gecko-dev/js/public/UbiNode.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef js_UbiNode_h
#define js_UbiNode_h
#include "mozilla/Alignment.h"
#include "mozilla/Assertions.h"
#include "mozilla/Attributes.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Move.h"
#include "mozilla/UniquePtr.h"
#include "jspubtd.h"
#include "js/GCAPI.h"
#include "js/HashTable.h"
#include "js/TracingAPI.h"
#include "js/TypeDecls.h"
#include "js/Vector.h"
// JS::ubi::Node
//
// JS::ubi::Node is a pointer-like type designed for internal use by heap
// analysis tools. A ubi::Node can refer to:
//
// - a JS value, like a string, object, or symbol;
// - an internal SpiderMonkey structure, like a shape or a scope chain object
// - an instance of some embedding-provided type: in Firefox, an XPCOM
// object, or an internal DOM node class instance
//
// A ubi::Node instance provides metadata about its referent, and can
// enumerate its referent's outgoing edges, so you can implement heap analysis
// algorithms that walk the graph - finding paths between objects, or
// computing heap dominator trees, say - using ubi::Node, while remaining
// ignorant of the details of the types you're operating on.
//
// Of course, when it comes to presenting the results in a developer-facing
// tool, you'll need to stop being ignorant of those details, because you have
// to discuss the ubi::Nodes' referents with the developer. Here, ubi::Node
// can hand you dynamically checked, properly typed pointers to the original
// objects via the as<T> method, or generate descriptions of the referent
// itself.
//
// ubi::Node instances are lightweight (two-word) value types. Instances:
// - compare equal if and only if they refer to the same object;
// - have hash values that respect their equality relation; and
// - have serializations that are only equal if the ubi::Nodes are equal.
//
// A ubi::Node is only valid for as long as its referent is alive; if its
// referent goes away, the ubi::Node becomes a dangling pointer. A ubi::Node
// that refers to a GC-managed object is not automatically a GC root; if the
// GC frees or relocates its referent, the ubi::Node becomes invalid. A
// ubi::Node that refers to a reference-counted object does not bump the
// reference count.
//
// ubi::Node values require no supporting data structures, making them
// feasible for use in memory-constrained devices --- ideally, the memory
// requirements of the algorithm which uses them will be the limiting factor,
// not the demands of ubi::Node itself.
//
// One can construct a ubi::Node value given a pointer to a type that ubi::Node
// supports. In the other direction, one can convert a ubi::Node back to a
// pointer; these downcasts are checked dynamically. In particular, one can
// convert a 'JSRuntime*' to a ubi::Node, yielding a node with an outgoing edge
// for every root registered with the runtime; starting from this, one can walk
// the entire heap. (Of course, one could also start traversal at any other kind
// of type to which one has a pointer.)
//
//
// Extending ubi::Node To Handle Your Embedding's Types
//
// To add support for a new ubi::Node referent type R, you must define a
// specialization of the ubi::Concrete template, ubi::Concrete<R>, which
// inherits from ubi::Base. ubi::Node itself uses the specialization for
// compile-time information (i.e. the checked conversions between R * and
// ubi::Node), and the inheritance for run-time dispatching.
//
//
// ubi::Node Exposes Implementation Details
//
// In many cases, a JavaScript developer's view of their data differs
// substantially from its actual implementation. For example, while the
// ECMAScript specification describes objects as maps from property names to
// sets of attributes (like ECMAScript's [[Value]]), in practice many objects
// have only a pointer to a shape, shared with other similar objects, and
// indexed slots that contain the [[Value]] attributes. As another example, a
// string produced by concatenating two other strings may sometimes be
// represented by a "rope", a structure that points to the two original
// strings.
//
//
// We intend to use ubi::Node to write tools that report memory usage, so it's
// important that ubi::Node accurately portray how much memory nodes consume.
// Thus, for example, when data that apparently belongs to multiple nodes is
// in fact shared in a common structure, ubi::Node's graph uses a separate
// node for that shared structure, and presents edges to it from the data's
// apparent owners. For example, ubi::Node exposes SpiderMonkey objects'
// shapes and base shapes, and exposes rope string and substring structure,
// because these optimizations become visible when a tool reports how much
// memory a structure consumes.
