зеркало из https://github.com/mozilla/gecko-dev.git
930 строки
30 KiB
C++
930 строки
30 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ShadowLayers.h"
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#include <set> // for _Rb_tree_const_iterator, etc
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#include <vector> // for vector
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#include "GeckoProfiler.h" // for PROFILER_LABEL
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#include "ISurfaceAllocator.h" // for IsSurfaceDescriptorValid
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#include "Layers.h" // for Layer
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#include "RenderTrace.h" // for RenderTraceScope
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#include "ShadowLayerChild.h" // for ShadowLayerChild
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#include "gfx2DGlue.h" // for Moz2D transition helpers
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#include "gfxPlatform.h" // for gfxImageFormat, gfxPlatform
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#include "gfxSharedImageSurface.h" // for gfxSharedImageSurface
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#include "ipc/IPCMessageUtils.h" // for gfxContentType, null_t
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#include "IPDLActor.h"
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/layers/CompositableClient.h" // for CompositableClient, etc
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#include "mozilla/layers/LayersMessages.h" // for Edit, etc
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
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#include "mozilla/layers/LayersTypes.h" // for MOZ_LAYERS_LOG
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#include "mozilla/layers/LayerTransactionChild.h"
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#include "ShadowLayerUtils.h"
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#include "mozilla/layers/TextureClient.h" // for TextureClient
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#include "mozilla/mozalloc.h" // for operator new, etc
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#include "nsAutoPtr.h" // for nsRefPtr, getter_AddRefs, etc
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#include "nsTArray.h" // for nsAutoTArray, nsTArray, etc
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#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
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#include "mozilla/ReentrantMonitor.h"
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namespace mozilla {
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namespace ipc {
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class Shmem;
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} // namespace ipc
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namespace layers {
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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using namespace mozilla::ipc;
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class ClientTiledLayerBuffer;
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typedef nsTArray<SurfaceDescriptor> BufferArray;
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typedef std::vector<Edit> EditVector;
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typedef std::set<ShadowableLayer*> ShadowableLayerSet;
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typedef nsTArray<OpDestroy> OpDestroyVector;
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class Transaction
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{
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public:
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Transaction()
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: mTargetRotation(ROTATION_0)
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, mSwapRequired(false)
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, mOpen(false)
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, mRotationChanged(false)
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{}
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void Begin(const gfx::IntRect& aTargetBounds, ScreenRotation aRotation,
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dom::ScreenOrientationInternal aOrientation)
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{
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mOpen = true;
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mTargetBounds = aTargetBounds;
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if (aRotation != mTargetRotation) {
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// the first time this is called, mRotationChanged will be false if
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// aRotation is 0, but we should be OK because for the first transaction
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// we should only compose if it is non-empty. See the caller(s) of
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// RotationChanged.
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mRotationChanged = true;
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}
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mTargetRotation = aRotation;
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mTargetOrientation = aOrientation;
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}
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void MarkSyncTransaction()
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{
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mSwapRequired = true;
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}
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void AddEdit(const Edit& aEdit)
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{
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MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
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mCset.push_back(aEdit);
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}
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void AddEdit(const CompositableOperation& aEdit)
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{
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AddEdit(Edit(aEdit));
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}
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void AddPaint(const Edit& aPaint)
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{
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AddNoSwapPaint(aPaint);
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mSwapRequired = true;
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}
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void AddPaint(const CompositableOperation& aPaint)
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{
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AddNoSwapPaint(Edit(aPaint));
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mSwapRequired = true;
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}
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void AddNoSwapPaint(const Edit& aPaint)
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{
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MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
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mPaints.push_back(aPaint);
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}
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void AddNoSwapPaint(const CompositableOperation& aPaint)
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{
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MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
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mPaints.push_back(Edit(aPaint));
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}
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void AddMutant(ShadowableLayer* aLayer)
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{
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MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
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mMutants.insert(aLayer);
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}
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void End()
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{
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mCset.clear();
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mPaints.clear();
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mMutants.clear();
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mDestroyedActors.Clear();
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mOpen = false;
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mSwapRequired = false;
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mRotationChanged = false;
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}
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bool Empty() const {
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return mCset.empty() && mPaints.empty() && mMutants.empty()
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&& mDestroyedActors.IsEmpty();
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}
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bool RotationChanged() const {
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return mRotationChanged;
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}
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bool Finished() const { return !mOpen && Empty(); }
