зеркало из https://github.com/mozilla/gecko-dev.git
2781 строка
98 KiB
C++
2781 строка
98 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_LAYERS_H
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#define GFX_LAYERS_H
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#include <map>
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#include <unordered_set>
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#include <stdint.h> // for uint32_t, uint64_t, uint8_t
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#include <stdio.h> // for FILE
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#include <sys/types.h> // for int32_t
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#include "FrameMetrics.h" // for FrameMetrics
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#include "Units.h" // for LayerMargin, LayerPoint, ParentLayerIntRect
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#include "gfxContext.h"
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#include "gfxTypes.h"
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#include "gfxPoint.h" // for gfxPoint
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#include "gfxRect.h" // for gfxRect
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#include "gfx2DGlue.h"
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#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2, etc
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#include "mozilla/Array.h"
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#include "mozilla/DebugOnly.h" // for DebugOnly
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#include "mozilla/EventForwards.h" // for nsPaintEvent
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#include "mozilla/Maybe.h" // for Maybe
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#include "mozilla/Poison.h"
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#include "mozilla/RefPtr.h" // for already_AddRefed
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#include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration
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#include "mozilla/UniquePtr.h" // for UniquePtr
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#include "mozilla/dom/Animation.h" // for dom::Animation
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#include "mozilla/gfx/BaseMargin.h" // for BaseMargin
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#include "mozilla/gfx/BasePoint.h" // for BasePoint
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/gfx/TiledRegion.h" // for TiledIntRegion
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#include "mozilla/gfx/Types.h" // for SurfaceFormat
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#include "mozilla/gfx/UserData.h" // for UserData, etc
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#include "mozilla/layers/AnimationInfo.h" // for AnimationInfo
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#include "mozilla/layers/BSPTree.h" // for LayerPolygon
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#include "mozilla/layers/CanvasRenderer.h"
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#include "mozilla/layers/LayerAttributes.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/webrender/WebRenderTypes.h"
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsCSSPropertyID.h" // for nsCSSPropertyID
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#include "nsDebug.h" // for NS_ASSERTION
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#include "nsISupportsImpl.h" // for Layer::Release, etc
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "nsRefPtrHashtable.h" // for nsRefPtrHashtable
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#include "nsRegion.h" // for nsIntRegion
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#include "nsString.h" // for nsCString
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#include "nsTArray.h" // for nsTArray
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#include "nsTArrayForwardDeclare.h" // for nsTArray
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#include "nscore.h" // for nsACString, nsAString
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#include "mozilla/Logging.h" // for PRLogModuleInfo
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#include "nsIWidget.h" // For plugin window configuration information structs
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#include "ImageContainer.h"
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class gfxContext;
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class nsDisplayListBuilder;
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class nsDisplayItem;
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extern uint8_t gLayerManagerLayerBuilder;
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namespace mozilla {
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class ComputedTimingFunction;
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class FrameLayerBuilder;
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namespace gl {
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class GLContext;
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} // namespace gl
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namespace gfx {
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class DrawTarget;
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} // namespace gfx
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namespace layers {
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class Animation;
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class AsyncPanZoomController;
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class BasicLayerManager;
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class ClientLayerManager;
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class HostLayerManager;
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class Layer;
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class LayerMetricsWrapper;
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class PaintedLayer;
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class ContainerLayer;
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class ImageLayer;
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class ColorLayer;
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class CompositorAnimations;
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class CompositorBridgeChild;
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class CanvasLayer;
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class ReadbackLayer;
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class ReadbackProcessor;
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class RefLayer;
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class HostLayer;
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class FocusTarget;
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class KnowsCompositor;
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class ShadowableLayer;
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class ShadowLayerForwarder;
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class LayerManagerComposite;
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class SpecificLayerAttributes;
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class TransactionIdAllocator;
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class Compositor;
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class FrameUniformityData;
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class PersistentBufferProvider;
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class GlyphArray;
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class WebRenderLayerManager;
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struct AnimData;
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namespace layerscope {
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class LayersPacket;
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} // namespace layerscope
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#define MOZ_LAYER_DECL_NAME(n, e) \
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const char* Name() const override { return n; } \
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LayerType GetType() const override { return e; } \
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static LayerType Type() { return e; }
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// Defined in LayerUserData.h; please include that file instead.
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class LayerUserData;
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class DidCompositeObserver {
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public:
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virtual void DidComposite() = 0;
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};
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class FrameRecorder {
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public:
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/**
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* Record (and return) frame-intervals and paint-times for frames which were
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* presented between calling StartFrameTimeRecording and
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* StopFrameTimeRecording.
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*
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* - Uses a cyclic buffer and serves concurrent consumers, so if Stop is
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* called too late
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* (elements were overwritten since Start), result is considered invalid
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* and hence empty.)
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* - Buffer is capable of holding 10 seconds @ 60fps (or more if frames were
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* less frequent).
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* Can be changed (up to 1 hour) via pref:
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* toolkit.framesRecording.bufferSize.
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* - Note: the first frame-interval may be longer than expected because last
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* frame
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* might have been presented some time before calling
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* StartFrameTimeRecording.
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*/
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/**
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* Returns a handle which represents current recording start position.
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*/
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virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize);
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/**
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* Clears, then populates aFrameIntervals with the recorded frame timing
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* data. The array will be empty if data was overwritten since
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* aStartIndex was obtained.
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*/
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virtual void StopFrameTimeRecording(uint32_t aStartIndex,
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nsTArray<float>& aFrameIntervals);
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void RecordFrame();
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private:
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struct FramesTimingRecording {
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// Stores state and data for frame intervals and paint times recording.
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// see LayerManager::StartFrameTimeRecording() at Layers.cpp for more
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// details.
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FramesTimingRecording()
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: mNextIndex(0),
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mLatestStartIndex(0),
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mCurrentRunStartIndex(0),
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mIsPaused(true) {}
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nsTArray<float> mIntervals;
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TimeStamp mLastFrameTime;
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uint32_t mNextIndex;
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uint32_t mLatestStartIndex;
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uint32_t mCurrentRunStartIndex;
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bool mIsPaused;
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};
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FramesTimingRecording mRecording;
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};
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/*
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* Motivation: For truly smooth animation and video playback, we need to
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* be able to compose frames and render them on a dedicated thread (i.e.
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* off the main thread where DOM manipulation, script execution and layout
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* induce difficult-to-bound latency). This requires Gecko to construct
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* some kind of persistent scene structure (graph or tree) that can be
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* safely transmitted across threads. We have other scenarios (e.g. mobile
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* browsing) where retaining some rendered data between paints is desired
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* for performance, so again we need a retained scene structure.
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*
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* Our retained scene structure is a layer tree. Each layer represents
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* content which can be composited onto a destination surface; the root
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* layer is usually composited into a window, and non-root layers are
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* composited into their parent layers. Layers have attributes (e.g.
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* opacity and clipping) that influence their compositing.
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*
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* We want to support a variety of layer implementations, including
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* a simple "immediate mode" implementation that doesn't retain any
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* rendered data between paints (i.e. uses cairo in just the way that
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* Gecko used it before layers were introduced). But we also don't want
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* to have bifurcated "layers"/"non-layers" rendering paths in Gecko.
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* Therefore the layers API is carefully designed to permit maximally
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* efficient implementation in an "immediate mode" style. See the
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* BasicLayerManager for such an implementation.
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*/
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/**
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* A LayerManager controls a tree of layers. All layers in the tree
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* must use the same LayerManager.
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*
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* All modifications to a layer tree must happen inside a transaction.
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* Only the state of the layer tree at the end of a transaction is
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* rendered. Transactions cannot be nested
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*
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* Each transaction has two phases:
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* 1) Construction: layers are created, inserted, removed and have
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* properties set on them in this phase.
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* BeginTransaction and BeginTransactionWithTarget start a transaction in
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* the Construction phase.
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* 2) Drawing: PaintedLayers are rendered into in this phase, in tree
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* order. When the client has finished drawing into the PaintedLayers, it should
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* call EndTransaction to complete the transaction.
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*
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* All layer API calls happen on the main thread.
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*
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* Layers are refcounted. The layer manager holds a reference to the
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* root layer, and each container layer holds a reference to its children.
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*/
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class LayerManager : public FrameRecorder {
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NS_INLINE_DECL_REFCOUNTING(LayerManager)
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protected:
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typedef mozilla::gfx::DrawTarget DrawTarget;
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typedef mozilla::gfx::IntSize IntSize;
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typedef mozilla::gfx::SurfaceFormat SurfaceFormat;
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public:
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LayerManager()
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: mDestroyed(false),
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mSnapEffectiveTransforms(true),
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mId(0),
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mInTransaction(false),
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mContainsSVG(false),
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mPaintedPixelCount(0) {}
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/**
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* Release layers and resources held by this layer manager, and mark
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* it as destroyed. Should do any cleanup necessary in preparation
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* for its widget going away. After this call, only user data calls
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* are valid on the layer manager.
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*/
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virtual void Destroy() {
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mDestroyed = true;
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mUserData.Destroy();
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mRoot = nullptr;
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mPartialPrerenderedAnimations.Clear();
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}
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bool IsDestroyed() { return mDestroyed; }
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virtual ShadowLayerForwarder* AsShadowForwarder() { return nullptr; }
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virtual KnowsCompositor* AsKnowsCompositor() { return nullptr; }
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virtual LayerManagerComposite* AsLayerManagerComposite() { return nullptr; }
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virtual ClientLayerManager* AsClientLayerManager() { return nullptr; }
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virtual BasicLayerManager* AsBasicLayerManager() { return nullptr; }
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virtual HostLayerManager* AsHostLayerManager() { return nullptr; }
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virtual WebRenderLayerManager* AsWebRenderLayerManager() { return nullptr; }
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/**
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* Returns true if this LayerManager is owned by an nsIWidget,
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* and is used for drawing into the widget.
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*/
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virtual bool IsWidgetLayerManager() { return true; }
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virtual bool IsInactiveLayerManager() { return false; }
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/**
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* Start a new transaction. Nested transactions are not allowed so
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* there must be no transaction currently in progress.
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* This transaction will update the state of the window from which
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* this LayerManager was obtained.
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*/
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virtual bool BeginTransaction(const nsCString& aURL = nsCString()) = 0;
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/**
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* Start a new transaction. Nested transactions are not allowed so
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* there must be no transaction currently in progress.
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* This transaction will render the contents of the layer tree to
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* the given target context. The rendering will be complete when
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* EndTransaction returns.
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*/
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virtual bool BeginTransactionWithTarget(
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gfxContext* aTarget, const nsCString& aURL = nsCString()) = 0;
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enum EndTransactionFlags {
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END_DEFAULT = 0,
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END_NO_IMMEDIATE_REDRAW = 1 << 0, // Do not perform the drawing phase
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END_NO_COMPOSITE =
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1 << 1, // Do not composite after drawing painted layer contents.
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END_NO_REMOTE_COMPOSITE = 1 << 2 // Do not schedule a composition with a
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// remote Compositor, if one exists.
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};
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FrameLayerBuilder* GetLayerBuilder() {
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return reinterpret_cast<FrameLayerBuilder*>(
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GetUserData(&gLayerManagerLayerBuilder));
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}
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/**
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* Attempts to end an "empty transaction". There must have been no
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* changes to the layer tree since the BeginTransaction().
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* It's possible for this to fail; PaintedLayers may need to be updated
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* due to VRAM data being lost, for example. In such cases this method
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* returns false, and the caller must proceed with a normal layer tree
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* update and EndTransaction.
