зеркало из https://github.com/mozilla/gecko-dev.git
263 строки
9.3 KiB
C++
263 строки
9.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioSegment.h"
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#include "AudioMixer.h"
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#include "AudioChannelFormat.h"
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#include <speex/speex_resampler.h>
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namespace mozilla {
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const uint8_t
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SilentChannel::gZeroChannel[MAX_AUDIO_SAMPLE_SIZE *
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SilentChannel::AUDIO_PROCESSING_FRAMES] = {0};
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template <>
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const float* SilentChannel::ZeroChannel<float>() {
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return reinterpret_cast<const float*>(SilentChannel::gZeroChannel);
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}
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template <>
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const int16_t* SilentChannel::ZeroChannel<int16_t>() {
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return reinterpret_cast<const int16_t*>(SilentChannel::gZeroChannel);
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}
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void AudioSegment::ApplyVolume(float aVolume) {
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for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
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ci->mVolume *= aVolume;
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}
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}
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void AudioSegment::ResampleChunks(nsAutoRef<SpeexResamplerState>& aResampler,
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uint32_t* aResamplerChannelCount,
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uint32_t aInRate, uint32_t aOutRate) {
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if (mChunks.IsEmpty()) {
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return;
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}
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AudioSampleFormat format = AUDIO_FORMAT_SILENCE;
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for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
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if (ci->mBufferFormat != AUDIO_FORMAT_SILENCE) {
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format = ci->mBufferFormat;
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}
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}
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switch (format) {
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// If the format is silence at this point, all the chunks are silent. The
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// actual function we use does not matter, it's just a matter of changing
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// the chunks duration.
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case AUDIO_FORMAT_SILENCE:
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case AUDIO_FORMAT_FLOAT32:
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Resample<float>(aResampler, aResamplerChannelCount, aInRate, aOutRate);
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break;
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case AUDIO_FORMAT_S16:
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Resample<int16_t>(aResampler, aResamplerChannelCount, aInRate, aOutRate);
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break;
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default:
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MOZ_ASSERT(false);
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break;
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}
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}
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size_t AudioSegment::WriteToInterleavedBuffer(nsTArray<AudioDataValue>& aBuffer,
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uint32_t aChannels) const {
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size_t offset = 0;
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if (GetDuration() <= 0) {
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MOZ_ASSERT(GetDuration() == 0);
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return offset;
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}
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// Calculate how many samples in this segment
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size_t frames = static_cast<size_t>(GetDuration());
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CheckedInt<size_t> samples(frames);
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samples *= static_cast<size_t>(aChannels);
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MOZ_ASSERT(samples.isValid());
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if (!samples.isValid()) {
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return offset;
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}
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// Enlarge buffer space if needed
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if (samples.value() > aBuffer.Capacity()) {
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aBuffer.SetCapacity(samples.value());
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}
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aBuffer.SetLengthAndRetainStorage(samples.value());
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aBuffer.ClearAndRetainStorage();
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// Convert the de-interleaved chunks into an interleaved buffer. Note that
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// we may upmix or downmix the audio data if the channel in the chunks
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// mismatch with aChannels
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for (ConstChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
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const AudioChunk& c = *ci;
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size_t samplesInChunk = static_cast<size_t>(c.mDuration) * aChannels;
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switch (c.mBufferFormat) {
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case AUDIO_FORMAT_S16:
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WriteChunk<int16_t>(c, aChannels, c.mVolume,
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aBuffer.Elements() + offset);
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break;
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case AUDIO_FORMAT_FLOAT32:
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WriteChunk<float>(c, aChannels, c.mVolume, aBuffer.Elements() + offset);
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break;
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case AUDIO_FORMAT_SILENCE:
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PodZero(aBuffer.Elements() + offset, samplesInChunk);
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break;
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default:
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MOZ_ASSERT_UNREACHABLE("Unknown format");
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PodZero(aBuffer.Elements() + offset, samplesInChunk);
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break;
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}
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offset += samplesInChunk;
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}
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MOZ_DIAGNOSTIC_ASSERT(samples.value() == offset,
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"Segment's duration is incorrect");
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aBuffer.SetLengthAndRetainStorage(offset);
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return offset;
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}
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// This helps to to safely get a pointer to the position we want to start
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// writing a planar audio buffer, depending on the channel and the offset in the
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// buffer.