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bool Opened() const { return mOpen; }
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void FallbackDestroyActors()
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{
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for (auto& actor : mDestroyedActors) {
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switch (actor.type()) {
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case OpDestroy::TPTextureChild: {
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DebugOnly<bool> ok = TextureClient::DestroyFallback(actor.get_PTextureChild());
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MOZ_ASSERT(ok);
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break;
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}
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case OpDestroy::TPCompositableChild: {
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DebugOnly<bool> ok = CompositableClient::DestroyFallback(actor.get_PCompositableChild());
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MOZ_ASSERT(ok);
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break;
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}
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default: MOZ_CRASH();
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}
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}
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mDestroyedActors.Clear();
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}
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EditVector mCset;
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EditVector mPaints;
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OpDestroyVector mDestroyedActors;
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ShadowableLayerSet mMutants;
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gfx::IntRect mTargetBounds;
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ScreenRotation mTargetRotation;
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dom::ScreenOrientationInternal mTargetOrientation;
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bool mSwapRequired;
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private:
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bool mOpen;
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bool mRotationChanged;
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// disabled
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Transaction(const Transaction&);
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Transaction& operator=(const Transaction&);
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};
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struct AutoTxnEnd {
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explicit AutoTxnEnd(Transaction* aTxn) : mTxn(aTxn) {}
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~AutoTxnEnd() { mTxn->End(); }
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Transaction* mTxn;
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};
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void
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CompositableForwarder::IdentifyTextureHost(const TextureFactoryIdentifier& aIdentifier)
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{
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mTextureFactoryIdentifier = aIdentifier;
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mSyncObject = SyncObject::CreateSyncObject(aIdentifier.mSyncHandle);
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}
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ShadowLayerForwarder::ShadowLayerForwarder()
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: mDiagnosticTypes(DiagnosticTypes::NO_DIAGNOSTIC)
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, mIsFirstPaint(false)
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, mWindowOverlayChanged(false)
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, mPaintSyncId(0)
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{
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mTxn = new Transaction();
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}
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ShadowLayerForwarder::~ShadowLayerForwarder()
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{
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MOZ_ASSERT(mTxn->Finished(), "unfinished transaction?");
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if (!mTxn->mDestroyedActors.IsEmpty()) {
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mTxn->FallbackDestroyActors();
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}
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delete mTxn;
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if (mShadowManager) {
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mShadowManager->SetForwarder(nullptr);
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mShadowManager->Destroy();
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}
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}
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void
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ShadowLayerForwarder::BeginTransaction(const gfx::IntRect& aTargetBounds,
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ScreenRotation aRotation,
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dom::ScreenOrientationInternal aOrientation)
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{
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MOZ_ASSERT(HasShadowManager(), "no manager to forward to");
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MOZ_ASSERT(mTxn->Finished(), "uncommitted txn?");
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mTxn->Begin(aTargetBounds, aRotation, aOrientation);
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}
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static PLayerChild*
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Shadow(ShadowableLayer* aLayer)
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{
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return aLayer->GetShadow();
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}
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template<typename OpCreateT>
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static void
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CreatedLayer(Transaction* aTxn, ShadowableLayer* aLayer)
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{
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aTxn->AddEdit(OpCreateT(nullptr, Shadow(aLayer)));
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}
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void
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ShadowLayerForwarder::CreatedPaintedLayer(ShadowableLayer* aThebes)
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{
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CreatedLayer<OpCreatePaintedLayer>(mTxn, aThebes);
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}
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void
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ShadowLayerForwarder::CreatedContainerLayer(ShadowableLayer* aContainer)
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{
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CreatedLayer<OpCreateContainerLayer>(mTxn, aContainer);
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}
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void
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ShadowLayerForwarder::CreatedImageLayer(ShadowableLayer* aImage)
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{
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CreatedLayer<OpCreateImageLayer>(mTxn, aImage);
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}
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void
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ShadowLayerForwarder::CreatedColorLayer(ShadowableLayer* aColor)
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{
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CreatedLayer<OpCreateColorLayer>(mTxn, aColor);
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}
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void
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ShadowLayerForwarder::CreatedCanvasLayer(ShadowableLayer* aCanvas)
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{
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CreatedLayer<OpCreateCanvasLayer>(mTxn, aCanvas);
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}
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void
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ShadowLayerForwarder::CreatedRefLayer(ShadowableLayer* aRef)
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{
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CreatedLayer<OpCreateRefLayer>(mTxn, aRef);
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}
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void
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ShadowLayerForwarder::Mutated(ShadowableLayer* aMutant)
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{
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mTxn->AddMutant(aMutant);
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}
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void
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ShadowLayerForwarder::SetRoot(ShadowableLayer* aRoot)
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{
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mTxn->AddEdit(OpSetRoot(nullptr, Shadow(aRoot)));
