зеркало из https://github.com/mozilla/gecko-dev.git
4621 строка
154 KiB
C++
4621 строка
154 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:cindent:ts=2:et:sw=2:
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Mats Palmgren <mats.palmgren@bredband.net>
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* Takeshi Ichimaru <ayakawa.m@gmail.com>
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* Masayuki Nakano <masayuki@d-toybox.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/* utility functions for drawing borders and backgrounds */
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#include "nsStyleConsts.h"
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#include "nsPresContext.h"
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#include "nsIImage.h"
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#include "nsIFrame.h"
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#include "nsPoint.h"
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#include "nsRect.h"
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#include "nsIViewManager.h"
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#include "nsIPresShell.h"
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#include "nsFrameManager.h"
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#include "nsStyleContext.h"
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#include "nsGkAtoms.h"
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#include "nsTransform2D.h"
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#include "nsIDeviceContext.h"
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#include "nsIContent.h"
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#include "nsIDocument.h"
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#include "nsIScrollableFrame.h"
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#include "imgIRequest.h"
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#include "imgIContainer.h"
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#include "gfxIImageFrame.h"
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#include "nsCSSRendering.h"
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#include "nsCSSColorUtils.h"
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#include "nsITheme.h"
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#include "nsThemeConstants.h"
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#include "nsIServiceManager.h"
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#include "nsIHTMLDocument.h"
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#include "nsLayoutUtils.h"
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#include "nsINameSpaceManager.h"
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#include "nsBlockFrame.h"
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#include "gfxContext.h"
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#define BORDER_FULL 0 //entire side
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#define BORDER_INSIDE 1 //inside half
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#define BORDER_OUTSIDE 2 //outside half
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//thickness of dashed line relative to dotted line
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#define DOT_LENGTH 1 //square
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#define DASH_LENGTH 3 //3 times longer than dot
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//some shorthand for side bits
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#define SIDE_BIT_TOP (1 << NS_SIDE_TOP)
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#define SIDE_BIT_RIGHT (1 << NS_SIDE_RIGHT)
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#define SIDE_BIT_BOTTOM (1 << NS_SIDE_BOTTOM)
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#define SIDE_BIT_LEFT (1 << NS_SIDE_LEFT)
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#define SIDE_BITS_ALL (SIDE_BIT_TOP|SIDE_BIT_RIGHT|SIDE_BIT_BOTTOM|SIDE_BIT_LEFT)
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/** The following classes are used by CSSRendering for the rounded rect implementation */
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#define MAXPATHSIZE 12
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#define MAXPOLYPATHSIZE 1000
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enum ePathTypes{
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eOutside =0,
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eInside,
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eCalc,
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eCalcRev
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};
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// To avoid storing this data on nsInlineFrame (bloat) and to avoid
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// recalculating this for each frame in a continuation (perf), hold
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// a cache of various coordinate information that we need in order
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// to paint inline backgrounds.
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struct InlineBackgroundData
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{
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InlineBackgroundData()
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: mFrame(nsnull), mBlockFrame(nsnull)
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{
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}
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~InlineBackgroundData()
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{
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}
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void Reset()
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{
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mBoundingBox.SetRect(0,0,0,0);
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mContinuationPoint = mLineContinuationPoint = mUnbrokenWidth = 0;
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mFrame = mBlockFrame = nsnull;
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}
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nsRect GetContinuousRect(nsIFrame* aFrame)
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{
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SetFrame(aFrame);
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nscoord x;
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if (mBidiEnabled) {
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x = mLineContinuationPoint;
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// Scan continuations on the same line as aFrame and accumulate the widths
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// of frames that are to the left (if this is an LTR block) or right
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// (if it's RTL) of the current one.
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PRBool isRtlBlock = (mBlockFrame->GetStyleVisibility()->mDirection ==
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NS_STYLE_DIRECTION_RTL);
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nscoord curOffset = aFrame->GetOffsetTo(mBlockFrame).x;
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nsIFrame* inlineFrame = aFrame->GetPrevContinuation();
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// If the continuation is fluid we know inlineFrame is not on the same line.
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// If it's not fluid, we need to test furhter to be sure.
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while (inlineFrame && !inlineFrame->GetNextInFlow() &&
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AreOnSameLine(aFrame, inlineFrame)) {
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nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x;
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if(isRtlBlock == (frameXOffset >= curOffset)) {
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x += inlineFrame->GetSize().width;
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}
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inlineFrame = inlineFrame->GetPrevContinuation();
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}
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inlineFrame = aFrame->GetNextContinuation();
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while (inlineFrame && !inlineFrame->GetPrevInFlow() &&
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AreOnSameLine(aFrame, inlineFrame)) {
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nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x;
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if(isRtlBlock == (frameXOffset >= curOffset)) {
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x += inlineFrame->GetSize().width;
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}
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inlineFrame = inlineFrame->GetNextContinuation();
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}
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if (isRtlBlock) {
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// aFrame itself is also to the right of its left edge, so add its width.
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x += aFrame->GetSize().width;
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// x is now the distance from the left edge of aFrame to the right edge
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// of the unbroken content. Change it to indicate the distance from the
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// left edge of the unbroken content to the left edge of aFrame.
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x = mUnbrokenWidth - x;
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}
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} else {
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x = mContinuationPoint;
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}
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// Assume background-origin: border and return a rect with offsets
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// relative to (0,0). If we have a different background-origin,
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// then our rect should be deflated appropriately by our caller.
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return nsRect(-x, 0, mUnbrokenWidth, mFrame->GetSize().height);
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}
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nsRect GetBoundingRect(nsIFrame* aFrame)
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{
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SetFrame(aFrame);
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// Move the offsets relative to (0,0) which puts the bounding box into
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// our coordinate system rather than our parent's. We do this by
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// moving it the back distance from us to the bounding box.
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// This also assumes background-origin: border, so our caller will
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// need to deflate us if needed.
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nsRect boundingBox(mBoundingBox);
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nsPoint point = mFrame->GetPosition();
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boundingBox.MoveBy(-point.x, -point.y);
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return boundingBox;
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}
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protected:
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nsIFrame* mFrame;
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nscoord mContinuationPoint;
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nscoord mUnbrokenWidth;
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nsRect mBoundingBox;
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PRBool mBidiEnabled;
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nsBlockFrame* mBlockFrame;
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nscoord mLineContinuationPoint;
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void SetFrame(nsIFrame* aFrame)
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{
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NS_PRECONDITION(aFrame, "Need a frame");
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nsIFrame *prevContinuation = aFrame->GetPrevContinuation();
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if (!prevContinuation || mFrame != prevContinuation) {
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// Ok, we've got the wrong frame. We have to start from scratch.
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Reset();
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Init(aFrame);
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return;
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}
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// Get our last frame's size and add its width to our continuation
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// point before we cache the new frame.
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mContinuationPoint += mFrame->GetSize().width;
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// If this a new line, update mLineContinuationPoint.
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if (mBidiEnabled &&
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(aFrame->GetPrevInFlow() || !AreOnSameLine(mFrame, aFrame))) {
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mLineContinuationPoint = mContinuationPoint;
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}
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mFrame = aFrame;
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}
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void Init(nsIFrame* aFrame)
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{
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// Start with the previous flow frame as our continuation point
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// is the total of the widths of the previous frames.
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nsIFrame* inlineFrame = aFrame->GetPrevContinuation();
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while (inlineFrame) {
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nsRect rect = inlineFrame->GetRect();
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mContinuationPoint += rect.width;
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mUnbrokenWidth += rect.width;
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mBoundingBox.UnionRect(mBoundingBox, rect);
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inlineFrame = inlineFrame->GetPrevContinuation();
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}
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// Next add this frame and subsequent frames to the bounding box and
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// unbroken width.
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inlineFrame = aFrame;
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while (inlineFrame) {
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nsRect rect = inlineFrame->GetRect();
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mUnbrokenWidth += rect.width;
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mBoundingBox.UnionRect(mBoundingBox, rect);
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inlineFrame = inlineFrame->GetNextContinuation();
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}
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mFrame = aFrame;
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mBidiEnabled = aFrame->PresContext()->BidiEnabled();
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if (mBidiEnabled) {
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// Find the containing block frame
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nsIFrame* frame = aFrame;
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nsresult rv = NS_ERROR_FAILURE;
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while (frame &&
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frame->IsFrameOfType(nsIFrame::eLineParticipant) &&
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NS_FAILED(rv)) {
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frame = frame->GetParent();
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rv = frame->QueryInterface(kBlockFrameCID, (void**)&mBlockFrame);
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}
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NS_ASSERTION(NS_SUCCEEDED(rv) && mBlockFrame, "Cannot find containing block.");
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mLineContinuationPoint = mContinuationPoint;
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}
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}
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PRBool AreOnSameLine(nsIFrame* aFrame1, nsIFrame* aFrame2) {
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// Assumes that aFrame1 and aFrame2 are both decsendants of mBlockFrame.
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PRBool isValid1, isValid2;
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nsBlockInFlowLineIterator it1(mBlockFrame, aFrame1, &isValid1);
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nsBlockInFlowLineIterator it2(mBlockFrame, aFrame2, &isValid2);
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return isValid1 && isValid2 && it1.GetLine() == it2.GetLine();
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}
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};
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static InlineBackgroundData* gInlineBGData = nsnull;
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// FillRect or InvertRect depending on the renderingaInvert parameter
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static void FillOrInvertRect(nsIRenderingContext& aRC,nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight, PRBool aInvert);
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static void FillOrInvertRect(nsIRenderingContext& aRC,const nsRect& aRect, PRBool aInvert);
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// Initialize any static variables used by nsCSSRendering.
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nsresult nsCSSRendering::Init()
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{
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NS_ASSERTION(!gInlineBGData, "Init called twice");
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gInlineBGData = new InlineBackgroundData();
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if (!gInlineBGData)
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return NS_ERROR_OUT_OF_MEMORY;
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return NS_OK;
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}
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// Clean up any global variables used by nsCSSRendering.
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void nsCSSRendering::Shutdown()
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{
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delete gInlineBGData;
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gInlineBGData = nsnull;
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}
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// Draw a line, skipping that portion which crosses aGap. aGap defines a rectangle gap
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// This services fieldset legends and only works for coords defining horizontal lines.
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void nsCSSRendering::DrawLine (nsIRenderingContext& aContext,
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nscoord aX1, nscoord aY1, nscoord aX2, nscoord aY2,
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nsRect* aGap)
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{
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if (nsnull == aGap) {
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aContext.DrawLine(aX1, aY1, aX2, aY2);
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} else {
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nscoord x1 = (aX1 < aX2) ? aX1 : aX2;
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nscoord x2 = (aX1 < aX2) ? aX2 : aX1;
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nsPoint gapUpperRight(aGap->x + aGap->width, aGap->y);
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nsPoint gapLowerRight(aGap->x + aGap->width, aGap->y + aGap->height);
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if ((aGap->y <= aY1) && (gapLowerRight.y >= aY2)) {
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if ((aGap->x > x1) && (aGap->x < x2)) {
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aContext.DrawLine(x1, aY1, aGap->x, aY1);
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}
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if ((gapLowerRight.x > x1) && (gapLowerRight.x < x2)) {
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aContext.DrawLine(gapUpperRight.x, aY2, x2, aY2);
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}
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} else {
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aContext.DrawLine(aX1, aY1, aX2, aY2);
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}
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}
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}
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// Fill a polygon, skipping that portion which crosses aGap. aGap defines a rectangle gap
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// This services fieldset legends and only works for points defining a horizontal rectangle
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void nsCSSRendering::FillPolygon (nsIRenderingContext& aContext,
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const nsPoint aPoints[],
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PRInt32 aNumPoints,
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nsRect* aGap)
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{
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if (nsnull == aGap) {
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aContext.FillPolygon(aPoints, aNumPoints);
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} else if (4 == aNumPoints) {
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nsPoint gapUpperRight(aGap->x + aGap->width, aGap->y);
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nsPoint gapLowerRight(aGap->x + aGap->width, aGap->y + aGap->height);
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// sort the 4 points by x
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nsPoint points[4];
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for (PRInt32 pX = 0; pX < 4; pX++) {
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points[pX] = aPoints[pX];
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}
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for (PRInt32 i = 0; i < 3; i++) {
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for (PRInt32 j = i+1; j < 4; j++) {
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if (points[j].x < points[i].x) {
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nsPoint swap = points[i];
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points[i] = points[j];
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points[j] = swap;
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}
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}
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}
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nsPoint upperLeft = (points[0].y <= points[1].y) ? points[0] : points[1];
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nsPoint lowerLeft = (points[0].y <= points[1].y) ? points[1] : points[0];
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nsPoint upperRight = (points[2].y <= points[3].y) ? points[2] : points[3];
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nsPoint lowerRight = (points[2].y <= points[3].y) ? points[3] : points[2];
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if ((aGap->y <= upperLeft.y) && (gapLowerRight.y >= lowerRight.y)) {
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if ((aGap->x > upperLeft.x) && (aGap->x < upperRight.x)) {
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nsPoint leftRect[4];
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leftRect[0] = upperLeft;
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leftRect[1] = nsPoint(aGap->x, upperLeft.y);
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leftRect[2] = nsPoint(aGap->x, lowerLeft.y);
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leftRect[3] = lowerLeft;
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aContext.FillPolygon(leftRect, 4);
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}
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if ((gapUpperRight.x > upperLeft.x) && (gapUpperRight.x < upperRight.x)) {
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nsPoint rightRect[4];
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rightRect[0] = nsPoint(gapUpperRight.x, upperRight.y);
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rightRect[1] = upperRight;
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rightRect[2] = lowerRight;
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rightRect[3] = nsPoint(gapLowerRight.x, lowerRight.y);
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aContext.FillPolygon(rightRect, 4);
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}
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} else {
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aContext.FillPolygon(aPoints, aNumPoints);
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}
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}
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}
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/**
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* Make a bevel color
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*/
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nscolor nsCSSRendering::MakeBevelColor(PRIntn whichSide, PRUint8 style,
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nscolor aBackgroundColor,
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nscolor aBorderColor)
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{
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nscolor colors[2];
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nscolor theColor;
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// Given a background color and a border color
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// calculate the color used for the shading
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NS_GetSpecial3DColors(colors, aBackgroundColor, aBorderColor);
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if ((style == NS_STYLE_BORDER_STYLE_OUTSET) ||
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(style == NS_STYLE_BORDER_STYLE_RIDGE)) {
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// Flip colors for these two border styles
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switch (whichSide) {
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case NS_SIDE_BOTTOM: whichSide = NS_SIDE_TOP; break;
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case NS_SIDE_RIGHT: whichSide = NS_SIDE_LEFT; break;
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case NS_SIDE_TOP: whichSide = NS_SIDE_BOTTOM; break;
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case NS_SIDE_LEFT: whichSide = NS_SIDE_RIGHT; break;
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}
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}
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switch (whichSide) {
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case NS_SIDE_BOTTOM:
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theColor = colors[1];
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break;
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case NS_SIDE_RIGHT:
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theColor = colors[1];
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break;
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case NS_SIDE_TOP:
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theColor = colors[0];
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break;
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case NS_SIDE_LEFT:
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default:
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theColor = colors[0];
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break;
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}
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return theColor;
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}
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// Maximum poly points in any of the polygons we generate below
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#define MAX_POLY_POINTS 4
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#define ACTUAL_THICKNESS(outside, inside, frac, tpp) \
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(NSToCoordRound(((outside) - (inside)) * (frac) / (tpp)) * (tpp))
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/**
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* Draw a dotted/dashed sides of a box
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*/
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//XXX dashes which span more than two edges are not handled properly MMP
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void nsCSSRendering::DrawDashedSides(PRIntn startSide,
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nsIRenderingContext& aContext,
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/* XXX unused */ const nsRect& aDirtyRect,
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const PRUint8 borderStyles[],
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const nscolor borderColors[],
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const nsRect& borderOutside,
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const nsRect& borderInside,
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PRIntn aSkipSides,
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/* XXX unused */ nsRect* aGap)
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{
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PRIntn dashLength;
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nsRect dashRect, firstRect, currRect;
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PRBool bSolid = PR_TRUE;
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float over = 0.0f;
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PRUint8 style = borderStyles[startSide];
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PRBool skippedSide = PR_FALSE;
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for (PRIntn whichSide = startSide; whichSide < 4; whichSide++) {
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PRUint8 prevStyle = style;
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style = borderStyles[whichSide];
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if ((1<<whichSide) & aSkipSides) {
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// Skipped side
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skippedSide = PR_TRUE;
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continue;
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}
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if ((style == NS_STYLE_BORDER_STYLE_DASHED) ||
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(style == NS_STYLE_BORDER_STYLE_DOTTED))
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{
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if ((style != prevStyle) || skippedSide) {
|
|
//style discontinuity
|
|
over = 0.0f;
|
|
bSolid = PR_TRUE;
|
|
}
|
|
|
|
// XXX units for dash & dot?
|
|
if (style == NS_STYLE_BORDER_STYLE_DASHED) {
|
|
dashLength = DASH_LENGTH;
|
|
} else {
|
|
dashLength = DOT_LENGTH;
|
|
}
|
|
|
|
aContext.SetColor(borderColors[whichSide]);
|
|
switch (whichSide) {
|
|
case NS_SIDE_LEFT:
|
|
//XXX need to properly handle wrap around from last edge to first edge
|
|
//(this is the first edge) MMP
|
|
dashRect.width = borderInside.x - borderOutside.x;
|
|
dashRect.height = nscoord(dashRect.width * dashLength);
|
|
dashRect.x = borderOutside.x;
|
|
dashRect.y = borderInside.YMost() - dashRect.height;
|
|
|
|
if (over > 0.0f) {
|
|
firstRect.x = dashRect.x;
|
|
firstRect.width = dashRect.width;
|
|
firstRect.height = nscoord(dashRect.height * over);
|
|
firstRect.y = dashRect.y + (dashRect.height - firstRect.height);
|
|
over = 0.0f;
|
|
currRect = firstRect;
|
|
} else {
|
|
currRect = dashRect;
|
|
}
|
|
|
|
while (currRect.YMost() > borderInside.y) {
|
|
//clip if necessary
|
|
if (currRect.y < borderInside.y) {
|
|
over = float(borderInside.y - dashRect.y) /
|
|
float(dashRect.height);
|
|
currRect.height = currRect.height - (borderInside.y - currRect.y);
|
|
currRect.y = borderInside.y;
|
|
}
|
|
|
|
//draw if necessary
|
|
if (bSolid) {
|
|
aContext.FillRect(currRect);
|
|
}
|
|
|
|
//setup for next iteration
|
|
if (over == 0.0f) {
|
|
bSolid = PRBool(!bSolid);
|
|
}
|
|
dashRect.y = dashRect.y - currRect.height;
|
|
currRect = dashRect;
|
|
}
|
|
break;
|
|
|
|
case NS_SIDE_TOP:
|
|
//if we are continuing a solid rect, fill in the corner first
|
|
if (bSolid) {
|
|
aContext.FillRect(borderOutside.x, borderOutside.y,
|
|
borderInside.x - borderOutside.x,
|
|
borderInside.y - borderOutside.y);
|
|
}
|
|
|
|
dashRect.height = borderInside.y - borderOutside.y;
|
|
dashRect.width = dashRect.height * dashLength;
|
|
dashRect.x = borderInside.x;
|
|
dashRect.y = borderOutside.y;
|
|
|
|
if (over > 0.0f) {
|
|
firstRect.x = dashRect.x;
|
|
firstRect.y = dashRect.y;
|
|
firstRect.width = nscoord(dashRect.width * over);
|
|
firstRect.height = dashRect.height;
|
|
over = 0.0f;
|
|
currRect = firstRect;
|
|
} else {
|
|
currRect = dashRect;
|
|
}
|
|
|
|
while (currRect.x < borderInside.XMost()) {
|
|
//clip if necessary
|
|
if (currRect.XMost() > borderInside.XMost()) {
|
|
over = float(dashRect.XMost() - borderInside.XMost()) /
|
|
float(dashRect.width);
|
|
currRect.width = currRect.width -
|
|
(currRect.XMost() - borderInside.XMost());
|
|
}
|
|
|
|
//draw if necessary
|
|
if (bSolid) {
|
|
aContext.FillRect(currRect);
|
|
}
|
|
|
|
//setup for next iteration
|
|
if (over == 0.0f) {
|
|
bSolid = PRBool(!bSolid);
|
|
}
|
|
dashRect.x = dashRect.x + currRect.width;
|
|
currRect = dashRect;
|
|
}
|
|
break;
|
|
|
|
case NS_SIDE_RIGHT:
|
|
//if we are continuing a solid rect, fill in the corner first
|
|
if (bSolid) {
|
|
aContext.FillRect(borderInside.XMost(), borderOutside.y,
|
|
borderOutside.XMost() - borderInside.XMost(),
|
|
borderInside.y - borderOutside.y);
|
|
}
|
|
|
|
dashRect.width = borderOutside.XMost() - borderInside.XMost();
|
|
dashRect.height = nscoord(dashRect.width * dashLength);
|
|
dashRect.x = borderInside.XMost();
|
|
dashRect.y = borderInside.y;
|
|
|
|
if (over > 0.0f) {
|
|
firstRect.x = dashRect.x;
|
|
firstRect.y = dashRect.y;
|
|
firstRect.width = dashRect.width;
|
|
firstRect.height = nscoord(dashRect.height * over);
|
|
over = 0.0f;
|
|
currRect = firstRect;
|
|
} else {
|
|
currRect = dashRect;
|
|
}
|
|
|
|
while (currRect.y < borderInside.YMost()) {
|
|
//clip if necessary
|
|
if (currRect.YMost() > borderInside.YMost()) {
|
|
over = float(dashRect.YMost() - borderInside.YMost()) /
|
|
float(dashRect.height);
|
|
currRect.height = currRect.height -
|
|
(currRect.YMost() - borderInside.YMost());
|
|
}
|
|
|
|
//draw if necessary
|
|
if (bSolid) {
|
|
aContext.FillRect(currRect);
|
|
}
|
|
|
|
//setup for next iteration
|
|
if (over == 0.0f) {
|
|
bSolid = PRBool(!bSolid);
|
|
}
|
|
dashRect.y = dashRect.y + currRect.height;
|
|
currRect = dashRect;
|
|
}
|
|
break;
|
|
|
|
case NS_SIDE_BOTTOM:
|
|
//if we are continuing a solid rect, fill in the corner first
|
|
if (bSolid) {
|
|
aContext.FillRect(borderInside.XMost(), borderInside.YMost(),
|
|
borderOutside.XMost() - borderInside.XMost(),
|
|
borderOutside.YMost() - borderInside.YMost());
|
|
}
|
|
|
|
dashRect.height = borderOutside.YMost() - borderInside.YMost();
|
|
dashRect.width = nscoord(dashRect.height * dashLength);
|
|
dashRect.x = borderInside.XMost() - dashRect.width;
|
|
dashRect.y = borderInside.YMost();
|
|
|
|
if (over > 0.0f) {
|
|
firstRect.y = dashRect.y;
|
|
firstRect.width = nscoord(dashRect.width * over);
|
|
firstRect.height = dashRect.height;
|
|
firstRect.x = dashRect.x + (dashRect.width - firstRect.width);
|
|
over = 0.0f;
|
|
currRect = firstRect;
|
|
} else {
|
|
currRect = dashRect;
|
|
}
|
|
|
|
while (currRect.XMost() > borderInside.x) {
|
|
//clip if necessary
|
|
if (currRect.x < borderInside.x) {
|
|
over = float(borderInside.x - dashRect.x) / float(dashRect.width);
|
|
currRect.width = currRect.width - (borderInside.x - currRect.x);
|
|
currRect.x = borderInside.x;
|
|
}
|
|
|
|
//draw if necessary
|
|
if (bSolid) {
|
|
aContext.FillRect(currRect);
|
|
}
|
|
|
|
//setup for next iteration
|
|
if (over == 0.0f) {
|
|
bSolid = PRBool(!bSolid);
|
|
}
|
|
dashRect.x = dashRect.x - currRect.width;
|
|
currRect = dashRect;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
skippedSide = PR_FALSE;
|
|
}
|
|
}
|
|
|
|
/** ---------------------------------------------------
|
|
* See documentation in nsCSSRendering.h
|
|
* @update 10/22/99 dwc
|
|
*/
|
|
void nsCSSRendering::DrawDashedSides(PRIntn startSide,
|
|
nsIRenderingContext& aContext,
|
|
const nsRect& aDirtyRect,
|
|
const nsStyleColor* aColorStyle,
|
|
const nsStyleBorder* aBorderStyle,
|
|
const nsStyleOutline* aOutlineStyle,
|
|
PRBool aDoOutline,
|
|
const nsRect& borderOutside,
|
|
const nsRect& borderInside,
|
|
PRIntn aSkipSides,
|
|
/* XXX unused */ nsRect* aGap)
|
|
{
|
|
|
|
PRIntn dashLength;
|
|
nsRect dashRect, currRect;
|
|
nscoord temp, temp1, adjust;
|
|
PRBool bSolid = PR_TRUE;
|
|
float over = 0.0f;
|
|
PRBool skippedSide = PR_FALSE;
|
|
|
|
NS_ASSERTION(aColorStyle &&
|
|
((aDoOutline && aOutlineStyle) || (!aDoOutline && aBorderStyle)),
|
|
"null params not allowed");
|
|
PRUint8 style = aDoOutline
|
|
? aOutlineStyle->GetOutlineStyle()
|
|
: aBorderStyle->GetBorderStyle(startSide);
|
|
|
|
// find the x and y width
|
|
nscoord xwidth = aDirtyRect.XMost();
|
|
nscoord ywidth = aDirtyRect.YMost();
|
|
|
|
for (PRIntn whichSide = startSide; whichSide < 4; whichSide++) {
|
|
PRUint8 prevStyle = style;
|
|
style = aDoOutline
|
|
? aOutlineStyle->GetOutlineStyle()
|
|
: aBorderStyle->GetBorderStyle(whichSide);
|
|
if ((1<<whichSide) & aSkipSides) {
|
|
// Skipped side
|
|
skippedSide = PR_TRUE;
|
|
continue;
|
|
}
|
|
if ((style == NS_STYLE_BORDER_STYLE_DASHED) ||
|
|
(style == NS_STYLE_BORDER_STYLE_DOTTED))
|
|
{
|
|
if ((style != prevStyle) || skippedSide) {
|
|
//style discontinuity
|
|
over = 0.0f;
|
|
bSolid = PR_TRUE;
|
|
}
|
|
|
|
if (style == NS_STYLE_BORDER_STYLE_DASHED) {
|
|
dashLength = DASH_LENGTH;
|
|
} else {
|
|
dashLength = DOT_LENGTH;
|
|
}
|
|
|
|
// default to current color in case color cannot be resolved
|
|
// (because invert is not supported on cur platform)
|
|
nscolor sideColor(aColorStyle->mColor);
|
|
|
|
PRBool isInvert = PR_FALSE;
|
|
if (aDoOutline) {
|
|
if (!aOutlineStyle->GetOutlineInitialColor()) {
|
|
aOutlineStyle->GetOutlineColor(sideColor);
|
|
}
|
|
#ifdef GFX_HAS_INVERT
|
|
else {
|
|
isInvert = PR_TRUE;
|
|
}
|
|
#endif
|
|
} else {
|
|
PRBool transparent;
|
|
PRBool foreground;
|
|
aBorderStyle->GetBorderColor(whichSide, sideColor, transparent, foreground);
|
|
if (foreground)
|
|
sideColor = aColorStyle->mColor;
|
|
if (transparent)
|
|
continue; // side is transparent
|
|
}
|
|
aContext.SetColor(sideColor);
|
|
|
|
switch (whichSide) {
|
|
case NS_SIDE_RIGHT:
|
|
case NS_SIDE_LEFT:
|
|
bSolid = PR_FALSE;
|
|
|
|
// This is our dot or dash..
