зеркало из https://github.com/mozilla/gecko-dev.git
173 строки
5.5 KiB
C++
173 строки
5.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DrawTargetWebglInternal.h"
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#include "SourceSurfaceWebgl.h"
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namespace mozilla::gfx {
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SourceSurfaceWebgl::SourceSurfaceWebgl(DrawTargetWebgl* aDT)
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: mFormat(aDT->GetFormat()),
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mSize(aDT->GetSize()),
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mDT(aDT),
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mSharedContext(aDT->mSharedContext) {}
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SourceSurfaceWebgl::SourceSurfaceWebgl(
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const RefPtr<TextureHandle>& aHandle,
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const RefPtr<DrawTargetWebgl::SharedContext>& aSharedContext)
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: mFormat(aHandle->GetFormat()),
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mSize(aHandle->GetSize()),
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mSharedContext(aSharedContext),
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mHandle(aHandle) {
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mHandle->SetSurface(this);
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}
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SourceSurfaceWebgl::~SourceSurfaceWebgl() {
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if (mHandle) {
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// Signal that the texture handle is not being used now.
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mHandle->SetSurface(nullptr);
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}
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}
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// Read back the contents of the target or texture handle for data use.
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inline bool SourceSurfaceWebgl::EnsureData() {
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if (mData) {
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return true;
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}
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if (!mDT) {
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// Assume that the target changed, so there should be a texture handle
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// holding a copy. Try to read data from the copy since we can't read
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// from the target.
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if (!mHandle || !mSharedContext) {
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return false;
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}
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mData = mSharedContext->ReadSnapshot(mHandle);
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} else {
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mData = mDT->ReadSnapshot();
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}
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return !!mData;
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}
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uint8_t* SourceSurfaceWebgl::GetData() {
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if (!EnsureData()) {
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return nullptr;
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}
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return mData->GetData();
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}
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int32_t SourceSurfaceWebgl::Stride() {
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if (!EnsureData()) {
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return 0;
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}
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return mData->Stride();
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}
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bool SourceSurfaceWebgl::Map(MapType aType, MappedSurface* aMappedSurface) {
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if (!EnsureData()) {
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return false;
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}
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return mData->Map(aType, aMappedSurface);
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}
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void SourceSurfaceWebgl::Unmap() {
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if (mData) {
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mData->Unmap();
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}
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}
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// Handler for when the owner DrawTargetWebgl is about to modify its internal
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// framebuffer, and so this snapshot must be copied into a new texture, if
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// possible, or read back into data, if necessary, to preserve this particular
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// version of the framebuffer.
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void SourceSurfaceWebgl::DrawTargetWillChange(bool aNeedHandle) {
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MOZ_ASSERT(mDT);
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// Only try to copy into a new texture handle if we don't already have data.
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// However, we still might need to immediately draw this snapshot to a WebGL
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// target, which would require a subsequent upload, so also copy into a new
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// handle even if we already have data in that case since it is faster than
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// uploading.
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if ((!mData || aNeedHandle) && !mHandle) {
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// Prefer copying the framebuffer to a texture if possible.
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mHandle = mDT->CopySnapshot();
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if (mHandle) {
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// Link this surface to the handle.
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mHandle->SetSurface(this);
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} else {
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// If that fails, then try to just read the data to a surface.
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EnsureData();
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}
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}
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mDT = nullptr;
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}
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// Handler for when the owner DrawTargetWebgl is itself being destroyed and
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// needs to transfer ownership of its internal backing texture to the snapshot.
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void SourceSurfaceWebgl::GiveTexture(RefPtr<TextureHandle> aHandle) {
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// If we get here, then the target still points to this surface as its
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// snapshot and needs to hand off its backing texture before it is destroyed.
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MOZ_ASSERT(mDT);
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MOZ_ASSERT(!mHandle);
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mHandle = aHandle.forget();
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mHandle->SetSurface(this);
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mDT = nullptr;
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}
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// Handler for when the owner DrawTargetWebgl is destroying the cached texture
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// handle that has been allocated for this snapshot.
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void SourceSurfaceWebgl::OnUnlinkTexture(
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DrawTargetWebgl::SharedContext* aContext) {
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// If we get here, then we must have copied a snapshot, which only happens
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// if the target changed.
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MOZ_ASSERT(!mDT);
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// If the snapshot was mapped before the target changed, we may have read
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// data instead of holding a copied texture handle. If subsequently we then
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// try to draw with this snapshot, we might have allocated an external texture
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// handle in the texture cache that still links to this snapshot and can cause
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// us to end up here inside OnUnlinkTexture.
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MOZ_ASSERT(mHandle || mData);
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if (!mData) {
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mData = aContext->ReadSnapshot(mHandle);
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}
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mHandle = nullptr;
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}
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already_AddRefed<SourceSurface> SourceSurfaceWebgl::ExtractSubrect(
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const IntRect& aRect) {
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// Ensure we have a texture source available to extract from.
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if (!(mDT || (mHandle && mSharedContext)) || aRect.IsEmpty() ||
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!GetRect().Contains(aRect)) {
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return nullptr;
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}
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RefPtr<TextureHandle> subHandle;
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RefPtr<DrawTargetWebgl::SharedContext> sharedContext;
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if (mDT) {
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// If this is still a snapshot linked to a target, then copy from the
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// target.
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subHandle = mDT->CopySnapshot(aRect);
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if (!subHandle) {
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return nullptr;
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}
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sharedContext = mDT->mSharedContext;
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} else {
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// Otherwise, we have a handle, but we need to verify it is still linked to
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// a valid context.
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sharedContext = mSharedContext;
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if (!sharedContext) {
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return nullptr;
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}
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// Try to copy directly from the handle using the context.
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subHandle = sharedContext->CopySnapshot(aRect, mHandle);
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if (!subHandle) {
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return nullptr;
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}
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}
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RefPtr<SourceSurface> surface =
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new SourceSurfaceWebgl(subHandle, sharedContext);
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return surface.forget();
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}
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} // namespace mozilla::gfx
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