gecko-dev/dom/tests/mochitest/gamepad/test_gamepad_connect_events...

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<!-- Any copyright is dedicated to the Public Domain.
- http://creativecommons.org/publicdomain/zero/1.0/ -->
<!-- bug 893785 - Test that sending a gamepadconnected event to a new window
doesn't result in a gamepadconnected event being sent to existing
windows that have already received it. -->
<!DOCTYPE HTML>
<html>
<head>
<title>Test hidden frames</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<script type="text/javascript" src="mock_gamepad.js"></script>
<script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
var index = GamepadService.addGamepad("test gamepad", // id
SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING,
4, // buttons
2);// axes
function pressButton() {
GamepadService.newButtonEvent(index, 0, true);
GamepadService.newButtonEvent(index, 0, false);
}
var f1, f2;
function frame_loaded() {
f1 = document.getElementById('f1');
pressButton();
}
window.addEventListener("gamepadbuttondown", function() {
// Wait to ensure that all frames received the button press as well.
SpecialPowers.executeSoon(tests[testNum++]);
});
var testNum = 0;
var tests = [
test1,
test2,
];
function test1() {
is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1");
// Now add another frame.
f2 = document.createElement("iframe");
f2.addEventListener("load", function() {
// When the frame is loaded, press a button again.
pressButton();
});
f2.src = "gamepad_frame.html";
document.body.appendChild(f2);
}
function test2() {
is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1");
is(f2.contentWindow.connectedEvents, 1, "right number of connection events in frame 2");
GamepadService.removeGamepad(index);
SimpleTest.finish();
}
</script>
<iframe id="f1" src="gamepad_frame.html" onload="frame_loaded()"></iframe>
</body>
</html>