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*/
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virtual bool EndEmptyTransaction(
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EndTransactionFlags aFlags = END_DEFAULT) = 0;
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/**
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* Function called to draw the contents of each PaintedLayer.
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* aRegionToDraw contains the region that needs to be drawn.
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* This would normally be a subregion of the visible region.
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* The callee must draw all of aRegionToDraw. Drawing outside
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* aRegionToDraw will be clipped out or ignored.
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* The callee must draw all of aRegionToDraw.
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* This region is relative to 0,0 in the PaintedLayer.
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*
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* aDirtyRegion should contain the total region that is be due to be painted
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* during the transaction, even though only aRegionToDraw should be drawn
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* during this call. aRegionToDraw must be entirely contained within
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* aDirtyRegion. If the total dirty region is unknown it is okay to pass a
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* subregion of the total dirty region, e.g. just aRegionToDraw, though it
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* may not be as efficient.
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*
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* aRegionToInvalidate contains a region whose contents have been
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* changed by the layer manager and which must therefore be invalidated.
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* For example, this could be non-empty if a retained layer internally
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* switches from RGBA to RGB or back ... we might want to repaint it to
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* consistently use subpixel-AA or not.
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* This region is relative to 0,0 in the PaintedLayer.
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* aRegionToInvalidate may contain areas that are outside
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* aRegionToDraw; the callee must ensure that these areas are repainted
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* in the current layer manager transaction or in a later layer
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* manager transaction.
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*
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* aContext must not be used after the call has returned.
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* We guarantee that buffered contents in the visible
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* region are valid once drawing is complete.
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*
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* The origin of aContext is 0,0 in the PaintedLayer.
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*/
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typedef void (*DrawPaintedLayerCallback)(
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PaintedLayer* aLayer, gfxContext* aContext,
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const nsIntRegion& aRegionToDraw, const nsIntRegion& aDirtyRegion,
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DrawRegionClip aClip, const nsIntRegion& aRegionToInvalidate,
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void* aCallbackData);
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/**
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* Finish the construction phase of the transaction, perform the
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* drawing phase, and end the transaction.
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* During the drawing phase, all PaintedLayers in the tree are
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* drawn in tree order, exactly once each, except for those layers
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* where it is known that the visible region is empty.
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*/
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virtual void EndTransaction(DrawPaintedLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags aFlags = END_DEFAULT) = 0;
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/**
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* Schedule a composition with the remote Compositor, if one exists
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* for this LayerManager. Useful in conjunction with the
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* END_NO_REMOTE_COMPOSITE flag to EndTransaction.
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*/
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virtual void ScheduleComposite() {}
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virtual void SetNeedsComposite(bool aNeedsComposite) {}
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virtual bool NeedsComposite() const { return false; }
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virtual bool HasShadowManagerInternal() const { return false; }
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bool HasShadowManager() const { return HasShadowManagerInternal(); }
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virtual void StorePluginWidgetConfigurations(
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const nsTArray<nsIWidget::Configuration>& aConfigurations) {}
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bool IsSnappingEffectiveTransforms() { return mSnapEffectiveTransforms; }
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/**
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* Returns true if the underlying platform can properly support layers with
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* SurfaceMode::SURFACE_COMPONENT_ALPHA.
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*/
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static bool LayersComponentAlphaEnabled();
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/**
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* Returns true if this LayerManager can properly support layers with
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* SurfaceMode::SURFACE_COMPONENT_ALPHA. LayerManagers that can't will use
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* transparent surfaces (and lose subpixel-AA for text).
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*/
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virtual bool AreComponentAlphaLayersEnabled();
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/**
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* Returns true if this LayerManager always requires an intermediate surface
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* to render blend operations.
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*/
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virtual bool BlendingRequiresIntermediateSurface() { return false; }
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/**
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* CONSTRUCTION PHASE ONLY
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* Set the root layer. The root layer is initially null. If there is
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* no root layer, EndTransaction won't draw anything.
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*/
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virtual void SetRoot(Layer* aLayer) = 0;
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/**
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* Can be called anytime
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*/
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Layer* GetRoot() { return mRoot; }
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/**
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* Does a breadth-first search from the root layer to find the first
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* scrollable layer, and returns its ViewID. Note that there may be
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* other layers in the tree which share the same ViewID.
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* Can be called any time.
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*/
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ScrollableLayerGuid::ViewID GetRootScrollableLayerId();
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/**
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* Returns a LayerMetricsWrapper containing the Root
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* Content Documents layer.
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*/
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LayerMetricsWrapper GetRootContentLayer();
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/**
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* CONSTRUCTION PHASE ONLY
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* Called when a managee has mutated.
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* Subclasses overriding this method must first call their
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* superclass's impl
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*/
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virtual void Mutated(Layer* aLayer) {}
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virtual void MutatedSimple(Layer* aLayer) {}
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/**
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* Hints that can be used during PaintedLayer creation to influence the type
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* or properties of the layer created.
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*
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* NONE: No hint.
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* SCROLLABLE: This layer may represent scrollable content.
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*/
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enum PaintedLayerCreationHint { NONE, SCROLLABLE };
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a PaintedLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() = 0;
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a PaintedLayer for this manager's layer tree, with a creation hint
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* parameter to help optimise the type of layer created.
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*/
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virtual already_AddRefed<PaintedLayer> CreatePaintedLayerWithHint(
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PaintedLayerCreationHint) {
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return CreatePaintedLayer();
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}
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a ContainerLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<ContainerLayer> CreateContainerLayer() = 0;
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/**
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* CONSTRUCTION PHASE ONLY
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* Create an ImageLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<ImageLayer> CreateImageLayer() = 0;
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a ColorLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<ColorLayer> CreateColorLayer() = 0;
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a CanvasLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() = 0;
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a ReadbackLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() {
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return nullptr;
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}
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/**
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* CONSTRUCTION PHASE ONLY
|
|
* Create a RefLayer for this manager's layer tree.
|
|
*/
|
|
virtual already_AddRefed<RefLayer> CreateRefLayer() { return nullptr; }
|
|
/**
|
|
* Can be called anytime, from any thread.
|
|
*
|
|
* Creates an Image container which forwards its images to the compositor
|
|
* within layer transactions on the main thread or asynchronously using the
|
|
* ImageBridge IPDL protocol. In the case of asynchronous, If the protocol is
|
|
* not available, the returned ImageContainer will forward images within layer
|
|
* transactions.
|
|
*/
|
|
static already_AddRefed<ImageContainer> CreateImageContainer(
|
|
ImageContainer::Mode flag = ImageContainer::SYNCHRONOUS);
|
|
|
|
/**
|
|
* Type of layer manager his is. This is to be used sparsely in order to
|
|
* avoid a lot of Layers backend specific code. It should be used only when
|
|
* Layers backend specific functionality is necessary.
|
|
*/
|
|
virtual LayersBackend GetBackendType() = 0;
|
|
|
|
/**
|
|
* Type of layers backend that will be used to composite this layer tree.
|
|
* When compositing is done remotely, then this returns the layers type
|
|
* of the compositor.
|
|
*/
|
|
virtual LayersBackend GetCompositorBackendType() { return GetBackendType(); }
|
|
|
|
/**
|
|
* Creates a DrawTarget which is optimized for inter-operating with this
|
|
* layer manager.
|
|
*/
|
|
virtual already_AddRefed<DrawTarget> CreateOptimalDrawTarget(
|
|
const IntSize& aSize, SurfaceFormat imageFormat);
|
|
|
|
/**
|
|
* Creates a DrawTarget for alpha masks which is optimized for inter-
|
|
* operating with this layer manager. In contrast to CreateOptimalDrawTarget,
|
|
* this surface is optimised for drawing alpha only and we assume that
|
|
* drawing the mask is fairly simple.
|
|
*/
|
|
virtual already_AddRefed<DrawTarget> CreateOptimalMaskDrawTarget(
|
|
const IntSize& aSize);
|
|
|
|
/**
|
|
* Creates a DrawTarget for use with canvas which is optimized for
|
|
* inter-operating with this layermanager.
|
|
*/
|
|
virtual already_AddRefed<mozilla::gfx::DrawTarget> CreateDrawTarget(
|
|
const mozilla::gfx::IntSize& aSize, mozilla::gfx::SurfaceFormat aFormat);
|
|
|
|
/**
|
|
* Creates a PersistentBufferProvider for use with canvas which is optimized
|
|
* for inter-operating with this layermanager.
|
|
*/
|
|
virtual already_AddRefed<PersistentBufferProvider>
|
|
CreatePersistentBufferProvider(const mozilla::gfx::IntSize& aSize,
|
|
mozilla::gfx::SurfaceFormat aFormat);
|
|
|
|
virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) {
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* returns the maximum texture size on this layer backend, or INT32_MAX
|
|
* if there is no maximum
|
|
*/
|
|
virtual int32_t GetMaxTextureSize() const = 0;
|
|
|
|
/**
|
|
* Return the name of the layer manager's backend.
|
|
*/
|
|
virtual void GetBackendName(nsAString& aName) = 0;
|
|
|
|
/**
|
|
* This setter can be used anytime. The user data for all keys is
|
|
* initially null. Ownership pases to the layer manager.
|
|
*/
|
|
void SetUserData(void* aKey, LayerUserData* aData) {
|
|
mUserData.Add(static_cast<gfx::UserDataKey*>(aKey), aData,
|
|
LayerUserDataDestroy);
|
|
}
|
|
/**
|
|
* This can be used anytime. Ownership passes to the caller!
|
|
*/
|
|
UniquePtr<LayerUserData> RemoveUserData(void* aKey);
|
|
|
|
/**
|
|
* This getter can be used anytime.
|
|
*/
|
|
bool HasUserData(void* aKey) {
|
|
return mUserData.Has(static_cast<gfx::UserDataKey*>(aKey));
|
|
}
|
|
/**
|
|
* This getter can be used anytime. Ownership is retained by the layer
|
|
* manager.
|
|
*/
|
|
LayerUserData* GetUserData(void* aKey) const {
|
|
return static_cast<LayerUserData*>(
|
|
mUserData.Get(static_cast<gfx::UserDataKey*>(aKey)));
|
|
}
|
|
|
|
/**
|
|
* Must be called outside of a layers transaction.
|
|
*
|
|
* For the subtree rooted at |aSubtree|, this attempts to free up
|
|
* any free-able resources like retained buffers, but may do nothing
|
|
* at all. After this call, the layer tree is left in an undefined
|
|
* state; the layers in |aSubtree|'s subtree may no longer have
|
|
* buffers with valid content and may no longer be able to draw
|
|
* their visible and valid regions.
|
|
*
|
|
* In general, a painting or forwarding transaction on |this| must
|
|
* complete on the tree before it returns to a valid state.
|
|
*
|
|
* Resource freeing begins from |aSubtree| or |mRoot| if |aSubtree|
|
|
* is null. |aSubtree|'s manager must be this.
|
|
*/
|
|
virtual void ClearCachedResources(Layer* aSubtree = nullptr) {}
|
|
|
|
/**
|
|
* Flag the next paint as the first for a document.
|
|
*/
|
|
virtual void SetIsFirstPaint() {}
|
|
virtual bool GetIsFirstPaint() const { return false; }
|
|
|
|
/**
|
|
* Set the current focus target to be sent with the next paint.