|
|
if(whichSide==NS_SIDE_LEFT){
|
|
dashRect.width = borderInside.x - borderOutside.x;
|
|
} else {
|
|
dashRect.width = borderOutside.XMost() - borderInside.XMost();
|
|
}
|
|
if( dashRect.width >0 ) {
|
|
dashRect.height = dashRect.width * dashLength;
|
|
dashRect.y = borderOutside.y;
|
|
|
|
if(whichSide == NS_SIDE_RIGHT){
|
|
dashRect.x = borderInside.XMost();
|
|
} else {
|
|
dashRect.x = borderOutside.x;
|
|
}
|
|
|
|
temp = borderOutside.height;
|
|
temp1 = temp/dashRect.height;
|
|
|
|
currRect = dashRect;
|
|
|
|
if((temp1%2)==0){
|
|
adjust = (dashRect.height-(temp%dashRect.height))/2; // adjust back
|
|
// draw in the left and right
|
|
FillOrInvertRect(aContext, dashRect.x, borderOutside.y,dashRect.width, dashRect.height-adjust,isInvert);
|
|
FillOrInvertRect(aContext,dashRect.x,(borderOutside.YMost()-(dashRect.height-adjust)),dashRect.width, dashRect.height-adjust,isInvert);
|
|
currRect.y += (dashRect.height-adjust);
|
|
temp-= (dashRect.height-adjust);
|
|
} else {
|
|
adjust = (temp%dashRect.width)/2; // adjust a tad longer
|
|
// draw in the left and right
|
|
FillOrInvertRect(aContext, dashRect.x, borderOutside.y,dashRect.width, dashRect.height+adjust,isInvert);
|
|
FillOrInvertRect(aContext, dashRect.x,(borderOutside.YMost()-(dashRect.height+adjust)),dashRect.width, dashRect.height+adjust,isInvert);
|
|
currRect.y += (dashRect.height+adjust);
|
|
temp-= (dashRect.height+adjust);
|
|
}
|
|
|
|
temp += borderOutside.y;
|
|
if( temp > ywidth)
|
|
temp = ywidth;
|
|
|
|
// get the currRect's x into the view before we start
|
|
if( currRect.y < aDirtyRect.y){
|
|
temp1 = NSToCoordFloor((float)((aDirtyRect.y-currRect.y)/dashRect.height));
|
|
currRect.y += temp1*dashRect.height;
|
|
if((temp1%2)==1){
|
|
bSolid = PR_TRUE;
|
|
}
|
|
}
|
|
|
|
while(currRect.y<temp) {
|
|
//draw if necessary
|
|
if (bSolid) {
|
|
FillOrInvertRect(aContext, currRect,isInvert);
|
|
}
|
|
|
|
bSolid = PRBool(!bSolid);
|
|
currRect.y += dashRect.height;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NS_SIDE_BOTTOM:
|
|
case NS_SIDE_TOP:
|
|
bSolid = PR_FALSE;
|
|
|
|
// This is our dot or dash..
|
|
|
|
if(whichSide==NS_SIDE_TOP){
|
|
dashRect.height = borderInside.y - borderOutside.y;
|
|
} else {
|
|
dashRect.height = borderOutside.YMost() - borderInside.YMost();
|
|
}
|
|
if( dashRect.height >0 ) {
|
|
dashRect.width = dashRect.height * dashLength;
|
|
dashRect.x = borderOutside.x;
|
|
|
|
if(whichSide == NS_SIDE_BOTTOM){
|
|
dashRect.y = borderInside.YMost();
|
|
} else {
|
|
dashRect.y = borderOutside.y;
|
|
}
|
|
|
|
temp = borderOutside.width;
|
|
temp1 = temp/dashRect.width;
|
|
|
|
currRect = dashRect;
|
|
|
|
if((temp1%2)==0){
|
|
adjust = (dashRect.width-(temp%dashRect.width))/2; // even, adjust back
|
|
// draw in the left and right
|
|
FillOrInvertRect(aContext, borderOutside.x,dashRect.y,dashRect.width-adjust,dashRect.height,isInvert);
|
|
FillOrInvertRect(aContext, (borderOutside.XMost()-(dashRect.width-adjust)),dashRect.y,dashRect.width-adjust,dashRect.height,isInvert);
|
|
currRect.x += (dashRect.width-adjust);
|
|
temp-= (dashRect.width-adjust);
|
|
} else {
|
|
adjust = (temp%dashRect.width)/2;
|
|
// draw in the left and right
|
|
FillOrInvertRect(aContext, borderOutside.x,dashRect.y,dashRect.width+adjust,dashRect.height,isInvert);
|
|
FillOrInvertRect(aContext, (borderOutside.XMost()-(dashRect.width+adjust)),dashRect.y,dashRect.width+adjust,dashRect.height,isInvert);
|
|
currRect.x += (dashRect.width+adjust);
|
|
temp-= (dashRect.width+adjust);
|
|
}
|
|
|
|
temp += borderOutside.x;
|
|
if( temp > xwidth)
|
|
temp = xwidth;
|
|
|
|
// get the currRect's x into the view before we start
|
|
if( currRect.x < aDirtyRect.x){
|
|
temp1 = NSToCoordFloor((float)((aDirtyRect.x-currRect.x)/dashRect.width));
|
|
currRect.x += temp1*dashRect.width;
|
|
if((temp1%2)==1){
|
|
bSolid = PR_TRUE;
|
|
}
|
|
}
|
|
|
|
while(currRect.x<temp) {
|
|
//draw if necessary
|
|
if (bSolid) {
|
|
FillOrInvertRect(aContext, currRect,isInvert);
|
|
}
|
|
|
|
bSolid = PRBool(!bSolid);
|
|
currRect.x += dashRect.width;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
skippedSide = PR_FALSE;
|
|
}
|
|
}
|
|
|
|
nscolor
|
|
nsCSSRendering::TransformColor(nscolor aMapColor,PRBool aNoBackGround)
|
|
{
|
|
PRUint16 hue,sat,value;
|
|
nscolor newcolor;
|
|
|
|
newcolor = aMapColor;
|
|
if (PR_TRUE == aNoBackGround){
|
|
// convert the RBG to HSV so we can get the lightness (which is the v)
|
|
NS_RGB2HSV(newcolor,hue,sat,value);
|
|
// The goal here is to send white to black while letting colored
|
|
// stuff stay colored... So we adopt the following approach.
|
|
// Something with sat = 0 should end up with value = 0. Something
|
|
// with a high sat can end up with a high value and it's ok.... At
|
|
// the same time, we don't want to make things lighter. Do
|
|
// something simple, since it seems to work.
|
|
if (value > sat) {
|
|
value = sat;
|
|
// convert this color back into the RGB color space.
|
|
NS_HSV2RGB(newcolor,hue,sat,value);
|
|
}
|
|
}
|
|
return newcolor;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// Thebes Border Rendering Code Start
|
|
|
|
#undef DEBUG_NEW_BORDERS
|
|
|
|
#ifdef DEBUG_NEW_BORDERS
|
|
#include <stdarg.h>
|
|
|
|
static inline void S(const gfxPoint& p) {
|
|
fprintf (stderr, "[%f,%f]", p.x, p.y);
|
|
}
|
|
|
|
static inline void S(const gfxSize& s) {
|
|
fprintf (stderr, "[%f %f]", s.width, s.height);
|
|
}
|
|
|
|
static inline void S(const gfxRect& r) {
|
|
fprintf (stderr, "[%f %f %f %f]", r.pos.x, r.pos.y, r.size.width, r.size.height);
|
|
}
|
|
|
|
static inline void S(const gfxFloat f) {
|
|
fprintf (stderr, "%f", f);
|
|
}
|
|
|
|
static inline void S(const char *s) {
|
|
fprintf (stderr, "%s", s);
|
|
}
|
|
|
|
static inline void SN(const char *s = nsnull) {
|
|
if (s)
|
|
fprintf (stderr, "%s", s);
|
|
fprintf (stderr, "\n");
|
|
fflush (stderr);
|
|
}
|
|
|
|
static inline void SF(const char *fmt, ...) {
|
|
va_list vl;
|
|
va_start(vl, fmt);
|
|
vfprintf (stderr, fmt, vl);
|
|
va_end(vl);
|
|
}
|
|
|
|
static inline void SX(gfxContext *ctx) {
|
|
gfxPoint p = ctx->CurrentPoint();
|
|
fprintf (stderr, "p: %f %f\n", p.x, p.y);
|
|
return;
|
|
ctx->MoveTo(p + gfxPoint(-2, -2)); ctx->LineTo(p + gfxPoint(2, 2));
|
|
ctx->MoveTo(p + gfxPoint(-2, 2)); ctx->LineTo(p + gfxPoint(2, -2));
|
|
ctx->MoveTo(p);
|
|
}
|
|
|
|
|
|
#else
|
|
static inline void S(const gfxPoint& p) {}
|
|
static inline void S(const gfxSize& s) {}
|
|
static inline void S(const gfxRect& r) {}
|
|
static inline void S(const gfxFloat f) {}
|
|
static inline void S(const char *s) {}
|
|
static inline void SN(const char *s = nsnull) {}
|
|
static inline void SF(const char *fmt, ...) {}
|
|
static inline void SX(gfxContext *ctx) {}
|
|
#endif
|
|
|
|
// the static order in which we paint sides
|
|
static const PRUint8 gBorderSideOrder[] = { NS_SIDE_TOP, NS_SIDE_RIGHT, NS_SIDE_BOTTOM, NS_SIDE_LEFT };
|
|
|
|
// little helper function to check if the array of 4 floats given are
|
|
// equal to the given value
|
|
static PRBool
|
|
CheckFourFloatsEqual(const gfxFloat *vals, gfxFloat k)
|
|
{
|
|
if (vals[0] == k &&
|
|
vals[1] == k &&
|
|
vals[2] == k &&
|
|
vals[3] == k)
|
|
return PR_TRUE;
|
|
|
|
return PR_FALSE;
|
|
}
|
|
|
|
// another helper function to convert a nsRect to a gfxRect
|
|
static gfxRect
|
|
RectToGfxRect(const nsRect& rect, nscoord twipsPerPixel)
|
|
{
|
|
return gfxRect(gfxFloat(rect.x) / twipsPerPixel,
|
|
gfxFloat(rect.y) / twipsPerPixel,
|
|
gfxFloat(rect.width) / twipsPerPixel,
|
|
gfxFloat(rect.height) / twipsPerPixel);
|
|
}
|
|
|
|
|
|
/*
|
|
* Figure out whether we need to draw using separate side rendering or
|
|
* not.
|
|
*
|
|
* The only case where we can draw the border in one pass if, for all sides:
|
|
* - the same style is used, and it is SOLID, DOUBLE, DASHED, or DOTTED
|
|
* - the same color is used
|
|
*
|
|
* We can draw the border in two passes if, for all sides:
|
|
* - the same style is used, and it is INSET, OUTSET, GROOVE, or RIDGE
|
|
* - the same color is used
|
|
*
|
|
* Otherwise, we have do all 4 sides separately. Generally this only
|
|
* happens if we have different colors on the different sides.
|
|
*/
|
|
static PRUint8
|
|
NumBorderPasses (PRUint8 *borderStyles,
|
|
nscolor *borderColors,
|
|
nsBorderColors **compositeColors)
|
|
{
|
|
PRUint8 numBorderPasses = 1;
|
|
PRUint8 firstSideStyle = borderStyles[0];
|
|
nscolor firstSideColor = borderColors[0];
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
PRUint8 borderRenderStyle = borderStyles[i];
|
|
|
|
// split into 4 if:
|
|
// - the styles don't match
|
|
// - the colors don't match
|
|
// - there are any compositeColors
|
|
if (borderRenderStyle != firstSideStyle ||
|
|
borderColors[i] != firstSideColor ||
|
|
compositeColors[i])
|
|
return 4;
|
|
|
|
switch (borderRenderStyle) {
|
|
case NS_STYLE_BORDER_STYLE_INSET:
|
|
case NS_STYLE_BORDER_STYLE_OUTSET:
|
|
case NS_STYLE_BORDER_STYLE_GROOVE:
|
|
case NS_STYLE_BORDER_STYLE_RIDGE:
|
|
/* XXX See bug 397303 why this is 4 instead of 2; this could be optimized further */
|
|
numBorderPasses = 4;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_SOLID:
|
|
case NS_STYLE_BORDER_STYLE_DOUBLE:
|
|
case NS_STYLE_BORDER_STYLE_DASHED:
|
|
case NS_STYLE_BORDER_STYLE_DOTTED:
|
|
// we can do this as 1, if everything else is ok
|
|
break;
|
|
|
|
default:
|
|
return 4;
|
|
}
|
|
}
|
|
|
|
// everything's transparent
|
|
if (firstSideColor == 0x0)
|
|
return 0;
|
|
|
|
return numBorderPasses;
|
|
}
|
|
|
|
#define C_TL 0
|
|
#define C_TR 1
|
|
#define C_BR 2
|
|
#define C_BL 3
|
|
|
|
#ifndef NS_PI
|
|
#define NS_PI 3.14159265358979323846
|
|
#endif
|
|
|
|
/* Return the dimensions of the corners of the border area, taking
|
|
* into account any border radius. The width and height of each
|
|
* corner (in order of TL, TR, BR, BL) is returned in oDims, which
|
|
* should be a 4-element array of gfxSize.
|
|
*/
|
|
|
|
// How much of the actual corner size to call the "corner" for the
|
|
// dimensions. Must be >= 1.0; anything over 1.0 will give more of a
|
|
// corner in dotted/dashed rendering cases. It's not clear whether >=
|
|
// 1.0 looks better.
|
|
#define CORNER_FACTOR 1.0
|
|
|
|
static void
|
|
GetBorderCornerDimensions(const gfxRect& oRect,
|
|
const gfxRect& iRect,
|
|
const gfxFloat *radii,
|
|
gfxSize *oDims)
|
|
{
|
|
gfxFloat topWidth = iRect.pos.y - oRect.pos.y;
|
|
gfxFloat leftWidth = iRect.pos.x - oRect.pos.x;
|
|
gfxFloat rightWidth = oRect.size.width - iRect.size.width - leftWidth;
|
|
gfxFloat bottomWidth = oRect.size.height - iRect.size.height - topWidth;
|
|
|
|
if (radii) {
|
|
leftWidth = PR_MAX(leftWidth, PR_MAX(radii[C_TL], radii[C_BL]));
|
|
topWidth = PR_MAX(topWidth, PR_MAX(radii[C_TL], radii[C_TR]));
|
|
rightWidth = PR_MAX(rightWidth, PR_MAX(radii[C_TR], radii[C_BR]));
|
|
bottomWidth = PR_MAX(bottomWidth, PR_MAX(radii[C_BR], radii[C_BL]));
|
|
}
|
|
|
|
oDims[C_TL] = gfxSize(leftWidth, topWidth);
|
|
oDims[C_TR] = gfxSize(rightWidth, topWidth);
|
|
oDims[C_BL] = gfxSize(leftWidth, bottomWidth);
|
|
oDims[C_BR] = gfxSize(rightWidth, bottomWidth);
|
|
}
|
|
|
|
/* Set up a path for rendering just the corners of the path. Executed
|
|
* by computing the corner dimensions, and then drawing rectangles for
|
|
* each corner.
|
|
*
|
|
* Because this function is used mainly for dashed rendering, the
|
|
* sides that don't have a dotted/dashed styles are also included.
|
|
*/
|
|
|
|
static void
|
|
DoCornerClipSubPath(gfxContext *ctx,
|
|
const gfxRect& oRect,
|
|
const gfxRect& iRect,
|
|
const gfxFloat *radii,
|
|
PRIntn dashedSides = 0xff)
|
|
{
|
|
gfxSize dims[4];
|
|
|
|
GetBorderCornerDimensions(oRect, iRect, radii, dims);
|
|
|
|
gfxRect tl(oRect.pos.x,
|
|
oRect.pos.y,
|
|
dims[C_TL].width,
|
|
dims[C_TL].height);
|
|
|
|
gfxRect tr(oRect.pos.x + oRect.size.width - dims[C_TR].width,
|
|
oRect.pos.y,
|
|
dims[C_TR].width,
|
|
dims[C_TR].height);
|
|
|
|
gfxRect br(oRect.pos.x + oRect.size.width - dims[C_BR].width,
|
|
oRect.pos.y + oRect.size.height - dims[C_BR].height,
|
|
dims[C_BR].width,
|
|
dims[C_BR].height);
|
|
|
|
gfxRect bl(oRect.pos.x,
|
|
oRect.pos.y + oRect.size.height - dims[C_BL].height,
|
|
dims[C_BL].width,
|
|
dims[C_BL].height);
|
|
|
|
ctx->Rectangle(tl);
|
|
ctx->Rectangle(tr);
|
|
ctx->Rectangle(br);
|
|
ctx->Rectangle(bl);
|
|
|
|
// Now if any of the sides are not dashed, include that full side.
|
|
if (!(dashedSides & SIDE_BIT_TOP)) {
|
|
ctx->Rectangle(gfxRect(tl.pos.x,
|
|
tl.pos.y,
|
|
oRect.size.width,
|
|
dims[C_TL].height));
|
|
}
|
|
|
|
if (!(dashedSides & SIDE_BIT_RIGHT)) {
|
|
ctx->Rectangle(gfxRect(tr.pos.x,
|
|
tr.pos.y,
|
|
dims[C_TR].width,
|
|
oRect.size.height));
|
|
}
|
|
|
|
if (!(dashedSides & SIDE_BIT_BOTTOM)) {
|
|
ctx->Rectangle(gfxRect(oRect.pos.x,
|
|
br.pos.y,
|
|
oRect.size.width,
|
|
dims[C_BR].height));
|
|
}
|
|
|
|
if (!(dashedSides & SIDE_BIT_LEFT)) {
|
|
ctx->Rectangle(gfxRect(oRect.pos.x,
|
|
oRect.pos.y,
|
|
dims[C_BL].width,
|
|
oRect.size.height));
|
|
}
|
|
}
|
|
|
|
// Draw a path for a rounded rectangle with the corners rounded by the
|
|
// given radii, with the path going clockwise.
|
|
static void
|
|
DoRoundedRectCWSubPath(gfxContext *ctx,
|
|
const gfxRect& sRect,
|
|
const gfxFloat *radii)
|
|
{
|
|
ctx->Translate(sRect.pos);
|
|
|
|
ctx->MoveTo(gfxPoint(sRect.size.width - radii[C_TR], 0.0));
|
|
SX(ctx);
|
|
|
|
if (radii[C_TR]) {
|
|
ctx->Arc(gfxPoint(sRect.size.width - radii[C_TR], radii[C_TR]),
|
|
radii[C_TR],
|
|
3.0 * NS_PI / 2.0,
|
|
0.0);
|
|
SX(ctx);
|
|
}
|
|
|
|
ctx->LineTo(gfxPoint(sRect.size.width, sRect.size.height - radii[C_BR]));
|
|
SX(ctx);
|
|
|
|
if (radii[C_BR]) {
|
|
ctx->Arc(gfxPoint(sRect.size.width - radii[C_BR], sRect.size.height - radii[C_BR]),
|
|
radii[C_BR],
|
|
0.0,
|
|
NS_PI / 2.0);
|
|
SX(ctx);
|
|
}
|
|
|
|
ctx->LineTo(gfxPoint(radii[C_BL], sRect.size.height));
|
|
SX(ctx);
|
|
|
|
if (radii[C_BL]) {
|
|
ctx->Arc(gfxPoint(radii[C_BL], sRect.size.height - radii[C_BL]),
|
|
radii[C_BL],
|
|
NS_PI / 2.0,
|
|
NS_PI);
|
|
SX(ctx);
|
|
}
|
|
|
|
ctx->LineTo(gfxPoint(0.0, radii[C_TL]));
|
|
SX(ctx);
|
|
|
|
if (radii[C_TL]) {
|
|
ctx->Arc(gfxPoint(radii[C_TL], radii[C_TL]),
|
|
radii[C_TL],
|
|
NS_PI,
|
|
3.0 * NS_PI / 2.0);
|
|
SX(ctx);
|
|
}
|
|
|
|
ctx->ClosePath();
|
|
|
|
ctx->Translate(-sRect.pos);
|
|
}
|
|
|
|
// Draw a path for a rounded rectangle with the corners rounded by the
|
|
// given radii, with the path going counterclockwise.