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}
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void
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ShadowLayerForwarder::InsertAfter(ShadowableLayer* aContainer,
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ShadowableLayer* aChild,
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ShadowableLayer* aAfter)
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{
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if (!aChild->HasShadow()) {
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return;
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}
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while (aAfter && !aAfter->HasShadow()) {
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aAfter = aAfter->AsLayer()->GetPrevSibling() ? aAfter->AsLayer()->GetPrevSibling()->AsShadowableLayer() : nullptr;
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}
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if (aAfter) {
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mTxn->AddEdit(OpInsertAfter(nullptr, Shadow(aContainer),
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nullptr, Shadow(aChild),
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nullptr, Shadow(aAfter)));
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} else {
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mTxn->AddEdit(OpPrependChild(nullptr, Shadow(aContainer),
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nullptr, Shadow(aChild)));
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}
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}
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void
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ShadowLayerForwarder::RemoveChild(ShadowableLayer* aContainer,
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ShadowableLayer* aChild)
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{
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MOZ_LAYERS_LOG(("[LayersForwarder] OpRemoveChild container=%p child=%p\n",
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aContainer->AsLayer(), aChild->AsLayer()));
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if (!aChild->HasShadow()) {
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return;
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}
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mTxn->AddEdit(OpRemoveChild(nullptr, Shadow(aContainer),
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nullptr, Shadow(aChild)));
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}
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void
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ShadowLayerForwarder::RepositionChild(ShadowableLayer* aContainer,
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ShadowableLayer* aChild,
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ShadowableLayer* aAfter)
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{
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if (!aChild->HasShadow()) {
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return;
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}
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while (aAfter && !aAfter->HasShadow()) {
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aAfter = aAfter->AsLayer()->GetPrevSibling() ? aAfter->AsLayer()->GetPrevSibling()->AsShadowableLayer() : nullptr;
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}
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if (aAfter) {
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MOZ_LAYERS_LOG(("[LayersForwarder] OpRepositionChild container=%p child=%p after=%p",
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aContainer->AsLayer(), aChild->AsLayer(), aAfter->AsLayer()));
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mTxn->AddEdit(OpRepositionChild(nullptr, Shadow(aContainer),
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nullptr, Shadow(aChild),
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nullptr, Shadow(aAfter)));
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} else {
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MOZ_LAYERS_LOG(("[LayersForwarder] OpRaiseToTopChild container=%p child=%p",
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aContainer->AsLayer(), aChild->AsLayer()));
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mTxn->AddEdit(OpRaiseToTopChild(nullptr, Shadow(aContainer),
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nullptr, Shadow(aChild)));
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}
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}
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#ifdef DEBUG
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void
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ShadowLayerForwarder::CheckSurfaceDescriptor(const SurfaceDescriptor* aDescriptor) const
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{
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if (!aDescriptor) {
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return;
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}
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if (aDescriptor->type() == SurfaceDescriptor::TSurfaceDescriptorBuffer &&
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aDescriptor->get_SurfaceDescriptorBuffer().data().type() == MemoryOrShmem::TShmem) {
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const Shmem& shmem = aDescriptor->get_SurfaceDescriptorBuffer().data().get_Shmem();
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shmem.AssertInvariants();
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MOZ_ASSERT(mShadowManager &&
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mShadowManager->IsTrackingSharedMemory(shmem.mSegment));
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}
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}
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#endif
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void
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ShadowLayerForwarder::UseTiledLayerBuffer(CompositableClient* aCompositable,
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const SurfaceDescriptorTiles& aTileLayerDescriptor)
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{
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MOZ_ASSERT(aCompositable && aCompositable->IsConnected());
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mTxn->AddNoSwapPaint(OpUseTiledLayerBuffer(nullptr, aCompositable->GetIPDLActor(),
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aTileLayerDescriptor));
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}
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void
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ShadowLayerForwarder::UpdateTextureRegion(CompositableClient* aCompositable,
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const ThebesBufferData& aThebesBufferData,
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const nsIntRegion& aUpdatedRegion)
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{
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MOZ_ASSERT(aCompositable);
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MOZ_ASSERT(aCompositable);
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MOZ_ASSERT(aCompositable->IsConnected());
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mTxn->AddPaint(OpPaintTextureRegion(nullptr, aCompositable->GetIPDLActor(),
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aThebesBufferData,
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aUpdatedRegion));
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}
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void
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ShadowLayerForwarder::UseTextures(CompositableClient* aCompositable,
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const nsTArray<TimedTextureClient>& aTextures)
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{
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MOZ_ASSERT(aCompositable && aCompositable->IsConnected());
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nsAutoTArray<TimedTexture,4> textures;
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for (auto& t : aTextures) {
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MOZ_ASSERT(t.mTextureClient);
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MOZ_ASSERT(t.mTextureClient->GetIPDLActor());
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FenceHandle fence = t.mTextureClient->GetAcquireFenceHandle();
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textures.AppendElement(TimedTexture(nullptr, t.mTextureClient->GetIPDLActor(),
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fence.IsValid() ? MaybeFence(fence) : MaybeFence(null_t()),
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t.mTimeStamp, t.mPictureRect,
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t.mFrameID, t.mProducerID));
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if ((t.mTextureClient->GetFlags() & TextureFlags::IMMEDIATE_UPLOAD)
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&& t.mTextureClient->HasInternalBuffer()) {
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// We use IMMEDIATE_UPLOAD when we want to be sure that the upload cannot
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// race with updates on the main thread. In this case we want the transaction
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// to be synchronous.