|
|
*/
|
|
virtual void SetFocusTarget(const FocusTarget& aFocusTarget) {}
|
|
|
|
/**
|
|
* Make sure that the previous transaction has been entirely
|
|
* completed.
|
|
*
|
|
* Note: This may sychronously wait on a remote compositor
|
|
* to complete rendering.
|
|
*/
|
|
virtual void FlushRendering() {}
|
|
|
|
/**
|
|
* Make sure that the previous transaction has been
|
|
* received. This will synchronsly wait on a remote compositor. */
|
|
virtual void WaitOnTransactionProcessed() {}
|
|
|
|
virtual void SendInvalidRegion(const nsIntRegion& aRegion) {}
|
|
|
|
/**
|
|
* Checks if we need to invalidate the OS widget to trigger
|
|
* painting when updating this layer manager.
|
|
*/
|
|
virtual bool NeedsWidgetInvalidation() { return true; }
|
|
|
|
virtual const char* Name() const { return "???"; }
|
|
|
|
/**
|
|
* Dump information about this layer manager and its managed tree to
|
|
* aStream.
|
|
*/
|
|
void Dump(std::stringstream& aStream, const char* aPrefix = "",
|
|
bool aDumpHtml = false, bool aSorted = false);
|
|
/**
|
|
* Dump information about just this layer manager itself to aStream
|
|
*/
|
|
void DumpSelf(std::stringstream& aStream, const char* aPrefix = "",
|
|
bool aSorted = false);
|
|
void Dump(bool aSorted = false);
|
|
|
|
/**
|
|
* Dump information about this layer manager and its managed tree to
|
|
* layerscope packet.
|
|
*/
|
|
void Dump(layerscope::LayersPacket* aPacket);
|
|
|
|
/**
|
|
* Log information about this layer manager and its managed tree to
|
|
* the NSPR log (if enabled for "Layers").
|
|
*/
|
|
void Log(const char* aPrefix = "");
|
|
/**
|
|
* Log information about just this layer manager itself to the NSPR
|
|
* log (if enabled for "Layers").
|
|
*/
|
|
void LogSelf(const char* aPrefix = "");
|
|
|
|
static bool IsLogEnabled();
|
|
static mozilla::LogModule* GetLog();
|
|
|
|
bool IsCompositingCheap(LayersBackend aBackend) {
|
|
// LayersBackend::LAYERS_NONE is an error state, but in that case we should
|
|
// try to avoid loading the compositor!
|
|
return LayersBackend::LAYERS_BASIC != aBackend &&
|
|
LayersBackend::LAYERS_NONE != aBackend;
|
|
}
|
|
|
|
virtual bool IsCompositingCheap() { return true; }
|
|
|
|
bool IsInTransaction() const { return mInTransaction; }
|
|
virtual void GetFrameUniformity(FrameUniformityData* aOutData) {}
|
|
|
|
virtual void SetRegionToClear(const nsIntRegion& aRegion) {
|
|
mRegionToClear = aRegion;
|
|
}
|
|
|
|
virtual float RequestProperty(const nsAString& property) { return -1; }
|
|
|
|
const TimeStamp& GetAnimationReadyTime() const { return mAnimationReadyTime; }
|
|
|
|
virtual bool AsyncPanZoomEnabled() const { return false; }
|
|
|
|
static void LayerUserDataDestroy(void* data);
|
|
|
|
void AddPaintedPixelCount(int32_t aCount) { mPaintedPixelCount += aCount; }
|
|
|
|
uint32_t GetAndClearPaintedPixelCount() {
|
|
uint32_t count = mPaintedPixelCount;
|
|
mPaintedPixelCount = 0;
|
|
return count;
|
|
}
|
|
|
|
virtual void SetLayersObserverEpoch(LayersObserverEpoch aEpoch) {}
|
|
|
|
virtual void DidComposite(TransactionId aTransactionId,
|
|
const mozilla::TimeStamp& aCompositeStart,
|
|
const mozilla::TimeStamp& aCompositeEnd) {}
|
|
|
|
virtual void AddDidCompositeObserver(DidCompositeObserver* aObserver) {
|
|
MOZ_CRASH("GFX: LayerManager");
|
|
}
|
|
virtual void RemoveDidCompositeObserver(DidCompositeObserver* aObserver) {
|
|
MOZ_CRASH("GFX: LayerManager");
|
|
}
|
|
|
|
virtual void UpdateTextureFactoryIdentifier(
|
|
const TextureFactoryIdentifier& aNewIdentifier) {}
|
|
|
|
virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() {
|
|
return TextureFactoryIdentifier();
|
|
}
|
|
|
|
virtual void SetTransactionIdAllocator(TransactionIdAllocator* aAllocator) {}
|
|
|
|
virtual TransactionId GetLastTransactionId() { return TransactionId{0}; }
|
|
|
|
virtual CompositorBridgeChild* GetCompositorBridgeChild() { return nullptr; }
|
|
|
|
void RegisterPayload(const CompositionPayload& aPayload) {
|
|
mPayload.AppendElement(aPayload);
|
|
MOZ_ASSERT(mPayload.Length() < 10000);
|
|
}
|
|
|
|
void RegisterPayloads(const nsTArray<CompositionPayload>& aPayload) {
|
|
mPayload.AppendElements(aPayload);
|
|
MOZ_ASSERT(mPayload.Length() < 10000);
|
|
}
|
|
|
|
virtual void PayloadPresented();
|
|
|
|
void SetContainsSVG(bool aContainsSVG) { mContainsSVG = aContainsSVG; }
|
|
|
|
void AddPartialPrerenderedAnimation(uint64_t aCompositorAnimationId,
|
|
dom::Animation* aAnimation);
|
|
void RemovePartialPrerenderedAnimation(uint64_t aCompositorAnimationId,
|
|
dom::Animation* aAnimation);
|
|
void UpdatePartialPrerenderedAnimations(
|
|
const nsTArray<uint64_t>& aJankedAnimations);
|
|
|
|
protected:
|
|
RefPtr<Layer> mRoot;
|
|
gfx::UserData mUserData;
|
|
bool mDestroyed;
|
|
bool mSnapEffectiveTransforms;
|
|
|
|
nsIntRegion mRegionToClear;
|
|
|
|
// Protected destructor, to discourage deletion outside of Release():
|
|
virtual ~LayerManager() = default;
|
|
|
|
// Print interesting information about this into aStreamo. Internally
|
|
// used to implement Dump*() and Log*().
|
|
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
|
|
|
|
// Print interesting information about this into layerscope packet.
|
|
// Internally used to implement Dump().
|
|
virtual void DumpPacket(layerscope::LayersPacket* aPacket);
|
|
|
|
uint64_t mId;
|
|
bool mInTransaction;
|
|
|
|
// Used for tracking CONTENT_FRAME_TIME_WITH_SVG
|
|
bool mContainsSVG;
|
|
// The time when painting most recently finished. This is recorded so that
|
|
// we can time any play-pending animations from this point.
|
|
TimeStamp mAnimationReadyTime;
|
|
// The count of pixels that were painted in the current transaction.
|
|
uint32_t mPaintedPixelCount;
|
|
// The payload associated with currently pending painting work, for
|
|
// client layer managers that typically means payload that is part of the
|
|
// 'upcoming transaction', for HostLayerManagers this typically means
|
|
// what has been included in received transactions to be presented on the
|
|
// next composite.
|
|
// IMPORTANT: Clients should take care to clear this or risk it slowly
|
|
// growing out of control.
|
|
nsTArray<CompositionPayload> mPayload;
|
|
// Transform animations which are not fully pre-rendered because it's on a
|
|
// large frame. We need to update the pre-rendered area once after we tried
|
|
// to composite area which is outside of the pre-rendered area on the
|
|
// compositor.
|
|
nsRefPtrHashtable<nsUint64HashKey, dom::Animation>
|
|
mPartialPrerenderedAnimations;
|
|
|
|
public:
|
|
/*
|
|
* Methods to store/get/clear a "pending scroll info update" object on a
|
|
* per-scrollid basis. This is used for empty transactions that push over
|
|
* scroll position updates to the APZ code.
|
|
*/
|
|
virtual bool SetPendingScrollUpdateForNextTransaction(
|
|
ScrollableLayerGuid::ViewID aScrollId,
|
|
const ScrollPositionUpdate& aUpdateInfo);
|
|
Maybe<ScrollPositionUpdate> GetPendingScrollInfoUpdate(
|
|
ScrollableLayerGuid::ViewID aScrollId);
|
|
std::unordered_set<ScrollableLayerGuid::ViewID>
|
|
ClearPendingScrollInfoUpdate();
|
|
|
|
protected:
|
|
ScrollUpdatesMap mPendingScrollUpdates;
|
|
};
|
|
|
|
/**
|
|
* A Layer represents anything that can be rendered onto a destination
|
|
* surface.
|
|
*/
|
|
class Layer {
|
|
NS_INLINE_DECL_REFCOUNTING(Layer)
|
|
|
|
using AnimationArray = nsTArray<layers::Animation>;
|
|
|
|
public:
|
|
// Keep these in alphabetical order
|
|
enum LayerType {
|
|
TYPE_CANVAS,
|
|
TYPE_COLOR,
|
|
TYPE_CONTAINER,
|
|
TYPE_DISPLAYITEM,
|
|
TYPE_IMAGE,
|
|
TYPE_READBACK,
|
|
TYPE_REF,
|
|
TYPE_SHADOW,
|
|
TYPE_PAINTED
|
|
};
|
|
|
|
/**
|
|
* Returns the LayerManager this Layer belongs to. Note that the layer
|
|
* manager might be in a destroyed state, at which point it's only
|
|
* valid to set/get user data from it.
|
|
*/
|
|
LayerManager* Manager() { return mManager; }
|
|
|
|
/**
|
|
* This should only be called when changing layer managers from HostLayers.
|
|
*/
|
|
void SetManager(LayerManager* aManager, HostLayer* aSelf);
|
|
|
|
enum {
|
|
/**
|
|
* If this is set, the caller is promising that by the end of this
|
|
* transaction the entire visible region (as specified by
|
|
* SetVisibleRegion) will be filled with opaque content.
|
|
*/
|
|
CONTENT_OPAQUE = 0x01,
|
|
/**
|
|
* If this is set, the caller is notifying that the contents of this layer
|
|
* require per-component alpha for optimal fidelity. However, there is no
|
|
* guarantee that component alpha will be supported for this layer at
|
|
* paint time.
|
|
* This should never be set at the same time as CONTENT_OPAQUE.
|
|
*/
|
|
CONTENT_COMPONENT_ALPHA = 0x02,
|
|
|
|
/**
|
|
* If this is set then one of the descendant layers of this one has
|
|
* CONTENT_COMPONENT_ALPHA set.
|
|
*/
|
|
CONTENT_COMPONENT_ALPHA_DESCENDANT = 0x04,
|
|
|
|
/**
|
|
* If this is set then this layer is part of a preserve-3d group, and should
|
|
* be sorted with sibling layers that are also part of the same group.
|
|
*/
|
|
CONTENT_EXTEND_3D_CONTEXT = 0x08,
|
|
/**
|
|
* This indicates that the transform may be changed on during an empty
|
|
* transaction where there is no possibility of redrawing the content, so
|
|
* the implementation should be ready for that.
|
|
*/
|
|
CONTENT_MAY_CHANGE_TRANSFORM = 0x10,
|
|
|
|
/**
|
|
* Disable subpixel AA for this layer. This is used if the display isn't
|
|
* suited for subpixel AA like hidpi or rotated content.
