gecko-dev/third_party/rust/naga
Dzmitry Malyshau cdb4fe1fcb Bug 1622846 - Update BlendFactor API in WebGPU r=webidl,jimb,smaug
This is another incremental update of wgpu and WebGPU APIs.
It increases stability and makes us run most of the Austin's samples (again).
Likely fixes https://bugzilla.mozilla.org/show_bug.cgi?id=1704148

Differential Revision: https://phabricator.services.mozilla.com/D112828
2021-04-22 19:18:49 +00:00
..
.github/workflows Bug 1622846 - Update BlendFactor API in WebGPU r=webidl,jimb,smaug 2021-04-22 19:18:49 +00:00
bin Bug 1622846 - Update BlendFactor API in WebGPU r=webidl,jimb,smaug 2021-04-22 19:18:49 +00:00
src Bug 1622846 - Update BlendFactor API in WebGPU r=webidl,jimb,smaug 2021-04-22 19:18:49 +00:00
tests Bug 1622846 - Update BlendFactor API in WebGPU r=webidl,jimb,smaug 2021-04-22 19:18:49 +00:00
.cargo-checksum.json Bug 1622846 - Update BlendFactor API in WebGPU r=webidl,jimb,smaug 2021-04-22 19:18:49 +00:00
.monocodus Bug 1622846 - Serialize WebGPU descriptors via Serde for IPC r=jgilbert,webidl,smaug 2020-11-07 02:43:09 +00:00
CHANGELOG.md Bug 1622846 - Update wgpu and WebGPU IDL for the new copy views API r=webidl,jgilbert,smaug 2021-04-08 14:35:42 +00:00
Cargo.toml Bug 1622846 - Update BlendFactor API in WebGPU r=webidl,jimb,smaug 2021-04-22 19:18:49 +00:00
LICENSE-APACHE Bug 1622846 - Serialize WebGPU descriptors via Serde for IPC r=jgilbert,webidl,smaug 2020-11-07 02:43:09 +00:00
LICENSE-MIT Bug 1622846 - Update WebGPU API with wgpu r=jgilbert,webidl,smaug 2021-03-04 21:25:46 +00:00
Makefile Bug 1622846 - Update BlendFactor API in WebGPU r=webidl,jimb,smaug 2021-04-22 19:18:49 +00:00
README.md Bug 1622846 - Update BlendFactor API in WebGPU r=webidl,jimb,smaug 2021-04-22 19:18:49 +00:00

README.md

Naga

Matrix Crates.io Docs.rs Build Status

This is an experimental shader translation library for the needs of gfx-rs project and WebGPU.

Supported end-points

Everything is still work-in-progress, but some end-points are usable:

Front-end Status Feature Notes
SPIR-V (binary) spv-in
WGSL wgsl-in
GLSL 🆗 glsl-in Vulkan flavor is expected
Rust
Back-end Status Feature Notes
SPIR-V spv-out
WGSL 🚧 wgsl-out
Metal msl-out
HLSL 🚧 hlsl-out
GLSL 🆗 glsl-out
AIR
DXIL/DXIR
DXBC
DOT (GraphViz) 🆗 dot-out Not a shading language

= Primary support — 🆗 = Secondary support — 🚧 = Unsupported, but support in progress

Conversion tool

Naga includes a default binary target "convert", which allows to test the conversion of different code paths.

cargo run --features spv-in -- my_shader.spv # dump the IR module to debug output
cargo run --features spv-in,msl-out -- my_shader.spv my_shader.metal --flow-dir flow-dir # convert the SPV to Metal, also dump the SPIR-V flow graph to `flow-dir`
cargo run --features wgsl-in,glsl-out -- my_shader.wgsl my_shader.vert --profile es310 # convert the WGSL to GLSL vertex stage under ES 3.20 profile

Development workflow

The main instrument aiding the development is the good old cargo test --all-features, which will run the unit tests, and also update all the snapshots. You'll see these changes in git before committing the code.

If working on a particular front-end or back-end, it may be convenient to enable the relevant features in Cargo.toml, e.g.

default = ["spv-out"] #TEMP!

This allows IDE basic checks to report errors there, unless your IDE is sufficiently configurable already.

Finally, when changes to the snapshots are made, we should verify that the produced shaders are indeed valid for the target platforms they are compiled for. We automate this with Makefile:

make validate-spv # for Vulkan shaders, requires SPIRV-Tools installed
make validate-msl # for Metal shaders, requires XCode command-line tools installed
make validate-glsl # for OpenGL shaders, requires GLSLang installed
make validate-dot # for dot files, requires GraphViz installed
make validate-wgsl # for WGSL shaders