gecko-dev/gfx/layers/ipc/CompositorThread.cpp

154 строки
5.0 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CompositorThread.h"
#include "MainThreadUtils.h"
#include "nsThreadUtils.h"
#include "CompositorBridgeParent.h"
#include "mozilla/layers/CanvasParent.h"
#include "mozilla/layers/CompositorManagerParent.h"
#include "mozilla/layers/ImageBridgeParent.h"
#include "mozilla/media/MediaSystemResourceService.h"
namespace mozilla {
namespace gfx {
// See VRManagerChild.cpp
void ReleaseVRManagerParentSingleton();
} // namespace gfx
namespace layers {
static StaticRefPtr<CompositorThreadHolder> sCompositorThreadHolder;
static bool sFinishedCompositorShutDown = false;
base::Thread* CompositorThread() {
return sCompositorThreadHolder
? sCompositorThreadHolder->GetCompositorThread()
: nullptr;
}
/* static */
MessageLoop* CompositorThreadHolder::Loop() {
return CompositorThread() ? CompositorThread()->message_loop() : nullptr;
}
CompositorThreadHolder* CompositorThreadHolder::GetSingleton() {
return sCompositorThreadHolder;
}
CompositorThreadHolder::CompositorThreadHolder()
: mCompositorThread(CreateCompositorThread()) {
MOZ_ASSERT(NS_IsMainThread());
}
CompositorThreadHolder::~CompositorThreadHolder() {
MOZ_ASSERT(NS_IsMainThread());
if (mCompositorThread) {
DestroyCompositorThread(mCompositorThread);
}
}
/* static */
void CompositorThreadHolder::DestroyCompositorThread(
base::Thread* aCompositorThread) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sCompositorThreadHolder,
"We shouldn't be destroying the compositor thread yet.");
delete aCompositorThread;
sFinishedCompositorShutDown = true;
}
/* static */ base::Thread* CompositorThreadHolder::CreateCompositorThread() {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sCompositorThreadHolder,
"The compositor thread has already been started!");
base::Thread* compositorThread = new base::Thread("Compositor");
base::Thread::Options options;
/* Timeout values are powers-of-two to enable us get better data.
128ms is chosen for transient hangs because 8Hz should be the minimally
acceptable goal for Compositor responsiveness (normal goal is 60Hz). */
options.transient_hang_timeout = 128; // milliseconds
/* 2048ms is chosen for permanent hangs because it's longer than most
* Compositor hangs seen in the wild, but is short enough to not miss getting
* native hang stacks. */
options.permanent_hang_timeout = 2048; // milliseconds
#if defined(_WIN32)
/* With d3d9 the compositor thread creates native ui, see DeviceManagerD3D9.
* As such the thread is a gui thread, and must process a windows message
* queue or
* risk deadlocks. Chromium message loop TYPE_UI does exactly what we need. */
options.message_loop_type = MessageLoop::TYPE_UI;
#endif
if (!compositorThread->StartWithOptions(options)) {
delete compositorThread;
return nullptr;
}
CompositorBridgeParent::Setup();
ImageBridgeParent::Setup();
return compositorThread;
}
void CompositorThreadHolder::Start() {
MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!");
MOZ_ASSERT(!sCompositorThreadHolder,
"The compositor thread has already been started!");
// We unset the holder instead of asserting because failing to start the
// compositor thread may not be a fatal error. As long as this succeeds in
// either the GPU process or the UI process, the user will have a usable
// browser. If we get neither, it will crash as soon as we try to post to the
// compositor thread for the first time.
sCompositorThreadHolder = new CompositorThreadHolder();
if (!sCompositorThreadHolder->GetCompositorThread()) {
gfxCriticalNote << "Compositor thread not started ("
<< XRE_IsParentProcess() << ")";
sCompositorThreadHolder = nullptr;
}
}
void CompositorThreadHolder::Shutdown() {
MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!");
if (!sCompositorThreadHolder) {
// We've already shutdown or never started.
return;
}
ImageBridgeParent::Shutdown();
gfx::ReleaseVRManagerParentSingleton();
MediaSystemResourceService::Shutdown();
CompositorManagerParent::Shutdown();
CanvasParent::Shutdown();
sCompositorThreadHolder = nullptr;
// No locking is needed around sFinishedCompositorShutDown because it is only
// ever accessed on the main thread.
SpinEventLoopUntil([&]() { return sFinishedCompositorShutDown; });
CompositorBridgeParent::FinishShutdown();
}
/* static */
bool CompositorThreadHolder::IsInCompositorThread() {
return CompositorThread() &&
CompositorThread()->thread_id() == PlatformThread::CurrentId();
}
} // namespace layers
} // namespace mozilla
bool NS_IsInCompositorThread() {
return mozilla::layers::CompositorThreadHolder::IsInCompositorThread();
}