|
|
*/
|
|
CONTENT_DISABLE_SUBPIXEL_AA = 0x20,
|
|
|
|
/**
|
|
* If this is set then the layer contains content that may look
|
|
* objectionable if not handled as an active layer (such as text with an
|
|
* animated transform). This is for internal layout/FrameLayerBuilder usage
|
|
* only until flattening code is obsoleted. See bug 633097
|
|
*/
|
|
CONTENT_DISABLE_FLATTENING = 0x40,
|
|
|
|
/**
|
|
* This layer is hidden if the backface of the layer is visible
|
|
* to user.
|
|
*/
|
|
CONTENT_BACKFACE_HIDDEN = 0x80,
|
|
|
|
/**
|
|
* This layer should be snapped to the pixel grid.
|
|
*/
|
|
CONTENT_SNAP_TO_GRID = 0x100
|
|
};
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* This lets layout make some promises about what will be drawn into the
|
|
* visible region of the PaintedLayer. This enables internal quality
|
|
* and performance optimizations.
|
|
*/
|
|
void SetContentFlags(uint32_t aFlags) {
|
|
NS_ASSERTION((aFlags & (CONTENT_OPAQUE | CONTENT_COMPONENT_ALPHA)) !=
|
|
(CONTENT_OPAQUE | CONTENT_COMPONENT_ALPHA),
|
|
"Can't be opaque and require component alpha");
|
|
if (mSimpleAttrs.SetContentFlags(aFlags)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
|
|
("Layer::Mutated(%p) ContentFlags", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Tell this layer which region will be visible. The visible region
|
|
* is a region which contains all the contents of the layer that can
|
|
* actually affect the rendering of the window. It can exclude areas
|
|
* that are covered by opaque contents of other layers, and it can
|
|
* exclude areas where this layer simply contains no content at all.
|
|
* (This can be an overapproximation to the "true" visible region.)
|
|
*
|
|
* There is no general guarantee that drawing outside the bounds of the
|
|
* visible region will be ignored. So if a layer draws outside the bounds
|
|
* of its visible region, it needs to ensure that what it draws is valid.
|
|
*/
|
|
virtual void SetVisibleRegion(const LayerIntRegion& aRegion) {
|
|
// IsEmpty is required otherwise we get invalidation glitches.
|
|
// See bug 1288464 for investigating why.
|
|
if (!mVisibleRegion.IsEqual(aRegion) || aRegion.IsEmpty()) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) VisibleRegion was %s is %s", this,
|
|
mVisibleRegion.ToString().get(), aRegion.ToString().get()));
|
|
mVisibleRegion = aRegion;
|
|
Mutated();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the (sub)document metrics used to render the Layer subtree
|
|
* rooted at this. Note that a layer may have multiple FrameMetrics
|
|
* objects; calling this function will remove all of them and replace
|
|
* them with the provided FrameMetrics. See the documentation for
|
|
* SetFrameMetrics(const nsTArray<FrameMetrics>&) for more details.
|
|
*/
|
|
void SetScrollMetadata(const ScrollMetadata& aScrollMetadata) {
|
|
Manager()->ClearPendingScrollInfoUpdate();
|
|
if (mScrollMetadata.Length() != 1 ||
|
|
mScrollMetadata[0] != aScrollMetadata) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
|
|
("Layer::Mutated(%p) ScrollMetadata", this));
|
|
mScrollMetadata.ReplaceElementsAt(0, mScrollMetadata.Length(),
|
|
aScrollMetadata);
|
|
ScrollMetadataChanged();
|
|
Mutated();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the (sub)document metrics used to render the Layer subtree
|
|
* rooted at this. There might be multiple metrics on this layer
|
|
* because the layer may, for example, be contained inside multiple
|
|
* nested scrolling subdocuments. In general a Layer having multiple
|
|
* ScrollMetadata objects is conceptually equivalent to having a stack
|
|
* of ContainerLayers that have been flattened into this Layer.
|
|
* See the documentation in LayerMetricsWrapper.h for a more detailed
|
|
* explanation of this conceptual equivalence.
|
|
*
|
|
* Note also that there is actually a many-to-many relationship between
|
|
* Layers and ScrollMetadata, because multiple Layers may have identical
|
|
* ScrollMetadata objects. This happens when those layers belong to the
|
|
* same scrolling subdocument and therefore end up with the same async
|
|
* transform when they are scrolled by the APZ code.
|
|
*/
|
|
void SetScrollMetadata(const nsTArray<ScrollMetadata>& aMetadataArray) {
|
|
Manager()->ClearPendingScrollInfoUpdate();
|
|
if (mScrollMetadata != aMetadataArray) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
|
|
("Layer::Mutated(%p) ScrollMetadata", this));
|
|
mScrollMetadata = aMetadataArray.Clone();
|
|
ScrollMetadataChanged();
|
|
Mutated();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Compositor event handling
|
|
* =========================
|
|
* When a touch-start event (or similar) is sent to the
|
|
* AsyncPanZoomController, it needs to decide whether the event should be sent
|
|
* to the main thread. Each layer has a list of event handling regions. When
|
|
* the compositor needs to determine how to handle a touch event, it scans the
|
|
* layer tree from top to bottom in z-order (traversing children before their
|
|
* parents). Points outside the clip region for a layer cause that layer (and
|
|
* its subtree) to be ignored. If a layer has a mask layer, and that mask
|
|
* layer's alpha value is zero at the event point, then the layer and its
|
|
* subtree should be ignored. For each layer, if the point is outside its hit
|
|
* region, we ignore the layer and move onto the next. If the point is inside
|
|
* its hit region but outside the dispatch-to-content region, we can initiate
|
|
* a gesture without consulting the content thread. Otherwise we must dispatch
|
|
* the event to content. Note that if a layer or any ancestor layer has a
|
|
* ForceEmptyHitRegion override in GetEventRegionsOverride() then the
|
|
* hit-region must be treated as empty. Similarly, if there is a
|
|
* ForceDispatchToContent override then the dispatch-to-content region must be
|
|
* treated as encompassing the entire hit region, and therefore we must
|
|
* consult the content thread before initiating a gesture. (If both flags are
|
|
* set, ForceEmptyHitRegion takes priority.)
|
|
*/
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the event handling region.
|
|
*/
|
|
void SetEventRegions(const EventRegions& aRegions) {
|
|
if (mEventRegions != aRegions) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) eventregions were %s, now %s", this,
|
|
mEventRegions.ToString().get(), aRegions.ToString().get()));
|
|
mEventRegions = aRegions;
|
|
Mutated();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the opacity which will be applied to this layer as it
|
|
* is composited to the destination.
|
|
*/
|
|
void SetOpacity(float aOpacity) {
|
|
if (mSimpleAttrs.SetOpacity(aOpacity)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Opacity", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
|
|
void SetMixBlendMode(gfx::CompositionOp aMixBlendMode) {
|
|
if (mSimpleAttrs.SetMixBlendMode(aMixBlendMode)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
|
|
("Layer::Mutated(%p) MixBlendMode", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
|
|
void SetForceIsolatedGroup(bool aForceIsolatedGroup) {
|
|
if (mSimpleAttrs.SetForceIsolatedGroup(aForceIsolatedGroup)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) ForceIsolatedGroup", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
|
|
bool GetForceIsolatedGroup() const {
|
|
return mSimpleAttrs.GetForceIsolatedGroup();
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set a clip rect which will be applied to this layer as it is
|
|
* composited to the destination. The coordinates are relative to
|
|
* the parent layer (i.e. the contents of this layer
|
|
* are transformed before this clip rect is applied).
|
|
* For the root layer, the coordinates are relative to the widget,
|
|
* in device pixels.
|
|
* If aRect is null no clipping will be performed.
|
|
*/
|
|
void SetClipRect(const Maybe<ParentLayerIntRect>& aRect) {
|
|
if (mClipRect) {
|
|
if (!aRect) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) ClipRect was %d,%d,%d,%d is <none>",
|
|
this, mClipRect->X(), mClipRect->Y(), mClipRect->Width(),
|
|
mClipRect->Height()));
|
|
mClipRect.reset();
|
|
Mutated();
|
|
} else {
|
|
if (!aRect->IsEqualEdges(*mClipRect)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this,
|
|
("Layer::Mutated(%p) ClipRect was %d,%d,%d,%d is %d,%d,%d,%d",
|
|
this, mClipRect->X(), mClipRect->Y(), mClipRect->Width(),
|
|
mClipRect->Height(), aRect->X(), aRect->Y(), aRect->Width(),
|
|
aRect->Height()));
|
|
mClipRect = aRect;
|
|
Mutated();
|
|
}
|
|
}
|
|
} else {
|
|
if (aRect) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this,
|
|
("Layer::Mutated(%p) ClipRect was <none> is %d,%d,%d,%d", this,
|
|
aRect->X(), aRect->Y(), aRect->Width(), aRect->Height()));
|
|
mClipRect = aRect;
|
|
Mutated();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set an optional scrolled clip on the layer.
|
|
* The scrolled clip, if present, consists of a clip rect and an optional
|
|
* mask. This scrolled clip is always scrolled by all scroll frames associated
|
|
* with this layer. (By contrast, the scroll clips stored in ScrollMetadata
|
|
* are only scrolled by scroll frames above that ScrollMetadata, and the
|
|
* layer's mClipRect is always fixed to the layer contents (which may or may
|
|
* not be scrolled by some of the scroll frames associated with the layer,
|
|
* depending on whether the layer is fixed).)
|
|
*/
|
|
void SetScrolledClip(const Maybe<LayerClip>& aScrolledClip) {
|
|
if (mSimpleAttrs.SetScrolledClip(aScrolledClip)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
|
|
("Layer::Mutated(%p) ScrolledClip", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set a layer to mask this layer.
|
|
*
|
|
* The mask layer should be applied using its effective transform (after it
|
|
* is calculated by ComputeEffectiveTransformForMaskLayer), this should use
|
|
* this layer's parent's transform and the mask layer's transform, but not
|
|
* this layer's. That is, the mask layer is specified relative to this layer's
|
|
* position in it's parent layer's coord space.
|
|
* Currently, only 2D translations are supported for the mask layer transform.
|
|
*
|
|
* Ownership of aMaskLayer passes to this.
|
|
* Typical use would be an ImageLayer with an alpha image used for masking.
|
|
* See also ContainerState::BuildMaskLayer in FrameLayerBuilder.cpp.
|
|
*/
|
|
void SetMaskLayer(Layer* aMaskLayer) {
|
|
#ifdef DEBUG
|
|
if (aMaskLayer) {
|
|
bool maskIs2D = aMaskLayer->GetTransform().CanDraw2D();
|
|
NS_ASSERTION(maskIs2D, "Mask layer has invalid transform.");
|
|
}
|
|
#endif
|
|
|
|
if (mMaskLayer != aMaskLayer) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
|
|
("Layer::Mutated(%p) MaskLayer", this));
|
|
mMaskLayer = aMaskLayer;
|
|
Mutated();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Add mask layers associated with LayerClips.
|
|
*/
|
|
void SetAncestorMaskLayers(const nsTArray<RefPtr<Layer>>& aLayers) {
|
|
if (aLayers != mAncestorMaskLayers) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) AncestorMaskLayers", this));
|
|
mAncestorMaskLayers = aLayers.Clone();
|
|
Mutated();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Add a mask layer associated with a LayerClip.
