gecko-dev/dom/canvas/WebGL2ContextUniforms.cpp

107 строки
3.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGL2Context.h"
#include "GLContext.h"
#include "js/Array.h" // JS::NewArrayObject
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
#include "mozilla/RefPtr.h"
#include "WebGLBuffer.h"
#include "WebGLContext.h"
#include "WebGLProgram.h"
#include "WebGLTransformFeedback.h"
#include "WebGLVertexArray.h"
namespace mozilla {
// -------------------------------------------------------------------------
// Uniform Buffer Objects and Transform Feedback Buffers
Maybe<double> WebGL2Context::GetIndexedParameter(const GLenum pname,
const uint32_t index) const {
const FuncScope funcScope(*this, "getIndexedParameter");
if (IsContextLost()) return {};
if (IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed)) {
switch (pname) {
case LOCAL_GL_BLEND_EQUATION_RGB:
case LOCAL_GL_BLEND_EQUATION_ALPHA:
case LOCAL_GL_BLEND_SRC_RGB:
case LOCAL_GL_BLEND_SRC_ALPHA:
case LOCAL_GL_BLEND_DST_RGB:
case LOCAL_GL_BLEND_DST_ALPHA:
case LOCAL_GL_COLOR_WRITEMASK: {
const auto limit = MaxValidDrawBuffers();
if (index >= limit) {
ErrorInvalidValue("`index` (%u) must be < %s (%u)", index,
"MAX_DRAW_BUFFERS", limit);
return {};
}
std::array<GLint, 4> data = {};
gl->fGetIntegeri_v(pname, index, data.data());
auto val = data[0];
if (pname == LOCAL_GL_COLOR_WRITEMASK) {
val = (bool(data[0]) << 0 | bool(data[1]) << 1 | bool(data[2]) << 2 |
bool(data[3]) << 3);
}
return Some(val);
}
}
}
const auto* bindings = &mIndexedUniformBufferBindings;
const char* limitStr = "MAX_UNIFORM_BUFFER_BINDINGS";
switch (pname) {
case LOCAL_GL_UNIFORM_BUFFER_START:
case LOCAL_GL_UNIFORM_BUFFER_SIZE:
break;
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START:
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
bindings = &(mBoundTransformFeedback->mIndexedBindings);
limitStr = "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
break;
default:
ErrorInvalidEnumArg("pname", pname);
return {};
}
if (index >= bindings->size()) {
ErrorInvalidValue("`index` must be < %s.", limitStr);
return {};
}
const auto& binding = (*bindings)[index];
switch (pname) {
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_START:
case LOCAL_GL_UNIFORM_BUFFER_START:
return Some(binding.mRangeStart);
break;
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
case LOCAL_GL_UNIFORM_BUFFER_SIZE:
return Some(binding.mRangeSize);
default:
MOZ_CRASH("impossible");
}
}
void WebGL2Context::UniformBlockBinding(WebGLProgram& program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding) {
const FuncScope funcScope(*this, "uniformBlockBinding");
if (IsContextLost()) return;
if (!ValidateObject("program", program)) return;
program.UniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
}
} // namespace mozilla