|
|
static void
|
|
DoRoundedRectCCWSubPath(gfxContext *ctx,
|
|
const gfxRect& sRect,
|
|
const gfxFloat *radii)
|
|
{
|
|
ctx->Translate(sRect.pos);
|
|
|
|
ctx->MoveTo(gfxPoint(radii[C_TL], 0.0));
|
|
|
|
if (radii[C_TL]) {
|
|
ctx->NegativeArc(gfxPoint(radii[C_TL], radii[C_TL]),
|
|
radii[C_TL],
|
|
3.0 * NS_PI / 2.0,
|
|
NS_PI);
|
|
SX(ctx);
|
|
}
|
|
|
|
ctx->LineTo(gfxPoint(0.0, sRect.size.height - radii[C_BL]));
|
|
|
|
if (radii[C_BL]) {
|
|
ctx->NegativeArc(gfxPoint(radii[C_BL], sRect.size.height - radii[C_BL]),
|
|
radii[C_BL],
|
|
NS_PI,
|
|
NS_PI / 2.0);
|
|
SX(ctx);
|
|
}
|
|
|
|
ctx->LineTo(gfxPoint(sRect.size.width - radii[C_BR], sRect.size.height));
|
|
|
|
if (radii[C_BR]) {
|
|
ctx->NegativeArc(gfxPoint(sRect.size.width - radii[C_BR], sRect.size.height - radii[C_BR]),
|
|
radii[C_BR],
|
|
NS_PI / 2.0,
|
|
0.0);
|
|
SX(ctx);
|
|
}
|
|
|
|
ctx->LineTo(gfxPoint(sRect.size.width, radii[C_TR]));
|
|
|
|
if (radii[C_TR]) {
|
|
ctx->NegativeArc(gfxPoint(sRect.size.width - radii[C_TR], radii[C_TR]),
|
|
radii[C_TR],
|
|
0.0,
|
|
3.0 * NS_PI / 2.0);
|
|
SX(ctx);
|
|
}
|
|
|
|
ctx->ClosePath();
|
|
|
|
ctx->Translate(-sRect.pos);
|
|
}
|
|
|
|
// Calculate the inner radii from the outer and the border sizes.
|
|
static void
|
|
CalculateInnerRadii(const gfxFloat *radii,
|
|
const gfxFloat *borderSizes,
|
|
gfxFloat *innerRadii)
|
|
{
|
|
innerRadii[C_TL] = PR_MAX(0.0, radii[C_TL] - PR_MAX(borderSizes[NS_SIDE_TOP], borderSizes[NS_SIDE_LEFT]));
|
|
innerRadii[C_TR] = PR_MAX(0.0, radii[C_TR] - PR_MAX(borderSizes[NS_SIDE_TOP], borderSizes[NS_SIDE_RIGHT]));
|
|
innerRadii[C_BR] = PR_MAX(0.0, radii[C_BR] - PR_MAX(borderSizes[NS_SIDE_BOTTOM], borderSizes[NS_SIDE_RIGHT]));
|
|
innerRadii[C_BL] = PR_MAX(0.0, radii[C_BL] - PR_MAX(borderSizes[NS_SIDE_BOTTOM], borderSizes[NS_SIDE_LEFT]));
|
|
}
|
|
|
|
// Draw the entire border path. Intended to be filled with the
|
|
// (default) WINDING rule.
|
|
static void
|
|
DoAllSidesBorderPath(gfxContext *ctx,
|
|
const gfxRect &oRect,
|
|
const gfxRect &iRect,
|
|
const gfxFloat *radii,
|
|
const gfxFloat *borderSizes)
|
|
{
|
|
gfxFloat innerRadii[4];
|
|
CalculateInnerRadii(radii, borderSizes, innerRadii);
|
|
|
|
ctx->NewPath();
|
|
|
|
// do the outer border
|
|
DoRoundedRectCWSubPath(ctx, oRect, radii);
|
|
|
|
// then do the inner border
|
|
DoRoundedRectCCWSubPath(ctx, iRect, innerRadii);
|
|
}
|
|
|
|
// Draw the top left piece of the border path. Intended to be filled
|
|
// with the (default) WINDING rule.
|
|
static void
|
|
DoTopLeftSidesBorderPath(gfxContext *ctx,
|
|
const gfxRect &oRect,
|
|
const gfxRect &iRect,
|
|
const gfxFloat *radii,
|
|
const gfxFloat *borderSizes)
|
|
{
|
|
gfxFloat innerRadii[4];
|
|
CalculateInnerRadii(radii, borderSizes, innerRadii);
|
|
|
|
ctx->NewPath();
|
|
|
|
// start drawing counterclockwise on the outside,
|
|
// in the first left-side straightway
|
|
ctx->MoveTo(oRect.BottomLeft() + gfxPoint(0.0, - radii[C_BL]));
|
|
|
|
if (radii[C_BL]) {
|
|
ctx->NegativeArc(oRect.BottomLeft() + gfxPoint(radii[C_BL], - radii[C_BL]),
|
|
radii[C_BL],
|
|
NS_PI,
|
|
NS_PI * 3.0 / 4.0);
|
|
}
|
|
|
|
// flip here; start drawing clockwise; line between arc endpoints will
|
|
// be filled in by cairo
|
|
|
|
if (innerRadii[C_BL]) {
|
|
ctx->Arc(iRect.BottomLeft() + gfxPoint(innerRadii[C_BL], - innerRadii[C_BL]),
|
|
innerRadii[C_BL],
|
|
NS_PI * 3.0 / 4.0,
|
|
NS_PI);
|
|
} else {
|
|
ctx->LineTo(iRect.BottomLeft());
|
|
}
|
|
|
|
ctx->LineTo(iRect.TopLeft() + gfxPoint(0.0, innerRadii[C_TL]));
|
|
|
|
if (innerRadii[C_TL]) {
|
|
ctx->Arc(iRect.TopLeft() + gfxPoint(innerRadii[C_TL], innerRadii[C_TL]),
|
|
innerRadii[C_TL],
|
|
NS_PI,
|
|
NS_PI * 3.0 / 2.0);
|
|
}
|
|
|
|
ctx->LineTo(iRect.TopRight() + gfxPoint(- innerRadii[C_TR], 0.0));
|
|
|
|
if (innerRadii[C_TR]) {
|
|
ctx->Arc(iRect.TopRight() + gfxPoint( - innerRadii[C_TR], innerRadii[C_TR]),
|
|
innerRadii[C_TR],
|
|
NS_PI * 6.0 / 4.0,
|
|
NS_PI * 7.0 / 4.0);
|
|
}
|
|
|
|
// now go back
|
|
|
|
if (radii[C_TR]) {
|
|
ctx->NegativeArc(oRect.TopRight() + gfxPoint(- radii[C_TR], radii[C_TR]),
|
|
radii[C_TR],
|
|
NS_PI * 7.0 / 4.0,
|
|
NS_PI * 6.0 / 4.0);
|
|
|
|
} else {
|
|
ctx->LineTo(oRect.TopRight());
|
|
}
|
|
|
|
ctx->LineTo(oRect.TopLeft() + gfxPoint(radii[C_TL], 0.0));
|
|
|
|
if (radii[C_TL]) {
|
|
ctx->NegativeArc(oRect.TopLeft() + gfxPoint(radii[C_TL], radii[C_TL]),
|
|
radii[C_TL],
|
|
NS_PI * 3.0 / 2.0,
|
|
NS_PI);
|
|
}
|
|
|
|
ctx->ClosePath();
|
|
}
|
|
|
|
// Draw the bottom right piece of the border path. Intended to be
|
|
// filled with the (default) WINDING rule.
|
|
static void
|
|
DoBottomRightSidesBorderPath(gfxContext *ctx,
|
|
const gfxRect &oRect,
|
|
const gfxRect &iRect,
|
|
const gfxFloat *radii,
|
|
const gfxFloat *borderSizes)
|
|
{
|
|
gfxFloat innerRadii[4];
|
|
CalculateInnerRadii(radii, borderSizes, innerRadii);
|
|
|
|
ctx->NewPath();
|
|
|
|
// start drawing counterclockwise on the outside,
|
|
// in the first right-side straightway
|
|
ctx->MoveTo(oRect.TopRight() + gfxPoint(0.0, radii[C_TR]));
|
|
|
|
if (radii[C_TR]) {
|
|
ctx->NegativeArc(oRect.TopRight() + gfxPoint(- radii[C_TR], radii[C_TR]),
|
|
radii[C_TR],
|
|
0.0,
|
|
NS_PI * 7.0 / 4.0);
|
|
}
|
|
|
|
// flip
|
|
|
|
if (innerRadii[C_TR]) {
|
|
ctx->Arc(iRect.TopRight() + gfxPoint(- innerRadii[C_TR], innerRadii[C_TR]),
|
|
innerRadii[C_TR],
|
|
NS_PI * 7.0 / 4.0,
|
|
0.0);
|
|
} else {
|
|
ctx->LineTo(iRect.TopRight());
|
|
}
|
|
|
|
ctx->LineTo(iRect.BottomRight() + gfxPoint(0.0, - innerRadii[C_BR]));
|
|
|
|
if (innerRadii[C_BR]) {
|
|
ctx->Arc(iRect.BottomRight() + gfxPoint(- innerRadii[C_BR], - innerRadii[C_BR]),
|
|
innerRadii[C_BR],
|
|
0.0,
|
|
NS_PI / 2.0);
|
|
}
|
|
|
|
ctx->LineTo(iRect.BottomLeft() + gfxPoint(innerRadii[C_BL], 0.0));
|
|
|
|
if (innerRadii[C_BL]) {
|
|
ctx->Arc(iRect.BottomLeft() + gfxPoint(innerRadii[C_BL], - innerRadii[C_BL]),
|
|
innerRadii[C_BL],
|
|
NS_PI / 2.0,
|
|
NS_PI * 3.0 / 4.0);
|
|
}
|
|
|
|
// and flip
|
|
|
|
if (radii[C_BL]) {
|
|
ctx->NegativeArc(oRect.BottomLeft() + gfxPoint(radii[C_BL], - radii[C_BL]),
|
|
radii[C_BL],
|
|
NS_PI * 3.0 / 4.0,
|
|
NS_PI / 2.0);
|
|
} else {
|
|
ctx->LineTo(oRect.BottomLeft());
|
|
}
|
|
|
|
ctx->LineTo(oRect.BottomRight() + gfxPoint(- radii[C_BR], 0.0));
|
|
|
|
if (radii[C_BR]) {
|
|
ctx->NegativeArc(oRect.BottomRight() + gfxPoint(- radii[C_BR], - radii[C_BR]),
|
|
radii[C_BR],
|
|
NS_PI / 2.0,
|
|
0.0);
|
|
}
|
|
|
|
ctx->ClosePath();
|
|
}
|
|
|
|
// Given a set of sides to fill and a color, do so in the fastest way.
|
|
//
|
|
// Stroke tends to be faster for smaller borders because it doesn't go
|
|
// through the tessellator, which has initialization overhead. If
|
|
// we're rendering all sides, we can use stroke at any thickness; we
|
|
// also do TL/BR pairs at 1px thickness using stroke.
|
|
//
|
|
// If we can't stroke, then if it's a TL/BR pair, we use the specific
|
|
// TL/BR paths. Otherwise, we do the full path and fill.
|
|
//
|
|
// Calling code is expected to only set up a clip as necessary; no
|
|
// clip is needed if we can render the entire border in 1 or 2 passes.
|
|
static void
|
|
FillFastBorderPath(gfxContext *ctx,
|
|
const gfxRect &oRect,
|
|
const gfxRect &iRect,
|
|
const gfxFloat *radii,
|
|
const gfxFloat *borderSizes,
|
|
PRIntn sides,
|
|
const gfxRGBA& color)
|
|
{
|
|
ctx->SetColor(color);
|
|
|
|
if (CheckFourFloatsEqual(radii, 0.0) &&
|
|
CheckFourFloatsEqual(borderSizes, borderSizes[0]))
|
|
{
|
|
if (sides == SIDE_BITS_ALL) {
|
|
ctx->NewPath();
|
|
|
|
gfxRect r(oRect);
|
|
r.Inset(borderSizes[0] / 2.0);
|
|
ctx->Rectangle(r);
|
|
ctx->SetLineWidth(borderSizes[0]);
|
|
ctx->Stroke();
|
|
|
|
return;
|
|
}
|
|
|
|
if (sides == (SIDE_BIT_TOP | SIDE_BIT_LEFT) &&
|
|
borderSizes[0] == 1.0 &&
|
|
color.a == 1.0)
|
|
{
|
|
ctx->SetLineWidth(1.0);
|
|
|
|
ctx->NewPath();
|
|
ctx->MoveTo(oRect.BottomLeft() + gfxSize(0.5, 0.0));
|
|
ctx->LineTo(oRect.TopLeft() + gfxSize(0.5, 0.5));
|
|
ctx->LineTo(oRect.TopRight() + gfxSize(0.0, 0.5));
|
|
ctx->Stroke();
|
|
return;
|
|
}
|
|
|
|
if (sides == (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT) &&
|
|
borderSizes[0] == 1.0 &&
|
|
color.a == 1.0)
|
|
{
|
|
ctx->SetLineWidth(1.0);
|
|
|
|
ctx->NewPath();
|
|
ctx->MoveTo(oRect.BottomLeft() + gfxSize(0.0, -0.5));
|
|
ctx->LineTo(oRect.BottomRight() + gfxSize(-0.5, -0.5));
|
|
ctx->LineTo(oRect.TopRight() + gfxSize(-0.5, 0.0));
|
|
ctx->Stroke();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// we weren't able to render using stroke; do paths and fill.
|
|
if (sides == (SIDE_BIT_TOP | SIDE_BIT_LEFT)) {
|
|
DoTopLeftSidesBorderPath(ctx, oRect, iRect, radii, borderSizes);
|
|
} else if (sides == (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) {
|
|
DoBottomRightSidesBorderPath(ctx, oRect, iRect, radii, borderSizes);
|
|
} else {
|
|
DoAllSidesBorderPath(ctx, oRect, iRect, radii, borderSizes);
|
|
}
|
|
|
|
ctx->Fill();
|
|
}
|
|
|
|
// Create a clip path for the wedge that this side of
|
|
// the border should take up. This is only called
|
|
// when we're drawing separate border sides, so we know
|
|
// that ADD compositing is taking place.
|
|
//
|
|
// This code needs to make sure that the individual pieces
|
|
// don't ever (mathematically) overlap; the pixel overlap
|
|
// is taken care of by the ADD compositing.
|
|
//
|
|
// The side border type and the adjacent border types are
|
|
// examined and one of the different types of clipping (listed
|
|
// below) is selected.
|
|
|
|
typedef enum {
|
|
// clip to the trapezoid formed by the corners of the
|
|
// inner and outer rectangles for the given side
|
|
SIDE_CLIP_TRAPEZOID,
|
|
|
|
// clip to the trapezoid formed by the outer rectangle
|
|
// corners and the center of the region, making sure
|
|
// that diagonal lines all go directly from the outside
|
|
// corner to the inside corner, but that they then continue on
|
|
// to the middle.
|
|
//
|
|
// This is needed for correctly clipping rounded borders,
|
|
// which might extend past the SIDE_CLIP_TRAPEZOID trap.
|
|
SIDE_CLIP_TRAPEZOID_FULL,
|
|
|
|
// clip to the rectangle formed by the given side; a specific
|
|
// overlap algorithm is used; see the function for details.
|
|
// this is currently used for dashing.
|
|
SIDE_CLIP_RECTANGLE
|
|
} SideClipType;
|
|
|
|
static void
|
|
DoSideClipSubPath(gfxContext *ctx,
|
|
const gfxRect& iRect,
|
|
const gfxRect& oRect,
|
|
PRUint8 whichSide,
|
|
const PRUint8 *borderStyles,
|
|
const gfxFloat *borderRadii)
|
|
{
|
|
// the clip proceeds clockwise from the top left corner;
|
|
// so "start" in each case is the start of the region from that side.
|
|
//
|
|
// the final path will be formed like:
|
|
// s0 ------- e0
|
|
// | /
|
|
// s1 ----- e1
|
|
//
|
|
// that is, the second point will always be on the inside
|
|
|
|
gfxPoint start[2];
|
|
gfxPoint end[2];
|
|
|
|
PRUint8 style = borderStyles[whichSide];
|
|
PRUint8 startAdjacentStyle = borderStyles[((whichSide - 1) + 4) % 4];
|
|
PRUint8 endAdjacentStyle = borderStyles[(whichSide + 1) % 4];
|
|
|
|
PRBool isDashed =
|
|
(style == NS_STYLE_BORDER_STYLE_DASHED || style == NS_STYLE_BORDER_STYLE_DOTTED);
|
|
PRBool startIsDashed =
|
|
(startAdjacentStyle == NS_STYLE_BORDER_STYLE_DASHED || startAdjacentStyle == NS_STYLE_BORDER_STYLE_DOTTED);
|
|
PRBool endIsDashed =
|
|
(endAdjacentStyle == NS_STYLE_BORDER_STYLE_DASHED || endAdjacentStyle == NS_STYLE_BORDER_STYLE_DOTTED);
|
|
|
|
PRBool startHasRadius = PR_FALSE;
|
|
PRBool endHasRadius = PR_FALSE;
|
|
|
|
SideClipType startType = SIDE_CLIP_TRAPEZOID;
|
|
SideClipType endType = SIDE_CLIP_TRAPEZOID;
|
|
|
|
if (borderRadii) {
|
|
startHasRadius = borderRadii[whichSide] != 0.0;
|
|
endHasRadius = borderRadii[(whichSide+1) % 4] != 0.0;
|
|
}
|
|
|
|
if (startHasRadius) {
|
|
startType = SIDE_CLIP_TRAPEZOID_FULL;
|
|
} else if (startIsDashed && isDashed) {
|
|
startType = SIDE_CLIP_RECTANGLE;
|
|
}
|
|
|
|
if (endHasRadius) {
|
|
endType = SIDE_CLIP_TRAPEZOID_FULL;
|
|
} else if (endIsDashed && isDashed) {
|
|
endType = SIDE_CLIP_RECTANGLE;
|
|
}
|
|
|
|
if (startType == SIDE_CLIP_TRAPEZOID ||
|
|
startType == SIDE_CLIP_TRAPEZOID_FULL)
|
|
{
|
|
switch (whichSide) {
|
|
case NS_SIDE_TOP:
|
|
start[0] = oRect.TopLeft();
|
|
start[1] = iRect.TopLeft();
|
|
break;
|
|
|
|
case NS_SIDE_RIGHT:
|
|
start[0] = oRect.TopRight();
|
|
start[1] = iRect.TopRight();
|
|
break;
|
|
|
|
case NS_SIDE_BOTTOM:
|
|
start[0] = oRect.BottomRight();
|
|
start[1] = iRect.BottomRight();
|
|
break;
|
|
|
|
case NS_SIDE_LEFT:
|
|
start[0] = oRect.BottomLeft();
|
|
start[1] = iRect.BottomLeft();
|
|
break;
|
|
}
|
|
|
|
if (startType == SIDE_CLIP_TRAPEZOID_FULL) {
|
|
gfxFloat mx = iRect.pos.x + iRect.size.width / 2.0;
|
|
gfxFloat my = iRect.pos.y + iRect.size.height / 2.0;
|
|
|
|
gfxPoint ps, pc;
|
|
|
|
ps = start[1] - start[0];
|
|
if (ps.x == 0.0 && ps.y == 0.0) {
|
|
// do nothing; pc == start[1]
|
|
} else if (ps.x == 0.0) {
|
|
start[1] = start[0] + gfxSize(ps.y, ps.y);
|
|
} else if (ps.y == 0.0) {
|
|
start[1] = start[0] + gfxSize(ps.x, ps.x);
|
|
} else {
|
|
gfxFloat k = PR_MIN((mx - start[0].x) / ps.x,
|
|
(my - start[0].y) / ps.y);
|
|
start[1] = start[0] + ps * k;
|
|
}
|
|
}
|
|
} else if (startType == SIDE_CLIP_RECTANGLE) {
|
|
switch (whichSide) {
|
|
case NS_SIDE_TOP:
|
|
start[0] = oRect.TopLeft();
|
|
start[1] = gfxPoint(start[0].x, iRect.TopLeft().y);
|
|
break;
|
|
|
|
case NS_SIDE_RIGHT:
|
|
start[0] = oRect.TopRight();
|
|
start[1] = gfxPoint(iRect.TopRight().x, start[0].y);
|
|
break;
|
|
|
|
case NS_SIDE_BOTTOM:
|
|
start[0] = oRect.BottomRight();
|
|
start[1] = gfxPoint(start[0].x, iRect.BottomRight().y);
|
|
break;
|
|
|
|
case NS_SIDE_LEFT:
|
|
start[0] = oRect.BottomLeft();
|
|
start[1] = gfxPoint(iRect.BottomLeft().x, start[0].y);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (endType == SIDE_CLIP_TRAPEZOID ||
|
|
endType == SIDE_CLIP_TRAPEZOID_FULL)
|
|
{
|
|
switch (whichSide) {
|
|
case NS_SIDE_TOP:
|
|
end[0] = oRect.TopRight();
|
|
end[1] = iRect.TopRight();
|
|
break;
|
|
|
|
case NS_SIDE_RIGHT:
|
|
end[0] = oRect.BottomRight();
|
|
end[1] = iRect.BottomRight();
|
|
break;
|
|
|
|
case NS_SIDE_BOTTOM:
|
|
end[0] = oRect.BottomLeft();
|
|
end[1] = iRect.BottomLeft();
|
|
break;
|
|
|
|
case NS_SIDE_LEFT:
|
|
end[0] = oRect.TopLeft();
|
|
end[1] = iRect.TopLeft();
|
|
break;
|
|
}
|
|
|
|
if (endType == SIDE_CLIP_TRAPEZOID_FULL) {
|
|
gfxFloat mx = iRect.pos.x + iRect.size.width / 2.0;
|
|
gfxFloat my = iRect.pos.y + iRect.size.height / 2.0;
|
|
|
|
gfxPoint ps, pc;
|
|
|
|
ps = end[1] - end[0];
|
|
if (ps.x == 0.0 && ps.y == 0.0) {
|
|
// do nothing; pc == end[1]
|
|
} else if (ps.x == 0.0) {
|
|
end[1] = end[0] + gfxSize(ps.y, ps.y);
|
|
} else if (ps.y == 0.0) {
|
|
end[1] = end[0] + gfxSize(ps.x, ps.x);
|
|
} else {
|
|
gfxFloat k = PR_MIN((mx - end[0].x) / ps.x,
|
|
(my - end[0].y) / ps.y);
|
|
end[1] = end[0] + ps * k;
|
|
}
|
|
}
|
|
} else if (endType == SIDE_CLIP_RECTANGLE) {
|
|
switch (whichSide) {
|
|
case NS_SIDE_TOP:
|
|
end[0] = gfxPoint(iRect.TopRight().x, oRect.TopRight().y);
|
|
end[1] = iRect.TopRight();
|
|
break;
|
|
|
|
case NS_SIDE_RIGHT:
|
|
end[0] = gfxPoint(oRect.BottomRight().x, iRect.BottomRight().y);
|
|
end[1] = iRect.BottomRight();
|
|
break;
|
|
|
|
case NS_SIDE_BOTTOM:
|
|
end[0] = gfxPoint(iRect.BottomLeft().x, oRect.BottomLeft().y);
|
|
end[1] = iRect.BottomLeft();
|
|
break;
|
|
|
|
case NS_SIDE_LEFT:
|
|
end[0] = gfxPoint(oRect.TopLeft().x, iRect.TopLeft().y);
|
|
end[1] = iRect.TopLeft();
|
|
break;
|
|
}
|
|
}
|
|
|
|
ctx->MoveTo(start[0]);
|
|
ctx->LineTo(end[0]);
|
|
ctx->LineTo(end[1]);
|
|
ctx->LineTo(start[1]);
|
|
ctx->ClosePath();
|
|
}
|
|
|
|
typedef enum {
|
|
BorderColorStyleNone,
|
|
BorderColorStyleSolid,
|
|
BorderColorStyleLight,
|
|
BorderColorStyleDark
|
|
} BorderColorStyle;
|
|
|
|
static void
|
|
MakeBorderColor(gfxRGBA& color, const gfxRGBA& backgroundColor, BorderColorStyle bpat)
|
|
{
|
|
nscolor colors[2];
|
|
|
|
switch (bpat) {
|
|
case BorderColorStyleNone:
|
|
color.r = 0.0;
|
|
color.g = 0.0;
|
|
color.b = 0.0;
|
|
color.a = 0.0;
|
|
break;
|
|
|
|
case BorderColorStyleSolid:
|
|
break;
|
|
|
|
case BorderColorStyleLight:
|
|
NS_GetSpecial3DColors(colors, backgroundColor.Packed(), color.Packed());
|
|
color.r = NS_GET_R(colors[1]) / 255.0;
|
|
color.g = NS_GET_G(colors[1]) / 255.0;
|
|
color.b = NS_GET_B(colors[1]) / 255.0;
|
|
color.a = 1.0;
|
|
break;
|
|
|
|
case BorderColorStyleDark:
|
|
NS_GetSpecial3DColors(colors, backgroundColor.Packed(), color.Packed());
|
|
color.r = NS_GET_R(colors[0]) / 255.0;
|
|
color.g = NS_GET_G(colors[0]) / 255.0;
|
|
color.b = NS_GET_B(colors[0]) / 255.0;
|
|
color.a = 1.0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Given a line index (an index starting from the outside of the
|
|
// border going inwards) and an array of line styles, calculate the
|
|
// color that that stripe of the border should be rendered in.