//
// However, fine granularity is not a goal. When a particular object is the
// exclusive owner of a separate block of memory, ubi::Node may present the
// object and its block as a single node, and add their sizes together when
// reporting the node's size, as there is no meaningful loss of data in this
// case. Thus, for example, a ubi::Node referring to a JavaScript object, when
// asked for the object's size in bytes, includes the object's slot and
// element arrays' sizes in the total. There is no separate ubi::Node value
// representing the slot and element arrays, since they are owned exclusively
// by the object.
//
//
// Presenting Analysis Results To JavaScript Developers
//
// If an analysis provides its results in terms of ubi::Node values, a user
// interface presenting those results will generally need to clean them up
// before they can be understood by JavaScript developers. For example,
// JavaScript developers should not need to understand shapes, only JavaScript
// objects. Similarly, they should not need to understand the distinction
// between DOM nodes and the JavaScript shadow objects that represent them.
//
//
// Rooting Restrictions
//
// At present there is no way to root ubi::Node instances, so instances can't be
// live across any operation that might GC. Analyses using ubi::Node must either
// run to completion and convert their results to some other rootable type, or
// save their intermediate state in some rooted structure if they must GC before
// they complete. (For algorithms like path-finding and dominator tree
// computation, we implement the algorithm avoiding any operation that could
// cause a GC --- and use AutoCheckCannotGC to verify this.)
//
// If this restriction prevents us from implementing interesting tools, we may
// teach the GC how to root ubi::Nodes, fix up hash tables that use them as
// keys, etc.
namespace JS {
namespace ubi {
class Edge;
class EdgeRange;
} // namespace ubi
} // namespace JS
namespace mozilla {
template<>
class DefaultDelete<JS::ubi::EdgeRange> : public JS::DeletePolicy<JS::ubi::EdgeRange> { };
} // namespace mozilla
namespace JS {
namespace ubi {
using mozilla::Maybe;
using mozilla::UniquePtr;
// The base class implemented by each ubi::Node referent type. Subclasses must
// not add data members to this class.
class Base {
friend class Node;
// For performance's sake, we'd prefer to avoid a virtual destructor; and
// an empty constructor seems consistent with the 'lightweight value type'
// visible behavior we're trying to achieve. But if the destructor isn't
// virtual, and a subclass overrides it, the subclass's destructor will be
// ignored. Is there a way to make the compiler catch that error?
protected:
// Space for the actual pointer. Concrete subclasses should define a
// properly typed 'get' member function to access this.
void* ptr;
explicit Base(void* ptr) : ptr(ptr) { }
public:
bool operator==(const Base& rhs) const {
// Some compilers will indeed place objects of different types at
// the same address, so technically, we should include the vtable
// in this comparison. But it seems unlikely to cause problems in
// practice.
return ptr == rhs.ptr;
}
bool operator!=(const Base& rhs) const { return !(*this == rhs); }
// An identifier for this node, guaranteed to be stable and unique for as
// long as this ubi::Node's referent is alive and at the same address.
//
// This is probably suitable for use in serializations, as it is an integral
// type. It may also help save memory when constructing HashSets of
// ubi::Nodes: since a uintptr_t will always be smaller than a ubi::Node, a
// HashSet<ubi::Node::Id> will use less space per element than a
// HashSet<ubi::Node>.
//
// (Note that 'unique' only means 'up to equality on ubi::Node'; see the
// caveats about multiple objects allocated at the same address for
// 'ubi::Node::operator=='.)
typedef uintptr_t Id;
virtual Id identifier() const { return reinterpret_cast<Id>(ptr); }
// Returns true if this node is pointing to something on the live heap, as
// opposed to something from a deserialized core dump. Returns false,
// otherwise.
virtual bool isLive() const { return true; };
// Return a human-readable name for the referent's type. The result should
// be statically allocated. (You can use MOZ_UTF16("strings") for this.)
//
// This must always return Concrete<T>::concreteTypeName; we use that
// pointer as a tag for this particular referent type.
virtual const char16_t* typeName() const = 0;
// Return the size of this node, in bytes. Include any structures that this
// node owns exclusively that are not exposed as their own ubi::Nodes.
