зеркало из https://github.com/mozilla/gecko-dev.git
109 строки
3.8 KiB
JavaScript
109 строки
3.8 KiB
JavaScript
// Returns true if the window occupies the entire screen.
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// Note this only returns true once the transition from normal to
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// fullscreen mode is complete.
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function inFullscreenMode(win) {
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return (
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win.innerWidth == win.screen.width && win.innerHeight == win.screen.height
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);
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}
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// Returns true if the window is in normal mode, i.e. non fullscreen mode.
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// Note this only returns true once the transition from fullscreen back to
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// normal mode is complete.
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function inNormalMode(win) {
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return (
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win.innerWidth == win.normalSize.w && win.innerHeight == win.normalSize.h
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);
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}
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// Adds a listener that will be called once a fullscreen transition
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// is complete. When type==='enter', callback is called when we've
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// received a fullscreenchange event, and the fullscreen transition is
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// complete. When type==='exit', callback is called when we've
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// received a fullscreenchange event and the window dimensions match
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// the window dimensions when the window opened (so don't resize the
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// window while running your test!). inDoc is the document which
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// the listeners are added on, if absent, the listeners are added to
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// the current document.
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function addFullscreenChangeContinuation(type, callback, inDoc) {
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var doc = inDoc || document;
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var topWin = doc.defaultView.top;
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// Remember the window size in non-fullscreen mode.
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if (!topWin.normalSize) {
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topWin.normalSize = {
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w: window.innerWidth,
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h: window.innerHeight,
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};
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}
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function checkCondition() {
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if (type == "enter") {
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return inFullscreenMode(topWin);
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} else if (type == "exit") {
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// If we just revert the state to a previous fullscreen state,
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// the window won't back to the normal mode. Hence we check
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// fullscreenElement first here. Note that we need to check
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// the fullscreen element of the outmost document here instead
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// of the current one.
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return topWin.document.fullscreenElement || inNormalMode(topWin);
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} else {
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throw "'type' must be either 'enter', or 'exit'.";
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}
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}
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function invokeCallback(event) {
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// Use async call after a paint to workaround unfinished fullscreen
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// change even when the window size has changed on Linux.
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requestAnimationFrame(() => setTimeout(() => callback(event), 0), 0);
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}
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function onFullscreenChange(event) {
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doc.removeEventListener("fullscreenchange", onFullscreenChange);
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if (checkCondition()) {
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invokeCallback(event);
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return;
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}
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function onResize() {
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if (checkCondition()) {
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topWin.removeEventListener("resize", onResize);
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invokeCallback(event);
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}
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}
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topWin.addEventListener("resize", onResize);
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}
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doc.addEventListener("fullscreenchange", onFullscreenChange);
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}
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// Calls |callback| when the next fullscreenerror is dispatched to inDoc||document.
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function addFullscreenErrorContinuation(callback, inDoc) {
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return new Promise(resolve => {
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let doc = inDoc || document;
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let listener = function(event) {
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doc.removeEventListener("fullscreenerror", listener);
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setTimeout(function() {
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if (callback) {
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callback(event);
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}
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resolve();
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}, 0);
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};
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doc.addEventListener("fullscreenerror", listener);
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});
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}
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// Waits until the window has both the load event and a MozAfterPaint called on
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// it, and then invokes the callback
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function waitForLoadAndPaint(win, callback) {
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win.addEventListener(
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"MozAfterPaint",
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function() {
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// The load event may have fired before the MozAfterPaint, in which case
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// listening for it now will hang. Instead we check the readyState to see if
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// it already fired, and if so, invoke the callback right away.
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if (win.document.readyState == "complete") {
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callback();
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} else {
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win.addEventListener("load", callback, { once: true });
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}
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},
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{ once: true }
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);
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}
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