|
|
static void
|
|
ComputeColorForLine(PRUint32 lineIndex,
|
|
const BorderColorStyle* borderColorStyle,
|
|
PRUint32 borderColorStyleCount,
|
|
const nsBorderColors* borderColors,
|
|
PRUint32 borderColorCount,
|
|
nscolor borderColor,
|
|
nscolor backgroundColor,
|
|
gfxRGBA& outColor)
|
|
{
|
|
NS_ASSERTION(lineIndex < borderColorStyleCount, "Invalid lineIndex given");
|
|
|
|
if (borderColors) {
|
|
if (lineIndex >= borderColorCount) {
|
|
//outColor = gfxRGBA(borderColor);
|
|
//return;
|
|
|
|
// use the last color
|
|
lineIndex = borderColorCount - 1;
|
|
}
|
|
|
|
while (lineIndex--)
|
|
borderColors = borderColors->mNext;
|
|
|
|
if (borderColors->mTransparent)
|
|
outColor.r = outColor.g = outColor.b = outColor.a = 0.0;
|
|
else
|
|
outColor = gfxRGBA(borderColors->mColor);
|
|
|
|
return;
|
|
}
|
|
|
|
outColor = gfxRGBA(borderColor);
|
|
|
|
MakeBorderColor(outColor, gfxRGBA(backgroundColor), borderColorStyle[lineIndex]);
|
|
}
|
|
|
|
/**
|
|
** This function assumes that it can twiddle with the gfx state, and
|
|
** expects to be called between a Save/Restore pair.
|
|
**/
|
|
|
|
static void
|
|
DrawBorderSides(gfxContext *ctx, // The content to render to
|
|
const gfxFloat *borderWidths, // The widths of the border sides; top-right-bottom-left
|
|
PRIntn sides, // The specific sides we're actually rendering (bits)
|
|
PRUint8 borderRenderStyle, // The style the border is to be rendered in
|
|
const gfxRect& oRect, // The outside rectangle that encompasses the entire border
|
|
const gfxRect& iRect, // The inner rectangle of the border
|
|
nscolor borderRenderColor, // The base color the border is to be rendered in
|
|
const nsBorderColors *compositeColors, // Composite colors, nsnull if none
|
|
nscolor bgColor, // The background color; used for computing the actual color for some styles
|
|
nscoord twipsPerPixel, // The current twips-per-pixel ratio
|
|
const gfxFloat *borderRadii) // The border radii; TL, TR, BR, BL -- nsnull if none
|
|
{
|
|
gfxFloat radii[4];
|
|
gfxFloat *radiiPtr = nsnull;
|
|
|
|
PRUint32 borderColorStyleCount = 0;
|
|
BorderColorStyle borderColorStyleTopLeft[3], borderColorStyleBottomRight[3];
|
|
BorderColorStyle *borderColorStyle = nsnull;
|
|
PRUint32 compositeColorCount = 0;
|
|
|
|
if (borderRadii) {
|
|
// make a copy, because we munge this during this function
|
|
for (int i = 0; i < 4; i++)
|
|
radii[i] = borderRadii[i];
|
|
|
|
radiiPtr = &radii[0];
|
|
}
|
|
|
|
// if we're not doing compositeColors, we can calculate the borderColorStyle based
|
|
// on the specified style. The borderColorStyle array goes from the outer to the inner
|
|
// style.
|
|
|
|
if (!compositeColors) {
|
|
// if the border width is 1, we need to change the borderRenderStyle a bit to make sure
|
|
// that we get the right colors -- e.g. 'ridge' with a 1px border needs to look like
|
|
// solid, not like 'outset'.
|
|
if (CheckFourFloatsEqual(borderWidths, 1.0)) {
|
|
if (borderRenderStyle == NS_STYLE_BORDER_STYLE_RIDGE ||
|
|
borderRenderStyle == NS_STYLE_BORDER_STYLE_GROOVE ||
|
|
borderRenderStyle == NS_STYLE_BORDER_STYLE_DOUBLE)
|
|
borderRenderStyle = NS_STYLE_BORDER_STYLE_SOLID;
|
|
}
|
|
|
|
switch (borderRenderStyle) {
|
|
case NS_STYLE_BORDER_STYLE_SOLID:
|
|
case NS_STYLE_BORDER_STYLE_DASHED:
|
|
case NS_STYLE_BORDER_STYLE_DOTTED:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleSolid;
|
|
|
|
borderColorStyleBottomRight[0] = BorderColorStyleSolid;
|
|
|
|
borderColorStyleCount = 1;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_GROOVE:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleDark;
|
|
borderColorStyleTopLeft[1] = BorderColorStyleLight;
|
|
|
|
borderColorStyleBottomRight[0] = BorderColorStyleLight;
|
|
borderColorStyleBottomRight[1] = BorderColorStyleDark;
|
|
|
|
borderColorStyleCount = 2;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_RIDGE:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleLight;
|
|
borderColorStyleTopLeft[1] = BorderColorStyleDark;
|
|
|
|
borderColorStyleBottomRight[0] = BorderColorStyleDark;
|
|
borderColorStyleBottomRight[1] = BorderColorStyleLight;
|
|
|
|
borderColorStyleCount = 2;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_DOUBLE:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleSolid;
|
|
borderColorStyleTopLeft[1] = BorderColorStyleNone;
|
|
borderColorStyleTopLeft[2] = BorderColorStyleSolid;
|
|
|
|
borderColorStyleBottomRight[0] = BorderColorStyleSolid;
|
|
borderColorStyleBottomRight[1] = BorderColorStyleNone;
|
|
borderColorStyleBottomRight[2] = BorderColorStyleSolid;
|
|
|
|
borderColorStyleCount = 3;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_INSET:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleDark;
|
|
borderColorStyleBottomRight[0] = BorderColorStyleLight;
|
|
|
|
borderColorStyleCount = 1;
|
|
break;
|
|
|
|
case NS_STYLE_BORDER_STYLE_OUTSET:
|
|
borderColorStyleTopLeft[0] = BorderColorStyleLight;
|
|
borderColorStyleBottomRight[0] = BorderColorStyleDark;
|
|
|
|
borderColorStyleCount = 1;
|
|
break;
|
|
|
|
default:
|
|
NS_NOTREACHED("Unhandled border style!!");
|
|
break;
|
|
}
|
|
|
|
// The caller should never give us anything with a mix
|
|
// of TL/BR if the border style would require a
|
|
// TL/BR split.
|
|
if (sides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT))
|
|
borderColorStyle = borderColorStyleBottomRight;
|
|
else
|
|
borderColorStyle = borderColorStyleTopLeft;
|
|
} else {
|
|
// composite colors; we need to calculate borderColorStyle differently --
|
|
// all borders are rendered as "solid", but we might need an arbitrary number
|
|
// of them.
|
|
PRUint32 maxBorderWidth = 0;
|
|
for (int i = 0; i < 4; i++)
|
|
maxBorderWidth = PR_MAX(maxBorderWidth, PRUint32(borderWidths[i]));
|
|
|
|
borderColorStyle = new BorderColorStyle[maxBorderWidth];
|
|
borderColorStyleCount = maxBorderWidth;
|
|
|
|
const nsBorderColors *tmp = compositeColors;
|
|
do {
|
|
compositeColorCount++;
|
|
tmp = tmp->mNext;
|
|
} while (tmp);
|
|
|
|
for (unsigned int i = 0; i < borderColorStyleCount; i++) {
|
|
borderColorStyle[i] = BorderColorStyleSolid;
|
|
}
|
|
}
|
|
|
|
SF("borderWidths: %f %f %f %f ", borderWidths[0], borderWidths[1], borderWidths[2], borderWidths[3]), SN(), SF(" borderColorStyleCount: %d\n", borderColorStyleCount);
|
|
if (radiiPtr) {
|
|
SF(" radii: %f %f %f %f\n", radiiPtr[0], radiiPtr[1], radiiPtr[2], radiiPtr[3]);
|
|
}
|
|
|
|
// -moz-border-colors is a hack; if we have it for a border, then
|
|
// it's always drawn solid, and each color is given 1px. The last
|
|
// color is used for the remainder of the border's size.
|
|
//
|
|
// Otherwise, we distribute the border across the available space.
|
|
|
|
if (compositeColorCount == 0) {
|
|
if (borderColorStyleCount == 1) {
|
|
gfxRGBA color;
|
|
ComputeColorForLine(0,
|
|
borderColorStyle, borderColorStyleCount,
|
|
nsnull, 0,
|
|
borderRenderColor, bgColor, color);
|
|
|
|
|
|
SF("borderColorStyle: %d color: %f %f %f %f\n", borderColorStyle[0], color.r, color.g, color.b, color.a);
|
|
|
|
FillFastBorderPath(ctx, oRect, iRect, radiiPtr, borderWidths, sides, color);
|
|
} else if (borderColorStyleCount == 2) {
|
|
// with 2 color styles, any extra pixel goes to the outside
|
|
|
|
gfxFloat outerBorderWidths[4], innerBorderWidths[4];
|
|
for (int i = 0; i < 4; i++) {
|
|
outerBorderWidths[i] = PRInt32(borderWidths[i]) / 2 + PRInt32(borderWidths[i]) % 2;
|
|
innerBorderWidths[i] = PRInt32(borderWidths[i]) / 2;
|
|
}
|
|
|
|
gfxRGBA color;
|
|
gfxRect soRect, siRect;
|
|
|
|
// draw outer rect
|
|
if (borderColorStyle[1] != BorderColorStyleNone) {
|
|
ComputeColorForLine(0,
|
|
borderColorStyle, borderColorStyleCount,
|
|
nsnull, 0,
|
|
borderRenderColor, bgColor, color);
|
|
|
|
soRect = oRect;
|
|
siRect = iRect;
|
|
|
|
siRect.Outset(innerBorderWidths);
|
|
|
|
FillFastBorderPath(ctx, soRect, siRect, radiiPtr, outerBorderWidths, sides, color);
|
|
}
|
|
|
|
if (radiiPtr)
|
|
CalculateInnerRadii(radiiPtr, outerBorderWidths, radiiPtr);
|
|
|
|
// draw inner rect
|
|
if (borderColorStyle[0] != BorderColorStyleNone) {
|
|
ComputeColorForLine(1,
|
|
borderColorStyle, borderColorStyleCount,
|
|
nsnull, 0,
|
|
borderRenderColor, bgColor, color);
|
|
|
|
soRect = oRect;
|
|
siRect = iRect;
|
|
|
|
soRect.Inset(outerBorderWidths);
|
|
|
|
FillFastBorderPath(ctx, soRect, siRect, radiiPtr, innerBorderWidths, sides, color);
|
|
}
|
|
|
|
} else if (borderColorStyleCount == 3) {
|
|
// with 3 color styles, any extra pixel (or lack of extra pixel)
|
|
// goes to the middle
|
|
|
|
gfxFloat outerBorderWidths[4], middleBorderWidths[4], innerBorderWidths[4];
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (borderWidths[i] == 1.0) {
|
|
outerBorderWidths[i] = 1.0;
|
|
middleBorderWidths[i] = innerBorderWidths[i] = 0.0;
|
|
} else {
|
|
PRInt32 rest = PRInt32(borderWidths[i]) % 3;
|
|
outerBorderWidths[i] = innerBorderWidths[i] = middleBorderWidths[i] = (PRInt32(borderWidths[i]) - rest) / 3;
|
|
|
|
if (rest == 1) {
|
|
middleBorderWidths[i] += 1.0;
|
|
} else if (rest == 2) {
|
|
outerBorderWidths[i] += 1.0;
|
|
innerBorderWidths[i] += 1.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
gfxRGBA color;
|
|
gfxRect soRect, siRect;
|
|
|
|
// draw outer rect
|
|
if (borderColorStyle[2] != BorderColorStyleNone) {
|
|
ComputeColorForLine(0,
|
|
borderColorStyle, borderColorStyleCount,
|
|
nsnull, 0,
|
|
borderRenderColor, bgColor, color);
|
|
|
|
soRect = oRect;
|
|
siRect = iRect;
|
|
|
|
siRect.Outset(innerBorderWidths);
|
|
siRect.Outset(middleBorderWidths);
|
|
|
|
FillFastBorderPath(ctx, soRect, siRect, radiiPtr, outerBorderWidths, sides, color);
|
|
}
|
|
|
|
if (radiiPtr)
|
|
CalculateInnerRadii(radiiPtr, outerBorderWidths, radiiPtr);
|
|
|
|
// draw middle rect
|
|
if (borderColorStyle[1] != BorderColorStyleNone) {
|
|
ComputeColorForLine(1,
|
|
borderColorStyle, borderColorStyleCount,
|
|
nsnull, 0,
|
|
borderRenderColor, bgColor, color);
|
|
|
|
soRect = oRect;
|
|
siRect = iRect;
|
|
|
|
soRect.Inset(outerBorderWidths);
|
|
siRect.Outset(innerBorderWidths);
|
|
|
|
FillFastBorderPath(ctx, soRect, siRect, radiiPtr, middleBorderWidths, sides, color);
|
|
}
|
|
|
|
if (radiiPtr)
|
|
CalculateInnerRadii(radiiPtr, middleBorderWidths, radiiPtr);
|
|
|
|
// draw inner rect
|
|
if (borderColorStyle[0] != BorderColorStyleNone) {
|
|
ComputeColorForLine(2,
|
|
borderColorStyle, borderColorStyleCount,
|
|
nsnull, 0,
|
|
borderRenderColor, bgColor, color);
|
|
|
|
soRect = oRect;
|
|
siRect = iRect;
|
|
|
|
soRect.Inset(outerBorderWidths);
|
|
soRect.Inset(middleBorderWidths);
|
|
|
|
FillFastBorderPath(ctx, soRect, siRect, radiiPtr, innerBorderWidths, sides, color);
|
|
}
|
|
} else {
|
|
// The only way to get to here is by having a
|
|
// borderColorStyleCount < 1 or > 3; this should never happen,
|
|
// since -moz-border-colors doesn't get handled here.
|
|
NS_ERROR("Non-border-colors case with borderColorStyleCount < 1 or > 3; what happened?");
|
|
}
|
|
} else {
|
|
// the generic composite colors path; each border is 1px in size
|
|
gfxRect soRect = oRect;
|
|
gfxRect siRect;
|
|
gfxFloat maxBorderWidth = 0;
|
|
for (int i = 0; i < 4; i++)
|
|
maxBorderWidth = PR_MAX(maxBorderWidth, borderWidths[i]);
|
|
|
|
// distribute the border sizes evenly as we draw lines; we end up
|
|
// drawing borders that are potentially less than 1px in width
|
|
// if some of the sides are bigger than the others, but we have
|
|
// consistent colors all the way around.
|
|
gfxFloat fakeBorderSizes[4];
|
|
for (int i = 0; i < 4; i++)
|
|
fakeBorderSizes[i] = borderWidths[i] / maxBorderWidth;
|
|
|
|
for (PRUint32 i = 0; i < PRUint32(maxBorderWidth); i++) {
|
|
gfxRGBA lineColor;
|
|
siRect = soRect;
|
|
siRect.Inset(fakeBorderSizes);
|
|
|
|
ComputeColorForLine(i,
|
|
borderColorStyle, borderColorStyleCount,
|
|
compositeColors, compositeColorCount,
|
|
borderRenderColor, bgColor, lineColor);
|
|
|
|
FillFastBorderPath(ctx, soRect, siRect, radiiPtr, fakeBorderSizes, sides, lineColor);
|
|
|
|
soRect.Inset(fakeBorderSizes);
|
|
|
|
if (radiiPtr)
|
|
CalculateInnerRadii(radiiPtr, fakeBorderSizes, radiiPtr);
|
|
}
|
|
}
|
|
|
|
if (compositeColors) {
|
|
delete [] borderColorStyle;
|
|
}
|
|
|
|
ctx->SetFillRule(gfxContext::FILL_RULE_WINDING);
|
|
|
|
#if 0
|
|
ctx->SetOperator(gfxContext::OPERATOR_OVER);
|
|
// debug; draw a line on the outside and inside edge
|
|
// of the border.
|
|
ctx->SetLineWidth(1.0);
|
|
ctx->SetDash(nsnull, 0, 0.0);
|
|
ctx->SetColor(gfxRGBA(1.0, 0.0, 0.0, 1.0));
|
|
ctx->NewPath();
|
|
ctx->Rectangle(oRect);
|
|
ctx->Stroke();
|
|
ctx->NewPath();
|
|
ctx->Rectangle(iRect);
|
|
ctx->Stroke();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Compute the float-pixel radii that should be used for drawing
|
|
* this border/outline, given the various input bits.
|
|
*
|
|
* If a side is skipped via skipSides, its corners are forced to 0,
|
|
* otherwise the resulting radius is the smaller of the specified
|
|
* radius and half of each adjacent side's length.
|
|
*/
|
|
static void
|
|
ComputePixelRadii(const nscoord *aTwipsRadii,
|
|
const nsRect& outerRect,
|
|
const nsMargin& borderMargin,
|
|
PRIntn skipSides,
|
|
nscoord twipsPerPixel,
|
|
gfxFloat *oBorderRadii)
|
|
{
|
|
nscoord twipsRadii[4] = { aTwipsRadii[0], aTwipsRadii[1], aTwipsRadii[2], aTwipsRadii[3] };
|
|
nsMargin border(borderMargin);
|
|
|
|
if (skipSides & SIDE_BIT_TOP) {
|
|
border.top = 0;
|
|
twipsRadii[C_TL] = 0;
|
|
twipsRadii[C_TR] = 0;
|
|
}
|
|
|
|
if (skipSides & SIDE_BIT_RIGHT) {
|
|
border.right = 0;
|
|
twipsRadii[C_TR] = 0;
|
|
twipsRadii[C_BR] = 0;
|
|
}
|
|
|
|
if (skipSides & SIDE_BIT_BOTTOM) {
|
|
border.bottom = 0;
|
|
twipsRadii[C_BR] = 0;
|
|
twipsRadii[C_BL] = 0;
|
|
}
|
|
|
|
if (skipSides & SIDE_BIT_LEFT) {
|
|
border.left = 0;
|
|
twipsRadii[C_BL] = 0;
|
|
twipsRadii[C_TL] = 0;
|
|
}
|
|
|
|
nsRect innerRect(outerRect);
|
|
innerRect.Deflate(border);
|
|
|
|
// make sure the corner radii don't get too big
|
|
nsMargin maxRadiusSize(innerRect.width/2 + border.left,
|
|
innerRect.height/2 + border.top,
|
|
innerRect.width/2 + border.right,
|
|
innerRect.height/2 + border.bottom);
|
|
|
|
oBorderRadii[C_TL] = gfxFloat(PR_MIN(twipsRadii[C_TL], PR_MIN(maxRadiusSize.top, maxRadiusSize.left))) / twipsPerPixel;
|
|
oBorderRadii[C_TR] = gfxFloat(PR_MIN(twipsRadii[C_TR], PR_MIN(maxRadiusSize.top, maxRadiusSize.right))) / twipsPerPixel;
|
|
oBorderRadii[C_BL] = gfxFloat(PR_MIN(twipsRadii[C_BL], PR_MIN(maxRadiusSize.bottom, maxRadiusSize.left))) / twipsPerPixel;
|
|
oBorderRadii[C_BR] = gfxFloat(PR_MIN(twipsRadii[C_BR], PR_MIN(maxRadiusSize.bottom, maxRadiusSize.right))) / twipsPerPixel;
|
|
}
|
|
|
|
static void
|
|
DrawDashedSide(gfxContext *ctx,
|
|
PRUint8 side,
|
|
const gfxRect& iRect,
|
|
const gfxRect& oRect,
|
|
PRUint8 style,
|
|
gfxFloat borderWidth,
|
|
nscolor borderColor,
|
|
gfxSize *cornerDimensions)
|
|
{
|
|
gfxFloat dashWidth;
|
|
gfxFloat dash[2];
|
|
|
|
if (borderWidth == 0.0)
|
|
return;
|
|
|
|
if (style == NS_STYLE_BORDER_STYLE_DASHED) {
|
|
dashWidth = gfxFloat(borderWidth * DOT_LENGTH * DASH_LENGTH);
|
|
|
|
dash[0] = dashWidth;
|
|
dash[1] = dashWidth;
|
|
|
|
ctx->SetLineCap(gfxContext::LINE_CAP_BUTT);
|
|
} else if (style == NS_STYLE_BORDER_STYLE_DOTTED) {
|
|
dashWidth = gfxFloat(borderWidth * DOT_LENGTH);
|
|
|
|
if (borderWidth > 2.0) {
|
|
dash[0] = 0.0;
|
|
dash[1] = dashWidth * 2.0;
|
|
|
|
ctx->SetLineCap(gfxContext::LINE_CAP_ROUND);
|
|
} else {
|
|
dash[0] = dashWidth;
|
|
dash[1] = dashWidth;
|
|
}
|
|
} else {
|
|
SF("DrawDashedSide: style: %d!!\n", style);
|
|
NS_ERROR("DrawDashedSide called with style other than DASHED or DOTTED; someone's not playing nice");
|
|
return;
|
|
}
|
|
|
|
SF("dash: %f %f\n", dash[0], dash[1]);
|
|
|
|
ctx->SetDash(dash, 2, 0.0);
|
|
|
|
// Get the line drawn
|
|
gfxPoint start, end;
|
|
gfxFloat length;
|
|
if (side == NS_SIDE_TOP) {
|
|
start = gfxPoint(oRect.pos.x + cornerDimensions[C_TL].width,
|
|
(oRect.pos.y + iRect.pos.y) / 2.0);
|
|
end = gfxPoint(oRect.pos.x + oRect.size.width - cornerDimensions[C_TR].width,
|
|
(oRect.pos.y + iRect.pos.y) / 2.0);
|
|
length = end.x - start.x;
|
|
} else if (side == NS_SIDE_RIGHT) {
|
|
start = gfxPoint(oRect.pos.x + oRect.size.width - borderWidth / 2.0,
|
|
oRect.pos.y + cornerDimensions[C_TR].height);
|
|
end = gfxPoint(oRect.pos.x + oRect.size.width - borderWidth / 2.0,
|
|
oRect.pos.y + oRect.size.height - cornerDimensions[C_BR].height);
|
|
length = end.y - start.y;
|
|
} else if (side == NS_SIDE_BOTTOM) {
|
|
start = gfxPoint(oRect.pos.x + oRect.size.width - cornerDimensions[C_BR].width,
|
|
oRect.pos.y + oRect.size.height - borderWidth / 2.0);
|
|
end = gfxPoint(oRect.pos.x + cornerDimensions[C_BL].width,
|
|
oRect.pos.y + oRect.size.height - borderWidth / 2.0);
|
|
length = start.x - end.x;
|
|
} else if (side == NS_SIDE_LEFT) {
|
|
start = gfxPoint(oRect.pos.x + borderWidth / 2.0,
|
|
oRect.pos.y + oRect.size.height - cornerDimensions[C_BL].height);
|
|
end = gfxPoint(oRect.pos.x + borderWidth / 2.0,
|
|
oRect.pos.y + cornerDimensions[C_TR].height);
|
|
length = start.y - end.y;
|
|
}
|
|
|
|
ctx->NewPath();
|
|
ctx->MoveTo(start);
|
|
ctx->LineTo(end);
|
|
ctx->SetLineWidth(borderWidth);
|
|
ctx->SetColor(gfxRGBA(borderColor));
|
|
//ctx->SetColor(gfxRGBA(1.0, 0.0, 0.0, 1.0));
|
|
ctx->Stroke();
|
|
}
|
|
|
|
static void
|
|
DrawBorders(gfxContext *ctx,
|
|
gfxRect& oRect,
|
|
gfxRect& iRect,
|
|
PRUint8 *borderStyles,
|
|
gfxFloat *borderWidths,
|
|
gfxFloat *borderRadii,
|
|
nscolor *borderColors,
|
|
nsBorderColors **compositeColors,
|
|
PRIntn skipSides,
|
|
nscolor backgroundColor,
|
|
nscoord twipsPerPixel,
|
|
nsRect *aGap = nsnull)
|
|
{
|
|
// Examine the border style to figure out if we can draw it in one
|
|
// go or not.