// |mallocSizeOf| should be a malloc block sizing function; see
// |mfbt/MemoryReporting.h.
virtual size_t size(mozilla::MallocSizeOf mallocSizeof) const { return 0; }
// Return an EdgeRange that initially contains all the referent's outgoing
// edges. The caller takes ownership of the EdgeRange.
//
// If wantNames is true, compute names for edges. Doing so can be expensive
// in time and memory.
virtual UniquePtr<EdgeRange> edges(JSContext* cx, bool wantNames) const = 0;
// Return the Zone to which this node's referent belongs, or nullptr if the
// referent is not of a type allocated in SpiderMonkey Zones.
virtual JS::Zone* zone() const { return nullptr; }
// Return the compartment for this node. Some ubi::Node referents are not
// associated with JSCompartments, such as JSStrings (which are associated
// with Zones). When the referent is not associated with a compartment,
// nullptr is returned.
virtual JSCompartment* compartment() const { return nullptr; }
// Methods for JSObject Referents
//
// These methods are only semantically valid if the referent is either a
// JSObject in the live heap, or represents a previously existing JSObject
// from some deserialized heap snapshot.
// Return the object's [[Class]]'s name.
virtual const char* jsObjectClassName() const { return nullptr; }
// If this object was constructed with `new` and we have the data available,
// place the contructor function's display name in the out parameter.
// Otherwise, place nullptr in the out parameter. Caller maintains ownership
// of the out parameter. True is returned on success, false is returned on
// OOM.
virtual bool jsObjectConstructorName(JSContext* cx,
UniquePtr<char16_t[], JS::FreePolicy>& outName) const {
outName.reset(nullptr);
return true;
}
private:
Base(const Base& rhs) = delete;
Base& operator=(const Base& rhs) = delete;
};
// A traits template with a specialization for each referent type that
// ubi::Node supports. The specialization must be the concrete subclass of
// Base that represents a pointer to the referent type. It must also
// include the members described here.
template<typename Referent>
struct Concrete {
// The specific char16_t array returned by Concrete<T>::typeName.
static const char16_t concreteTypeName[];
// Construct an instance of this concrete class in |storage| referring
// to |referent|. Implementations typically use a placement 'new'.
//
// In some cases, |referent| will contain dynamic type information that
// identifies it a some more specific subclass of |Referent|. For example,
// when |Referent| is |JSObject|, then |referent->getClass()| could tell us
// that it's actually a JSFunction. Similarly, if |Referent| is
// |nsISupports|, we would like a ubi::Node that knows its final
// implementation type.
//
// So, we delegate the actual construction to this specialization, which
// knows Referent's details.
static void construct(void* storage, Referent* referent);
};
// A container for a Base instance; all members simply forward to the contained
// instance. This container allows us to pass ubi::Node instances by value.
class Node {
// Storage in which we allocate Base subclasses.
mozilla::AlignedStorage2<Base> storage;
Base* base() { return storage.addr(); }
const Base* base() const { return storage.addr(); }
template<typename T>
void construct(T* ptr) {
static_assert(sizeof(Concrete<T>) == sizeof(*base()),
"ubi::Base specializations must be the same size as ubi::Base");
Concrete<T>::construct(base(), ptr);
}
struct ConstructFunctor;
public:
Node() { construct<void>(nullptr); }
template<typename T>
Node(T* ptr) {
construct(ptr);
}
template<typename T>
Node& operator=(T* ptr) {
construct(ptr);
return *this;
}
// We can construct and assign from rooted forms of pointers.
template<typename T>
Node(const Rooted<T*>& root) {
construct(root.get());
}
template<typename T>
Node& operator=(const Rooted<T*>& root) {
construct(root.get());
return *this;
}
// Constructors accepting SpiderMonkey's other generic-pointer-ish types.
// Note that we *do* want an implicit constructor here: JS::Value and
// JS::ubi::Node are both essentially tagged references to other sorts of
// objects, so letting conversions happen automatically is appropriate.
MOZ_IMPLICIT Node(JS::HandleValue value);
explicit Node(const JS::GCCellPtr& thing);
// copy construction and copy assignment just use memcpy, since we know
// instances contain nothing but a vtable pointer and a data pointer.
