffscreenCanvasDisplayHelper"),
mCanvasElement(aCanvasElement),
mImageProducerID(layers::ImageContainer::AllocateProducerID()) {
mData.mSize.width = aWidth;
mData.mSize.height = aHeight;
}
OffscreenCanvasDisplayHelper::~OffscreenCanvasDisplayHelper() = default;
void OffscreenCanvasDisplayHelper::Destroy() {
MOZ_ASSERT(NS_IsMainThread());
MutexAutoLock lock(mMutex);
mCanvasElement = nullptr;
}
CanvasContextType OffscreenCanvasDisplayHelper::GetContextType() const {
MutexAutoLock lock(mMutex);
return mType;
}
RefPtr<layers::ImageContainer> OffscreenCanvasDisplayHelper::GetImageContainer()
const {
MutexAutoLock lock(mMutex);
return mImageContainer;
}
void OffscreenCanvasDisplayHelper::UpdateContext(
CanvasContextType aType, const Maybe<int32_t>& aChildId) {
RefPtr<layers::ImageContainer> imageContainer =
MakeRefPtr<layers::ImageContainer>(layers::ImageContainer::ASYNCHRONOUS);
MutexAutoLock lock(mMutex);
mType = aType;
mContextChildId = aChildId;
mImageContainer = std::move(imageContainer);
if (aChildId) {
mContextManagerId = Some(gfx::CanvasManagerChild::Get()->Id());
} else {
mContextManagerId.reset();
}
MaybeQueueInvalidateElement();
}
bool OffscreenCanvasDisplayHelper::CommitFrameToCompositor(
nsICanvasRenderingContextInternal* aContext,
layers::TextureType aTextureType,
const Maybe<OffscreenCanvasDisplayData>& aData) {
MutexAutoLock lock(mMutex);
gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8;
layers::TextureFlags flags = layers::TextureFlags::IMMUTABLE;
if (!mCanvasElement) {
// Our weak reference to the canvas element has been cleared, so we cannot
// present directly anymore.
return false;
}
if (aData) {
mData = aData.ref();
MaybeQueueInvalidateElement();
}
if (mData.mOwnerId.isSome()) {
// No need to update the ImageContainer as the presentation itself is
// handled in the compositor process.
return true;
}
if (!mImageContainer) {
return false;
}
if (mData.mIsOpaque) {
flags |= layers::TextureFlags::IS_OPAQUE;
format = gfx::SurfaceFormat::B8G8R8X8;
} else if (!mData.mIsAlphaPremult) {
flags |= layers::TextureFlags::NON_PREMULTIPLIED;
}
switch (mData.mOriginPos) {
case gl::OriginPos::BottomLeft:
flags |= layers::TextureFlags::ORIGIN_BOTTOM_LEFT;
break;
case gl::OriginPos::TopLeft:
break;
default:
MOZ_ASSERT_UNREACHABLE("Unhandled origin position!");
break;
}
auto imageBridge = layers::ImageBridgeChild::GetSingleton();
if (!imageBridge) {
return false;
}
bool paintCallbacks = mData.mDoPaintCallbacks;
RefPtr<layers::Image> image;
RefPtr<gfx::SourceSurface> surface;
Maybe<layers::SurfaceDescriptor> desc;
{
MutexAutoUnlock unlock(mMutex);
if (paintCallbacks) {
aContext->OnBeforePaintTransaction();
}
desc = aContext->PresentFrontBuffer(nullptr, aTextureType);
if (!desc) {
surface =
aContext->GetFrontBufferSnapshot(/* requireAlphaPremult */ false);
if (surface && surface->GetType() == gfx::SurfaceType::WEBGL) {
// Ensure we can map in the surface. If we get a SourceSurfaceWebgl
// surface, then it may not be backed by raw pixels yet. We need to map
// it on the owning thread rather than the ImageBridge thread.
