gecko-dev/gfx/layers/d3d9
David Anderson bfbc7d0ba3 Use gfxConfig for D3D9 preferences. (bug 1270650, r=jrmuizel) 2016-05-06 19:01:58 -07:00
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CompositorD3D9.cpp Use gfxConfig for D3D9 preferences. (bug 1270650, r=jrmuizel) 2016-05-06 19:01:58 -07:00
CompositorD3D9.h Use CompositorWidgetProxy in place of nsIWidget in the compositor. (bug 1264545 part 4, r=jimm) 2016-04-29 19:20:41 -04:00
DeviceManagerD3D9.cpp Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
DeviceManagerD3D9.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
LayerManagerD3D9Shaders.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
LayerManagerD3D9Shaders.hlsl Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
Nv3DVUtils.cpp Bug 784739 - Switch from NULL to nullptr in gfx/layers/d3d9/; r=ehsan 2013-07-20 11:48:55 +03:00
Nv3DVUtils.h Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat 2015-10-18 01:24:48 -04:00
ReadbackLayerD3D9.h Bug 1182996 - Fix and add missing namespace comments. rs=ehsan 2015-07-13 08:25:42 -07:00
TextureD3D9.cpp Bug 1270075 - Annotate reports instead of crashing when setting an incompatible compositor (D3D9). r=Bas 2016-05-04 15:22:49 +02:00
TextureD3D9.h Bug 1266396 - Make TextureClient more robust against racy shutdown situations. r=Bas 2016-04-22 18:05:26 +02:00
genshaders.sh Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00