//
// To be completely correct, concrete classes could provide a virtual
// 'construct' member function, which we could invoke on rhs to construct an
// instance in our storage. But this is good enough; there's no need to jump
// through vtables for copying and assignment that are just going to move
// two words around. The compiler knows how to optimize memcpy.
Node(const Node& rhs) {
memcpy(storage.u.mBytes, rhs.storage.u.mBytes, sizeof(storage.u));
}
Node& operator=(const Node& rhs) {
memcpy(storage.u.mBytes, rhs.storage.u.mBytes, sizeof(storage.u));
return *this;
}
bool operator==(const Node& rhs) const { return *base() == *rhs.base(); }
bool operator!=(const Node& rhs) const { return *base() != *rhs.base(); }
explicit operator bool() const {
return base()->ptr != nullptr;
}
bool isLive() const { return base()->isLive(); }
template<typename T>
bool is() const {
return base()->typeName() == Concrete<T>::concreteTypeName;
}
template<typename T>
T* as() const {
MOZ_ASSERT(isLive());
MOZ_ASSERT(is<T>());
return static_cast<T*>(base()->ptr);
}
template<typename T>
T* asOrNull() const {
MOZ_ASSERT(isLive());
return is<T>() ? static_cast<T*>(base()->ptr) : nullptr;
}
// If this node refers to something that can be represented as a JavaScript
// value that is safe to expose to JavaScript code, return that value.
// Otherwise return UndefinedValue(). JSStrings, JS::Symbols, and some (but
// not all!) JSObjects can be exposed.
JS::Value exposeToJS() const;
const char16_t* typeName() const { return base()->typeName(); }
JS::Zone* zone() const { return base()->zone(); }
JSCompartment* compartment() const { return base()->compartment(); }
const char* jsObjectClassName() const { return base()->jsObjectClassName(); }
bool jsObjectConstructorName(JSContext* cx,
UniquePtr<char16_t[], JS::FreePolicy>& outName) const {
return base()->jsObjectConstructorName(cx, outName);
}
size_t size(mozilla::MallocSizeOf mallocSizeof) const {
return base()->size(mallocSizeof);
}
UniquePtr<EdgeRange> edges(JSContext* cx, bool wantNames = true) const {
return base()->edges(cx, wantNames);
}
typedef Base::Id Id;
Id identifier() const { return base()->identifier(); }
// A hash policy for ubi::Nodes.
// This simply uses the stock PointerHasher on the ubi::Node's pointer.
// We specialize DefaultHasher below to make this the default.
class HashPolicy {
typedef js::PointerHasher<void*, mozilla::tl::FloorLog2<sizeof(void*)>::value> PtrHash;
public:
typedef Node Lookup;
static js::HashNumber hash(const Lookup& l) { return PtrHash::hash(l.base()->ptr); }
static bool match(const Node& k, const Lookup& l) { return k == l; }
static void rekey(Node& k, const Node& newKey) { k = newKey; }
};
};
// Edge is the abstract base class representing an outgoing edge of a node.
// Edges are owned by EdgeRanges, and need not have assignment operators or copy
// constructors.
//
// Each Edge class should inherit from this base class, overriding as
// appropriate.
class Edge {
protected:
Edge() : name(nullptr), referent() { }
virtual ~Edge() { }
public:
// This edge's name. This may be nullptr, if Node::edges was called with
// false as the wantNames parameter.
//
// The storage is owned by this Edge, and will be freed when this Edge is
// destructed.
//
// (In real life we'll want a better representation for names, to avoid
// creating tons of strings when the names follow a pattern; and we'll need
// to think about lifetimes carefully to ensure traversal stays cheap.)
const char16_t* name;
// This edge's referent.
Node referent;
private:
Edge(const Edge&) = delete;
Edge& operator=(const Edge&) = delete;
};
// EdgeRange is an abstract base class for iterating over a node's outgoing
// edges. (This is modeled after js::HashTable<K,V>::Range.)
//
// Concrete instances of this class need not be as lightweight as Node itself,
// since they're usually only instantiated while iterating over a particular
// object's edges. For example, a dumb implementation for JS Cells might use
// JS_TraceChildren to to get the outgoing edges, and then store them in an
// array internal to the EdgeRange.
class EdgeRange {
protected:
// The current front edge of this range, or nullptr if this range is empty.