gfx::DataSourceSurface::ScopedMap map(
static_cast<gfx::DataSourceSurface*>(surface.get()),
gfx::DataSourceSurface::READ);
if (!map.IsMapped()) {
surface = nullptr;
}
}
}
if (paintCallbacks) {
aContext->OnDidPaintTransaction();
}
}
if (desc) {
if (desc->type() ==
layers::SurfaceDescriptor::TSurfaceDescriptorRemoteTexture) {
const auto& textureDesc = desc->get_SurfaceDescriptorRemoteTexture();
imageBridge->UpdateCompositable(mImageContainer, textureDesc.textureId(),
textureDesc.ownerId(), mData.mSize,
flags);
} else {
RefPtr<layers::TextureClient> texture =
layers::SharedSurfaceTextureData::CreateTextureClient(
*desc, format, mData.mSize, flags, imageBridge);
if (texture) {
image = new layers::TextureWrapperImage(
texture, gfx::IntRect(gfx::IntPoint(0, 0), mData.mSize));
}
}
} else if (surface) {
auto surfaceImage = MakeRefPtr<layers::SourceSurfaceImage>(surface);
surfaceImage->SetTextureFlags(flags);
image = surfaceImage;
}
if (image) {
AutoTArray<layers::ImageContainer::NonOwningImage, 1> imageList;
imageList.AppendElement(layers::ImageContainer::NonOwningImage(
image, TimeStamp(), mLastFrameID++, mImageProducerID));
mImageContainer->SetCurrentImages(imageList);
} else if (!desc ||
desc->type() !=
layers::SurfaceDescriptor::TSurfaceDescriptorRemoteTexture) {
mImageContainer->ClearAllImages();
}
// We save any current surface because we might need it in GetSnapshot. If we
// are on a worker thread and not WebGL, then this will be the only way we can
// access the pixel data on the main thread.
mFrontBufferSurface = surface;
return true;
}
void OffscreenCanvasDisplayHelper::MaybeQueueInvalidateElement() {
if (!mPendingInvalidate) {
mPendingInvalidate = true;
NS_DispatchToMainThread(NS_NewRunnableFunction(
"OffscreenCanvasDisplayHelper::InvalidateElement",
[self = RefPtr{this}] { self->InvalidateElement(); }));
}
}
void OffscreenCanvasDisplayHelper::InvalidateElement() {
MOZ_ASSERT(NS_IsMainThread());
HTMLCanvasElement* canvasElement;
gfx::IntSize size;
{
MutexAutoLock lock(mMutex);
MOZ_ASSERT(mPendingInvalidate);
mPendingInvalidate = false;
canvasElement = mCanvasElement;
size = mData.mSize;
}
if (canvasElement) {
SVGObserverUtils::InvalidateDirectRenderingObservers(canvasElement);
canvasElement->InvalidateCanvasPlaceholder(size.width, size.height);
canvasElement->InvalidateCanvasContent(nullptr);
}
}
bool OffscreenCanvasDisplayHelper::TransformSurface(
const gfx::DataSourceSurface::ScopedMap& aSrcMap,
const gfx::DataSourceSurface::ScopedMap& aDstMap,
gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize, bool aNeedsPremult,
gl::OriginPos aOriginPos) const {
if (!aSrcMap.IsMapped() || !aDstMap.IsMapped()) {
return false;
}
switch (aOriginPos) {
case gl::OriginPos::BottomLeft:
if (aNeedsPremult) {
return gfx::PremultiplyYFlipData(aSrcMap.GetData(), aSrcMap.GetStride(),
aFormat, aDstMap.GetData(),
aDstMap.GetStride(), aFormat, aSize);
}
return gfx::SwizzleYFlipData(aSrcMap.GetData(), aSrcMap.GetStride(),
aFormat, aDstMap.GetData(),
aDstMap.GetStride(), aFormat, aSize);
case gl::OriginPos::TopLeft:
if (aNeedsPremult) {
return gfx::PremultiplyData(aSrcMap.GetData(), aSrcMap.GetStride(),
aFormat, aDstMap.GetData(),
aDstMap.GetStride(), aFormat, aSize);
}
return gfx::SwizzleData(aSrcMap.GetData(), aSrcMap.GetStride(), aFormat,
aDstMap.GetData(), aDstMap.GetStride(), aFormat,
aSize);
default:
MOZ_ASSERT_UNREACHABLE("Unhandled origin position!");
break;
}
return false;
}
already_AddRefed<gfx::SourceSurface>
OffscreenCanvasDisplayHelper::GetSurfaceSnapshot() {
MOZ_ASSERT(NS_IsMainThread());
Maybe<layers::SurfaceDescriptor> desc;
bool hasAlpha;
bool isAlphaPremult;
gl::OriginPos originPos;
Maybe<uint32_t> managerId;
Maybe<int32_t> childId;
HTMLCanvasElement* canvasElement;
RefPtr<gfx::SourceSurface> surface;
Maybe<layers::RemoteTextureOwnerId> ownerId;
{
MutexAutoLock lock(mMutex);
hasAlpha = !mData.mIsOpaque;
isAlphaPremult = mData.mIsAlphaPremult;
originPos = mData.mOriginPos;
ownerId = mData.mOwnerId;
managerId = mContextManagerId;
childId = mContextChildId;
canvasElement = mCanvasElement;
surface = mFrontBufferSurface;
}
if (surface) {
// We already have a copy of the front buffer in our process.
