gecko-dev/dom/tests/mochitest/gamepad/test_gamepad_connect_events...

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<!-- Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ -->
<!-- bug 893785 - Test that sending a gamepadconnected event to a new window
doesn't result in a gamepadconnected event being sent to existing
windows that have already received it. -->
<!DOCTYPE HTML>
<html>
<head>
<title>Test hidden frames</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<script type="text/javascript" src="mock_gamepad.js"></script>
<script class="testbody" type="text/javascript">
// This test loads in an iframe, to ensure that the navigator instance is
// loaded with the correct value of the preference.
SimpleTest.waitForExplicitFinish();
setGamepadPreferenceAndCreateIframe("test_check_timestamp_iframe.html");
</script>
</body>
</html>