Edge* front_;
EdgeRange() : front_(nullptr) { }
public:
virtual ~EdgeRange() { }
// True if there are no more edges in this range.
bool empty() const { return !front_; }
// The front edge of this range. This is owned by the EdgeRange, and is
// only guaranteed to live until the next call to popFront, or until
// the EdgeRange is destructed.
const Edge& front() { return *front_; }
// Remove the front edge from this range. This should only be called if
// !empty().
virtual void popFront() = 0;
private:
EdgeRange(const EdgeRange&) = delete;
EdgeRange& operator=(const EdgeRange&) = delete;
};
// A dumb Edge concrete class. All but the most essential members have the
// default behavior.
class SimpleEdge : public Edge {
SimpleEdge(SimpleEdge&) = delete;
SimpleEdge& operator=(const SimpleEdge&) = delete;
public:
SimpleEdge() : Edge() { }
// Construct an initialized SimpleEdge, taking ownership of |name|.
SimpleEdge(char16_t* name, const Node& referent) {
this->name = name;
this->referent = referent;
}
~SimpleEdge() {
js_free(const_cast<char16_t*>(name));
}
// Move construction and assignment.
SimpleEdge(SimpleEdge&& rhs) {
name = rhs.name;
referent = rhs.referent;
rhs.name = nullptr;
}
SimpleEdge& operator=(SimpleEdge&& rhs) {
MOZ_ASSERT(&rhs != this);
this->~SimpleEdge();
new(this) SimpleEdge(mozilla::Move(rhs));
return *this;
}
};
typedef mozilla::Vector<SimpleEdge, 8, js::TempAllocPolicy> SimpleEdgeVector;
// An EdgeRange concrete class that holds a pre-existing vector of
// SimpleEdges. A PreComputedEdgeRange does not take ownership of its
// SimpleEdgeVector; it is up to the PreComputedEdgeRange's consumer to manage
// that lifetime.
class PreComputedEdgeRange : public EdgeRange {
SimpleEdgeVector& edges;
size_t i;
void settle() {
front_ = i < edges.length() ? &edges[i] : nullptr;
}
public:
explicit PreComputedEdgeRange(JSContext* cx, SimpleEdgeVector& edges)
: edges(edges),
i(0)
{
settle();
}
void popFront() override {
MOZ_ASSERT(!empty());
i++;
settle();
}
};
// RootList is a class that can be pointed to by a |ubi::Node|, creating a
// fictional root-of-roots which has edges to every GC root in the JS
// runtime. Having a single root |ubi::Node| is useful for algorithms written
// with the assumption that there aren't multiple roots (such as computing
// dominator trees) and you want a single point of entry. It also ensures that
// the roots themselves get visited by |ubi::BreadthFirst| (they would otherwise
// only be used as starting points).
//
// RootList::init itself causes a minor collection, but once the list of roots
// has been created, GC must not occur, as the referent ubi::Nodes are not
// stable across GC. The init calls emplace on |noGC|'s AutoCheckCannotGC, whose
// lifetime must extend at least as long as the RootList itself.
//
// Example usage:
//
// {
// mozilla::Maybe<JS::AutoCheckCannotGC> maybeNoGC;
// JS::ubi::RootList rootList(cx, maybeNoGC);
// if (!rootList.init())
// return false;
//
// // The AutoCheckCannotGC is guaranteed to exist if init returned true.
// MOZ_ASSERT(maybeNoGC.isSome());
//
// JS::ubi::Node root(&rootList);
//
// ...