if (originPos == gl::OriginPos::TopLeft && (!hasAlpha || isAlphaPremult)) {
// If we don't need to y-flip, and it is either opaque or premultiplied,
// we can just return the same surface.
return surface.forget();
}
// Otherwise we need to copy and apply the necessary transformations.
RefPtr<gfx::DataSourceSurface> srcSurface = surface->GetDataSurface();
if (!srcSurface) {
return nullptr;
}
const auto size = srcSurface->GetSize();
const auto format = srcSurface->GetFormat();
RefPtr<gfx::DataSourceSurface> dstSurface =
gfx::Factory::CreateDataSourceSurface(size, format, /* aZero */ false);
if (!dstSurface) {
return nullptr;
}
gfx::DataSourceSurface::ScopedMap srcMap(srcSurface,
gfx::DataSourceSurface::READ);
gfx::DataSourceSurface::ScopedMap dstMap(dstSurface,
gfx::DataSourceSurface::WRITE);
if (!TransformSurface(srcMap, dstMap, format, size,
hasAlpha && !isAlphaPremult, originPos)) {
return nullptr;
}
return dstSurface.forget();
}
#ifdef MOZ_WIDGET_ANDROID
// On Android, we cannot both display a GL context and read back the pixels.
if (canvasElement) {
return nullptr;
}
#endif
if (managerId && childId) {
// We don't have a usable surface, and the context lives in the compositor
// process.
return gfx::CanvasManagerChild::Get()->GetSnapshot(
managerId.value(), childId.value(), ownerId,
hasAlpha ? gfx::SurfaceFormat::R8G8B8A8 : gfx::SurfaceFormat::R8G8B8X8,
hasAlpha && !isAlphaPremult, originPos == gl::OriginPos::BottomLeft);
}
// If we don't have any protocol IDs, or an existing surface, it is possible
// it is a main thread OffscreenCanvas instance. If so, then the element's
// OffscreenCanvas is not neutered and has access to the context. We can use
// that to get the snapshot directly.
if (!canvasElement) {
return nullptr;
}
const auto* offscreenCanvas = canvasElement->GetOffscreenCanvas();
nsICanvasRenderingContextInternal* context = offscreenCanvas->GetContext();
if (!context) {
return nullptr;
}
surface = context->GetFrontBufferSnapshot(/* requireAlphaPremult */ false);
if (!surface) {
return nullptr;
}
if (originPos == gl::OriginPos::TopLeft && (!hasAlpha || isAlphaPremult)) {
// If we don't need to y-flip, and it is either opaque or premultiplied,
// we can just return the same surface.
return surface.forget();
}
// Otherwise we need to apply the necessary transformations in place.
RefPtr<gfx::DataSourceSurface> dataSurface = surface->GetDataSurface();
if (!dataSurface) {
return nullptr;
}
gfx::DataSourceSurface::ScopedMap map(dataSurface,
gfx::DataSourceSurface::READ_WRITE);
if (!TransformSurface(map, map, dataSurface->GetFormat(),
dataSurface->GetSize(), hasAlpha && !isAlphaPremult,
originPos)) {
return nullptr;
}
return surface.forget();
}
already_AddRefed<layers::Image> OffscreenCanvasDisplayHelper::GetAsImage() {
MOZ_ASSERT(NS_IsMainThread());
RefPtr<gfx::SourceSurface> surface = GetSurfaceSnapshot();
if (!surface) {
return nullptr;
}
return MakeAndAddRef<layers::SourceSurfaceImage>(surface);
}
} // namespace mozilla::dom