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mTxn->MarkSyncTransaction();
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}
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}
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mTxn->AddEdit(OpUseTexture(nullptr, aCompositable->GetIPDLActor(),
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textures));
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}
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void
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ShadowLayerForwarder::UseComponentAlphaTextures(CompositableClient* aCompositable,
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TextureClient* aTextureOnBlack,
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TextureClient* aTextureOnWhite)
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{
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MOZ_ASSERT(aCompositable);
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MOZ_ASSERT(aCompositable->IsConnected());
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MOZ_ASSERT(aTextureOnWhite);
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MOZ_ASSERT(aTextureOnBlack);
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MOZ_ASSERT(aCompositable->GetIPDLActor());
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MOZ_ASSERT(aTextureOnBlack->GetIPDLActor());
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MOZ_ASSERT(aTextureOnWhite->GetIPDLActor());
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MOZ_ASSERT(aTextureOnBlack->GetSize() == aTextureOnWhite->GetSize());
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mTxn->AddEdit(OpUseComponentAlphaTextures(nullptr, aCompositable->GetIPDLActor(),
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nullptr, aTextureOnBlack->GetIPDLActor(),
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nullptr, aTextureOnWhite->GetIPDLActor()));
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}
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#ifdef MOZ_WIDGET_GONK
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void
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ShadowLayerForwarder::UseOverlaySource(CompositableClient* aCompositable,
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const OverlaySource& aOverlay,
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const nsIntRect& aPictureRect)
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{
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MOZ_ASSERT(aCompositable);
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MOZ_ASSERT(aCompositable->IsConnected());
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mTxn->AddEdit(OpUseOverlaySource(nullptr, aCompositable->GetIPDLActor(),
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aOverlay, aPictureRect));
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}
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#endif
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static bool
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AddOpDestroy(Transaction* aTxn, const OpDestroy& op, bool synchronously)
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{
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if (!aTxn->Opened()) {
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return false;
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}
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aTxn->mDestroyedActors.AppendElement(op);
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if (synchronously) {
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aTxn->MarkSyncTransaction();
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}
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return true;
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}
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bool
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ShadowLayerForwarder::DestroyInTransaction(PTextureChild* aTexture, bool synchronously)
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{
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return AddOpDestroy(mTxn, OpDestroy(aTexture), synchronously);
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}
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bool
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ShadowLayerForwarder::DestroyInTransaction(PCompositableChild* aCompositable, bool synchronously)
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{
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return AddOpDestroy(mTxn, OpDestroy(aCompositable), synchronously);
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}
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void
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ShadowLayerForwarder::RemoveTextureFromCompositable(CompositableClient* aCompositable,
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TextureClient* aTexture)
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{
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MOZ_ASSERT(aCompositable);
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MOZ_ASSERT(aTexture);
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MOZ_ASSERT(aCompositable->IsConnected());
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MOZ_ASSERT(aTexture->GetIPDLActor());
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if (!aCompositable->IsConnected() || !aTexture->GetIPDLActor()) {
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// We don't have an actor anymore, don't try to use it!