|
|
PRUint8 numRenderPasses = NumBorderPasses (borderStyles, borderColors, compositeColors);
|
|
if (numRenderPasses == 0) {
|
|
// all the colors are transparent; nothing to do.
|
|
return;
|
|
}
|
|
|
|
// round oRect and iRect; they're already an integer
|
|
// number of pixels apart and should stay that way after
|
|
// rounding.
|
|
oRect.Round();
|
|
iRect.Round();
|
|
|
|
S(" oRect: "), S(oRect), SN();
|
|
S(" iRect: "), S(iRect), SN();
|
|
SF(" borderColors: 0x%08x 0x%08x 0x%08x 0x%08x\n", borderColors[0], borderColors[1], borderColors[2], borderColors[3]);
|
|
|
|
// if conditioning the outside rect failed, then bail -- the outside
|
|
// rect is supposed to enclose the entire border
|
|
oRect.Condition();
|
|
if (oRect.IsEmpty())
|
|
return;
|
|
|
|
iRect.Condition();
|
|
|
|
// do we have any sides that are dotted/dashed?
|
|
PRIntn dashedSides = 0;
|
|
for (int i = 0; i < 4; i++) {
|
|
PRUint8 style = borderStyles[i];
|
|
if (style == NS_STYLE_BORDER_STYLE_DASHED ||
|
|
style == NS_STYLE_BORDER_STYLE_DOTTED)
|
|
{
|
|
dashedSides |= (1 << i);
|
|
}
|
|
|
|
// just bail out entirely if RULES_MARKER
|
|
// got through (see bug 379419).
|
|
if (style & NS_STYLE_BORDER_STYLE_RULES_MARKER)
|
|
return;
|
|
}
|
|
|
|
SF(" dashedSides: 0x%02x\n", dashedSides);
|
|
|
|
// Clamp the CTM to be pixel-aligned; we do this only
|
|
// for translation-only matrices now, but we could do it
|
|
// if the matrix has just a scale as well. We should not
|
|
// do it if there's a rotation.
|
|
gfxMatrix mat = ctx->CurrentMatrix();
|
|
if (!mat.HasNonTranslation()) {
|
|
mat.x0 = floor(mat.x0 + 0.5);
|
|
mat.y0 = floor(mat.y0 + 0.5);
|
|
ctx->SetMatrix(mat);
|
|
}
|
|
|
|
// if we're going to do separate sides, we need to do it as
|
|
// a temporary surface group
|
|
PRBool canAvoidGroup = PR_TRUE;
|
|
if (numRenderPasses > 1) {
|
|
// clip to oRect to define the size of the temporary surface
|
|
ctx->NewPath();
|
|
ctx->Rectangle(oRect);
|
|
|
|
if (aGap) {
|
|
gfxRect gapRect(RectToGfxRect(*aGap, twipsPerPixel));
|
|
|
|
// draw the rectangle backwards, so that we get it
|
|
// clipped out via the winding rule
|
|
ctx->MoveTo(gapRect.pos);
|
|
ctx->LineTo(gapRect.pos + gfxSize(0.0, gapRect.size.height));
|
|
ctx->LineTo(gapRect.pos + gapRect.size);
|
|
ctx->LineTo(gapRect.pos + gfxSize(gapRect.size.width, 0.0));
|
|
ctx->ClosePath();
|
|
}
|
|
|
|
ctx->Clip();
|
|
|
|
// OPTIMIZATION
|
|
// Starting a compositing group is more work than necessary;
|
|
// can avoid doing it if:
|
|
// a) all the colors involved have to be solid (NS_GET_A(c) == 0xff)
|
|
// b) no border radius is involved (the curves have antialiasing)
|
|
// c) no dashed/dotted borders are involved
|
|
// d) no DOUBLE style is involved (the middle part of DOUBLE needs
|
|
// to have the the background color show through; [we could
|
|
// handle this by just clearing out the parts that will be drawn])
|
|
|
|
if (dashedSides != 0) {
|
|
canAvoidGroup = PR_FALSE;
|
|
} else {
|
|
for (int i = 0; i < 4; i++) {
|
|
if (borderRadii[i] != 0.0) {
|
|
canAvoidGroup = PR_FALSE;
|
|
break;
|
|
}
|
|
|
|
PRUint8 style = borderStyles[i];
|
|
if (style == NS_STYLE_BORDER_STYLE_DASHED ||
|
|
style == NS_STYLE_BORDER_STYLE_DOTTED ||
|
|
style == NS_STYLE_BORDER_STYLE_DOUBLE)
|
|
{
|
|
canAvoidGroup = PR_FALSE;
|
|
break;
|
|
}
|
|
|
|
if (compositeColors[i]) {
|
|
nsBorderColors* colors = compositeColors[i];
|
|
do {
|
|
if (NS_GET_A(colors->mColor) != 0xff) {
|
|
canAvoidGroup = PR_FALSE;
|
|
break;
|
|
}
|
|
|
|
colors = colors->mNext;
|
|
} while (colors);
|
|
} else {
|
|
if (NS_GET_A(borderColors[i]) != 0xff) {
|
|
canAvoidGroup = PR_FALSE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (canAvoidGroup) {
|
|
// clear the area underneath where the border's to be
|
|
// rendered, so we can avoid using a compositing group
|
|
// but still have the ADD operator work correctly
|
|
|
|
// OPTIMIZATION
|
|
// avoid doing a group or using OPERATOR_ADD for the common
|
|
// case of a TL/BR border style in 1px size.
|
|
if (numRenderPasses == 2 &&
|
|
CheckFourFloatsEqual(borderWidths, 1.0) &&
|
|
NS_GET_A(borderColors[0]) == 0xff)
|
|
{
|
|
// OVER is faster than SOURCE in a lot of cases, and they'll
|
|
// behave the same since the color has no transparency.
|
|
// We don't need to clear anything out in this case, either.
|
|
ctx->SetOperator(gfxContext::OPERATOR_OVER);
|
|
} else {
|
|
// clear out the area so that we can use ADD without drawing
|
|
ctx->SetOperator(gfxContext::OPERATOR_CLEAR);
|
|
FillFastBorderPath(ctx, oRect, iRect, borderRadii, borderWidths, SIDE_BITS_ALL, gfxRGBA(0.0,0.0,0.0,0.0));
|
|
ctx->SetOperator(gfxContext::OPERATOR_ADD);
|
|
}
|
|
} else {
|
|
// start a compositing group
|
|
ctx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
|
|
ctx->SetOperator(gfxContext::OPERATOR_ADD);
|
|
}
|
|
|
|
SF("canAvoidGroup: %d\n", canAvoidGroup);
|
|
} else if (aGap) {
|
|
gfxRect gapRect(RectToGfxRect(*aGap, twipsPerPixel));
|
|
|
|
// draw the rectangle backwards, so that we get it
|
|
// clipped out via the winding rule
|
|
ctx->MoveTo(gapRect.pos);
|
|
ctx->LineTo(gapRect.pos + gfxSize(0.0, gapRect.size.height));
|
|
ctx->LineTo(gapRect.pos + gapRect.size);
|
|
ctx->LineTo(gapRect.pos + gfxSize(gapRect.size.width, 0.0));
|
|
ctx->ClosePath();
|
|
ctx->Clip();
|
|
}
|
|
|
|
// if we have dashed sides, clip to the corners so that we can draw the
|
|
// dashed bits later.
|
|
if (dashedSides) {
|
|
ctx->Save();
|
|
|
|
ctx->NewPath();
|
|
DoCornerClipSubPath(ctx, oRect, iRect, borderRadii, dashedSides);
|
|
|
|
#if 0
|
|
ctx->SetColor(gfxRGBA(1.0, 0.0, 1.0, 1.0));
|
|
ctx->SetLineWidth(2.);
|
|
ctx->Stroke();
|
|
#endif
|
|
|
|
ctx->Clip();
|
|
}
|
|
|
|
// Render with either 1, 2, or 4 passes, depending on how
|
|
// many are needed to get the job done.
|
|
for (int i = 0; i < numRenderPasses; i++) {
|
|
PRIntn sideBits;
|
|
PRUint8 side;
|
|
|
|
if (numRenderPasses == 4) {
|
|
side = gBorderSideOrder[i];
|
|
sideBits = 1 << side;
|
|
|
|
// skip this side if it's, well, skipped
|
|
if (skipSides & (1 << side))
|
|
continue;
|
|
|
|
ctx->Save();
|
|
ctx->NewPath();
|
|
|
|
DoSideClipSubPath(ctx, iRect, oRect, side, borderStyles, borderRadii);
|
|
|
|
ctx->Clip();
|
|
} else if (numRenderPasses == 2) {
|
|
if (i == 0) {
|
|
side = NS_SIDE_TOP;
|
|
sideBits = SIDE_BIT_TOP | SIDE_BIT_LEFT;
|
|
} else {
|
|
side = NS_SIDE_BOTTOM;
|
|
sideBits = SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT;
|
|
}
|
|
} else {
|
|
side = NS_SIDE_TOP;
|
|
sideBits = SIDE_BITS_ALL;
|
|
}
|
|
|
|
const PRUint8 style = borderStyles[side];
|
|
if (style != NS_STYLE_BORDER_STYLE_NONE &&
|
|
style != NS_STYLE_BORDER_STYLE_HIDDEN) {
|
|
// Draw the whole border. If we're not drawing multiple passes,
|
|
// then sides are identical and no clip was set -- this will draw
|
|
// the entire border. Otherwise, this will still draw the entire
|
|
// border in the style of this side, but it will be clipped by the
|
|
// above code. We do this to get the joins looking correct.
|
|
|
|
DrawBorderSides(ctx,
|
|
borderWidths,
|
|
sideBits,
|
|
style,
|
|
oRect, iRect,
|
|
borderColors[side],
|
|
compositeColors[side],
|
|
backgroundColor,
|
|
twipsPerPixel,
|
|
borderRadii);
|
|
SN("----------------");
|
|
}
|
|
|
|
if (numRenderPasses > 2)
|
|
ctx->Restore();
|
|
}
|
|
|
|
// now fill in any dotted/dashed borders
|
|
if (dashedSides != 0) {
|
|
// get rid of the corner clip we set earlier
|
|
ctx->Restore();
|
|
|
|
gfxSize dims[4];
|
|
GetBorderCornerDimensions(oRect, iRect, borderRadii, dims);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
PRUint8 side = gBorderSideOrder[i];
|
|
if (NS_GET_A(borderColors[side]) != 0x00 && dashedSides & (1 << side)) {
|
|
// side is dotted/dashed.
|
|
DrawDashedSide (ctx, side,
|
|
iRect, oRect,
|
|
borderStyles[side],
|
|
borderWidths[side],
|
|
borderColors[side],
|
|
dims);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!canAvoidGroup) {
|
|
ctx->PopGroupToSource();
|
|
ctx->Paint();
|
|
}
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintBorder(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea,
|
|
const nsStyleBorder& aBorderStyle,
|
|
nsStyleContext* aStyleContext,
|
|
PRIntn aSkipSides,
|
|
nsRect* aGap,
|
|
nscoord aHardBorderSize,
|
|
PRBool aShouldIgnoreRounded)
|
|
{
|
|
nsMargin border;
|
|
nsStyleCoord bordStyleRadius[4];
|
|
PRInt32 twipsRadii[4];
|
|
float percent;
|
|
nsCompatibility compatMode = aPresContext->CompatibilityMode();
|
|
|
|
SN("++ PaintBorder");
|
|
|
|
// Check to see if we have an appearance defined. If so, we let the theme
|
|
// renderer draw the border. DO not get the data from aForFrame, since the passed in style context
|
|
// may be different! Always use |aStyleContext|!
|
|
const nsStyleDisplay* displayData = aStyleContext->GetStyleDisplay();
|
|
if (displayData->mAppearance) {
|
|
nsITheme *theme = aPresContext->GetTheme();
|
|
if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance))
|
|
return; // Let the theme handle it.
|
|
}
|
|
|
|
// Get our style context's color struct.
|
|
const nsStyleColor* ourColor = aStyleContext->GetStyleColor();
|
|
|
|
// in NavQuirks mode we want to use the parent's context as a starting point
|
|
// for determining the background color
|
|
const nsStyleBackground* bgColor = nsCSSRendering::FindNonTransparentBackground
|
|
(aStyleContext, compatMode == eCompatibility_NavQuirks ? PR_TRUE : PR_FALSE);
|
|
|
|
if (aHardBorderSize > 0) {
|
|
border.SizeTo(aHardBorderSize, aHardBorderSize, aHardBorderSize, aHardBorderSize);
|
|
} else {
|
|
border = aBorderStyle.GetBorder();
|
|
}
|
|
|
|
if ((0 == border.left) && (0 == border.right) &&
|
|
(0 == border.top) && (0 == border.bottom)) {
|
|
// Empty border area
|
|
return;
|
|
}
|
|
|
|
// get the radius for our border
|
|
bordStyleRadius[0] = aBorderStyle.mBorderRadius.GetTop(); //topleft
|
|
bordStyleRadius[1] = aBorderStyle.mBorderRadius.GetRight(); //topright
|
|
bordStyleRadius[2] = aBorderStyle.mBorderRadius.GetBottom(); //bottomright
|
|
bordStyleRadius[3] = aBorderStyle.mBorderRadius.GetLeft(); //bottomleft
|
|
|
|
// convert percentage values
|
|
for(int i = 0; i < 4; i++) {
|
|
twipsRadii[i] = 0;
|
|
|
|
switch (bordStyleRadius[i].GetUnit()) {
|
|
case eStyleUnit_Percent:
|
|
percent = bordStyleRadius[i].GetPercentValue();
|
|
twipsRadii[i] = (nscoord)(percent * aForFrame->GetSize().width);
|
|
break;
|
|
|
|
case eStyleUnit_Coord:
|
|
twipsRadii[i] = bordStyleRadius[i].GetCoordValue();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Turn off rendering for all of the zero sized sides
|
|
if (aSkipSides & SIDE_BIT_TOP) border.top = 0;
|
|
if (aSkipSides & SIDE_BIT_RIGHT) border.right = 0;
|
|
if (aSkipSides & SIDE_BIT_BOTTOM) border.bottom = 0;
|
|
if (aSkipSides & SIDE_BIT_LEFT) border.left = 0;
|
|
|
|
// get the inside and outside parts of the border
|
|
nsRect outerRect(aBorderArea), innerRect(aBorderArea);
|
|
innerRect.Deflate(border);
|
|
|
|
SF(" innerRect: %d %d %d %d\n", innerRect.x, innerRect.y, innerRect.width, innerRect.height);
|
|
SF(" outerRect: %d %d %d %d\n", outerRect.x, outerRect.y, outerRect.width, outerRect.height);
|
|
|
|
// if the border size is more than the appropriate dimension of the area,
|
|
// then... do what?
|
|
// XXX what is this? according to bug 62245, this check might not be
|
|
// needed any more
|
|
if (border.left + border.right > aBorderArea.width) {
|
|
innerRect.x = outerRect.x;
|
|
innerRect.width = outerRect.width;
|
|
}
|
|
if (border.top + border.bottom > aBorderArea.height) {
|
|
innerRect.y = outerRect.y;
|
|
innerRect.height = outerRect.height;
|
|
}
|
|
|
|
// we can assume that we're already clipped to aDirtyRect -- I think? (!?)
|
|
|
|
// Get our conversion values
|
|
nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1);
|
|
|
|
// convert outer and inner rects
|
|
gfxRect oRect(RectToGfxRect(outerRect, twipsPerPixel));
|
|
gfxRect iRect(RectToGfxRect(innerRect, twipsPerPixel));
|
|
|
|
// convert the border widths
|
|
gfxFloat borderWidths[4] = { border.top / twipsPerPixel,
|
|
border.right / twipsPerPixel,
|
|
border.bottom / twipsPerPixel,
|
|
border.left / twipsPerPixel };
|
|
|
|
// convert the radii
|
|
gfxFloat borderRadii[4];
|
|
ComputePixelRadii(twipsRadii, outerRect, border, aSkipSides, twipsPerPixel, borderRadii);
|
|
|
|
PRUint8 borderStyles[4];
|
|
nscolor borderColors[4];
|
|
nsBorderColors *compositeColors[4];
|
|
|
|
// pull out styles, colors, composite colors
|
|
for (int i = 0; i < 4; i++) {
|
|
PRBool transparent, foreground;
|
|
borderStyles[i] = aBorderStyle.GetBorderStyle(i);
|
|
aBorderStyle.GetBorderColor(i, borderColors[i], transparent, foreground);
|
|
aBorderStyle.GetCompositeColors(i, &compositeColors[i]);
|
|
|
|
if (transparent)
|
|
borderColors[i] = 0x0;
|
|
else if (foreground)
|
|
borderColors[i] = ourColor->mColor;
|
|
}
|
|
|
|
SF(" borderStyles: %d %d %d %d\n", borderStyles[0], borderStyles[1], borderStyles[2], borderStyles[3]);
|
|
|
|
// start drawing
|
|
nsRefPtr<gfxContext> ctx = aRenderingContext.ThebesContext();
|
|
|
|
ctx->Save();
|
|
|
|
#if 0
|
|
// this will draw a transparent red backround underneath the area between iRect and oRect
|
|
ctx->Save();
|
|
ctx->Rectangle(iRect);
|
|
ctx->Clip();
|
|
ctx->NewPath();
|
|
|
|
ctx->Rectangle(oRect);
|
|
ctx->SetColor(gfxRGBA(1.0, 0.0, 0.0, 0.5));
|
|
ctx->Fill();
|
|
ctx->Restore();
|
|
#endif
|
|
|
|
SF ("borderRadii: %f %f %f %f\n", borderRadii[0], borderRadii[1], borderRadii[2], borderRadii[3]);
|
|
|
|
DrawBorders(ctx,
|
|
oRect,
|
|
iRect,
|
|
borderStyles,
|
|
borderWidths,
|
|
borderRadii,
|
|
borderColors,
|
|
compositeColors,
|
|
aSkipSides,
|
|
bgColor->mBackgroundColor,
|
|
twipsPerPixel,
|
|
aGap);
|
|
|
|
ctx->Restore();
|
|
|
|
SN();
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintOutline(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea,
|
|
const nsStyleBorder& aBorderStyle,
|
|
const nsStyleOutline& aOutlineStyle,
|
|
nsStyleContext* aStyleContext,
|
|
nsRect* aGap)
|
|
{
|
|
nsStyleCoord bordStyleRadius[4];
|
|
PRInt32 twipsRadii[4];
|
|
|
|
// Get our style context's color struct.
|
|
const nsStyleColor* ourColor = aStyleContext->GetStyleColor();
|
|
|
|
nscoord width, offset;
|
|
float percent;
|
|
|
|
aOutlineStyle.GetOutlineWidth(width);
|
|
|
|
if (width == 0) {
|
|
// Empty outline
|
|
return;
|
|
}
|
|
|
|
const nsStyleBackground* bgColor = nsCSSRendering::FindNonTransparentBackground
|
|
(aStyleContext, PR_FALSE);
|
|
|
|
// get the radius for our outline
|
|
bordStyleRadius[0] = aOutlineStyle.mOutlineRadius.GetTop(); //topleft
|
|
bordStyleRadius[1] = aOutlineStyle.mOutlineRadius.GetRight(); //topright
|
|
bordStyleRadius[2] = aOutlineStyle.mOutlineRadius.GetBottom(); //bottomright
|
|
bordStyleRadius[3] = aOutlineStyle.mOutlineRadius.GetLeft(); //bottomleft
|
|
|
|
// convert percentage values
|
|
for (int i = 0; i < 4; i++) {
|
|
twipsRadii[i] = 0;
|
|
|
|
switch (bordStyleRadius[i].GetUnit()) {
|
|
case eStyleUnit_Percent:
|
|
percent = bordStyleRadius[i].GetPercentValue();
|
|
twipsRadii[i] = (nscoord)(percent * aBorderArea.width);
|
|
break;
|
|
|
|
case eStyleUnit_Coord:
|
|
twipsRadii[i] = bordStyleRadius[i].GetCoordValue();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
nsRect overflowArea = aForFrame->GetOverflowRect();
|
|
|
|
// get the offset for our outline
|
|
aOutlineStyle.GetOutlineOffset(offset);
|
|
nsRect outerRect(overflowArea + aBorderArea.TopLeft());
|
|
nsRect innerRect(outerRect);
|
|
if (width + offset >= 0) {
|
|
// the overflow area is exactly the outside edge of the outline
|
|
innerRect.Deflate(width, width);
|
|
} else {
|
|
// the overflow area is exactly the rectangle containing the frame and its
|
|
// children; we can compute the outline directly
|
|
innerRect.Deflate(-offset, -offset);
|
|
if (innerRect.width < 0 || innerRect.height < 0) {
|
|
return; // Protect against negative outline sizes
|
|
}
|
|
outerRect = innerRect;
|
|
outerRect.Inflate(width, width);
|
|
}
|
|
|
|
// If the dirty rect is completely inside the border area (e.g., only the
|
|
// content is being painted), then we can skip out now
|
|
// XXX this isn't exactly true for rounded borders, where the inside curves may
|
|
// encroach into the content area. A safer calculation would be to
|
|
// shorten insideRect by the radius one each side before performing this test.
|
|
if (innerRect.Contains(aDirtyRect)) {
|
|
return;
|
|
}
|
|
|
|
// Get our conversion values
|
|
nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1);
|
|
|
|
// get the inner and outer rectangles
|
|
gfxRect oRect(RectToGfxRect(outerRect, twipsPerPixel));
|
|
gfxRect iRect(RectToGfxRect(innerRect, twipsPerPixel));
|
|
|
|
// convert the radii
|
|
nsMargin outlineMargin(width, width, width, width);
|
|
gfxFloat outlineRadii[4];
|
|
ComputePixelRadii(twipsRadii, outerRect, outlineMargin, 0, twipsPerPixel, outlineRadii);
|
|
|
|
PRUint8 outlineStyle = aOutlineStyle.GetOutlineStyle();
|
|
PRUint8 outlineStyles[4] = { outlineStyle,
|
|
outlineStyle,
|
|
outlineStyle,
|
|
outlineStyle };
|
|
|
|
nscolor outlineColor;
|
|
// PR_FALSE means use the initial color; PR_TRUE means a color was
|
|
// set.
