gecko-dev/gfx/wr
Dzmitry Malyshau 6bed8e6181 Bug 1655732 - Fix backface-visibility checks with regards to intermediate flattening. r=gw
When we are looking at a transform of an element relative to the surface
it's rendered into, we used to only consider the final transformation
when determining back-face visibility.
However, in case there are any Flat reference frames on the way,
the transformation is flattened. We should be checking for back-face
visibility on each such step.

This doc was helpful, although it doesn't have all the answers:
https://docs.google.com/document/d/1yb4a_uhTG3KmcbGPta4B9p67v1HO_qY8ZMk-otGOwTc/

Differential Revision: https://phabricator.services.mozilla.com/D92135
2020-10-02 14:02:08 +00:00
..
ci-scripts Bug 1665371 - Switch WR reftests to llvmpipe and update the expectations r=gw,kats 2020-09-25 19:54:32 +00:00
debugger
direct-composition Bug 1662827 - Move the api senders to the webrender crate. r=gw 2020-09-09 12:45:00 +00:00
example-compositor Bug 1656820 - Remove content_size from scene pipeline. r=nical 2020-08-03 20:57:30 +00:00
examples Bug 1662827 - Move the api senders to the webrender crate. r=gw 2020-09-09 12:45:00 +00:00
glsl-to-cxx Bug 1664282 - Use span buffering for SWGL depth testing. r=jimb 2020-09-22 23:23:10 +00:00
peek-poke Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
swgl Bug 1666119 - Clip the last band to the dest bounds at remaining callsites. r=jrmuizel 2020-09-29 03:00:52 +00:00
tileview Bug 1664105 - Upgrade `ron` to 0.6.2. r=kvark 2020-09-11 06:22:37 +00:00
webrender Bug 1655732 - Fix backface-visibility checks with regards to intermediate flattening. r=gw 2020-10-02 14:02:08 +00:00
webrender_api Bug 1662827 - Move the api senders to the webrender crate. r=gw 2020-09-09 12:45:00 +00:00
webrender_build Bug 1665274 - Speed up brush_opacity. r=lsalzman 2020-10-01 13:13:30 +00:00
wr_malloc_size_of Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
wrench Bug 1655732 - Fix backface-visibility checks with regards to intermediate flattening. r=gw 2020-10-02 14:02:08 +00:00
.gitignore
.taskcluster.yml Bug 1665371 - Follow-up to bump docker image for github CI. r=kvark 2020-09-28 13:16:44 +00:00
Cargo.lock Bug 1665371 - Switch WR reftests to llvmpipe and update the expectations r=gw,kats 2020-09-25 19:54:32 +00:00
Cargo.toml Bug 1605283 - Improve support for invalidation debugging and testing r=gw 2020-01-18 08:22:51 +00:00
LICENSE
README.md
rustfmt.toml
servo-tidy.toml Bug 1628772 - Update core-foundation dependency to 0.7 r=kats 2020-04-11 20:14:41 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.