gecko-dev/dom/html/test/file_fullscreen-utils.js

109 строки
3.8 KiB
JavaScript

// Returns true if the window occupies the entire screen.
// Note this only returns true once the transition from normal to
// fullscreen mode is complete.
function inFullscreenMode(win) {
return (
win.innerWidth == win.screen.width && win.innerHeight == win.screen.height
);
}
// Returns true if the window is in normal mode, i.e. non fullscreen mode.
// Note this only returns true once the transition from fullscreen back to
// normal mode is complete.
function inNormalMode(win) {
return (
win.innerWidth == win.normalSize.w && win.innerHeight == win.normalSize.h
);
}
// Adds a listener that will be called once a fullscreen transition
// is complete. When type==='enter', callback is called when we've
// received a fullscreenchange event, and the fullscreen transition is
// complete. When type==='exit', callback is called when we've
// received a fullscreenchange event and the window dimensions match
// the window dimensions when the window opened (so don't resize the
// window while running your test!). inDoc is the document which
// the listeners are added on, if absent, the listeners are added to
// the current document.
function addFullscreenChangeContinuation(type, callback, inDoc) {
var doc = inDoc || document;
var topWin = doc.defaultView.top;
// Remember the window size in non-fullscreen mode.
if (!topWin.normalSize) {
topWin.normalSize = {
w: window.innerWidth,
h: window.innerHeight,
};
}
function checkCondition() {
if (type == "enter") {
return inFullscreenMode(topWin);
} else if (type == "exit") {
// If we just revert the state to a previous fullscreen state,
// the window won't back to the normal mode. Hence we check
// fullscreenElement first here. Note that we need to check
// the fullscreen element of the outmost document here instead
// of the current one.
return topWin.document.fullscreenElement || inNormalMode(topWin);
} else {
throw "'type' must be either 'enter', or 'exit'.";
}
}
function invokeCallback(event) {
// Use async call after a paint to workaround unfinished fullscreen
// change even when the window size has changed on Linux.
requestAnimationFrame(() => setTimeout(() => callback(event), 0), 0);
}
function onFullscreenChange(event) {
doc.removeEventListener("fullscreenchange", onFullscreenChange);
if (checkCondition()) {
invokeCallback(event);
return;
}
function onResize() {
if (checkCondition()) {
topWin.removeEventListener("resize", onResize);
invokeCallback(event);
}
}
topWin.addEventListener("resize", onResize);
}
doc.addEventListener("fullscreenchange", onFullscreenChange);
}
// Calls |callback| when the next fullscreenerror is dispatched to inDoc||document.
function addFullscreenErrorContinuation(callback, inDoc) {
return new Promise(resolve => {
let doc = inDoc || document;
let listener = function(event) {
doc.removeEventListener("fullscreenerror", listener);
setTimeout(function() {
if (callback) {
callback(event);
}
resolve();
}, 0);
};
doc.addEventListener("fullscreenerror", listener);
});
}
// Waits until the window has both the load event and a MozAfterPaint called on
// it, and then invokes the callback
function waitForLoadAndPaint(win, callback) {
win.addEventListener(
"MozAfterPaint",
function() {
// The load event may have fired before the MozAfterPaint, in which case
// listening for it now will hang. Instead we check the readyState to see if
// it already fired, and if so, invoke the callback right away.
if (win.document.readyState == "complete") {
callback();
} else {
win.addEventListener("load", callback, { once: true });
}
},
{ once: true }
);
}