|
|
if (!aOutlineStyle.GetOutlineColor(outlineColor))
|
|
outlineColor = ourColor->mColor;
|
|
nscolor outlineColors[4] = { outlineColor,
|
|
outlineColor,
|
|
outlineColor,
|
|
outlineColor };
|
|
|
|
nsBorderColors *outlineCompositeColors[4] = { nsnull };
|
|
|
|
// convert the border widths
|
|
gfxFloat outlineWidths[4] = { width / twipsPerPixel,
|
|
width / twipsPerPixel,
|
|
width / twipsPerPixel,
|
|
width / twipsPerPixel };
|
|
|
|
// start drawing
|
|
nsRefPtr<gfxContext> ctx = aRenderingContext.ThebesContext();
|
|
|
|
ctx->Save();
|
|
|
|
DrawBorders(ctx,
|
|
oRect,
|
|
iRect,
|
|
outlineStyles,
|
|
outlineWidths,
|
|
outlineRadii,
|
|
outlineColors,
|
|
outlineCompositeColors,
|
|
0,
|
|
bgColor->mBackgroundColor,
|
|
twipsPerPixel,
|
|
aGap);
|
|
|
|
ctx->Restore();
|
|
|
|
SN();
|
|
}
|
|
|
|
// Thebes Border Rendering Code End
|
|
//----------------------------------------------------------------------
|
|
|
|
|
|
//----------------------------------------------------------------------
|
|
|
|
// Returns the anchor point to use for the background image. The
|
|
// anchor point is the (x, y) location where the first tile should
|
|
// be placed
|
|
//
|
|
// For repeated tiling, the anchor values are normalized wrt to the upper-left
|
|
// edge of the bounds, and are always in the range:
|
|
// -(aTileWidth - 1) <= anchor.x <= 0
|
|
// -(aTileHeight - 1) <= anchor.y <= 0
|
|
//
|
|
// i.e., they are either 0 or a negative number whose absolute value is
|
|
// less than the tile size in that dimension
|
|
//
|
|
// aOriginBounds is the box to which the tiling position should be relative
|
|
// aClipBounds is the box in which the tiling will actually be done
|
|
// They should correspond to 'background-origin' and 'background-clip',
|
|
// except when painting on the canvas, in which case the origin bounds
|
|
// should be the bounds of the root element's frame and the clip bounds
|
|
// should be the bounds of the canvas frame.
|
|
static void
|
|
ComputeBackgroundAnchorPoint(const nsStyleBackground& aColor,
|
|
const nsRect& aOriginBounds,
|
|
const nsRect& aClipBounds,
|
|
nscoord aTileWidth, nscoord aTileHeight,
|
|
nsPoint& aResult)
|
|
{
|
|
nscoord x;
|
|
if (NS_STYLE_BG_X_POSITION_LENGTH & aColor.mBackgroundFlags) {
|
|
x = aColor.mBackgroundXPosition.mCoord;
|
|
}
|
|
else if (NS_STYLE_BG_X_POSITION_PERCENT & aColor.mBackgroundFlags) {
|
|
PRFloat64 percent = PRFloat64(aColor.mBackgroundXPosition.mFloat);
|
|
nscoord tilePos = nscoord(percent * PRFloat64(aTileWidth));
|
|
nscoord boxPos = nscoord(percent * PRFloat64(aOriginBounds.width));
|
|
x = boxPos - tilePos;
|
|
}
|
|
else {
|
|
x = 0;
|
|
}
|
|
x += aOriginBounds.x - aClipBounds.x;
|
|
if (NS_STYLE_BG_REPEAT_X & aColor.mBackgroundRepeat) {
|
|
// When we are tiling in the x direction the loop will run from
|
|
// the left edge of the box to the right edge of the box. We need
|
|
// to adjust the starting coordinate to lie within the band being
|
|
// rendered.
|
|
if (x < 0) {
|
|
x = -x;
|
|
if (x < 0) {
|
|
// Some joker gave us max-negative-integer.
|
|
x = 0;
|
|
}
|
|
x %= aTileWidth;
|
|
x = -x;
|
|
}
|
|
else if (x != 0) {
|
|
x %= aTileWidth;
|
|
if (x > 0) {
|
|
x = x - aTileWidth;
|
|
}
|
|
}
|
|
|
|
NS_POSTCONDITION((x >= -(aTileWidth - 1)) && (x <= 0), "bad computed anchor value");
|
|
}
|
|
aResult.x = x;
|
|
|
|
nscoord y;
|
|
if (NS_STYLE_BG_Y_POSITION_LENGTH & aColor.mBackgroundFlags) {
|
|
y = aColor.mBackgroundYPosition.mCoord;
|
|
}
|
|
else if (NS_STYLE_BG_Y_POSITION_PERCENT & aColor.mBackgroundFlags){
|
|
PRFloat64 percent = PRFloat64(aColor.mBackgroundYPosition.mFloat);
|
|
nscoord tilePos = nscoord(percent * PRFloat64(aTileHeight));
|
|
nscoord boxPos = nscoord(percent * PRFloat64(aOriginBounds.height));
|
|
y = boxPos - tilePos;
|
|
}
|
|
else {
|
|
y = 0;
|
|
}
|
|
y += aOriginBounds.y - aClipBounds.y;
|
|
if (NS_STYLE_BG_REPEAT_Y & aColor.mBackgroundRepeat) {
|
|
// When we are tiling in the y direction the loop will run from
|
|
// the top edge of the box to the bottom edge of the box. We need
|
|
// to adjust the starting coordinate to lie within the band being
|
|
// rendered.
|
|
if (y < 0) {
|
|
y = -y;
|
|
if (y < 0) {
|
|
// Some joker gave us max-negative-integer.
|
|
y = 0;
|
|
}
|
|
y %= aTileHeight;
|
|
y = -y;
|
|
}
|
|
else if (y != 0) {
|
|
y %= aTileHeight;
|
|
if (y > 0) {
|
|
y = y - aTileHeight;
|
|
}
|
|
}
|
|
|
|
NS_POSTCONDITION((y >= -(aTileHeight - 1)) && (y <= 0), "bad computed anchor value");
|
|
}
|
|
aResult.y = y;
|
|
}
|
|
|
|
const nsStyleBackground*
|
|
nsCSSRendering::FindNonTransparentBackground(nsStyleContext* aContext,
|
|
PRBool aStartAtParent /*= PR_FALSE*/)
|
|
{
|
|
NS_ASSERTION(aContext, "Cannot find NonTransparentBackground in a null context" );
|
|
|
|
const nsStyleBackground* result = nsnull;
|
|
nsStyleContext* context = nsnull;
|
|
if (aStartAtParent) {
|
|
context = aContext->GetParent();
|
|
}
|
|
if (!context) {
|
|
context = aContext;
|
|
}
|
|
|
|
while (context) {
|
|
result = context->GetStyleBackground();
|
|
if (0 == (result->mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT))
|
|
break;
|
|
|
|
context = context->GetParent();
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
/**
|
|
* |FindBackground| finds the correct style data to use to paint the
|
|
* background. It is responsible for handling the following two
|
|
* statements in section 14.2 of CSS2:
|
|
*
|
|
* The background of the box generated by the root element covers the
|
|
* entire canvas.
|
|
*
|
|
* For HTML documents, however, we recommend that authors specify the
|
|
* background for the BODY element rather than the HTML element. User
|
|
* agents should observe the following precedence rules to fill in the
|
|
* background: if the value of the 'background' property for the HTML
|
|
* element is different from 'transparent' then use it, else use the
|
|
* value of the 'background' property for the BODY element. If the
|
|
* resulting value is 'transparent', the rendering is undefined.
|
|
*
|
|
* Thus, in our implementation, it is responsible for ensuring that:
|
|
* + we paint the correct background on the |nsCanvasFrame|,
|
|
* |nsRootBoxFrame|, or |nsPageFrame|,
|
|
* + we don't paint the background on the root element, and
|
|
* + we don't paint the background on the BODY element in *some* cases,
|
|
* and for SGML-based HTML documents only.
|
|
*
|
|
* |FindBackground| returns true if a background should be painted, and
|
|
* the resulting style context to use for the background information
|
|
* will be filled in to |aBackground|. It fills in a boolean indicating
|
|
* whether the frame is the canvas frame to allow PaintBackground to
|
|
* ensure that it always paints something non-transparent for the
|
|
* canvas.
|
|
*/
|
|
|
|
// Returns nsnull if aFrame is not a canvas frame.
|
|
// Otherwise, it returns the frame we should look for the background on.
|
|
// This is normally aFrame but if aFrame is the viewport, we need to
|
|
// look for the background starting at the scroll root (which shares
|
|
// style context with the document root) or the document root itself.
|
|
// We need to treat the viewport as canvas because, even though
|
|
// it does not actually paint a background, we need to get the right
|
|
// background style so we correctly detect transparent documents.
|
|
inline nsIFrame*
|
|
IsCanvasFrame(nsIFrame *aFrame)
|
|
{
|
|
nsIAtom* frameType = aFrame->GetType();
|
|
if (frameType == nsGkAtoms::canvasFrame ||
|
|
frameType == nsGkAtoms::rootFrame ||
|
|
frameType == nsGkAtoms::pageFrame ||
|
|
frameType == nsGkAtoms::pageContentFrame) {
|
|
return aFrame;
|
|
} else if (frameType == nsGkAtoms::viewportFrame) {
|
|
nsIFrame* firstChild = aFrame->GetFirstChild(nsnull);
|
|
if (firstChild) {
|
|
return firstChild;
|
|
}
|
|
}
|
|
|
|
return nsnull;
|
|
}
|
|
|
|
inline PRBool
|
|
FindCanvasBackground(nsIFrame* aForFrame,
|
|
const nsStyleBackground** aBackground)
|
|
{
|
|
// XXXldb What if the root element is positioned, etc.? (We don't
|
|
// allow that yet, do we?)
|
|
nsIFrame *firstChild = aForFrame->GetFirstChild(nsnull);
|
|
if (firstChild) {
|
|
const nsStyleBackground* result = firstChild->GetStyleBackground();
|
|
nsIFrame* topFrame = aForFrame;
|
|
|
|
if (firstChild->GetType() == nsGkAtoms::pageContentFrame) {
|
|
topFrame = firstChild->GetFirstChild(nsnull);
|
|
NS_ASSERTION(topFrame,
|
|
"nsPageContentFrame is missing a normal flow child");
|
|
if (!topFrame) {
|
|
return PR_FALSE;
|
|
}
|
|
NS_ASSERTION(topFrame->GetContent(),
|
|
"nsPageContentFrame child without content");
|
|
result = topFrame->GetStyleBackground();
|
|
}
|
|
|
|
// Check if we need to do propagation from BODY rather than HTML.
|
|
if (result->IsTransparent()) {
|
|
nsIContent* content = topFrame->GetContent();
|
|
if (content) {
|
|
// Use |GetOwnerDoc| so it works during destruction.
|
|
nsIDocument* document = content->GetOwnerDoc();
|
|
nsCOMPtr<nsIHTMLDocument> htmlDoc = do_QueryInterface(document);
|
|
if (htmlDoc) {
|
|
nsIContent* bodyContent = htmlDoc->GetBodyContentExternal();
|
|
// We need to null check the body node (bug 118829) since
|
|
// there are cases, thanks to the fix for bug 5569, where we
|
|
// will reflow a document with no body. In particular, if a
|
|
// SCRIPT element in the head blocks the parser and then has a
|
|
// SCRIPT that does "document.location.href = 'foo'", then
|
|
// nsParser::Terminate will call |DidBuildModel| methods
|
|
// through to the content sink, which will call |StartLayout|
|
|
// and thus |InitialReflow| on the pres shell. See bug 119351
|
|
// for the ugly details.
|
|
if (bodyContent) {
|
|
nsIFrame *bodyFrame = aForFrame->PresContext()->GetPresShell()->
|
|
GetPrimaryFrameFor(bodyContent);
|
|
if (bodyFrame)
|
|
result = bodyFrame->GetStyleBackground();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
*aBackground = result;
|
|
} else {
|
|
// This should always give transparent, so we'll fill it in with the
|
|
// default color if needed. This seems to happen a bit while a page is
|
|
// being loaded.
|
|
*aBackground = aForFrame->GetStyleBackground();
|
|
}
|
|
|
|
return PR_TRUE;
|
|
}
|
|
|
|
inline PRBool
|
|
FindElementBackground(nsIFrame* aForFrame,
|
|
const nsStyleBackground** aBackground)
|
|
{
|
|
nsIFrame *parentFrame = aForFrame->GetParent();
|
|
// XXXldb We shouldn't have to null-check |parentFrame| here.
|
|
if (parentFrame && IsCanvasFrame(parentFrame) == parentFrame) {
|
|
// Check that we're really the root (rather than in another child list).
|
|
nsIFrame *childFrame = parentFrame->GetFirstChild(nsnull);
|
|
if (childFrame == aForFrame)
|
|
return PR_FALSE; // Background was already drawn for the canvas.
|
|
}
|
|
|
|
*aBackground = aForFrame->GetStyleBackground();
|
|
|
|
// Return true unless the frame is for a BODY element whose background
|
|
// was propagated to the viewport.
|
|
|
|
if (aForFrame->GetStyleContext()->GetPseudoType())
|
|
return PR_TRUE; // A pseudo-element frame.
|
|
|
|
nsIContent* content = aForFrame->GetContent();
|
|
if (!content || !content->IsNodeOfType(nsINode::eHTML))
|
|
return PR_TRUE; // not frame for an HTML element
|
|
|
|
if (!parentFrame)
|
|
return PR_TRUE; // no parent to look at
|
|
|
|
if (content->Tag() != nsGkAtoms::body)
|
|
return PR_TRUE; // not frame for <BODY> element
|
|
|
|
// We should only look at the <html> background if we're in an HTML document
|
|
nsIDocument* document = content->GetOwnerDoc();
|
|
nsCOMPtr<nsIHTMLDocument> htmlDoc = do_QueryInterface(document);
|
|
if (!htmlDoc)
|
|
return PR_TRUE;
|
|
|
|
nsIContent* bodyContent = htmlDoc->GetBodyContentExternal();
|
|
if (bodyContent != content)
|
|
return PR_TRUE; // this wasn't the background that was propagated
|
|
|
|
const nsStyleBackground* htmlBG = parentFrame->GetStyleBackground();
|
|
return !htmlBG->IsTransparent();
|
|
}
|
|
|
|
PRBool
|
|
nsCSSRendering::FindBackground(nsPresContext* aPresContext,
|
|
nsIFrame* aForFrame,
|
|
const nsStyleBackground** aBackground,
|
|
PRBool* aIsCanvas)
|
|
{
|
|
nsIFrame* canvasFrame = IsCanvasFrame(aForFrame);
|
|
*aIsCanvas = canvasFrame != nsnull;
|
|
return canvasFrame
|
|
? FindCanvasBackground(canvasFrame, aBackground)
|
|
: FindElementBackground(aForFrame, aBackground);
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::DidPaint()
|
|
{
|
|
gInlineBGData->Reset();
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintBackground(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea,
|
|
const nsStyleBorder& aBorder,
|
|
const nsStylePadding& aPadding,
|
|
PRBool aUsePrintSettings,
|
|
nsRect* aBGClipRect)
|
|
{
|
|
NS_PRECONDITION(aForFrame,
|
|
"Frame is expected to be provided to PaintBackground");
|
|
|
|
PRBool isCanvas;
|
|
const nsStyleBackground *color;
|
|
|
|
if (!FindBackground(aPresContext, aForFrame, &color, &isCanvas)) {
|
|
// we don't want to bail out of moz-appearance is set on a root
|
|
// node. If it has a parent content node, bail because it's not
|
|
// a root, other wise keep going in order to let the theme stuff
|
|
// draw the background. The canvas really should be drawing the
|
|
// bg, but there's no way to hook that up via css.
|
|
if (!aForFrame->GetStyleDisplay()->mAppearance) {
|
|
return;
|
|
}
|
|
|
|
nsIContent* content = aForFrame->GetContent();
|
|
if (!content || content->GetParent()) {
|
|
return;
|
|
}
|
|
|
|
color = aForFrame->GetStyleBackground();
|
|
}
|
|
if (!isCanvas) {
|
|
PaintBackgroundWithSC(aPresContext, aRenderingContext, aForFrame,
|
|
aDirtyRect, aBorderArea, *color, aBorder,
|
|
aPadding, aUsePrintSettings, aBGClipRect);
|
|
return;
|
|
}
|
|
|
|
nsStyleBackground canvasColor(*color);
|
|
|
|
nsIViewManager* vm = aPresContext->GetViewManager();
|
|
|
|
if (canvasColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT) {
|
|
nsIView* rootView;
|
|
vm->GetRootView(rootView);
|
|
if (!rootView->GetParent()) {
|
|
PRBool widgetIsTransparent = PR_FALSE;
|
|
|
|
if (rootView->HasWidget()) {
|
|
rootView->GetWidget()->GetHasTransparentBackground(widgetIsTransparent);
|
|
}
|
|
|
|
if (!widgetIsTransparent) {
|
|
// Ensure that we always paint a color for the root (in case there's
|
|
// no background at all or a partly transparent image).
|
|
canvasColor.mBackgroundFlags &= ~NS_STYLE_BG_COLOR_TRANSPARENT;
|
|
canvasColor.mBackgroundColor = aPresContext->DefaultBackgroundColor();
|
|
}
|
|
}
|
|
}
|
|
|
|
vm->SetDefaultBackgroundColor(canvasColor.mBackgroundColor);
|
|
|
|
PaintBackgroundWithSC(aPresContext, aRenderingContext, aForFrame,
|
|
aDirtyRect, aBorderArea, canvasColor,
|
|
aBorder, aPadding, aUsePrintSettings, aBGClipRect);
|
|
}
|
|
|
|
inline nscoord IntDivFloor(nscoord aDividend, nscoord aDivisor)
|
|
{
|
|
NS_PRECONDITION(aDivisor > 0,
|
|
"this function only works for positive divisors");
|
|
// ANSI C, ISO 9899:1999 section 6.5.5 defines integer division as
|
|
// truncation of the result towards zero. Earlier C standards, as
|
|
// well as the C++ standards (1998 and 2003) do not, but we depend
|
|
// on it elsewhere.
|
|
return (aDividend < 0 ? (aDividend - aDivisor + 1) : aDividend) / aDivisor;
|
|
}
|
|
|
|
inline nscoord IntDivCeil(nscoord aDividend, nscoord aDivisor)
|
|
{
|
|
NS_PRECONDITION(aDivisor > 0,
|
|
"this function only works for positive divisors");
|
|
// ANSI C, ISO 9899:1999 section 6.5.5 defines integer division as
|
|
// truncation of the result towards zero. Earlier C standards, as
|
|
// well as the C++ standards (1998 and 2003) do not, but we depend
|
|
// on it elsewhere.
|
|
return (aDividend > 0 ? (aDividend + aDivisor - 1) : aDividend) / aDivisor;
|
|
}
|
|
|
|
/**
|
|
* Return the largest 'v' such that v = aTileOffset + N*aTileSize, for some
|
|
* integer N, and v <= aDirtyStart.
|
|
*/
|
|
static nscoord
|
|
FindTileStart(nscoord aDirtyStart, nscoord aTileOffset, nscoord aTileSize)
|
|
{
|
|
// Find largest integer N such that aTileOffset + N*aTileSize <= aDirtyStart
|
|
return aTileOffset +
|
|
IntDivFloor(aDirtyStart - aTileOffset, aTileSize) * aTileSize;
|
|
}
|
|
|
|
/**
|
|
* Return the smallest 'v' such that v = aTileOffset + N*aTileSize, for some
|
|
* integer N, and v >= aDirtyEnd.
|
|
*/
|
|
static nscoord
|
|
FindTileEnd(nscoord aDirtyEnd, nscoord aTileOffset, nscoord aTileSize)
|
|
{
|
|
// Find smallest integer N such that aTileOffset + N*aTileSize >= aDirtyEnd
|
|
return aTileOffset +
|
|
IntDivCeil(aDirtyEnd - aTileOffset, aTileSize) * aTileSize;
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintBackgroundWithSC(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aDirtyRect,
|
|
const nsRect& aBorderArea,
|
|
const nsStyleBackground& aColor,
|
|
const nsStyleBorder& aBorder,
|
|
const nsStylePadding& aPadding,
|
|
PRBool aUsePrintSettings,
|
|
nsRect* aBGClipRect)
|
|
{
|
|
NS_PRECONDITION(aForFrame,
|
|
"Frame is expected to be provided to PaintBackground");
|
|
|
|
PRBool canDrawBackgroundImage = PR_TRUE;
|
|
PRBool canDrawBackgroundColor = PR_TRUE;
|
|
|
|
if (aUsePrintSettings) {
|
|
canDrawBackgroundImage = aPresContext->GetBackgroundImageDraw();
|
|
canDrawBackgroundColor = aPresContext->GetBackgroundColorDraw();
|
|
}
|
|
|
|
// Check to see if we have an appearance defined. If so, we let the theme
|
|
// renderer draw the background and bail out.
|
|
const nsStyleDisplay* displayData = aForFrame->GetStyleDisplay();
|
|
if (displayData->mAppearance) {
|
|
nsITheme *theme = aPresContext->GetTheme();
|
|
if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance)) {
|
|
nsPoint offset = aBorderArea.TopLeft();
|
|
nsIRenderingContext::AutoPushTranslation
|
|
translate(&aRenderingContext, offset.x, offset.y);
|
|
nsRect dirty;
|
|
nsRect border = aBorderArea - offset;
|
|
dirty.IntersectRect(aDirtyRect - offset, border);
|
|
theme->DrawWidgetBackground(&aRenderingContext, aForFrame,
|
|
displayData->mAppearance, border, dirty);
|
|
return;
|
|
}
|
|
}
|
|
|
|
nsRect bgClipArea;
|
|
if (aBGClipRect) {
|
|
bgClipArea = *aBGClipRect;
|
|
}
|
|
else {
|
|
// The background is rendered over the 'background-clip' area.
|
|
bgClipArea = aBorderArea;
|
|
if (aColor.mBackgroundClip != NS_STYLE_BG_CLIP_BORDER) {
|
|
NS_ASSERTION(aColor.mBackgroundClip == NS_STYLE_BG_CLIP_PADDING,
|
|
"unknown background-clip value");
|
|
nsMargin border = aForFrame->GetUsedBorder();
|
|
aForFrame->ApplySkipSides(border);
|
|
bgClipArea.Deflate(border);
|
|
}
|
|
}
|
|
|
|
// The actual dirty rect is the intersection of the 'background-clip'
|
|
// area and the dirty rect we were given
|
|
nsRect dirtyRect;
|
|
if (!dirtyRect.IntersectRect(bgClipArea, aDirtyRect)) {
|
|
// Nothing to paint
|
|
return;
|
|
}
|
|
|
|
// if there is no background image or background images are turned off, try a color.
|
|
if (!aColor.mBackgroundImage || !canDrawBackgroundImage) {
|
|
PaintBackgroundColor(aPresContext, aRenderingContext, aForFrame, bgClipArea,
|
|
aColor, aBorder, aPadding, canDrawBackgroundColor);
|
|
return;
|
|
}
|
|
|
|
// We have a background image
|
|
|
|
// Lookup the image
|
|
imgIRequest *req = aPresContext->LoadImage(aColor.mBackgroundImage,
|
|
aForFrame);
|
|
|
|
PRUint32 status = imgIRequest::STATUS_ERROR;
|
|
if (req)
|
|
req->GetImageStatus(&status);
|
|
|
|
if (!req || !(status & imgIRequest::STATUS_FRAME_COMPLETE) || !(status & imgIRequest::STATUS_SIZE_AVAILABLE)) {
|
|
PaintBackgroundColor(aPresContext, aRenderingContext, aForFrame, bgClipArea,
|
|
aColor, aBorder, aPadding, canDrawBackgroundColor);
|
|
return;
|
|
}
|
|
|
|
nsCOMPtr<imgIContainer> image;
|
|
req->GetImage(getter_AddRefs(image));
|
|
|
|
nsSize imageSize;
|
|
image->GetWidth(&imageSize.width);
|
|
image->GetHeight(&imageSize.height);
|
|
|
|
imageSize.width = nsPresContext::CSSPixelsToAppUnits(imageSize.width);
|
|
imageSize.height = nsPresContext::CSSPixelsToAppUnits(imageSize.height);
|
|
|
|
req = nsnull;
|
|
|
|
nsRect bgOriginArea;
|
|
|
|
nsIAtom* frameType = aForFrame->GetType();
|
|
if (frameType == nsGkAtoms::inlineFrame ||
|
|
frameType == nsGkAtoms::positionedInlineFrame) {
|
|
switch (aColor.mBackgroundInlinePolicy) {
|
|
case NS_STYLE_BG_INLINE_POLICY_EACH_BOX:
|
|
bgOriginArea = aBorderArea;
|
|
break;
|
|
case NS_STYLE_BG_INLINE_POLICY_BOUNDING_BOX:
|
|
bgOriginArea = gInlineBGData->GetBoundingRect(aForFrame) +
|
|
aBorderArea.TopLeft();
|
|
break;
|
|
default:
|
|
NS_ERROR("Unknown background-inline-policy value! "
|
|
"Please, teach me what to do.");
|
|
case NS_STYLE_BG_INLINE_POLICY_CONTINUOUS:
|
|
bgOriginArea = gInlineBGData->GetContinuousRect(aForFrame) +
|
|
aBorderArea.TopLeft();
|
|
break;
|
|
}
|
|
}
|
|
else {
|
|
bgOriginArea = aBorderArea;
|
|
}
|
|
|
|
// Background images are tiled over the 'background-clip' area
|
|
// but the origin of the tiling is based on the 'background-origin' area
|
|
if (aColor.mBackgroundOrigin != NS_STYLE_BG_ORIGIN_BORDER) {
|
|
nsMargin border = aForFrame->GetUsedBorder();
|
|
aForFrame->ApplySkipSides(border);
|
|
bgOriginArea.Deflate(border);
|
|
if (aColor.mBackgroundOrigin != NS_STYLE_BG_ORIGIN_PADDING) {
|
|
nsMargin padding = aForFrame->GetUsedPadding();
|
|
aForFrame->ApplySkipSides(padding);
|
|
bgOriginArea.Deflate(padding);
|
|
NS_ASSERTION(aColor.mBackgroundOrigin == NS_STYLE_BG_ORIGIN_CONTENT,
|
|
"unknown background-origin value");
|
|
}
|
|
}
|
|
|
|
// Based on the repeat setting, compute how many tiles we should
|
|
// lay down for each axis. The value computed is the maximum based
|
|
// on the dirty rect before accounting for the background-position.