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static AudioDataValue* PointerForOffsetInChannel(AudioDataValue* aData,
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size_t aLengthSamples,
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uint32_t aChannelCount,
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uint32_t aChannel,
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uint32_t aOffsetSamples) {
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size_t samplesPerChannel = aLengthSamples / aChannelCount;
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size_t beginningOfChannel = samplesPerChannel * aChannel;
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MOZ_ASSERT(aChannel * samplesPerChannel + aOffsetSamples < aLengthSamples,
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"Offset request out of bounds.");
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return aData + beginningOfChannel + aOffsetSamples;
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}
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void AudioSegment::Mix(AudioMixer& aMixer, uint32_t aOutputChannels,
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uint32_t aSampleRate) {
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AutoTArray<AudioDataValue,
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SilentChannel::AUDIO_PROCESSING_FRAMES * GUESS_AUDIO_CHANNELS>
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buf;
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AutoTArray<const AudioDataValue*, GUESS_AUDIO_CHANNELS> channelData;
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uint32_t offsetSamples = 0;
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uint32_t duration = GetDuration();
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if (duration <= 0) {
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MOZ_ASSERT(duration == 0);
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return;
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}
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uint32_t outBufferLength = duration * aOutputChannels;
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buf.SetLength(outBufferLength);
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for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
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AudioChunk& c = *ci;
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uint32_t frames = c.mDuration;
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// If the chunk is silent, simply write the right number of silence in the
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// buffers.
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if (c.mBufferFormat == AUDIO_FORMAT_SILENCE) {
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for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
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AudioDataValue* ptr =
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PointerForOffsetInChannel(buf.Elements(), outBufferLength,
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aOutputChannels, channel, offsetSamples);
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PodZero(ptr, frames);
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}
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} else {
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// Othewise, we need to upmix or downmix appropriately, depending on the
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// desired input and output channels.
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channelData.SetLength(c.mChannelData.Length());
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for (uint32_t i = 0; i < channelData.Length(); ++i) {
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channelData[i] = static_cast<const AudioDataValue*>(c.mChannelData[i]);
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}
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if (channelData.Length() < aOutputChannels) {
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// Up-mix.
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AudioChannelsUpMix(&channelData, aOutputChannels,
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SilentChannel::ZeroChannel<AudioDataValue>());
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for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
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AudioDataValue* ptr = PointerForOffsetInChannel(
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buf.Elements(), outBufferLength, aOutputChannels, channel,
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offsetSamples);
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PodCopy(ptr,
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reinterpret_cast<const AudioDataValue*>(channelData[channel]),
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frames);
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}
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MOZ_ASSERT(channelData.Length() == aOutputChannels);
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} else if (channelData.Length() > aOutputChannels) {
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// Down mix.
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AutoTArray<AudioDataValue*, GUESS_AUDIO_CHANNELS> outChannelPtrs;
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outChannelPtrs.SetLength(aOutputChannels);
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uint32_t offsetSamples = 0;
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for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
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outChannelPtrs[channel] = PointerForOffsetInChannel(
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buf.Elements(), outBufferLength, aOutputChannels, channel,
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offsetSamples);
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}
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AudioChannelsDownMix(channelData, outChannelPtrs.Elements(),
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aOutputChannels, frames);
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} else {
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// The channel count is already what we want, just copy it over.
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for (uint32_t channel = 0; channel < aOutputChannels; channel++) {
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AudioDataValue* ptr = PointerForOffsetInChannel(
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buf.Elements(), outBufferLength, aOutputChannels, channel,
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offsetSamples);
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PodCopy(ptr,
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reinterpret_cast<const AudioDataValue*>(channelData[channel]),
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frames);
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}
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}
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}
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offsetSamples += frames;
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}
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if (offsetSamples) {
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MOZ_ASSERT(offsetSamples == outBufferLength / aOutputChannels,
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"We forgot to write some samples?");
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aMixer.Mix(buf.Elements(), aOutputChannels, offsetSamples, aSampleRate);
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}
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}
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void AudioSegment::WriteTo(AudioMixer& aMixer, uint32_t aOutputChannels,
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uint32_t aSampleRate) {
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AutoTArray<AudioDataValue,
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SilentChannel::AUDIO_PROCESSING_FRAMES * GUESS_AUDIO_CHANNELS>
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buf;
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// Offset in the buffer that will be written to the mixer, in samples.
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uint32_t offset = 0;
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if (GetDuration() <= 0) {
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MOZ_ASSERT(GetDuration() == 0);
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return;
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}
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uint32_t outBufferLength = GetDuration() * aOutputChannels;
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buf.SetLength(outBufferLength);
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for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
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AudioChunk& c = *ci;
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switch (c.mBufferFormat) {
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case AUDIO_FORMAT_S16:
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WriteChunk<int16_t>(c, aOutputChannels, c.mVolume,
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buf.Elements() + offset);
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break;
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case AUDIO_FORMAT_FLOAT32:
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WriteChunk<float>(c, aOutputChannels, c.mVolume,
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buf.Elements() + offset);
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break;
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case AUDIO_FORMAT_SILENCE:
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// The mixer is expecting interleaved data, so this is ok.
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PodZero(buf.Elements() + offset, c.mDuration * aOutputChannels);
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break;
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default:
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MOZ_ASSERT(false, "Not handled");
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}
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offset += c.mDuration * aOutputChannels;
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}
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if (offset) {
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aMixer.Mix(buf.Elements(), aOutputChannels, offset / aOutputChannels,
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aSampleRate);
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}
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}
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} // namespace mozilla
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