зеркало из https://github.com/mozilla/gecko-dev.git
154 строки
5.0 KiB
C++
154 строки
5.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CompositorThread.h"
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#include "MainThreadUtils.h"
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#include "nsThreadUtils.h"
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#include "CompositorBridgeParent.h"
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#include "mozilla/layers/CanvasParent.h"
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#include "mozilla/layers/CompositorManagerParent.h"
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#include "mozilla/layers/ImageBridgeParent.h"
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#include "mozilla/media/MediaSystemResourceService.h"
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namespace mozilla {
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namespace gfx {
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// See VRManagerChild.cpp
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void ReleaseVRManagerParentSingleton();
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} // namespace gfx
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namespace layers {
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static StaticRefPtr<CompositorThreadHolder> sCompositorThreadHolder;
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static bool sFinishedCompositorShutDown = false;
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base::Thread* CompositorThread() {
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return sCompositorThreadHolder
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? sCompositorThreadHolder->GetCompositorThread()
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: nullptr;
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}
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/* static */
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MessageLoop* CompositorThreadHolder::Loop() {
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return CompositorThread() ? CompositorThread()->message_loop() : nullptr;
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}
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CompositorThreadHolder* CompositorThreadHolder::GetSingleton() {
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return sCompositorThreadHolder;
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}
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CompositorThreadHolder::CompositorThreadHolder()
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: mCompositorThread(CreateCompositorThread()) {
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MOZ_ASSERT(NS_IsMainThread());
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}
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CompositorThreadHolder::~CompositorThreadHolder() {
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MOZ_ASSERT(NS_IsMainThread());
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if (mCompositorThread) {
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DestroyCompositorThread(mCompositorThread);
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}
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}
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/* static */
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void CompositorThreadHolder::DestroyCompositorThread(
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base::Thread* aCompositorThread) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!sCompositorThreadHolder,
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"We shouldn't be destroying the compositor thread yet.");
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delete aCompositorThread;
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sFinishedCompositorShutDown = true;
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}
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/* static */ base::Thread* CompositorThreadHolder::CreateCompositorThread() {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!sCompositorThreadHolder,
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"The compositor thread has already been started!");
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base::Thread* compositorThread = new base::Thread("Compositor");
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base::Thread::Options options;
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/* Timeout values are powers-of-two to enable us get better data.
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128ms is chosen for transient hangs because 8Hz should be the minimally
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acceptable goal for Compositor responsiveness (normal goal is 60Hz). */
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options.transient_hang_timeout = 128; // milliseconds
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/* 2048ms is chosen for permanent hangs because it's longer than most
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* Compositor hangs seen in the wild, but is short enough to not miss getting
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* native hang stacks. */
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options.permanent_hang_timeout = 2048; // milliseconds
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#if defined(_WIN32)
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/* With d3d9 the compositor thread creates native ui, see DeviceManagerD3D9.
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* As such the thread is a gui thread, and must process a windows message
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* queue or
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* risk deadlocks. Chromium message loop TYPE_UI does exactly what we need. */
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options.message_loop_type = MessageLoop::TYPE_UI;
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#endif
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if (!compositorThread->StartWithOptions(options)) {
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delete compositorThread;
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return nullptr;
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}
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CompositorBridgeParent::Setup();
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ImageBridgeParent::Setup();
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return compositorThread;
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}
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void CompositorThreadHolder::Start() {
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MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!");
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MOZ_ASSERT(!sCompositorThreadHolder,
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"The compositor thread has already been started!");
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// We unset the holder instead of asserting because failing to start the
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// compositor thread may not be a fatal error. As long as this succeeds in
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// either the GPU process or the UI process, the user will have a usable
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// browser. If we get neither, it will crash as soon as we try to post to the
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// compositor thread for the first time.
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sCompositorThreadHolder = new CompositorThreadHolder();
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if (!sCompositorThreadHolder->GetCompositorThread()) {
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gfxCriticalNote << "Compositor thread not started ("
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<< XRE_IsParentProcess() << ")";
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sCompositorThreadHolder = nullptr;
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}
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}
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void CompositorThreadHolder::Shutdown() {
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MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!");
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if (!sCompositorThreadHolder) {
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// We've already shutdown or never started.
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return;
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}
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ImageBridgeParent::Shutdown();
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gfx::ReleaseVRManagerParentSingleton();
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MediaSystemResourceService::Shutdown();
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CompositorManagerParent::Shutdown();
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CanvasParent::Shutdown();
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sCompositorThreadHolder = nullptr;
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// No locking is needed around sFinishedCompositorShutDown because it is only
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// ever accessed on the main thread.
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SpinEventLoopUntil([&]() { return sFinishedCompositorShutDown; });
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CompositorBridgeParent::FinishShutdown();
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}
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/* static */
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bool CompositorThreadHolder::IsInCompositorThread() {
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return CompositorThread() &&
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CompositorThread()->thread_id() == PlatformThread::CurrentId();
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}
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} // namespace layers
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} // namespace mozilla
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bool NS_IsInCompositorThread() {
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return mozilla::layers::CompositorThreadHolder::IsInCompositorThread();
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}
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