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return;
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}
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mTxn->AddEdit(OpRemoveTexture(nullptr, aCompositable->GetIPDLActor(),
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nullptr, aTexture->GetIPDLActor()));
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if (aTexture->GetFlags() & TextureFlags::DEALLOCATE_CLIENT) {
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mTxn->MarkSyncTransaction();
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}
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}
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void
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ShadowLayerForwarder::RemoveTextureFromCompositableAsync(AsyncTransactionTracker* aAsyncTransactionTracker,
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CompositableClient* aCompositable,
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TextureClient* aTexture)
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{
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MOZ_ASSERT(aCompositable);
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MOZ_ASSERT(aTexture);
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MOZ_ASSERT(aCompositable->IsConnected());
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MOZ_ASSERT(aTexture->GetIPDLActor());
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#ifdef MOZ_WIDGET_GONK
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mPendingAsyncMessages.push_back(OpRemoveTextureAsync(CompositableClient::GetTrackersHolderId(aCompositable->GetIPDLActor()),
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aAsyncTransactionTracker->GetId(),
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nullptr, aCompositable->GetIPDLActor(),
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nullptr, aTexture->GetIPDLActor()));
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#else
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if (mTxn->Opened() && aCompositable->IsConnected()) {
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mTxn->AddEdit(OpRemoveTextureAsync(CompositableClient::GetTrackersHolderId(aCompositable->GetIPDLActor()),
|
|
aAsyncTransactionTracker->GetId(),
|
|
nullptr, aCompositable->GetIPDLActor(),
|
|
nullptr, aTexture->GetIPDLActor()));
|
|
} else {
|
|
NS_RUNTIMEABORT("not reached");
|
|
}
|
|
#endif
|
|
CompositableClient::HoldUntilComplete(aCompositable->GetIPDLActor(),
|
|
aAsyncTransactionTracker);
|
|
}
|
|
|
|
bool
|
|
ShadowLayerForwarder::InWorkerThread()
|
|
{
|
|
return MessageLoop::current() && (GetMessageLoop()->id() == MessageLoop::current()->id());
|
|
}
|
|
|
|
void
|
|
ShadowLayerForwarder::StorePluginWidgetConfigurations(const nsTArray<nsIWidget::Configuration>&
|
|
aConfigurations)
|
|
{
|
|
// Cache new plugin widget configs here until we call update, at which
|
|
// point this data will get shipped over to chrome.
|
|
mPluginWindowData.Clear();
|
|
for (uint32_t idx = 0; idx < aConfigurations.Length(); idx++) {
|
|
const nsIWidget::Configuration& configuration = aConfigurations[idx];
|
|
mPluginWindowData.AppendElement(PluginWindowData(configuration.mWindowID,
|
|
configuration.mClipRegion,
|
|
configuration.mBounds,
|
|
configuration.mVisible));
|
|
}
|
|
}
|
|
|
|
bool
|
|
ShadowLayerForwarder::EndTransaction(InfallibleTArray<EditReply>* aReplies,
|
|
const nsIntRegion& aRegionToClear,
|
|
uint64_t aId,
|
|
bool aScheduleComposite,
|
|
uint32_t aPaintSequenceNumber,
|
|
bool aIsRepeatTransaction,
|
|
const mozilla::TimeStamp& aTransactionStart,
|
|
bool* aSent)
|
|
{
|
|
*aSent = false;
|
|
|
|
MOZ_ASSERT(aId);
|
|
|
|
PROFILER_LABEL("ShadowLayerForwarder", "EndTransaction",
|
|
js::ProfileEntry::Category::GRAPHICS);
|
|
|
|
RenderTraceScope rendertrace("Foward Transaction", "000091");
|
|
MOZ_ASSERT(HasShadowManager(), "no manager to forward to");
|
|
MOZ_ASSERT(!mTxn->Finished(), "forgot BeginTransaction?");
|
|
|
|
DiagnosticTypes diagnostics = gfxPlatform::GetPlatform()->GetLayerDiagnosticTypes();
|
|
if (mDiagnosticTypes != diagnostics) {
|
|
mDiagnosticTypes = diagnostics;
|
|
mTxn->AddEdit(OpSetDiagnosticTypes(diagnostics));
|
|
}
|
|
if (mWindowOverlayChanged) {
|
|
mTxn->AddEdit(OpWindowOverlayChanged());
|
|
}
|
|
|
|
AutoTxnEnd _(mTxn);
|
|
|
|
if (mTxn->Empty() && !mTxn->RotationChanged()) {
|
|
MOZ_LAYERS_LOG(("[LayersForwarder] 0-length cset (?) and no rotation event, skipping Update()"));
|
|
return true;
|
|
}
|
|
|
|
if (!mTxn->mPaints.empty()) {
|
|
// With some platforms, telling the drawing backend that there will be no more
|
|
// drawing for this frame helps with preventing command queues from spanning
|
|
// across multiple frames.
|
|
gfxPlatform::GetPlatform()->FlushContentDrawing();
|
|
}
|
|
|
|
MOZ_LAYERS_LOG(("[LayersForwarder] destroying buffers..."));
|
|
|
|
MOZ_LAYERS_LOG(("[LayersForwarder] building transaction..."));
|
|
|
|
// We purposely add attribute-change ops to the final changeset
|
|
// before we add paint ops. This allows layers to record the
|
|
// attribute changes before new pixels arrive, which can be useful
|
|
// for setting up back/front buffers.