|
|
*/
|
|
void AddAncestorMaskLayer(const RefPtr<Layer>& aLayer) {
|
|
mAncestorMaskLayers.AppendElement(aLayer);
|
|
Mutated();
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Tell this layer what its transform should be. The transformation
|
|
* is applied when compositing the layer into its parent container.
|
|
*/
|
|
void SetBaseTransform(const gfx::Matrix4x4& aMatrix) {
|
|
NS_ASSERTION(!aMatrix.IsSingular(),
|
|
"Shouldn't be trying to draw with a singular matrix!");
|
|
mPendingTransform = nullptr;
|
|
if (!mSimpleAttrs.SetTransform(aMatrix)) {
|
|
return;
|
|
}
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
|
|
("Layer::Mutated(%p) BaseTransform", this));
|
|
MutatedSimple();
|
|
}
|
|
|
|
/**
|
|
* Can be called at any time.
|
|
*
|
|
* Like SetBaseTransform(), but can be called before the next
|
|
* transform (i.e. outside an open transaction). Semantically, this
|
|
* method enqueues a new transform value to be set immediately after
|
|
* the next transaction is opened.
|
|
*/
|
|
void SetBaseTransformForNextTransaction(const gfx::Matrix4x4& aMatrix) {
|
|
mPendingTransform = mozilla::MakeUnique<gfx::Matrix4x4>(aMatrix);
|
|
}
|
|
|
|
void SetPostScale(float aXScale, float aYScale) {
|
|
if (!mSimpleAttrs.SetPostScale(aXScale, aYScale)) {
|
|
return;
|
|
}
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PostScale", this));
|
|
MutatedSimple();
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* A layer is "fixed position" when it draws content from a content
|
|
* (not chrome) document, the topmost content document has a root scrollframe
|
|
* with a displayport, but the layer does not move when that displayport
|
|
* scrolls.
|
|
*/
|
|
void SetIsFixedPosition(bool aFixedPosition) {
|
|
if (mSimpleAttrs.SetIsFixedPosition(aFixedPosition)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) IsFixedPosition", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
|
|
void SetIsAsyncZoomContainer(const Maybe<FrameMetrics::ViewID>& aViewId) {
|
|
if (mSimpleAttrs.SetIsAsyncZoomContainer(aViewId)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) IsAsyncZoomContainer", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* This flag is true when the transform on the layer is a perspective
|
|
* transform. The compositor treats perspective transforms specially
|
|
* for async scrolling purposes.
|
|
*/
|
|
void SetTransformIsPerspective(bool aTransformIsPerspective) {
|
|
if (mSimpleAttrs.SetTransformIsPerspective(aTransformIsPerspective)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) TransformIsPerspective", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
// This is only called when the layer tree is updated. Do not call this from
|
|
// layout code. To add an animation to this layer, use AddAnimation.
|
|
void SetCompositorAnimations(
|
|
const LayersId& aLayersId,
|
|
const CompositorAnimations& aCompositorAnimations);
|
|
// Go through all animations in this layer and its children and, for
|
|
// any animations with a null start time, update their start time such
|
|
// that at |aReadyTime| the animation's current time corresponds to its
|
|
// 'initial current time' value.
|
|
void StartPendingAnimations(const TimeStamp& aReadyTime);
|
|
|
|
void ClearCompositorAnimations();
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* If a layer represents a fixed position element, this data is stored on the
|
|
* layer for use by the compositor.
|
|
*
|
|
* - |aScrollId| identifies the scroll frame that this element is fixed
|
|
* with respect to.
|
|
*
|
|
* - |aAnchor| is the point on the layer that is considered the "anchor"
|
|
* point, that is, the point which remains in the same position when
|
|
* compositing the layer tree with a transformation (such as when
|
|
* asynchronously scrolling and zooming).
|
|
*
|
|
* - |aSides| is the set of sides to which the element is fixed relative to.
|
|
* This is used if the viewport size is changed in the compositor and
|
|
* fixed position items need to shift accordingly. This value is made up
|
|
* combining appropriate values from mozilla::SideBits.
|
|
*/
|
|
void SetFixedPositionData(ScrollableLayerGuid::ViewID aScrollId,
|
|
const LayerPoint& aAnchor, SideBits aSides) {
|
|
if (mSimpleAttrs.SetFixedPositionData(aScrollId, aAnchor, aSides)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) FixedPositionData", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* If a layer is "sticky position", |aScrollId| holds the scroll identifier
|
|
* of the scrollable content that contains it. The difference between the two
|
|
* rectangles |aOuter| and |aInner| is treated as two intervals in each
|
|
* dimension, with the current scroll position at the origin. For each
|
|
* dimension, while that component of the scroll position lies within either
|
|
* interval, the layer should not move relative to its scrolling container.
|
|
*/
|
|
void SetStickyPositionData(ScrollableLayerGuid::ViewID aScrollId,
|
|
LayerRectAbsolute aOuter,
|
|
LayerRectAbsolute aInner) {
|
|
if (mSimpleAttrs.SetStickyPositionData(aScrollId, aOuter, aInner)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) StickyPositionData", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* If a layer is a scroll thumb container layer or a scrollbar container
|
|
* layer, set the scroll identifier of the scroll frame scrolled by
|
|
* the scrollbar, and other data related to the scrollbar.
|
|
*/
|
|
void SetScrollbarData(const ScrollbarData& aThumbData) {
|
|
if (mSimpleAttrs.SetScrollbarData(aThumbData)) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
|
|
("Layer::Mutated(%p) ScrollbarData", this));
|
|
MutatedSimple();
|
|
}
|
|
}
|
|
|
|
// Used when forwarding transactions. Do not use at any other time.
|
|
void SetSimpleAttributes(const SimpleLayerAttributes& aAttrs) {
|
|
mSimpleAttrs = aAttrs;
|
|
}
|
|
const SimpleLayerAttributes& GetSimpleAttributes() const {
|
|
return mSimpleAttrs;
|
|
}
|
|
|
|
// These getters can be used anytime.
|
|
float GetOpacity() { return mSimpleAttrs.GetOpacity(); }
|
|
gfx::CompositionOp GetMixBlendMode() const {
|
|
return mSimpleAttrs.GetMixBlendMode();
|
|
}
|
|
const Maybe<ParentLayerIntRect>& GetClipRect() const { return mClipRect; }
|
|
const Maybe<LayerClip>& GetScrolledClip() const {
|
|
return mSimpleAttrs.GetScrolledClip();
|
|
}
|
|
Maybe<ParentLayerIntRect> GetScrolledClipRect() const;
|
|
uint32_t GetContentFlags() { return mSimpleAttrs.GetContentFlags(); }
|
|
const LayerIntRegion& GetVisibleRegion() const { return mVisibleRegion; }
|
|
const ScrollMetadata& GetScrollMetadata(uint32_t aIndex) const;
|
|
const FrameMetrics& GetFrameMetrics(uint32_t aIndex) const;
|
|
uint32_t GetScrollMetadataCount() const { return mScrollMetadata.Length(); }
|
|
const nsTArray<ScrollMetadata>& GetAllScrollMetadata() {
|
|
return mScrollMetadata;
|
|
}
|
|
bool HasScrollableFrameMetrics() const;
|
|
bool IsScrollableWithoutContent() const;
|
|
const EventRegions& GetEventRegions() const { return mEventRegions; }
|
|
ContainerLayer* GetParent() const { return mParent; }
|
|
Layer* GetNextSibling() {
|
|
if (mNextSibling) {
|
|
mNextSibling->CheckCanary();
|
|
}
|
|
return mNextSibling;
|
|
}
|
|
const Layer* GetNextSibling() const {
|
|
if (mNextSibling) {
|
|
mNextSibling->CheckCanary();
|
|
}
|
|
return mNextSibling;
|
|
}
|
|
Layer* GetPrevSibling() { return mPrevSibling; }
|
|
const Layer* GetPrevSibling() const { return mPrevSibling; }
|
|
virtual Layer* GetFirstChild() const { return nullptr; }
|
|
virtual Layer* GetLastChild() const { return nullptr; }
|
|
gfx::Matrix4x4 GetTransform() const;
|
|
// Same as GetTransform(), but returns the transform as a strongly-typed
|
|
// matrix. Eventually this will replace GetTransform().
|
|
const CSSTransformMatrix GetTransformTyped() const;
|
|
const gfx::Matrix4x4& GetBaseTransform() const {
|
|
return mSimpleAttrs.GetTransform();
|
|
}
|
|
// Note: these are virtual because ContainerLayerComposite overrides them.
|
|
virtual float GetPostXScale() const { return mSimpleAttrs.GetPostXScale(); }
|
|
virtual float GetPostYScale() const { return mSimpleAttrs.GetPostYScale(); }
|
|
bool GetIsFixedPosition() { return mSimpleAttrs.IsFixedPosition(); }
|
|
Maybe<FrameMetrics::ViewID> IsAsyncZoomContainer() {
|
|
return mSimpleAttrs.IsAsyncZoomContainer();
|
|
}
|
|
bool GetTransformIsPerspective() const {
|
|
return mSimpleAttrs.GetTransformIsPerspective();
|
|
}
|
|
bool GetIsStickyPosition() { return mSimpleAttrs.IsStickyPosition(); }
|
|
ScrollableLayerGuid::ViewID GetFixedPositionScrollContainerId() {
|
|
return mSimpleAttrs.GetFixedPositionScrollContainerId();
|
|
}
|
|
LayerPoint GetFixedPositionAnchor() {
|
|
return mSimpleAttrs.GetFixedPositionAnchor();
|
|
}
|
|
SideBits GetFixedPositionSides() {
|
|
return mSimpleAttrs.GetFixedPositionSides();
|
|
}
|
|
ScrollableLayerGuid::ViewID GetStickyScrollContainerId() {
|
|
return mSimpleAttrs.GetStickyScrollContainerId();
|
|
}
|
|
const LayerRectAbsolute& GetStickyScrollRangeOuter() {
|
|
return mSimpleAttrs.GetStickyScrollRangeOuter();
|
|
}
|
|
const LayerRectAbsolute& GetStickyScrollRangeInner() {
|
|
return mSimpleAttrs.GetStickyScrollRangeInner();
|
|
}
|
|
const ScrollbarData& GetScrollbarData() const {
|
|
return mSimpleAttrs.GetScrollbarData();
|
|
}
|
|
bool IsScrollbarContainer() const;
|
|
Layer* GetMaskLayer() const { return mMaskLayer; }
|
|
bool HasPendingTransform() const { return !!mPendingTransform; }
|
|
|
|
void CheckCanary() const { mCanary.Check(); }
|
|
|
|
// Ancestor mask layers are associated with FrameMetrics, but for simplicity
|
|
// in maintaining the layer tree structure we attach them to the layer.
|
|
size_t GetAncestorMaskLayerCount() const {
|
|
return mAncestorMaskLayers.Length();
|
|
}
|
|
Layer* GetAncestorMaskLayerAt(size_t aIndex) const {
|
|
return mAncestorMaskLayers.ElementAt(aIndex);
|
|
}
|
|
const nsTArray<RefPtr<Layer>>& GetAllAncestorMaskLayers() const {
|
|
return mAncestorMaskLayers;
|
|
}
|
|
|
|
bool HasMaskLayers() const {
|
|
return GetMaskLayer() || mAncestorMaskLayers.Length() > 0;
|
|
}
|
|
|
|
/*
|
|
* Get the combined clip rect of the Layer clip and all clips on FrameMetrics.