|
|
nscoord tileWidth = imageSize.width;
|
|
nscoord tileHeight = imageSize.height;
|
|
PRBool needBackgroundColor = !(aColor.mBackgroundFlags &
|
|
NS_STYLE_BG_COLOR_TRANSPARENT);
|
|
PRIntn repeat = aColor.mBackgroundRepeat;
|
|
nscoord xDistance, yDistance;
|
|
|
|
switch (repeat) {
|
|
case NS_STYLE_BG_REPEAT_X:
|
|
xDistance = dirtyRect.width;
|
|
yDistance = tileHeight;
|
|
break;
|
|
case NS_STYLE_BG_REPEAT_Y:
|
|
xDistance = tileWidth;
|
|
yDistance = dirtyRect.height;
|
|
break;
|
|
case NS_STYLE_BG_REPEAT_XY:
|
|
xDistance = dirtyRect.width;
|
|
yDistance = dirtyRect.height;
|
|
if (needBackgroundColor) {
|
|
// If the image is completely opaque, we do not need to paint the
|
|
// background color
|
|
nsCOMPtr<gfxIImageFrame> gfxImgFrame;
|
|
image->GetCurrentFrame(getter_AddRefs(gfxImgFrame));
|
|
if (gfxImgFrame) {
|
|
gfxImgFrame->GetNeedsBackground(&needBackgroundColor);
|
|
|
|
/* check for tiling of a image where frame smaller than container */
|
|
nsSize iSize;
|
|
image->GetWidth(&iSize.width);
|
|
image->GetHeight(&iSize.height);
|
|
nsRect iframeRect;
|
|
gfxImgFrame->GetRect(iframeRect);
|
|
if (iSize.width != iframeRect.width ||
|
|
iSize.height != iframeRect.height) {
|
|
needBackgroundColor = PR_TRUE;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case NS_STYLE_BG_REPEAT_OFF:
|
|
default:
|
|
NS_ASSERTION(repeat == NS_STYLE_BG_REPEAT_OFF, "unknown background-repeat value");
|
|
xDistance = tileWidth;
|
|
yDistance = tileHeight;
|
|
break;
|
|
}
|
|
|
|
// The background color is rendered over the 'background-clip' area
|
|
if (needBackgroundColor) {
|
|
PaintBackgroundColor(aPresContext, aRenderingContext, aForFrame, bgClipArea,
|
|
aColor, aBorder, aPadding, canDrawBackgroundColor);
|
|
}
|
|
|
|
if ((tileWidth == 0) || (tileHeight == 0) || dirtyRect.IsEmpty()) {
|
|
// Nothing left to paint
|
|
return;
|
|
}
|
|
|
|
// Compute the anchor point.
|
|
//
|
|
// When tiling, the anchor coordinate values will be negative offsets
|
|
// from the background-origin area.
|
|
|
|
// relative to the origin of aForFrame
|
|
nsPoint anchor;
|
|
if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) {
|
|
// If it's a fixed background attachment, then the image is placed
|
|
// relative to the viewport, which is the area of the root frame
|
|
// in a screen context or the page content frame in a print context.
|
|
|
|
// Remember that we've drawn position-varying content in this prescontext
|
|
aPresContext->SetRenderedPositionVaryingContent();
|
|
|
|
nsIFrame* topFrame =
|
|
aPresContext->PresShell()->FrameManager()->GetRootFrame();
|
|
NS_ASSERTION(topFrame, "no root frame");
|
|
nsIFrame* pageContentFrame = nsnull;
|
|
if (aPresContext->IsPaginated()) {
|
|
pageContentFrame =
|
|
nsLayoutUtils::GetClosestFrameOfType(aForFrame, nsGkAtoms::pageContentFrame);
|
|
if (pageContentFrame) {
|
|
topFrame = pageContentFrame;
|
|
}
|
|
// else this is an embedded shell and its root frame is what we want
|
|
}
|
|
|
|
nsRect viewportArea = topFrame->GetRect();
|
|
|
|
if (!pageContentFrame) {
|
|
// Subtract the size of scrollbars.
|
|
nsIScrollableFrame* scrollableFrame =
|
|
aPresContext->PresShell()->GetRootScrollFrameAsScrollable();
|
|
if (scrollableFrame) {
|
|
nsMargin scrollbars = scrollableFrame->GetActualScrollbarSizes();
|
|
viewportArea.Deflate(scrollbars);
|
|
}
|
|
}
|
|
|
|
// Get the anchor point, relative to the viewport.
|
|
ComputeBackgroundAnchorPoint(aColor, viewportArea, viewportArea, tileWidth, tileHeight, anchor);
|
|
|
|
// Convert the anchor point from viewport coordinates to aForFrame
|
|
// coordinates.
|
|
anchor -= aForFrame->GetOffsetTo(topFrame);
|
|
} else {
|
|
if (frameType == nsGkAtoms::canvasFrame) {
|
|
// If the frame is the canvas, the image is placed relative to
|
|
// the root element's (first) frame (see bug 46446)
|
|
nsRect firstRootElementFrameArea;
|
|
nsIFrame* firstRootElementFrame = aForFrame->GetFirstChild(nsnull);
|
|
NS_ASSERTION(firstRootElementFrame, "A canvas with a background "
|
|
"image had no child frame, which is impossible according to CSS. "
|
|
"Make sure there isn't a background image specified on the "
|
|
"|:viewport| pseudo-element in |html.css|.");
|
|
|
|
// temporary null check -- see bug 97226
|
|
if (firstRootElementFrame) {
|
|
firstRootElementFrameArea = firstRootElementFrame->GetRect();
|
|
|
|
// Take the border out of the frame's rect
|
|
const nsStyleBorder* borderStyle = firstRootElementFrame->GetStyleBorder();
|
|
firstRootElementFrameArea.Deflate(borderStyle->GetBorder());
|
|
|
|
// Get the anchor point
|
|
ComputeBackgroundAnchorPoint(aColor, firstRootElementFrameArea +
|
|
aBorderArea.TopLeft(), bgClipArea, tileWidth, tileHeight, anchor);
|
|
} else {
|
|
ComputeBackgroundAnchorPoint(aColor, bgOriginArea, bgClipArea, tileWidth, tileHeight, anchor);
|
|
}
|
|
} else {
|
|
// Otherwise, it is the normal case, and the background is
|
|
// simply placed relative to the frame's background-clip area
|
|
ComputeBackgroundAnchorPoint(aColor, bgOriginArea, bgClipArea, tileWidth, tileHeight, anchor);
|
|
}
|
|
|
|
// For scrolling attachment, the anchor is within the 'background-clip'
|
|
anchor.x += bgClipArea.x - aBorderArea.x;
|
|
anchor.y += bgClipArea.y - aBorderArea.y;
|
|
}
|
|
|
|
nsRefPtr<gfxContext> ctx = aRenderingContext.ThebesContext();
|
|
ctx->Save();
|
|
|
|
nscoord appUnitsPerPixel = aPresContext->DevPixelsToAppUnits(1);
|
|
|
|
ctx->NewPath();
|
|
ctx->Rectangle(RectToGfxRect(dirtyRect, appUnitsPerPixel), PR_TRUE);
|
|
ctx->Clip();
|
|
|
|
nsStyleCoord bordStyleRadius[4];
|
|
nscoord borderRadii[4];
|
|
|
|
// get the radius for our border
|
|
bordStyleRadius[NS_SIDE_TOP] = aBorder.mBorderRadius.GetTop(); // topleft
|
|
bordStyleRadius[NS_SIDE_RIGHT] = aBorder.mBorderRadius.GetRight(); // topright
|
|
bordStyleRadius[NS_SIDE_BOTTOM] = aBorder.mBorderRadius.GetBottom(); // bottomright
|
|
bordStyleRadius[NS_SIDE_LEFT] = aBorder.mBorderRadius.GetLeft(); // bottomleft
|
|
|
|
PRBool haveRadius = PR_FALSE;
|
|
PRUint8 side = 0;
|
|
for (; side < 4; ++side) {
|
|
borderRadii[side] = 0;
|
|
switch (bordStyleRadius[side].GetUnit()) {
|
|
case eStyleUnit_Percent:
|
|
borderRadii[side] = nscoord(bordStyleRadius[side].GetPercentValue() *
|
|
aForFrame->GetSize().width);
|
|
break;
|
|
case eStyleUnit_Coord:
|
|
borderRadii[side] = bordStyleRadius[side].GetCoordValue();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (borderRadii[side] != 0)
|
|
haveRadius = PR_TRUE;
|
|
}
|
|
|
|
if (haveRadius) {
|
|
gfxFloat radii[4];
|
|
ComputePixelRadii(borderRadii, bgClipArea, aBorder.GetBorder(),
|
|
aForFrame ? aForFrame->GetSkipSides() : 0,
|
|
appUnitsPerPixel, radii);
|
|
|
|
gfxRect oRect(RectToGfxRect(bgClipArea, appUnitsPerPixel));
|
|
oRect.Round();
|
|
oRect.Condition();
|
|
|
|
ctx->NewPath();
|
|
DoRoundedRectCWSubPath(ctx, oRect, radii);
|
|
ctx->Clip();
|
|
}
|
|
|
|
// Compute the x and y starting points and limits for tiling
|
|
|
|
/* An Overview Of The Following Logic
|
|
|
|
A........ . . . . . . . . . . . . . .
|
|
: +---:-------.-------.-------.---- /|\
|
|
: | : . . . | nh
|
|
:.......: . . . x . . . . . . . . . . \|/
|
|
. | . . . .
|
|
. | . . ########### .
|
|
. . . . . . . . . .#. . . . .#. . . .
|
|
. | . . ########### . /|\
|
|
. | . . . . | h
|
|
. . | . . . . . . . . . . . . . z . . \|/
|
|
. | . . . .
|
|
|<-----nw------>| |<--w-->|
|
|
|
|
---- = the background clip area edge. The painting is done within
|
|
to this area. If the background is positioned relative to the
|
|
viewport ('fixed') then this is the viewport edge.
|
|
|
|
.... = the primary tile.
|
|
|
|
. . = the other tiles.
|
|
|
|
#### = the dirtyRect. This is the minimum region we want to cover.
|
|
|
|
A = The anchor point. This is the point at which the tile should
|
|
start. Always negative or zero.
|
|
|
|
x = x0 and y0 in the code. The point at which tiling must start
|
|
so that the fewest tiles are laid out while completely
|
|
covering the dirtyRect area.
|
|
|
|
z = x1 and y1 in the code. The point at which tiling must end so
|
|
that the fewest tiles are laid out while completely covering
|
|
the dirtyRect area.
|
|
|
|
w = the width of the tile (tileWidth).
|
|
|
|
h = the height of the tile (tileHeight).
|
|
|
|
n = the number of whole tiles that fit between 'A' and 'x'.
|
|
(the vertical n and the horizontal n are different)
|
|
|
|
|
|
Therefore,
|
|
|
|
x0 = bgClipArea.x + anchor.x + n * tileWidth;
|
|
|
|
...where n is an integer greater or equal to 0 fitting:
|
|
|
|
n * tileWidth <=
|
|
dirtyRect.x - (bgClipArea.x + anchor.x) <=
|
|
(n+1) * tileWidth
|
|
|
|
...i.e.,
|
|
|
|
n <= (dirtyRect.x - (bgClipArea.x + anchor.x)) / tileWidth < n + 1
|
|
|
|
...which, treating the division as an integer divide rounding down, gives:
|
|
|
|
n = (dirtyRect.x - (bgClipArea.x + anchor.x)) / tileWidth
|
|
|
|
Substituting into the original expression for x0:
|
|
|
|
x0 = bgClipArea.x + anchor.x +
|
|
((dirtyRect.x - (bgClipArea.x + anchor.x)) / tileWidth) *
|
|
tileWidth;
|
|
|
|
From this x1 is determined,
|
|
|
|
x1 = x0 + m * tileWidth;
|
|
|
|
...where m is an integer greater than 0 fitting:
|
|
|
|
(m - 1) * tileWidth <
|
|
dirtyRect.x + dirtyRect.width - x0 <=
|
|
m * tileWidth
|
|
|
|
...i.e.,
|
|
|
|
m - 1 < (dirtyRect.x + dirtyRect.width - x0) / tileWidth <= m
|
|
|
|
...which, treating the division as an integer divide, and making it
|
|
round up, gives:
|
|
|
|
m = (dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) / tileWidth
|
|
|
|
Substituting into the original expression for x1:
|
|
|
|
x1 = x0 + ((dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) /
|
|
tileWidth) * tileWidth
|
|
|
|
The vertical case is analogous. If the background is fixed, then
|
|
bgClipArea.x and bgClipArea.y are set to zero when finding the parent
|
|
viewport, above.
|
|
|
|
*/
|
|
|
|
// relative to aBorderArea.TopLeft()
|
|
nsRect tileRect(anchor, nsSize(tileWidth, tileHeight));
|
|
if (repeat & NS_STYLE_BG_REPEAT_X) {
|
|
// When tiling in the x direction, adjust the starting position of the
|
|
// tile to account for dirtyRect.x. When tiling in x, the anchor.x value
|
|
// will be a negative value used to adjust the starting coordinate.
|
|
nscoord x0 = FindTileStart(dirtyRect.x - aBorderArea.x, anchor.x, tileWidth);
|
|
nscoord x1 = FindTileEnd(dirtyRect.XMost() - aBorderArea.x, anchor.x, tileWidth);
|
|
tileRect.x = x0;
|
|
tileRect.width = x1 - x0;
|
|
}
|
|
if (repeat & NS_STYLE_BG_REPEAT_Y) {
|
|
// When tiling in the y direction, adjust the starting position of the
|
|
// tile to account for dirtyRect.y. When tiling in y, the anchor.y value
|
|
// will be a negative value used to adjust the starting coordinate.
|
|
nscoord y0 = FindTileStart(dirtyRect.y - aBorderArea.y, anchor.y, tileHeight);
|
|
nscoord y1 = FindTileEnd(dirtyRect.YMost() - aBorderArea.y, anchor.y, tileHeight);
|
|
tileRect.y = y0;
|
|
tileRect.height = y1 - y0;
|
|
}
|
|
|
|
// Take the intersection again to paint only the required area.
|
|
nsRect absTileRect = tileRect + aBorderArea.TopLeft();
|
|
|
|
nsRect drawRect;
|
|
if (drawRect.IntersectRect(absTileRect, dirtyRect)) {
|
|
// Note that due to the way FindTileStart works we're guaranteed
|
|
// that drawRect overlaps the top-left-most tile when repeating.
|
|
NS_ASSERTION(drawRect.x >= absTileRect.x && drawRect.y >= absTileRect.y,
|
|
"Bogus intersection");
|
|
NS_ASSERTION(drawRect.x < absTileRect.x + tileWidth,
|
|
"Bogus x coord for draw rect");
|
|
NS_ASSERTION(drawRect.y < absTileRect.y + tileHeight,
|
|
"Bogus y coord for draw rect");
|
|
// Figure out whether we can get away with not tiling at all.
|
|
nsRect sourceRect = drawRect - absTileRect.TopLeft();
|
|
// Compute the subimage rectangle that we expect to be sampled.
|
|
// This is the tile rectangle, clipped to the bgClipArea, and then
|
|
// passed in relative to the image top-left.
|
|
nsRect destRect; // The rectangle we would draw ignoring dirty-rect
|
|
destRect.IntersectRect(absTileRect, bgClipArea);
|
|
nsRect subimageRect = destRect - aBorderArea.TopLeft() - tileRect.TopLeft();
|
|
if (sourceRect.XMost() <= tileWidth && sourceRect.YMost() <= tileHeight) {
|
|
// The entire drawRect is contained inside a single tile; just
|
|
// draw the corresponding part of the image once.
|
|
nsLayoutUtils::DrawImage(&aRenderingContext, image,
|
|
destRect, drawRect, &subimageRect);
|
|
} else {
|
|
// Note that the subimage is in tile space so it may cover
|
|
// multiple tiles of the image.
|
|
subimageRect.ScaleRoundOutInverse(nsIDeviceContext::AppUnitsPerCSSPixel());
|
|
aRenderingContext.DrawTile(image, absTileRect.x, absTileRect.y,
|
|
&drawRect, &subimageRect);
|
|
}
|
|
}
|
|
|
|
ctx->Restore();
|
|
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::PaintBackgroundColor(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aBgClipArea,
|
|
const nsStyleBackground& aColor,
|
|
const nsStyleBorder& aBorder,
|
|
const nsStylePadding& aPadding,
|
|
PRBool aCanPaintNonWhite)
|
|
{
|
|
// If we're only allowed to paint white, then don't bail out on transparent
|
|
// color if we're not completely transparent. See the corresponding check
|
|
// for whether we're allowed to paint background images in
|
|
// PaintBackgroundWithSC before the first call to PaintBackgroundColor.
|
|
if ((aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT) &&
|
|
(aCanPaintNonWhite || aColor.IsTransparent())) {
|
|
// nothing to paint
|
|
return;
|
|
}
|
|
|
|
nsStyleCoord bordStyleRadius[4];
|
|
nscoord borderRadii[4];
|
|
nsRect bgClipArea(aBgClipArea);
|
|
|
|
// get the radius for our border
|
|
bordStyleRadius[NS_SIDE_TOP] = aBorder.mBorderRadius.GetTop(); // topleft
|
|
bordStyleRadius[NS_SIDE_RIGHT] = aBorder.mBorderRadius.GetRight(); // topright
|
|
bordStyleRadius[NS_SIDE_BOTTOM] = aBorder.mBorderRadius.GetBottom(); // bottomright
|
|
bordStyleRadius[NS_SIDE_LEFT] = aBorder.mBorderRadius.GetLeft(); // bottomleft
|
|
|
|
PRUint8 side = 0;
|
|
for (; side < 4; ++side) {
|
|
borderRadii[side] = 0;
|
|
switch (bordStyleRadius[side].GetUnit()) {
|
|
case eStyleUnit_Percent:
|
|
borderRadii[side] = nscoord(bordStyleRadius[side].GetPercentValue() *
|
|
aForFrame->GetSize().width);
|
|
break;
|
|
case eStyleUnit_Coord:
|
|
borderRadii[side] = bordStyleRadius[side].GetCoordValue();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Rounded version of the border
|
|
for (side = 0; side < 4; ++side) {
|
|
if (borderRadii[side] > 0) {
|
|
PaintRoundedBackground(aPresContext, aRenderingContext, aForFrame,
|
|
bgClipArea, aColor, aBorder, borderRadii,
|
|
aCanPaintNonWhite);
|
|
return;
|
|
}
|
|
}
|
|
|
|
nscolor color;
|
|
if (!aCanPaintNonWhite) {
|
|
color = NS_RGB(255, 255, 255);
|
|
} else {
|
|
color = aColor.mBackgroundColor;
|
|
}
|
|
|
|
aRenderingContext.SetColor(color);
|
|
aRenderingContext.FillRect(bgClipArea);
|
|
}
|
|
|
|
/** ---------------------------------------------------
|
|
* See documentation in nsCSSRendering.h
|
|
* @update 3/26/99 dwc
|
|
*/
|
|
void
|
|
nsCSSRendering::PaintRoundedBackground(nsPresContext* aPresContext,
|
|
nsIRenderingContext& aRenderingContext,
|
|
nsIFrame* aForFrame,
|
|
const nsRect& aBgClipArea,
|
|
const nsStyleBackground& aColor,
|
|
const nsStyleBorder& aBorder,
|
|
nscoord aTheRadius[4],
|
|
PRBool aCanPaintNonWhite)
|
|
{
|
|
nsRefPtr<gfxContext> ctx = aRenderingContext.ThebesContext();
|
|
|
|
// needed for our border thickness
|
|
nscoord appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel();
|
|
|
|
nscolor color = aColor.mBackgroundColor;
|
|
if (!aCanPaintNonWhite) {
|
|
color = NS_RGB(255, 255, 255);
|
|
}
|
|
aRenderingContext.SetColor(color);
|
|
|
|
// Adjust for background-clip, if necessary
|
|
if (aColor.mBackgroundClip != NS_STYLE_BG_CLIP_BORDER) {
|
|
NS_ASSERTION(aColor.mBackgroundClip == NS_STYLE_BG_CLIP_PADDING, "unknown background-clip value");
|
|
|
|
// Get the radius to the outer edge of the padding.
|
|
// -moz-border-radius is the radius to the outer edge of the border.
|
|
NS_FOR_CSS_SIDES(side) {
|
|
aTheRadius[side] -= aBorder.GetBorderWidth(side);
|
|
aTheRadius[side] = PR_MAX(aTheRadius[side], 0);
|
|
}
|
|
}
|
|
|
|
// the bgClipArea is the outside
|
|
gfxRect oRect(RectToGfxRect(aBgClipArea, appUnitsPerPixel));
|
|
oRect.Round();
|
|
oRect.Condition();
|
|
if (oRect.IsEmpty())
|
|
return;
|
|
|
|
// convert the radii
|
|
gfxFloat radii[4];
|
|
nsMargin border = aBorder.GetBorder();
|
|
|
|
ComputePixelRadii(aTheRadius, aBgClipArea, border,
|
|
aForFrame ? aForFrame->GetSkipSides() : 0,
|
|
appUnitsPerPixel, radii);
|
|
|
|
// Add 1.0 to any border radii; if we don't, the border and background
|
|
// curves will combine to have fringing at the rounded corners. Since
|
|
// alpha is used for coverage, we have problems because the border and
|
|
// background should have identical coverage, and the border should
|
|
// overlay the background exactly. The way to avoid this is by using
|
|
// a supersampling scheme, but we don't have the mechanism in place to do
|
|
// this. So, this will do for now.