|
|
RenderTraceScope rendertrace2("Foward Transaction", "000092");
|
|
for (ShadowableLayerSet::const_iterator it = mTxn->mMutants.begin();
|
|
it != mTxn->mMutants.end(); ++it) {
|
|
ShadowableLayer* shadow = *it;
|
|
|
|
if (!shadow->HasShadow()) {
|
|
continue;
|
|
}
|
|
Layer* mutant = shadow->AsLayer();
|
|
MOZ_ASSERT(!!mutant, "unshadowable layer?");
|
|
|
|
LayerAttributes attrs;
|
|
CommonLayerAttributes& common = attrs.common();
|
|
common.layerBounds() = mutant->GetLayerBounds();
|
|
common.visibleRegion() = mutant->GetVisibleRegion();
|
|
common.eventRegions() = mutant->GetEventRegions();
|
|
common.postXScale() = mutant->GetPostXScale();
|
|
common.postYScale() = mutant->GetPostYScale();
|
|
common.transform() = mutant->GetBaseTransform();
|
|
common.transformIsPerspective() = mutant->GetTransformIsPerspective();
|
|
common.contentFlags() = mutant->GetContentFlags();
|
|
common.opacity() = mutant->GetOpacity();
|
|
common.useClipRect() = !!mutant->GetClipRect();
|
|
common.clipRect() = (common.useClipRect() ?
|
|
*mutant->GetClipRect() : ParentLayerIntRect());
|
|
common.isFixedPosition() = mutant->GetIsFixedPosition();
|
|
if (mutant->GetIsFixedPosition()) {
|
|
common.fixedPositionScrollContainerId() = mutant->GetFixedPositionScrollContainerId();
|
|
common.fixedPositionAnchor() = mutant->GetFixedPositionAnchor();
|
|
common.fixedPositionSides() = mutant->GetFixedPositionSides();
|
|
common.isClipFixed() = mutant->IsClipFixed();
|
|
}
|
|
common.isStickyPosition() = mutant->GetIsStickyPosition();
|
|
if (mutant->GetIsStickyPosition()) {
|
|
common.stickyScrollContainerId() = mutant->GetStickyScrollContainerId();
|
|
common.stickyScrollRangeOuter() = mutant->GetStickyScrollRangeOuter();
|
|
common.stickyScrollRangeInner() = mutant->GetStickyScrollRangeInner();
|
|
} else {
|
|
#ifdef MOZ_VALGRIND
|
|
// Initialize these so that Valgrind doesn't complain when we send them
|
|
// to another process.
|
|
common.stickyScrollContainerId() = 0;
|
|
common.stickyScrollRangeOuter() = LayerRect();
|
|
common.stickyScrollRangeInner() = LayerRect();
|
|
#endif
|
|
}
|
|
common.scrollbarTargetContainerId() = mutant->GetScrollbarTargetContainerId();
|
|
common.scrollbarDirection() = mutant->GetScrollbarDirection();
|
|
common.scrollbarThumbRatio() = mutant->GetScrollbarThumbRatio();
|
|
common.mixBlendMode() = (int8_t)mutant->GetMixBlendMode();
|
|
common.forceIsolatedGroup() = mutant->GetForceIsolatedGroup();
|
|
if (Layer* maskLayer = mutant->GetMaskLayer()) {
|
|
common.maskLayerChild() = Shadow(maskLayer->AsShadowableLayer());
|
|
} else {
|
|
common.maskLayerChild() = nullptr;
|
|
}
|
|
common.maskLayerParent() = nullptr;
|
|
common.animations() = mutant->GetAnimations();
|
|
common.invalidRegion() = mutant->GetInvalidRegion();
|
|
common.metrics() = mutant->GetAllFrameMetrics();
|
|
for (size_t i = 0; i < mutant->GetAncestorMaskLayerCount(); i++) {
|
|
auto layer = Shadow(mutant->GetAncestorMaskLayerAt(i)->AsShadowableLayer());
|
|
common.ancestorMaskLayersChild().AppendElement(layer);
|
|
}
|
|
nsCString log;
|
|
mutant->GetDisplayListLog(log);
|
|
common.displayListLog() = log;
|
|
|
|
attrs.specific() = null_t();
|
|
mutant->FillSpecificAttributes(attrs.specific());
|
|
|
|
MOZ_LAYERS_LOG(("[LayersForwarder] OpSetLayerAttributes(%p)\n", mutant));
|
|
|
|
mTxn->AddEdit(OpSetLayerAttributes(nullptr, Shadow(shadow), attrs));
|
|
}
|
|
|
|
AutoInfallibleTArray<Edit, 10> cset;
|
|
size_t nCsets = mTxn->mCset.size() + mTxn->mPaints.size();
|
|
MOZ_ASSERT(nCsets > 0 || mTxn->RotationChanged(), "should have bailed by now");
|
|
|
|
cset.SetCapacity(nCsets);
|
|
if (!mTxn->mCset.empty()) {
|
|
cset.AppendElements(&mTxn->mCset.front(), mTxn->mCset.size());
|
|
}
|
|
// Paints after non-paint ops, including attribute changes. See
|
|
// above.