|
|
* This is intended for use in Layout. The compositor needs to apply async
|
|
* transforms to find the combined clip.
|
|
*/
|
|
Maybe<ParentLayerIntRect> GetCombinedClipRect() const;
|
|
|
|
/**
|
|
* Retrieve the root level visible region for |this| taking into account
|
|
* clipping applied to parent layers of |this| as well as subtracting
|
|
* visible regions of higher siblings of this layer and each ancestor.
|
|
*
|
|
* Note translation values for offsets of visible regions and accumulated
|
|
* aLayerOffset are integer rounded using IntPoint::Round.
|
|
*
|
|
* @param aResult - the resulting visible region of this layer.
|
|
* @param aLayerOffset - this layer's total offset from the root layer.
|
|
* @return - false if during layer tree traversal a parent or sibling
|
|
* transform is found to be non-translational. This method returns early
|
|
* in this case, results will not be valid. Returns true on successful
|
|
* traversal.
|
|
*/
|
|
bool GetVisibleRegionRelativeToRootLayer(nsIntRegion& aResult,
|
|
nsIntPoint* aLayerOffset);
|
|
|
|
// Note that all lengths in animation data are either in CSS pixels or app
|
|
// units and must be converted to device pixels by the compositor.
|
|
// Besides, this should only be called on the compositor thread.
|
|
AnimationArray& GetAnimations() { return mAnimationInfo.GetAnimations(); }
|
|
uint64_t GetCompositorAnimationsId() {
|
|
return mAnimationInfo.GetCompositorAnimationsId();
|
|
}
|
|
nsTArray<PropertyAnimationGroup>& GetPropertyAnimationGroups() {
|
|
return mAnimationInfo.GetPropertyAnimationGroups();
|
|
}
|
|
const Maybe<TransformData>& GetTransformData() const {
|
|
return mAnimationInfo.GetTransformData();
|
|
}
|
|
const LayersId& GetAnimationLayersId() const {
|
|
return mAnimationInfo.GetLayersId();
|
|
}
|
|
|
|
Maybe<uint64_t> GetAnimationGeneration() const {
|
|
return mAnimationInfo.GetAnimationGeneration();
|
|
}
|
|
|
|
gfx::Path* CachedMotionPath() { return mAnimationInfo.CachedMotionPath(); }
|
|
|
|
bool HasTransformAnimation() const;
|
|
|
|
/**
|
|
* Returns the local transform for this layer: either mTransform or,
|
|
* for shadow layers, GetShadowBaseTransform(), in either case with the
|
|
* pre- and post-scales applied.
|
|
*/
|
|
gfx::Matrix4x4 GetLocalTransform();
|
|
|
|
/**
|
|
* Same as GetLocalTransform(), but returns a strongly-typed matrix.
|
|
* Eventually, this will replace GetLocalTransform().
|
|
*/
|
|
const LayerToParentLayerMatrix4x4 GetLocalTransformTyped();
|
|
|
|
/**
|
|
* Returns the local opacity for this layer: either mOpacity or,
|
|
* for shadow layers, GetShadowOpacity()
|
|
*/
|
|
float GetLocalOpacity();
|
|
|
|
/**
|
|
* DRAWING PHASE ONLY
|
|
*
|
|
* Apply pending changes to layers before drawing them, if those
|
|
* pending changes haven't been overridden by later changes.
|
|
*
|
|
* Returns a list of scroll ids which had pending updates.
|
|
*/
|
|
std::unordered_set<ScrollableLayerGuid::ViewID>
|
|
ApplyPendingUpdatesToSubtree();
|
|
|
|
/**
|
|
* DRAWING PHASE ONLY
|
|
*
|
|
* Write layer-subtype-specific attributes into aAttrs. Used to
|
|
* synchronize layer attributes to their shadows'.
|
|
*/
|
|
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) {}
|
|
|
|
// Returns true if it's OK to save the contents of aLayer in an
|
|
// opaque surface (a surface without an alpha channel).
|
|
// If we can use a surface without an alpha channel, we should, because
|
|
// it will often make painting of antialiased text faster and higher
|
|
// quality.
|
|
bool CanUseOpaqueSurface();
|
|
|
|
SurfaceMode GetSurfaceMode() {
|
|
if (CanUseOpaqueSurface()) return SurfaceMode::SURFACE_OPAQUE;
|
|
if (GetContentFlags() & CONTENT_COMPONENT_ALPHA)
|
|
return SurfaceMode::SURFACE_COMPONENT_ALPHA;
|
|
return SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
|
|
}
|
|
|
|
// Returns true if this layer can be treated as opaque for visibility
|
|
// computation. A layer may be non-opaque for visibility even if it
|
|
// is not transparent, for example, if it has a mix-blend-mode.
|
|
bool IsOpaqueForVisibility();
|
|
|
|
/**
|
|
* This setter can be used anytime. The user data for all keys is
|
|
* initially null. Ownership pases to the layer manager.
|
|
*/
|
|
void SetUserData(
|
|
void* aKey, LayerUserData* aData,
|
|
void (*aDestroy)(void*) = LayerManager::LayerUserDataDestroy) {
|
|
mUserData.Add(static_cast<gfx::UserDataKey*>(aKey), aData, aDestroy);
|
|
}
|
|
/**
|
|
* This can be used anytime. Ownership passes to the caller!
|
|
*/
|
|
UniquePtr<LayerUserData> RemoveUserData(void* aKey);
|
|
/**
|
|
* This getter can be used anytime.
|
|
*/
|
|
bool HasUserData(void* aKey) {
|
|
return mUserData.Has(static_cast<gfx::UserDataKey*>(aKey));
|
|
}
|
|
/**
|
|
* This getter can be used anytime. Ownership is retained by the layer
|
|
* manager.
|
|
*/
|
|
LayerUserData* GetUserData(void* aKey) const {
|
|
return static_cast<LayerUserData*>(
|
|
mUserData.Get(static_cast<gfx::UserDataKey*>(aKey)));
|
|
}
|
|
|
|
/**
|
|
* |Disconnect()| is used by layers hooked up over IPC. It may be
|
|
* called at any time, and may not be called at all. Using an
|
|
* IPC-enabled layer after Destroy() (drawing etc.) results in a
|
|
* safe no-op; no crashy or uaf etc.
|
|
*
|
|
* XXX: this interface is essentially LayerManager::Destroy, but at
|
|
* Layer granularity. It might be beneficial to unify them.
|
|
*/
|
|
virtual void Disconnect() {}
|
|
|
|
/**
|
|
* Dynamic downcast to a PaintedLayer. Returns null if this is not
|
|
* a PaintedLayer.
|
|
*/
|
|
virtual PaintedLayer* AsPaintedLayer() { return nullptr; }
|
|
|
|
/**
|
|
* Dynamic cast to a ContainerLayer. Returns null if this is not
|
|
* a ContainerLayer.
|
|
*/
|
|
virtual ContainerLayer* AsContainerLayer() { return nullptr; }
|
|
virtual const ContainerLayer* AsContainerLayer() const { return nullptr; }
|
|
|
|
/**
|
|
* Dynamic cast to a RefLayer. Returns null if this is not a
|
|
* RefLayer.
|
|
*/
|
|
virtual RefLayer* AsRefLayer() { return nullptr; }
|
|
|
|
/**
|
|
* Dynamic cast to a Color. Returns null if this is not a
|
|
* ColorLayer.
|
|
*/
|
|
virtual ColorLayer* AsColorLayer() { return nullptr; }
|
|
|
|
/**
|
|
* Dynamic cast to a Canvas. Returns null if this is not a
|
|
* ColorLayer.
|
|
*/
|
|
virtual CanvasLayer* AsCanvasLayer() { return nullptr; }
|
|
|
|
/**
|
|
* Dynamic cast to an Image. Returns null if this is not a
|
|
* ColorLayer.
|
|
*/
|
|
virtual ImageLayer* AsImageLayer() { return nullptr; }
|
|
|
|
/**
|
|
* Dynamic cast to a LayerComposite. Return null if this is not a
|
|
* LayerComposite. Can be used anytime.
|
|
*/
|
|
virtual HostLayer* AsHostLayer() { return nullptr; }
|
|
|
|
/**
|
|
* Dynamic cast to a ShadowableLayer. Return null if this is not a
|
|
* ShadowableLayer. Can be used anytime.
|
|
*/
|
|
virtual ShadowableLayer* AsShadowableLayer() { return nullptr; }
|
|
|
|
// These getters can be used anytime. They return the effective
|
|
// values that should be used when drawing this layer to screen,
|
|
// accounting for this layer possibly being a shadow.
|
|
const Maybe<ParentLayerIntRect>& GetLocalClipRect();
|
|
const LayerIntRegion& GetLocalVisibleRegion();
|
|
|
|
bool Extend3DContext() {
|
|
return GetContentFlags() & CONTENT_EXTEND_3D_CONTEXT;
|
|
}
|
|
bool Combines3DTransformWithAncestors() {
|
|
return GetParent() &&
|
|
reinterpret_cast<Layer*>(GetParent())->Extend3DContext();
|
|
}
|
|
bool Is3DContextLeaf() {
|
|
return !Extend3DContext() && Combines3DTransformWithAncestors();
|
|
}
|
|
/**
|
|
* It is true if the user can see the back of the layer and the
|
|
* backface is hidden. The compositor should skip the layer if the
|
|
* result is true.
|
|
*/
|
|
bool IsBackfaceHidden();
|
|
bool IsVisible() {
|
|
// For containers extending 3D context, visible region
|
|
// is meaningless, since they are just intermediate result of
|
|
// content.
|
|
return !GetLocalVisibleRegion().IsEmpty() || Extend3DContext();
|
|
}
|
|
|
|
/**
|
|
* Return true if current layer content is opaque.
|
|
* It does not guarantee that layer content is always opaque.
|
|
*/
|
|
virtual bool IsOpaque() { return GetContentFlags() & CONTENT_OPAQUE; }
|
|
|
|
/**
|
|
* Returns the product of the opacities of this layer and all ancestors up
|
|
* to and excluding the nearest ancestor that has UseIntermediateSurface()
|
|
* set.
|
|
*/
|
|
float GetEffectiveOpacity();
|
|
|
|
/**
|
|
* Returns the blendmode of this layer.
|
|
*/
|
|
gfx::CompositionOp GetEffectiveMixBlendMode();
|
|
|
|
/**
|
|
* This returns the effective transform computed by
|
|
* ComputeEffectiveTransforms. Typically this is a transform that transforms
|
|
* this layer all the way to some intermediate surface or destination
|
|
* surface. For non-BasicLayers this will be a transform to the nearest
|
|
* ancestor with UseIntermediateSurface() (or to the root, if there is no
|
|
* such ancestor), but for BasicLayers it's different.
|
|
*/
|
|
const gfx::Matrix4x4& GetEffectiveTransform() const {
|
|
return mEffectiveTransform;
|
|
}
|
|
|
|
/**
|
|
* This returns the effective transform for Layer's buffer computed by
|
|
* ComputeEffectiveTransforms. Typically this is a transform that transforms
|
|
* this layer's buffer all the way to some intermediate surface or destination
|
|
* surface. For non-BasicLayers this will be a transform to the nearest
|
|
* ancestor with UseIntermediateSurface() (or to the root, if there is no
|
|
* such ancestor), but for BasicLayers it's different.
|
|
*
|
|
* By default, its value is same to GetEffectiveTransform().
|
|
* When ImageLayer is rendered with ScaleMode::STRETCH,
|
|
* it becomes different from GetEffectiveTransform().
