зеркало из https://github.com/mozilla/gecko-dev.git
169 строки
5.9 KiB
C++
169 строки
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef GFX_ANIMATIONINFO_H
|
|
#define GFX_ANIMATIONINFO_H
|
|
|
|
#include "nsCSSPropertyIDSet.h"
|
|
#include "nsDisplayItemTypes.h"
|
|
#include "mozilla/Array.h"
|
|
#include "mozilla/UniquePtr.h"
|
|
#include "mozilla/FunctionRef.h"
|
|
#include "mozilla/layers/AnimationStorageData.h"
|
|
#include "mozilla/layers/LayersMessages.h" // for TransformData
|
|
|
|
struct RawServoAnimationValue;
|
|
class nsIContent;
|
|
class nsIFrame;
|
|
class nsDisplayListBuilder;
|
|
class nsDisplayItem;
|
|
|
|
namespace mozilla {
|
|
|
|
class EffectSet;
|
|
struct AnimationProperty;
|
|
|
|
namespace dom {
|
|
class Animation;
|
|
} // namespace dom
|
|
|
|
namespace gfx {
|
|
class Path;
|
|
} // namespace gfx
|
|
|
|
namespace layers {
|
|
|
|
class Animation;
|
|
class CompositorAnimations;
|
|
class Layer;
|
|
class LayerManager;
|
|
struct CompositorAnimationData;
|
|
struct PropertyAnimationGroup;
|
|
|
|
class AnimationInfo final {
|
|
typedef nsTArray<Animation> AnimationArray;
|
|
|
|
public:
|
|
AnimationInfo();
|
|
~AnimationInfo();
|
|
|
|
// Ensure that this AnimationInfo has a valid (non-zero) animations id. This
|
|
// value is unique across layers.
|
|
void EnsureAnimationsId();
|
|
|
|
// Call AddAnimation to add a new animation to this layer from layout code.
|
|
// Caller must fill in all the properties of the returned animation.
|
|
// A later animation overrides an earlier one.
|
|
Animation* AddAnimation();
|
|
|
|
// These are a parallel to AddAnimation and clearAnimations, except
|
|
// they add pending animations that apply only when the next
|
|
// transaction is begun. (See also
|
|
// SetBaseTransformForNextTransaction.)
|
|
Animation* AddAnimationForNextTransaction();
|
|
|
|
void SetAnimationGeneration(uint64_t aCount) {
|
|
mAnimationGeneration = Some(aCount);
|
|
}
|
|
Maybe<uint64_t> GetAnimationGeneration() const {
|
|
return mAnimationGeneration;
|
|
}
|
|
|
|
// ClearAnimations clears animations on this layer.
|
|
void ClearAnimations();
|
|
void ClearAnimationsForNextTransaction();
|
|
void SetCompositorAnimations(
|
|
const LayersId& aLayersId,
|
|
const CompositorAnimations& aCompositorAnimations);
|
|
bool StartPendingAnimations(const TimeStamp& aReadyTime);
|
|
void TransferMutatedFlagToLayer(Layer* aLayer);
|
|
|
|
uint64_t GetCompositorAnimationsId() { return mCompositorAnimationsId; }
|
|
// Note: We don't set mAnimations on the compositor thread, so this will
|
|
// always return an empty array on the compositor thread.
|
|
AnimationArray& GetAnimations() { return mAnimations; }
|
|
nsTArray<PropertyAnimationGroup>& GetPropertyAnimationGroups() {
|
|
return mStorageData.mAnimation;
|
|
}
|
|
const Maybe<TransformData>& GetTransformData() const {
|
|
return mStorageData.mTransformData;
|
|
}
|
|
const LayersId& GetLayersId() const { return mStorageData.mLayersId; }
|
|
bool ApplyPendingUpdatesForThisTransaction();
|
|
bool HasTransformAnimation() const;
|
|
|
|
gfx::Path* CachedMotionPath() { return mStorageData.mCachedMotionPath; }
|
|
|
|
// In case of continuation, |aFrame| must be the first or the last
|
|
// continuation frame, otherwise this function might return Nothing().
|
|
static Maybe<uint64_t> GetGenerationFromFrame(
|
|
nsIFrame* aFrame, DisplayItemType aDisplayItemKey);
|
|
|
|
using CompositorAnimatableDisplayItemTypes =
|
|
Array<DisplayItemType,
|
|
nsCSSPropertyIDSet::CompositorAnimatableDisplayItemCount()>;
|
|
using AnimationGenerationCallback = FunctionRef<bool(
|
|
const Maybe<uint64_t>& aGeneration, DisplayItemType aDisplayItemType)>;
|
|
// Enumerates animation generations on |aFrame| for the given display item
|
|
// types and calls |aCallback| with the animation generation.
|
|
//
|
|
// The enumeration stops if |aCallback| returns false.
|
|
static void EnumerateGenerationOnFrame(
|
|
const nsIFrame* aFrame, const nsIContent* aContent,
|
|
const CompositorAnimatableDisplayItemTypes& aDisplayItemTypes,
|
|
AnimationGenerationCallback);
|
|
|
|
void AddAnimationsForDisplayItem(
|
|
nsIFrame* aFrame, nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem,
|
|
DisplayItemType aType, LayerManager* aLayerManager,
|
|
const Maybe<LayoutDevicePoint>& aPosition = Nothing());
|
|
|
|
private:
|
|
enum class Send {
|
|
NextTransaction,
|
|
Immediate,
|
|
};
|
|
void AddAnimationForProperty(nsIFrame* aFrame,
|
|
const AnimationProperty& aProperty,
|
|
dom::Animation* aAnimation,
|
|
const Maybe<TransformData>& aTransformData,
|
|
Send aSendFlag);
|
|
|
|
bool AddAnimationsForProperty(
|
|
nsIFrame* aFrame, const EffectSet* aEffects,
|
|
const nsTArray<RefPtr<dom::Animation>>& aCompositorAnimations,
|
|
const Maybe<TransformData>& aTransformData, nsCSSPropertyID aProperty,
|
|
Send aSendFlag, LayerManager* aLayerManager);
|
|
|
|
void AddNonAnimatingTransformLikePropertiesStyles(
|
|
const nsCSSPropertyIDSet& aNonAnimatingProperties, nsIFrame* aFrame,
|
|
Send aSendFlag);
|
|
|
|
protected:
|
|
// mAnimations (and mPendingAnimations) are only set on the main thread.
|
|
//
|
|
// Once the animations are received on the compositor thread/process we
|
|
// use AnimationHelper::ExtractAnimations to transform the rather compact
|
|
// representation of animation data we transfer into something we can more
|
|
// readily use for sampling and then store it in mPropertyAnimationGroups
|
|
// (below) or CompositorAnimationStorage.mAnimations for WebRender.
|
|
AnimationArray mAnimations;
|
|
UniquePtr<AnimationArray> mPendingAnimations;
|
|
|
|
uint64_t mCompositorAnimationsId;
|
|
// The extracted data produced by AnimationHelper::ExtractAnimations().
|
|
AnimationStorageData mStorageData;
|
|
// If this layer is used for OMTA, then this counter is used to ensure we
|
|
// stay in sync with the animation manager
|
|
Maybe<uint64_t> mAnimationGeneration;
|
|
bool mMutated;
|
|
};
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|
|
|
|
#endif // GFX_ANIMATIONINFO_H
|