|
|
if (!mTxn->mPaints.empty()) {
|
|
cset.AppendElements(&mTxn->mPaints.front(), mTxn->mPaints.size());
|
|
}
|
|
|
|
mWindowOverlayChanged = false;
|
|
|
|
TargetConfig targetConfig(mTxn->mTargetBounds,
|
|
mTxn->mTargetRotation,
|
|
mTxn->mTargetOrientation,
|
|
aRegionToClear);
|
|
|
|
if (!IsSameProcess()) {
|
|
MOZ_LAYERS_LOG(("[LayersForwarder] syncing before send..."));
|
|
PlatformSyncBeforeUpdate();
|
|
}
|
|
|
|
profiler_tracing("Paint", "Rasterize", TRACING_INTERVAL_END);
|
|
if (mTxn->mSwapRequired) {
|
|
MOZ_LAYERS_LOG(("[LayersForwarder] sending transaction..."));
|
|
RenderTraceScope rendertrace3("Forward Transaction", "000093");
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen() ||
|
|
!mShadowManager->SendUpdate(cset, mTxn->mDestroyedActors,
|
|
aId, targetConfig, mPluginWindowData,
|
|
mIsFirstPaint, aScheduleComposite,
|
|
aPaintSequenceNumber, aIsRepeatTransaction,
|
|
aTransactionStart, mPaintSyncId, aReplies)) {
|
|
MOZ_LAYERS_LOG(("[LayersForwarder] WARNING: sending transaction failed!"));
|
|
mTxn->FallbackDestroyActors();
|
|
return false;
|
|
}
|
|
} else {
|
|
// If we don't require a swap we can call SendUpdateNoSwap which
|
|
// assumes that aReplies is empty (DEBUG assertion)
|
|
MOZ_LAYERS_LOG(("[LayersForwarder] sending no swap transaction..."));
|
|
RenderTraceScope rendertrace3("Forward NoSwap Transaction", "000093");
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen() ||
|
|
!mShadowManager->SendUpdateNoSwap(cset, mTxn->mDestroyedActors,
|
|
aId, targetConfig, mPluginWindowData,
|
|
mIsFirstPaint, aScheduleComposite,
|
|
aPaintSequenceNumber, aIsRepeatTransaction,
|
|
aTransactionStart, mPaintSyncId)) {
|
|
MOZ_LAYERS_LOG(("[LayersForwarder] WARNING: sending transaction failed!"));
|
|
mTxn->FallbackDestroyActors();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
*aSent = true;
|
|
mIsFirstPaint = false;
|
|
mPaintSyncId = 0;
|
|
MOZ_LAYERS_LOG(("[LayersForwarder] ... done"));
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
ShadowLayerForwarder::AllocShmem(size_t aSize,
|
|
ipc::SharedMemory::SharedMemoryType aType,
|
|
ipc::Shmem* aShmem)
|
|
{
|
|
MOZ_ASSERT(HasShadowManager(), "no shadow manager");
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen()) {
|
|
return false;
|
|
}
|
|
return mShadowManager->AllocShmem(aSize, aType, aShmem);
|
|
}
|
|
bool
|
|
ShadowLayerForwarder::AllocUnsafeShmem(size_t aSize,
|
|
ipc::SharedMemory::SharedMemoryType aType,
|
|
ipc::Shmem* aShmem)
|
|
{
|
|
MOZ_ASSERT(HasShadowManager(), "no shadow manager");
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen()) {
|
|
return false;
|
|
}
|
|
return mShadowManager->AllocUnsafeShmem(aSize, aType, aShmem);
|
|
}
|
|
void
|
|
ShadowLayerForwarder::DeallocShmem(ipc::Shmem& aShmem)
|
|
{
|
|
MOZ_ASSERT(HasShadowManager(), "no shadow manager");
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen()) {
|
|
return;
|
|
}
|
|
mShadowManager->DeallocShmem(aShmem);
|
|
}
|
|
|
|
bool
|
|
ShadowLayerForwarder::IPCOpen() const
|
|
{
|
|
return HasShadowManager() && mShadowManager->IPCOpen();
|
|
}
|
|
|
|
bool
|
|
ShadowLayerForwarder::IsSameProcess() const
|
|
{
|
|
if (!HasShadowManager() || !mShadowManager->IPCOpen()) {
|
|
return false;
|
|
}
|
|
return mShadowManager->OtherPid() == base::GetCurrentProcId();
|
|
}
|
|
|
|
base::ProcessId
|
|
ShadowLayerForwarder::ParentPid() const
|
|
{
|
|
if (!HasShadowManager() || !mShadowManager->IPCOpen()) {
|
|
return base::ProcessId();
|
|
}
|
|
|
|
return mShadowManager->OtherPid();
|
|
}
|
|
|
|
/**
|
|
* We bail out when we have no shadow manager. That can happen when the
|
|
* layer manager is created by the preallocated process.