|
|
for (int i = 0; i < 4; i++) {
|
|
if (radii[i] > 0.0)
|
|
radii[i] += 1.0;
|
|
}
|
|
|
|
ctx->NewPath();
|
|
DoRoundedRectCWSubPath(ctx, oRect, radii);
|
|
ctx->SetColor(gfxRGBA(color));
|
|
ctx->Fill();
|
|
}
|
|
|
|
|
|
void FillOrInvertRect(nsIRenderingContext& aRC, nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight, PRBool aInvert)
|
|
{
|
|
#ifdef GFX_HAS_INVERT
|
|
if (aInvert) {
|
|
aRC.InvertRect(aX, aY, aWidth, aHeight);
|
|
} else {
|
|
#endif
|
|
aRC.FillRect(aX, aY, aWidth, aHeight);
|
|
#ifdef GFX_HAS_INVERT
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void FillOrInvertRect(nsIRenderingContext& aRC, const nsRect& aRect, PRBool aInvert)
|
|
{
|
|
#ifdef GFX_HAS_INVERT
|
|
if (aInvert) {
|
|
aRC.InvertRect(aRect);
|
|
} else {
|
|
#endif
|
|
aRC.FillRect(aRect);
|
|
#ifdef GFX_HAS_INVERT
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Begin table border-collapsing section
|
|
// These functions were written to not disrupt the normal ones and yet satisfy some additional requirements
|
|
// At some point, all functions should be unified to include the additional functionality that these provide
|
|
|
|
static nscoord
|
|
RoundIntToPixel(nscoord aValue,
|
|
nscoord aTwipsPerPixel,
|
|
PRBool aRoundDown = PR_FALSE)
|
|
{
|
|
if (aTwipsPerPixel <= 0)
|
|
// We must be rendering to a device that has a resolution greater than Twips!
|
|
// In that case, aValue is as accurate as it's going to get.
|
|
return aValue;
|
|
|
|
nscoord halfPixel = NSToCoordRound(aTwipsPerPixel / 2.0f);
|
|
nscoord extra = aValue % aTwipsPerPixel;
|
|
nscoord finalValue = (!aRoundDown && (extra >= halfPixel)) ? aValue + (aTwipsPerPixel - extra) : aValue - extra;
|
|
return finalValue;
|
|
}
|
|
|
|
static nscoord
|
|
RoundFloatToPixel(float aValue,
|
|
nscoord aTwipsPerPixel,
|
|
PRBool aRoundDown = PR_FALSE)
|
|
{
|
|
return RoundIntToPixel(NSToCoordRound(aValue), aTwipsPerPixel, aRoundDown);
|
|
}
|
|
|
|
static void
|
|
SetPoly(const nsRect& aRect,
|
|
nsPoint* poly)
|
|
{
|
|
poly[0].x = aRect.x;
|
|
poly[0].y = aRect.y;
|
|
poly[1].x = aRect.x + aRect.width;
|
|
poly[1].y = aRect.y;
|
|
poly[2].x = aRect.x + aRect.width;
|
|
poly[2].y = aRect.y + aRect.height;
|
|
poly[3].x = aRect.x;
|
|
poly[3].y = aRect.y + aRect.height;
|
|
poly[4].x = aRect.x;
|
|
poly[4].y = aRect.y;
|
|
}
|
|
|
|
static void
|
|
DrawSolidBorderSegment(nsIRenderingContext& aContext,
|
|
nsRect aRect,
|
|
nscoord aTwipsPerPixel,
|
|
PRUint8 aStartBevelSide = 0,
|
|
nscoord aStartBevelOffset = 0,
|
|
PRUint8 aEndBevelSide = 0,
|
|
nscoord aEndBevelOffset = 0)
|
|
{
|
|
|
|
if ((aRect.width == aTwipsPerPixel) || (aRect.height == aTwipsPerPixel) ||
|
|
((0 == aStartBevelOffset) && (0 == aEndBevelOffset))) {
|
|
// simple line or rectangle
|
|
if ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide)) {
|
|
if (1 == aRect.height)
|
|
aContext.DrawLine(aRect.x, aRect.y, aRect.x, aRect.y + aRect.height);
|
|
else
|
|
aContext.FillRect(aRect);
|
|
}
|
|
else {
|
|
if (1 == aRect.width)
|
|
aContext.DrawLine(aRect.x, aRect.y, aRect.x + aRect.width, aRect.y);
|
|
else
|
|
aContext.FillRect(aRect);
|
|
}
|
|
}
|
|
else {
|
|
// polygon with beveling
|
|
nsPoint poly[5];
|
|
SetPoly(aRect, poly);
|
|
switch(aStartBevelSide) {
|
|
case NS_SIDE_TOP:
|
|
poly[0].x += aStartBevelOffset;
|
|
poly[4].x = poly[0].x;
|
|
break;
|
|
case NS_SIDE_BOTTOM:
|
|
poly[3].x += aStartBevelOffset;
|
|
break;
|
|
case NS_SIDE_RIGHT:
|
|
poly[1].y += aStartBevelOffset;
|
|
break;
|
|
case NS_SIDE_LEFT:
|
|
poly[0].y += aStartBevelOffset;
|
|
poly[4].y = poly[0].y;
|
|
}
|
|
|
|
switch(aEndBevelSide) {
|
|
case NS_SIDE_TOP:
|
|
poly[1].x -= aEndBevelOffset;
|
|
break;
|
|
case NS_SIDE_BOTTOM:
|
|
poly[2].x -= aEndBevelOffset;
|
|
break;
|
|
case NS_SIDE_RIGHT:
|
|
poly[2].y -= aEndBevelOffset;
|
|
break;
|
|
case NS_SIDE_LEFT:
|
|
poly[3].y -= aEndBevelOffset;
|
|
}
|
|
|
|
aContext.FillPolygon(poly, 5);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
static void
|
|
GetDashInfo(nscoord aBorderLength,
|
|
nscoord aDashLength,
|
|
nscoord aTwipsPerPixel,
|
|
PRInt32& aNumDashSpaces,
|
|
nscoord& aStartDashLength,
|
|
nscoord& aEndDashLength)
|
|
{
|
|
aNumDashSpaces = 0;
|
|
if (aStartDashLength + aDashLength + aEndDashLength >= aBorderLength) {
|
|
aStartDashLength = aBorderLength;
|
|
aEndDashLength = 0;
|
|
}
|
|
else {
|
|
aNumDashSpaces = aBorderLength / (2 * aDashLength); // round down
|
|
nscoord extra = aBorderLength - aStartDashLength - aEndDashLength - (((2 * aNumDashSpaces) - 1) * aDashLength);
|
|
if (extra > 0) {
|
|
nscoord half = RoundIntToPixel(extra / 2, aTwipsPerPixel);
|
|
aStartDashLength += half;
|
|
aEndDashLength += (extra - half);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
nsCSSRendering::DrawTableBorderSegment(nsIRenderingContext& aContext,
|
|
PRUint8 aBorderStyle,
|
|
nscolor aBorderColor,
|
|
const nsStyleBackground* aBGColor,
|
|
const nsRect& aBorder,
|
|
PRInt32 aAppUnitsPerCSSPixel,
|
|
PRUint8 aStartBevelSide,
|
|
nscoord aStartBevelOffset,
|
|
PRUint8 aEndBevelSide,
|
|
nscoord aEndBevelOffset)
|
|
{
|
|
aContext.SetColor (aBorderColor);
|
|
|
|
PRBool horizontal = ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide));
|
|
nscoord twipsPerPixel = NSIntPixelsToAppUnits(1, aAppUnitsPerCSSPixel);
|
|
PRUint8 ridgeGroove = NS_STYLE_BORDER_STYLE_RIDGE;
|
|
|
|
if ((twipsPerPixel >= aBorder.width) || (twipsPerPixel >= aBorder.height) ||
|
|
(NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) || (NS_STYLE_BORDER_STYLE_DOTTED == aBorderStyle)) {
|
|
// no beveling for 1 pixel border, dash or dot
|
|
aStartBevelOffset = 0;
|
|
aEndBevelOffset = 0;
|
|
}
|
|
|
|
gfxContext *ctx = aContext.ThebesContext();
|
|
gfxContext::AntialiasMode oldMode = ctx->CurrentAntialiasMode();
|
|
ctx->SetAntialiasMode(gfxContext::MODE_ALIASED);
|
|
|
|
switch (aBorderStyle) {
|
|
case NS_STYLE_BORDER_STYLE_NONE:
|
|
case NS_STYLE_BORDER_STYLE_HIDDEN:
|
|
//NS_ASSERTION(PR_FALSE, "style of none or hidden");
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_DOTTED:
|
|
case NS_STYLE_BORDER_STYLE_DASHED:
|
|
{
|
|
nscoord dashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) ? DASH_LENGTH : DOT_LENGTH;
|
|
// make the dash length proportional to the border thickness
|
|
dashLength *= (horizontal) ? aBorder.height : aBorder.width;
|
|
// make the min dash length for the ends 1/2 the dash length
|
|
nscoord minDashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle)
|
|
? RoundFloatToPixel(((float)dashLength) / 2.0f, twipsPerPixel) : dashLength;
|
|
minDashLength = PR_MAX(minDashLength, twipsPerPixel);
|
|
nscoord numDashSpaces = 0;
|
|
nscoord startDashLength = minDashLength;
|
|
nscoord endDashLength = minDashLength;
|
|
if (horizontal) {
|
|
GetDashInfo(aBorder.width, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength);
|
|
nsRect rect(aBorder.x, aBorder.y, startDashLength, aBorder.height);
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel);
|
|
for (PRInt32 spaceX = 0; spaceX < numDashSpaces; spaceX++) {
|
|
rect.x += rect.width + dashLength;
|
|
rect.width = (spaceX == (numDashSpaces - 1)) ? endDashLength : dashLength;
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel);
|
|
}
|
|
}
|
|
else {
|
|
GetDashInfo(aBorder.height, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength);
|
|
nsRect rect(aBorder.x, aBorder.y, aBorder.width, startDashLength);
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel);
|
|
for (PRInt32 spaceY = 0; spaceY < numDashSpaces; spaceY++) {
|
|
rect.y += rect.height + dashLength;
|
|
rect.height = (spaceY == (numDashSpaces - 1)) ? endDashLength : dashLength;
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_GROOVE:
|
|
ridgeGroove = NS_STYLE_BORDER_STYLE_GROOVE; // and fall through to ridge
|
|
case NS_STYLE_BORDER_STYLE_RIDGE:
|
|
if ((horizontal && (twipsPerPixel >= aBorder.height)) ||
|
|
(!horizontal && (twipsPerPixel >= aBorder.width))) {
|
|
// a one pixel border
|
|
DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide, aStartBevelOffset,
|
|
aEndBevelSide, aEndBevelOffset);
|
|
}
|
|
else {
|
|
nscoord startBevel = (aStartBevelOffset > 0)
|
|
? RoundFloatToPixel(0.5f * (float)aStartBevelOffset, twipsPerPixel, PR_TRUE) : 0;
|
|
nscoord endBevel = (aEndBevelOffset > 0)
|
|
? RoundFloatToPixel(0.5f * (float)aEndBevelOffset, twipsPerPixel, PR_TRUE) : 0;
|
|
PRUint8 ridgeGrooveSide = (horizontal) ? NS_SIDE_TOP : NS_SIDE_LEFT;
|
|
aContext.SetColor (
|
|
MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor));
|
|
nsRect rect(aBorder);
|
|
nscoord half;
|
|
if (horizontal) { // top, bottom
|
|
half = RoundFloatToPixel(0.5f * (float)aBorder.height, twipsPerPixel);
|
|
rect.height = half;
|
|
if (NS_SIDE_TOP == aStartBevelSide) {
|
|
rect.x += startBevel;
|
|
rect.width -= startBevel;
|
|
}
|
|
if (NS_SIDE_TOP == aEndBevelSide) {
|
|
rect.width -= endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
else { // left, right
|
|
half = RoundFloatToPixel(0.5f * (float)aBorder.width, twipsPerPixel);
|
|
rect.width = half;
|
|
if (NS_SIDE_LEFT == aStartBevelSide) {
|
|
rect.y += startBevel;
|
|
rect.height -= startBevel;
|
|
}
|
|
if (NS_SIDE_LEFT == aEndBevelSide) {
|
|
rect.height -= endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
|
|
rect = aBorder;
|
|
ridgeGrooveSide = (NS_SIDE_TOP == ridgeGrooveSide) ? NS_SIDE_BOTTOM : NS_SIDE_RIGHT;
|
|
aContext.SetColor (
|
|
MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor));
|
|
if (horizontal) {
|
|
rect.y = rect.y + half;
|
|
rect.height = aBorder.height - half;
|
|
if (NS_SIDE_BOTTOM == aStartBevelSide) {
|
|
rect.x += startBevel;
|
|
rect.width -= startBevel;
|
|
}
|
|
if (NS_SIDE_BOTTOM == aEndBevelSide) {
|
|
rect.width -= endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
else {
|
|
rect.x = rect.x + half;
|
|
rect.width = aBorder.width - half;
|
|
if (NS_SIDE_RIGHT == aStartBevelSide) {
|
|
rect.y += aStartBevelOffset - startBevel;
|
|
rect.height -= startBevel;
|
|
}
|
|
if (NS_SIDE_RIGHT == aEndBevelSide) {
|
|
rect.height -= endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
}
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_DOUBLE:
|
|
if ((aBorder.width > 2) && (aBorder.height > 2)) {
|
|
nscoord startBevel = (aStartBevelOffset > 0)
|
|
? RoundFloatToPixel(0.333333f * (float)aStartBevelOffset, twipsPerPixel) : 0;
|
|
nscoord endBevel = (aEndBevelOffset > 0)
|
|
? RoundFloatToPixel(0.333333f * (float)aEndBevelOffset, twipsPerPixel) : 0;
|
|
if (horizontal) { // top, bottom
|
|
nscoord thirdHeight = RoundFloatToPixel(0.333333f * (float)aBorder.height, twipsPerPixel);
|
|
|
|
// draw the top line or rect
|
|
nsRect topRect(aBorder.x, aBorder.y, aBorder.width, thirdHeight);
|
|
if (NS_SIDE_TOP == aStartBevelSide) {
|
|
topRect.x += aStartBevelOffset - startBevel;
|
|
topRect.width -= aStartBevelOffset - startBevel;
|
|
}
|
|
if (NS_SIDE_TOP == aEndBevelSide) {
|
|
topRect.width -= aEndBevelOffset - endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, topRect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
|
|
// draw the botom line or rect
|
|
nscoord heightOffset = aBorder.height - thirdHeight;
|
|
nsRect bottomRect(aBorder.x, aBorder.y + heightOffset, aBorder.width, aBorder.height - heightOffset);
|
|
if (NS_SIDE_BOTTOM == aStartBevelSide) {
|
|
bottomRect.x += aStartBevelOffset - startBevel;
|
|
bottomRect.width -= aStartBevelOffset - startBevel;
|
|
}
|
|
if (NS_SIDE_BOTTOM == aEndBevelSide) {
|
|
bottomRect.width -= aEndBevelOffset - endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, bottomRect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
else { // left, right
|
|
nscoord thirdWidth = RoundFloatToPixel(0.333333f * (float)aBorder.width, twipsPerPixel);
|
|
|
|
nsRect leftRect(aBorder.x, aBorder.y, thirdWidth, aBorder.height);
|
|
if (NS_SIDE_LEFT == aStartBevelSide) {
|
|
leftRect.y += aStartBevelOffset - startBevel;
|
|
leftRect.height -= aStartBevelOffset - startBevel;
|
|
}
|
|
if (NS_SIDE_LEFT == aEndBevelSide) {
|
|
leftRect.height -= aEndBevelOffset - endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, leftRect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
|
|
nscoord widthOffset = aBorder.width - thirdWidth;
|
|
nsRect rightRect(aBorder.x + widthOffset, aBorder.y, aBorder.width - widthOffset, aBorder.height);
|
|
if (NS_SIDE_RIGHT == aStartBevelSide) {
|
|
rightRect.y += aStartBevelOffset - startBevel;
|
|
rightRect.height -= aStartBevelOffset - startBevel;
|
|
}
|
|
if (NS_SIDE_RIGHT == aEndBevelSide) {
|
|
rightRect.height -= aEndBevelOffset - endBevel;
|
|
}
|
|
DrawSolidBorderSegment(aContext, rightRect, twipsPerPixel, aStartBevelSide,
|
|
startBevel, aEndBevelSide, endBevel);
|
|
}
|
|
break;
|
|
}
|
|
// else fall through to solid
|
|
case NS_STYLE_BORDER_STYLE_SOLID:
|
|
DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide,
|
|
aStartBevelOffset, aEndBevelSide, aEndBevelOffset);
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_OUTSET:
|
|
case NS_STYLE_BORDER_STYLE_INSET:
|
|
NS_ASSERTION(PR_FALSE, "inset, outset should have been converted to groove, ridge");
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_AUTO:
|
|
NS_ASSERTION(PR_FALSE, "Unexpected 'auto' table border");
|
|
break;
|
|
}
|
|
|
|
ctx->SetAntialiasMode(oldMode);
|
|
}
|
|
|
|
// End table border-collapsing section
|
|
|
|
void
|
|
nsCSSRendering::PaintDecorationLine(gfxContext* aGfxContext,
|
|
const nscolor aColor,
|
|
const gfxPoint& aPt,
|
|
const gfxSize& aLineSize,
|
|
const gfxFloat aAscent,
|
|
const gfxFloat aOffset,
|
|
const PRUint8 aDecoration,
|
|
const PRUint8 aStyle)
|
|
{
|
|
gfxRect rect =
|
|
GetTextDecorationRectInternal(aPt, aLineSize, aAscent, aOffset,
|
|
aDecoration, aStyle);
|
|
if (rect.IsEmpty())
|
|
return;
|
|
|
|
if (aDecoration != NS_STYLE_TEXT_DECORATION_UNDERLINE &&
|
|
aDecoration != NS_STYLE_TEXT_DECORATION_OVERLINE &&
|
|
aDecoration != NS_STYLE_TEXT_DECORATION_LINE_THROUGH)
|
|
{
|
|
NS_ERROR("Invalid decoration value!");
|
|
return;
|
|
}
|
|
|
|
gfxFloat lineHeight = PR_MAX(NS_round(aLineSize.height), 1.0);
|
|
PRBool contextIsSaved = PR_FALSE;
|
|
|
|
gfxFloat oldLineWidth;
|
|
nsRefPtr<gfxPattern> oldPattern;
|
|
|
|
switch (aStyle) {
|
|
case NS_STYLE_BORDER_STYLE_SOLID:
|
|
case NS_STYLE_BORDER_STYLE_DOUBLE:
|
|
oldLineWidth = aGfxContext->CurrentLineWidth();
|
|
oldPattern = aGfxContext->GetPattern();
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_DASHED: {
|
|
aGfxContext->Save();
|
|
contextIsSaved = PR_TRUE;
|
|
gfxFloat dashWidth = lineHeight * DOT_LENGTH * DASH_LENGTH;
|
|
gfxFloat dash[2] = { dashWidth, dashWidth };
|
|
aGfxContext->SetLineCap(gfxContext::LINE_CAP_BUTT);
|
|
aGfxContext->SetDash(dash, 2, 0.0);
|
|
break;
|
|
}
|
|
case NS_STYLE_BORDER_STYLE_DOTTED: {
|
|
aGfxContext->Save();
|
|
contextIsSaved = PR_TRUE;
|
|
gfxFloat dashWidth = lineHeight * DOT_LENGTH;
|
|
gfxFloat dash[2];
|
|
if (lineHeight > 2.0) {
|
|
dash[0] = 0.0;
|
|
dash[1] = dashWidth * 2.0;
|
|
aGfxContext->SetLineCap(gfxContext::LINE_CAP_ROUND);
|
|
} else {
|
|
dash[0] = dashWidth;
|
|
dash[1] = dashWidth;
|
|
}
|
|
aGfxContext->SetDash(dash, 2, 0.0);
|
|
break;
|
|
}
|
|
default:
|
|
NS_ERROR("Invalid style value!");
|
|
return;
|
|
}
|
|
|
|
// The y position should be set to the middle of the line.
|
|
rect.pos.y += lineHeight / 2;
|
|
|
|
aGfxContext->SetColor(gfxRGBA(aColor));
|
|
aGfxContext->SetLineWidth(lineHeight);
|
|
switch (aStyle) {
|
|
case NS_STYLE_BORDER_STYLE_SOLID:
|
|
aGfxContext->NewPath();
|
|
aGfxContext->MoveTo(rect.TopLeft());
|
|
aGfxContext->LineTo(rect.TopRight());
|
|
aGfxContext->Stroke();
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_DOUBLE:
|
|
aGfxContext->NewPath();
|
|
aGfxContext->MoveTo(rect.TopLeft());
|
|
aGfxContext->LineTo(rect.TopRight());
|
|
rect.size.height -= lineHeight;
|
|
aGfxContext->MoveTo(rect.BottomLeft());
|
|
aGfxContext->LineTo(rect.BottomRight());
|
|
aGfxContext->Stroke();
|
|
break;
|
|
case NS_STYLE_BORDER_STYLE_DOTTED:
|
|
case NS_STYLE_BORDER_STYLE_DASHED:
|
|
aGfxContext->NewPath();
|
|
aGfxContext->MoveTo(rect.TopLeft());
|
|
aGfxContext->LineTo(rect.TopRight());
|
|
aGfxContext->Stroke();
|
|
break;
|
|
default:
|
|
NS_ERROR("Invalid style value!");
|
|
break;
|
|
}
|
|
|
|
if (contextIsSaved) {
|
|
aGfxContext->Restore();
|
|
} else {
|
|
aGfxContext->SetPattern(oldPattern);
|
|
aGfxContext->SetLineWidth(oldLineWidth);
|
|
}
|
|
}
|
|
|
|
nsRect
|
|
nsCSSRendering::GetTextDecorationRect(nsPresContext* aPresContext,
|
|
const gfxSize& aLineSize,
|
|
const gfxFloat aAscent,
|
|
const gfxFloat aOffset,
|
|
const PRUint8 aDecoration,
|
|
const PRUint8 aStyle)
|
|
{
|
|
NS_ASSERTION(aPresContext, "aPresContext is null");
|
|
|
|
gfxRect rect =
|
|
GetTextDecorationRectInternal(gfxPoint(0, 0), aLineSize, aAscent, aOffset,
|
|
aDecoration, aStyle);
|
|
// The rect values are already rounded to nearest device pixels.
|
|
nsRect r;
|
|
r.x = aPresContext->GfxUnitsToAppUnits(rect.X());
|
|
r.y = aPresContext->GfxUnitsToAppUnits(rect.Y());
|
|
r.width = aPresContext->GfxUnitsToAppUnits(rect.Width());
|
|
r.height = aPresContext->GfxUnitsToAppUnits(rect.Height());
|
|
return r;
|
|
}
|
|
|
|
gfxRect
|
|
nsCSSRendering::GetTextDecorationRectInternal(const gfxPoint& aPt,
|
|
const gfxSize& aLineSize,
|
|
const gfxFloat aAscent,
|
|
const gfxFloat aOffset,
|
|
const PRUint8 aDecoration,
|
|
const PRUint8 aStyle)
|
|
{
|
|
gfxRect r;
|
|
r.pos.x = NS_floor(aPt.x + 0.5);
|
|
r.size.width = NS_round(aLineSize.width);
|
|
|
|
gfxFloat basesize = NS_round(aLineSize.height);
|
|
basesize = PR_MAX(basesize, 1.0);
|
|
r.size.height = basesize;
|
|
if (aStyle == NS_STYLE_BORDER_STYLE_DOUBLE) {
|
|
gfxFloat gap = NS_round(basesize / 2.0);
|
|
gap = PR_MAX(gap, 1.0);
|
|
r.size.height = basesize * 2.0 + gap;
|
|
} else {
|
|
r.size.height = basesize;
|
|
}
|
|
|
|
gfxFloat baseline = NS_floor(aPt.y + aAscent + 0.5);
|
|
gfxFloat offset = 0;
|
|
switch (aDecoration) {
|
|
case NS_STYLE_TEXT_DECORATION_UNDERLINE:
|
|
offset = aOffset;
|
|
break;
|
|
case NS_STYLE_TEXT_DECORATION_OVERLINE:
|
|
offset = aOffset - basesize + r.Height();
|
|
break;
|
|
case NS_STYLE_TEXT_DECORATION_LINE_THROUGH: {
|
|
gfxFloat extra = NS_floor(r.Height() / 2.0 + 0.5);
|
|
extra = PR_MAX(extra, basesize);
|
|
offset = aOffset - basesize + extra;
|
|
break;
|
|
}
|
|
default:
|
|
NS_ERROR("Invalid decoration value!");
|
|
}
|
|
r.pos.y = baseline - NS_floor(offset + 0.5);
|
|
return r;
|
|
}
|