// }
class MOZ_STACK_CLASS RootList {
Maybe<AutoCheckCannotGC>& noGC;
JSContext* cx;
public:
SimpleEdgeVector edges;
bool wantNames;
RootList(JSContext* cx, Maybe<AutoCheckCannotGC>& noGC, bool wantNames = false);
// Find all GC roots.
bool init();
// Find only GC roots in the provided set of |Zone|s.
bool init(ZoneSet& debuggees);
// Find only GC roots in the given Debugger object's set of debuggee zones.
bool init(HandleObject debuggees);
// Returns true if the RootList has been initialized successfully, false
// otherwise.
bool initialized() { return noGC.isSome(); }
// Explicitly add the given Node as a root in this RootList. If wantNames is
// true, you must pass an edgeName. The RootList does not take ownership of
// edgeName.
bool addRoot(Node node, const char16_t* edgeName = nullptr);
};
// Concrete classes for ubi::Node referent types.
template<>
struct Concrete<RootList> : public Base {
UniquePtr<EdgeRange> edges(JSContext* cx, bool wantNames) const override;
const char16_t* typeName() const override { return concreteTypeName; }
protected:
explicit Concrete(RootList* ptr) : Base(ptr) { }
RootList& get() const { return *static_cast<RootList*>(ptr); }
public:
static const char16_t concreteTypeName[];
static void construct(void* storage, RootList* ptr) { new (storage) Concrete(ptr); }
};
// A reusable ubi::Concrete specialization base class for types supported by
// JS_TraceChildren.
template<typename Referent>
class TracerConcrete : public Base {
const char16_t* typeName() const override { return concreteTypeName; }
UniquePtr<EdgeRange> edges(JSContext*, bool wantNames) const override;
JS::Zone* zone() const override;
protected:
explicit TracerConcrete(Referent* ptr) : Base(ptr) { }
Referent& get() const { return *static_cast<Referent*>(ptr); }
public:
static const char16_t concreteTypeName[];
static void construct(void* storage, Referent* ptr) { new (storage) TracerConcrete(ptr); }
};
// For JS_TraceChildren-based types that have a 'compartment' method.
template<typename Referent>
class TracerConcreteWithCompartment : public TracerConcrete<Referent> {
typedef TracerConcrete<Referent> TracerBase;
JSCompartment* compartment() const override;
protected:
explicit TracerConcreteWithCompartment(Referent* ptr) : TracerBase(ptr) { }
public:
static void construct(void* storage, Referent* ptr) {
new (storage) TracerConcreteWithCompartment(ptr);
}
};
// Define specializations for some commonly-used public JSAPI types.
// These can use the generic templates above.
template<> struct Concrete<JS::Symbol> : TracerConcrete<JS::Symbol> { };
template<> struct Concrete<JSScript> : TracerConcreteWithCompartment<JSScript> { };
// The JSObject specialization.
template<>
class Concrete<JSObject> : public TracerConcreteWithCompartment<JSObject> {
const char* jsObjectClassName() const override;
bool jsObjectConstructorName(JSContext* cx,
UniquePtr<char16_t[], JS::FreePolicy>& outName) const override;
size_t size(mozilla::MallocSizeOf mallocSizeOf) const override;
protected:
explicit Concrete(JSObject* ptr) : TracerConcreteWithCompartment(ptr) { }
public:
static void construct(void* storage, JSObject* ptr) {
new (storage) Concrete(ptr);
}
};
// For JSString, we extend the generic template with a 'size' implementation.
template<> struct Concrete<JSString> : TracerConcrete<JSString> {
size_t size(mozilla::MallocSizeOf mallocSizeOf) const override;
protected:
explicit Concrete(JSString *ptr) : TracerConcrete<JSString>(ptr) { }
public:
static void construct(void *storage, JSString *ptr) { new (storage) Concrete(ptr); }
};
// The ubi::Node null pointer. Any attempt to operate on a null ubi::Node asserts.
template<>
class Concrete<void> : public Base {
const char16_t* typeName() const override;
size_t size(mozilla::MallocSizeOf mallocSizeOf) const override;
UniquePtr<EdgeRange> edges(JSContext* cx, bool wantNames) const override;
JS::Zone* zone() const override;
JSCompartment* compartment() const override;
explicit Concrete(void* ptr) : Base(ptr) { }
public:
static void construct(void* storage, void* ptr) { new (storage) Concrete(ptr); }
static const char16_t concreteTypeName[];
};
} // namespace ubi
} // namespace JS
namespace js {
// Make ubi::Node::HashPolicy the default hash policy for ubi::Node.
template<> struct DefaultHasher<JS::ubi::Node> : JS::ubi::Node::HashPolicy { };
} // namespace js
#endif // js_UbiNode_h