gecko-dev/gfx/gl/SharedSurface.h

200 строки
5.4 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* SharedSurface abstracts an actual surface (can be a GL texture, but
* not necessarily) that handles sharing.
* Its specializations are:
* SharedSurface_Basic (client-side bitmap, does readback)
* SharedSurface_GLTexture
* SharedSurface_EGLImage
* SharedSurface_ANGLEShareHandle
*/
#ifndef SHARED_SURFACE_H_
#define SHARED_SURFACE_H_
#include <queue>
#include <set>
#include <stdint.h>
#include "GLContext.h" // Bug 1635644
#include "GLContextTypes.h"
#include "GLDefs.h"
#include "mozilla/Attributes.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/Mutex.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/WeakPtr.h"
#include "SurfaceTypes.h"
class nsIThread;
namespace mozilla {
namespace gfx {
class DataSourceSurface;
class DrawTarget;
} // namespace gfx
namespace layers {
class KnowsCompositor;
enum class LayersBackend : int8_t;
class LayersIPCChannel;
class SharedSurfaceTextureClient;
class SurfaceDescriptor;
class TextureClient;
enum class TextureFlags : uint32_t;
enum class TextureType : int8_t;
} // namespace layers
namespace gl {
class MozFramebuffer;
struct ScopedBindFramebuffer;
class SurfaceFactory;
struct PartialSharedSurfaceDesc {
const WeakPtr<GLContext> gl;
const SharedSurfaceType type;
const layers::TextureType consumerType;
const bool canRecycle;
bool operator==(const PartialSharedSurfaceDesc& rhs) const {
return gl == rhs.gl && type == rhs.type &&
consumerType == rhs.consumerType && canRecycle == rhs.canRecycle;
}
};
struct SharedSurfaceDesc : public PartialSharedSurfaceDesc {
gfx::IntSize size = {};
gfx::ColorSpace2 colorSpace = gfx::ColorSpace2::UNKNOWN;
bool operator==(const SharedSurfaceDesc& rhs) const {
return PartialSharedSurfaceDesc::operator==(rhs) && size == rhs.size &&
colorSpace == rhs.colorSpace;
}
bool operator!=(const SharedSurfaceDesc& rhs) const {
return !(*this == rhs);
}
};
class SharedSurface {
public:
const SharedSurfaceDesc mDesc;
const UniquePtr<MozFramebuffer> mFb; // null if we should use fb=0.
protected:
bool mIsLocked = false;
bool mIsProducerAcquired = false;
SharedSurface(const SharedSurfaceDesc&, UniquePtr<MozFramebuffer>);
public:
virtual ~SharedSurface();
bool IsLocked() const { return mIsLocked; }
bool IsProducerAcquired() const { return mIsProducerAcquired; }
// This locks the SharedSurface as the production buffer for the context.
// This is needed by backends which use PBuffers and/or EGLSurfaces.
void LockProd();
// Unlocking is harmless if we're already unlocked.
void UnlockProd();
// This surface has been moved to the front buffer and will not be locked
// again until it is recycled. Do any finalization steps here.
virtual void Commit() {}
protected:
virtual void LockProdImpl(){};
virtual void UnlockProdImpl(){};
virtual void ProducerAcquireImpl(){};
virtual void ProducerReleaseImpl(){};
virtual void ProducerReadAcquireImpl() { ProducerAcquireImpl(); }
virtual void ProducerReadReleaseImpl() { ProducerReleaseImpl(); }
public:
void ProducerAcquire() {
MOZ_ASSERT(!mIsProducerAcquired);
ProducerAcquireImpl();
mIsProducerAcquired = true;
}
void ProducerRelease() {
MOZ_ASSERT(mIsProducerAcquired);
ProducerReleaseImpl();
mIsProducerAcquired = false;
}
void ProducerReadAcquire() {
MOZ_ASSERT(!mIsProducerAcquired);
ProducerReadAcquireImpl();
mIsProducerAcquired = true;
}
void ProducerReadRelease() {
MOZ_ASSERT(mIsProducerAcquired);
ProducerReadReleaseImpl();
mIsProducerAcquired = false;
}
// This function waits until the buffer is no longer being used.
// To optimize the performance, some implementaions recycle SharedSurfaces
// even when its buffer is still being used.
virtual void WaitForBufferOwnership() {}
// Returns true if the buffer is available.
// You can call WaitForBufferOwnership to wait for availability.
virtual bool IsBufferAvailable() const { return true; }
virtual bool NeedsIndirectReads() const { return false; }
// Returns true if the surface is still valid to use. If false, the underlying
// resource has been released and we must allocate a new surface instead.
virtual bool IsValid() const { return true; };
virtual Maybe<layers::SurfaceDescriptor> ToSurfaceDescriptor() = 0;
};
// -
class SurfaceFactory {
public:
const PartialSharedSurfaceDesc mDesc;
layers::TextureType GetConsumerType() const { return mDesc.consumerType; }
protected:
Mutex mMutex MOZ_UNANNOTATED;
public:
static UniquePtr<SurfaceFactory> Create(GLContext*, layers::TextureType);
protected:
explicit SurfaceFactory(const PartialSharedSurfaceDesc&);
public:
virtual ~SurfaceFactory();
protected:
virtual UniquePtr<SharedSurface> CreateSharedImpl(
const SharedSurfaceDesc&) = 0;
public:
UniquePtr<SharedSurface> CreateShared(const gfx::IntSize& size,
gfx::ColorSpace2 cs) {
return CreateSharedImpl({mDesc, size, cs});
}
};
template <typename T>
inline UniquePtr<T> AsUnique(T* const p) {
return UniquePtr<T>(p);
}
} // namespace gl
} // namespace mozilla
#endif // SHARED_SURFACE_H_