|
|
* See bug 914843 for details.
|
|
*/
|
|
PLayerChild*
|
|
ShadowLayerForwarder::ConstructShadowFor(ShadowableLayer* aLayer)
|
|
{
|
|
MOZ_ASSERT(HasShadowManager(), "no manager to forward to");
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen()) {
|
|
return nullptr;
|
|
}
|
|
return mShadowManager->SendPLayerConstructor(new ShadowLayerChild(aLayer));
|
|
}
|
|
|
|
#if !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
|
|
|
|
/*static*/ void
|
|
ShadowLayerForwarder::PlatformSyncBeforeUpdate()
|
|
{
|
|
}
|
|
|
|
#endif // !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
|
|
|
|
void
|
|
ShadowLayerForwarder::Connect(CompositableClient* aCompositable,
|
|
ImageContainer* aImageContainer)
|
|
{
|
|
#ifdef GFX_COMPOSITOR_LOGGING
|
|
printf("ShadowLayerForwarder::Connect(Compositable)\n");
|
|
#endif
|
|
MOZ_ASSERT(aCompositable);
|
|
MOZ_ASSERT(mShadowManager);
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen()) {
|
|
return;
|
|
}
|
|
PCompositableChild* actor =
|
|
mShadowManager->SendPCompositableConstructor(aCompositable->GetTextureInfo());
|
|
MOZ_ASSERT(actor);
|
|
aCompositable->InitIPDLActor(actor);
|
|
}
|
|
|
|
void ShadowLayerForwarder::Attach(CompositableClient* aCompositable,
|
|
ShadowableLayer* aLayer)
|
|
{
|
|
MOZ_ASSERT(aLayer);
|
|
MOZ_ASSERT(aCompositable);
|
|
mTxn->AddEdit(OpAttachCompositable(nullptr, Shadow(aLayer),
|
|
nullptr, aCompositable->GetIPDLActor()));
|
|
}
|
|
|
|
void ShadowLayerForwarder::AttachAsyncCompositable(uint64_t aCompositableID,
|
|
ShadowableLayer* aLayer)
|
|
{
|
|
MOZ_ASSERT(aLayer);
|
|
MOZ_ASSERT(aCompositableID != 0); // zero is always an invalid compositable id.
|
|
mTxn->AddEdit(OpAttachAsyncCompositable(nullptr, Shadow(aLayer),
|
|
aCompositableID));
|
|
}
|
|
|
|
PTextureChild*
|
|
ShadowLayerForwarder::CreateTexture(const SurfaceDescriptor& aSharedData,
|
|
LayersBackend aLayersBackend,
|
|
TextureFlags aFlags)
|
|
{
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen()) {
|
|
return nullptr;
|
|
}
|
|
return mShadowManager->SendPTextureConstructor(aSharedData, aLayersBackend, aFlags);
|
|
}
|
|
|
|
|
|
void ShadowLayerForwarder::SetShadowManager(PLayerTransactionChild* aShadowManager)
|
|
{
|
|
mShadowManager = static_cast<LayerTransactionChild*>(aShadowManager);
|
|
mShadowManager->SetForwarder(this);
|
|
}
|
|
|
|
void ShadowLayerForwarder::StopReceiveAsyncParentMessge()
|
|
{
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen()) {
|
|
return;
|
|
}
|
|
SendPendingAsyncMessges();
|
|
mShadowManager->SetForwarder(nullptr);
|
|
}
|
|
|
|
void ShadowLayerForwarder::ClearCachedResources()
|
|
{
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen()) {
|
|
return;
|
|
}
|
|
SendPendingAsyncMessges();
|
|
mShadowManager->SendClearCachedResources();
|
|
}
|
|
|
|
void ShadowLayerForwarder::Composite()
|
|
{
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen()) {
|
|
return;
|
|
}
|
|
mShadowManager->SendForceComposite();
|
|
}
|
|
|
|
void ShadowLayerForwarder::SendPendingAsyncMessges()
|
|
{
|
|
if (!HasShadowManager() ||
|
|
!mShadowManager->IPCOpen()) {
|
|
mPendingAsyncMessages.clear();
|
|
return;
|
|
}
|
|
|
|
if (mPendingAsyncMessages.empty()) {
|
|
return;
|
|
}
|
|
|
|
InfallibleTArray<AsyncChildMessageData> replies;
|
|
// Prepare pending messages.
|
|
for (size_t i = 0; i < mPendingAsyncMessages.size(); i++) {
|
|
replies.AppendElement(mPendingAsyncMessages[i]);
|
|
}
|
|
mPendingAsyncMessages.clear();
|
|
mShadowManager->SendChildAsyncMessages(replies);
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|