|
|
*/
|
|
virtual const gfx::Matrix4x4& GetEffectiveTransformForBuffer() const {
|
|
return mEffectiveTransform;
|
|
}
|
|
|
|
/**
|
|
* If the current layers participates in a preserve-3d
|
|
* context (returns true for Combines3DTransformWithAncestors),
|
|
* returns the combined transform up to the preserve-3d (nearest
|
|
* ancestor that doesn't Extend3DContext()). Otherwise returns
|
|
* the local transform.
|
|
*/
|
|
gfx::Matrix4x4 ComputeTransformToPreserve3DRoot();
|
|
|
|
/**
|
|
* @param aTransformToSurface the composition of the transforms
|
|
* from the parent layer (if any) to the destination pixel grid.
|
|
*
|
|
* Computes mEffectiveTransform for this layer and all its descendants.
|
|
* mEffectiveTransform transforms this layer up to the destination
|
|
* pixel grid (whatever aTransformToSurface is relative to).
|
|
*
|
|
* We promise that when this is called on a layer, all ancestor layers
|
|
* have already had ComputeEffectiveTransforms called.
|
|
*/
|
|
virtual void ComputeEffectiveTransforms(
|
|
const gfx::Matrix4x4& aTransformToSurface) = 0;
|
|
|
|
/**
|
|
* Computes the effective transform for mask layers, if this layer has any.
|
|
*/
|
|
void ComputeEffectiveTransformForMaskLayers(
|
|
const gfx::Matrix4x4& aTransformToSurface);
|
|
static void ComputeEffectiveTransformForMaskLayer(
|
|
Layer* aMaskLayer, const gfx::Matrix4x4& aTransformToSurface);
|
|
|
|
/**
|
|
* Calculate the scissor rect required when rendering this layer.
|
|
* Returns a rectangle relative to the intermediate surface belonging to the
|
|
* nearest ancestor that has an intermediate surface, or relative to the root
|
|
* viewport if no ancestor has an intermediate surface, corresponding to the
|
|
* clip rect for this layer intersected with aCurrentScissorRect.
|
|
*/
|
|
RenderTargetIntRect CalculateScissorRect(
|
|
const RenderTargetIntRect& aCurrentScissorRect);
|
|
|
|
virtual const char* Name() const = 0;
|
|
virtual LayerType GetType() const = 0;
|
|
|
|
/**
|
|
* Only the implementation should call this. This is per-implementation
|
|
* private data. Normally, all layers with a given layer manager
|
|
* use the same type of ImplData.
|
|
*/
|
|
void* ImplData() { return mImplData; }
|
|
|
|
/**
|
|
* Only the implementation should use these methods.
|
|
*/
|
|
void SetParent(ContainerLayer* aParent) { mParent = aParent; }
|
|
void SetNextSibling(Layer* aSibling) { mNextSibling = aSibling; }
|
|
void SetPrevSibling(Layer* aSibling) { mPrevSibling = aSibling; }
|
|
|
|
/**
|
|
* Dump information about this layer manager and its managed tree to
|
|
* aStream.
|
|
*/
|
|
void Dump(std::stringstream& aStream, const char* aPrefix = "",
|
|
bool aDumpHtml = false, bool aSorted = false,
|
|
const Maybe<gfx::Polygon>& aGeometry = Nothing());
|
|
/**
|
|
* Dump information about just this layer manager itself to aStream.
|
|
*/
|
|
void DumpSelf(std::stringstream& aStream, const char* aPrefix = "",
|
|
const Maybe<gfx::Polygon>& aGeometry = Nothing());
|
|
|
|
/**
|
|
* Dump information about this layer and its child & sibling layers to
|
|
* layerscope packet.
|
|
*/
|
|
void Dump(layerscope::LayersPacket* aPacket, const void* aParent);
|
|
|
|
/**
|
|
* Log information about this layer manager and its managed tree to
|
|
* the NSPR log (if enabled for "Layers").
|
|
*/
|
|
void Log(const char* aPrefix = "");
|
|
/**
|
|
* Log information about just this layer manager itself to the NSPR
|
|
* log (if enabled for "Layers").
|
|
*/
|
|
void LogSelf(const char* aPrefix = "");
|
|
|
|
// Print interesting information about this into aStream. Internally
|
|
// used to implement Dump*() and Log*(). If subclasses have
|
|
// additional interesting properties, they should override this with
|
|
// an implementation that first calls the base implementation then
|
|
// appends additional info to aTo.
|
|
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
|
|
|
|
// Just like PrintInfo, but this function dump information into layerscope
|
|
// packet, instead of a StringStream. It is also internally used to implement
|
|
// Dump();
|
|
virtual void DumpPacket(layerscope::LayersPacket* aPacket,
|
|
const void* aParent);
|
|
|
|
/**
|
|
* Store display list log.
|
|
*/
|
|
void SetDisplayListLog(const char* log);
|
|
|
|
/**
|
|
* Return display list log.
|
|
*/
|
|
void GetDisplayListLog(nsCString& log);
|
|
|
|
static bool IsLogEnabled() { return LayerManager::IsLogEnabled(); }
|
|
|
|
/**
|
|
* Returns the current area of the layer (in layer-space coordinates)
|
|
* marked as needed to be recomposited.
|
|
*/
|
|
const virtual gfx::TiledIntRegion& GetInvalidRegion() {
|
|
return mInvalidRegion;
|
|
}
|
|
void AddInvalidRegion(const nsIntRegion& aRegion) {
|
|
mInvalidRegion.Add(aRegion);
|
|
}
|
|
|
|
/**
|
|
* Mark the entirety of the layer's visible region as being invalid.
|
|
*/
|
|
void SetInvalidRectToVisibleRegion() {
|
|
mInvalidRegion.SetEmpty();
|
|
mInvalidRegion.Add(GetVisibleRegion().ToUnknownRegion());
|
|
}
|
|
|
|
/**
|
|
* Adds to the current invalid rect.
|
|
*/
|
|
void AddInvalidRect(const gfx::IntRect& aRect) { mInvalidRegion.Add(aRect); }
|
|
|
|
/**
|
|
* Clear the invalid rect, marking the layer as being identical to what is
|
|
* currently composited.
|
|
*/
|
|
virtual void ClearInvalidRegion() { mInvalidRegion.SetEmpty(); }
|
|
|
|
// These functions allow attaching an AsyncPanZoomController to this layer,
|
|
// and can be used anytime.
|
|
// A layer has an APZC at index aIndex only-if
|
|
// GetFrameMetrics(aIndex).IsScrollable(); attempting to get an APZC for a
|
|
// non-scrollable metrics will return null. The reverse is also generally true
|
|
// (that if GetFrameMetrics(aIndex).IsScrollable() is true, then the layer
|
|
// will have an APZC). However, it only holds on the the compositor-side layer
|
|
// tree, and only after the APZ code has had a chance to rebuild its internal
|
|
// hit-testing tree using the layer tree. Also, it may not hold in certain
|
|
// "exceptional" scenarios such as if the layer tree doesn't have a
|
|
// GeckoContentController registered for it, or if there is a malicious
|
|
// content process trying to trip up the compositor over IPC. The aIndex for
|
|
// these functions must be less than GetScrollMetadataCount().
|
|
void SetAsyncPanZoomController(uint32_t aIndex,
|
|
AsyncPanZoomController* controller);
|
|
AsyncPanZoomController* GetAsyncPanZoomController(uint32_t aIndex) const;
|
|
// The ScrollMetadataChanged function is used internally to ensure the APZC
|
|
// array length matches the frame metrics array length.
|
|
|
|
virtual void ClearCachedResources() {}
|
|
|
|
virtual bool SupportsAsyncUpdate() { return false; }
|
|
|
|
private:
|
|
void ScrollMetadataChanged();
|
|
|
|
public:
|
|
void ApplyPendingUpdatesForThisTransaction();
|
|
|
|
#ifdef DEBUG
|
|
void SetDebugColorIndex(uint32_t aIndex) { mDebugColorIndex = aIndex; }
|
|
uint32_t GetDebugColorIndex() { return mDebugColorIndex; }
|
|
#endif
|
|
|
|
void Mutated() { mManager->Mutated(this); }
|
|
void MutatedSimple() { mManager->MutatedSimple(this); }
|
|
|
|
virtual int32_t GetMaxLayerSize() { return Manager()->GetMaxTextureSize(); }
|
|
|
|
/**
|
|
* Returns true if this layer's effective transform is not just
|
|
* a translation by integers, or if this layer or some ancestor layer
|
|
* is marked as having a transform that may change without a full layer
|
|
* transaction.
|
|
*
|
|
* Note: This function ignores ancestor layers across layer tree boundaries
|
|
* so that it returns a consistent value when compositing and when painting.
|
|
*/
|
|
bool MayResample();
|
|
|
|
RenderTargetRect TransformRectToRenderTarget(const LayerIntRect& aRect);
|
|
|
|
/**
|
|
* Add debugging information to the layer dump.
|
|
*/
|
|
void AddExtraDumpInfo(const nsACString& aStr) {
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
mExtraDumpInfo.AppendElement(aStr);
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Clear debugging information. Useful for recycling.
|
|
*/
|
|
void ClearExtraDumpInfo() {
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
mExtraDumpInfo.Clear();
|
|
#endif
|
|
}
|
|
|
|
AnimationInfo& GetAnimationInfo() { return mAnimationInfo; }
|
|
|
|
protected:
|
|
Layer(LayerManager* aManager, void* aImplData);
|
|
|
|
// Protected destructor, to discourage deletion outside of Release():
|
|
virtual ~Layer();
|
|
|
|
/**
|
|
* We can snap layer transforms for two reasons:
|
|
* 1) To avoid unnecessary resampling when a transform is a translation
|
|
* by a non-integer number of pixels.
|
|
* Snapping the translation to an integer number of pixels avoids
|
|
* blurring the layer and can be faster to composite.
|
|
* 2) When a layer is used to render a rectangular object, we need to
|
|
* emulate the rendering of rectangular inactive content and snap the
|
|
* edges of the rectangle to pixel boundaries. This is both to ensure
|
|
* layer rendering is consistent with inactive content rendering, and to
|
|
* avoid seams.
|
|
* This function implements type 1 snapping. If aTransform is a 2D
|
|
* translation, and this layer's layer manager has enabled snapping
|
|
* (which is the default), return aTransform with the translation snapped
|
|
* to nearest pixels. Otherwise just return aTransform. Call this when the
|
|
* layer does not correspond to a single rectangular content object.
|
|
* This function does not try to snap if aTransform has a scale, because in
|
|
* that case resampling is inevitable and there's no point in trying to
|
|
* avoid it. In fact snapping can cause problems because pixel edges in the
|
|
* layer's content can be rendered unpredictably (jiggling) as the scale
|
|
* interacts with the snapping of the translation, especially with animated
|
|
* transforms.
|
|
* @param aResidualTransform a transform to apply before the result transform
|
|
* in order to get the results to completely match aTransform.
|
|
*/
|
|
gfx::Matrix4x4 SnapTransformTranslation(const gfx::Matrix4x4& aTransform,
|
|
gfx::Matrix* aResidualTransform);
|
|
gfx::Matrix4x4 SnapTransformTranslation3D(const gfx::Matrix4x4& aTransform,
|
|
gfx::Matrix* aResidualTransform);
|
|
/**
|
|
* See comment for SnapTransformTranslation.
|
|
* This function implements type 2 snapping. If aTransform is a translation
|
|
* and/or scale, transform aSnapRect by aTransform, snap to pixel boundaries,
|
|
* and return the transform that maps aSnapRect to that rect. Otherwise
|
|
* just return aTransform.
|
|
* @param aSnapRect a rectangle whose edges should be snapped to pixel
|
|
* boundaries in the destination surface.
|
|
* @param aResidualTransform a transform to apply before the result transform
|
|
* in order to get the results to completely match aTransform.
|
|
*/
|
|
gfx::Matrix4x4 SnapTransform(const gfx::Matrix4x4& aTransform,
|
|
const gfxRect& aSnapRect,
|
|
gfx::Matrix* aResidualTransform);
|
|
|
|
LayerManager* mManager;
|
|
ContainerLayer* mParent;
|
|
Layer* mNextSibling;
|
|
Layer* mPrevSibling;
|
|
void* mImplData;
|
|
RefPtr<Layer> mMaskLayer;
|
|
nsTArray<RefPtr<Layer>> mAncestorMaskLayers;
|
|
// Look for out-of-bound in the middle of the structure
|
|
mozilla::CorruptionCanary mCanary;
|
|
gfx::UserData mUserData;
|
|
SimpleLayerAttributes mSimpleAttrs;
|
|
LayerIntRegion mVisibleRegion;
|
|
nsTArray<ScrollMetadata> mScrollMetadata;
|
|
EventRegions mEventRegions;
|
|
// A mutation of |mTransform| that we've queued to be applied at the
|
|
// end of the next transaction (if nothing else overrides it in the
|
|
// meantime).
|
|
UniquePtr<gfx::Matrix4x4> mPendingTransform;
|
|
gfx::Matrix4x4 mEffectiveTransform;
|
|
AnimationInfo mAnimationInfo;
|
|
Maybe<ParentLayerIntRect> mClipRect;
|
|
gfx::IntRect mTileSourceRect;
|
|
gfx::TiledIntRegion mInvalidRegion;
|
|
nsTArray<RefPtr<AsyncPanZoomController>> mApzcs;
|
|
bool mUseTileSourceRect;
|
|
#ifdef DEBUG
|
|
uint32_t mDebugColorIndex;
|
|
#endif
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
nsTArray<nsCString> mExtraDumpInfo;
|
|
#endif
|
|
// Store display list log.
|
|
nsCString mDisplayListLog;
|
|
};
|
|
|
|
/**
|
|
* A Layer which we can paint into. It is a conceptually
|
|
* infinite surface, but each PaintedLayer has an associated "valid region"
|
|
* of contents that it is currently storing, which is finite. PaintedLayer
|
|
* implementations can store content between paints.
|
|
*
|
|
* PaintedLayers are rendered into during the drawing phase of a transaction.
|
|
*
|
|
* Currently the contents of a PaintedLayer are in the device output color
|
|
* space.
|
|
*/
|
|
class PaintedLayer : public Layer {
|
|
public:
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Tell this layer that the content in some region has changed and
|
|
* will need to be repainted. This area is removed from the valid
|
|
* region.
|
|
*/
|
|
virtual void InvalidateRegion(const nsIntRegion& aRegion) = 0;
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set whether ComputeEffectiveTransforms should compute the
|
|
* "residual translation" --- the translation that should be applied *before*
|
|
* mEffectiveTransform to get the ideal transform for this PaintedLayer.
|
|
* When this is true, ComputeEffectiveTransforms will compute the residual
|
|
* and ensure that the layer is invalidated whenever the residual changes.
|
|
* When it's false, a change in the residual will not trigger invalidation
|
|
* and GetResidualTranslation will return 0,0.
|
|
* So when the residual is to be ignored, set this to false for better
|
|
* performance.
|
|
*/
|
|
void SetAllowResidualTranslation(bool aAllow) {
|
|
mAllowResidualTranslation = aAllow;
|
|
}
|
|
|
|
void SetValidRegion(const nsIntRegion& aRegion) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
|
|
("Layer::Mutated(%p) ValidRegion", this));
|
|
mValidRegion = aRegion;
|
|
mValidRegionIsCurrent = true;
|
|
Mutated();
|
|
}
|
|
|
|
/**
|
|
* Can be used anytime
|
|
*/
|
|
const nsIntRegion& GetValidRegion() const {
|
|
EnsureValidRegionIsCurrent();
|
|
return mValidRegion;
|
|
}
|
|
|
|
void InvalidateWholeLayer() {
|
|
mInvalidRegion.Add(GetValidRegion().GetBounds());
|
|
ClearValidRegion();
|
|
}
|
|
|
|
void ClearValidRegion() {
|
|
mValidRegion.SetEmpty();
|
|
mValidRegionIsCurrent = true;
|
|
}
|
|
void AddToValidRegion(const nsIntRegion& aRegion) {
|
|
EnsureValidRegionIsCurrent();
|
|
mValidRegion.OrWith(aRegion);
|
|
}
|
|
void SubtractFromValidRegion(const nsIntRegion& aRegion) {
|
|
EnsureValidRegionIsCurrent();
|
|
mValidRegion.SubOut(aRegion);
|
|
}
|
|
void UpdateValidRegionAfterInvalidRegionChanged() {
|
|
// Changes to mInvalidRegion will be applied to mValidRegion on the next
|
|
// call to EnsureValidRegionIsCurrent().
|
|
mValidRegionIsCurrent = false;
|
|
}
|
|
|
|
void ClearInvalidRegion() override {
|
|
// mInvalidRegion is about to be reset. This is the last chance to apply
|
|
// any pending changes from it to mValidRegion. Do that by calling
|
|
// EnsureValidRegionIsCurrent().
|
|
EnsureValidRegionIsCurrent();
|
|
mInvalidRegion.SetEmpty();
|
|
}
|
|
|
|
PaintedLayer* AsPaintedLayer() override { return this; }
|
|
|
|
MOZ_LAYER_DECL_NAME("PaintedLayer", TYPE_PAINTED)
|
|
|
|
void ComputeEffectiveTransforms(
|
|
const gfx::Matrix4x4& aTransformToSurface) override {
|
|
gfx::Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
|
|
gfx::Matrix residual;
|
|
mEffectiveTransform = SnapTransformTranslation(
|
|
idealTransform, mAllowResidualTranslation ? &residual : nullptr);
|
|
// The residual can only be a translation because SnapTransformTranslation
|
|
// only changes the transform if it's a translation
|
|
NS_ASSERTION(residual.IsTranslation(),
|
|
"Residual transform can only be a translation");
|
|
if (!gfx::ThebesPoint(residual.GetTranslation())
|
|
.WithinEpsilonOf(mResidualTranslation, 1e-3f)) {
|
|
mResidualTranslation = gfx::ThebesPoint(residual.GetTranslation());
|
|
DebugOnly<mozilla::gfx::Point> transformedOrig =
|
|
idealTransform.TransformPoint(mozilla::gfx::Point());
|
|
#ifdef DEBUG
|
|
DebugOnly<mozilla::gfx::Point> transformed =
|
|
idealTransform.TransformPoint(mozilla::gfx::Point(
|
|
mResidualTranslation.x, mResidualTranslation.y)) -
|
|
*&transformedOrig;
|
|
#endif
|
|
NS_ASSERTION(-0.5 <= (&transformed)->x && (&transformed)->x < 0.5 &&
|
|
-0.5 <= (&transformed)->y && (&transformed)->y < 0.5,
|
|
"Residual translation out of range");
|
|
ClearValidRegion();
|
|
}
|
|
ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
|
|
}
|
|
|
|
LayerManager::PaintedLayerCreationHint GetCreationHint() const {
|
|
return mCreationHint;
|
|
}
|
|
|
|
bool UsedForReadback() { return mUsedForReadback; }
|
|
void SetUsedForReadback(bool aUsed) { mUsedForReadback = aUsed; }
|
|
|
|
/**
|
|
* Returns true if aLayer is optimized for the given PaintedLayerCreationHint.
|
|
*/
|
|
virtual bool IsOptimizedFor(
|
|
LayerManager::PaintedLayerCreationHint aCreationHint) {
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Returns the residual translation. Apply this translation when drawing
|
|
* into the PaintedLayer so that when mEffectiveTransform is applied
|
|
* afterwards by layer compositing, the results exactly match the "ideal
|
|
* transform" (the product of the transform of this layer and its ancestors).
|
|
* Returns 0,0 unless SetAllowResidualTranslation(true) has been called.
|
|
* The residual translation components are always in the range [-0.5, 0.5).
|
|
*/
|
|
gfxPoint GetResidualTranslation() const { return mResidualTranslation; }
|
|
|
|
protected:
|
|
PaintedLayer(
|
|
LayerManager* aManager, void* aImplData,
|
|
LayerManager::PaintedLayerCreationHint aCreationHint = LayerManager::NONE)
|
|
: Layer(aManager, aImplData),
|
|
mValidRegion(),
|
|
mValidRegionIsCurrent(true),
|
|
mCreationHint(aCreationHint),
|
|
mUsedForReadback(false),
|
|
mAllowResidualTranslation(false) {}
|
|
|
|
void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
|
|
|
|
void DumpPacket(layerscope::LayersPacket* aPacket,
|
|
const void* aParent) override;
|
|
|
|
/**
|
|
* ComputeEffectiveTransforms snaps the ideal transform to get
|
|
* mEffectiveTransform. mResidualTranslation is the translation that should be
|
|
* applied *before* mEffectiveTransform to get the ideal transform.
|
|
*/
|
|
gfxPoint mResidualTranslation;
|
|
|
|
private:
|
|
/**
|
|
* Needs to be called prior to accessing mValidRegion, unless mValidRegion is
|
|
* being completely overwritten.
|
|
*/
|
|
void EnsureValidRegionIsCurrent() const {
|
|
if (!mValidRegionIsCurrent) {
|
|
// Apply any pending mInvalidRegion changes to mValidRegion.
|
|
if (!mValidRegion.IsEmpty()) {
|
|
// Calling mInvalidRegion.GetRegion() is expensive.
|
|
// That's why we delay the adjustment of mValidRegion for as long as
|
|
// possible, so that multiple modifications to mInvalidRegion can be
|
|
// applied to mValidRegion in one go.
|
|
mValidRegion.SubOut(mInvalidRegion.GetRegion());
|
|
}
|
|
mValidRegionIsCurrent = true;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The layer's valid region. If mValidRegionIsCurrent is false, then
|
|
* mValidRegion has not yet been updated for recent changes to
|
|
* mInvalidRegion. Those pending changes can be applied by calling
|
|
* EnsureValidRegionIsCurrent().
|
|
*/
|
|
mutable nsIntRegion mValidRegion;
|
|
|
|
mutable bool mValidRegionIsCurrent;
|
|
|
|
protected:
|
|
/**
|
|
* The creation hint that was used when constructing this layer.
|
|
*/
|
|
const LayerManager::PaintedLayerCreationHint mCreationHint;
|
|
/**
|
|
* Set when this PaintedLayer is participating in readback, i.e. some
|
|
* ReadbackLayer (may) be getting its background from this layer.
|
|
*/
|
|
bool mUsedForReadback;
|
|
/**
|
|
* True when
|
|
*/
|
|
bool mAllowResidualTranslation;
|
|
};
|
|
|
|
/**
|
|
* A Layer which other layers render into. It holds references to its
|
|
* children.
|
|
*/
|
|
class ContainerLayer : public Layer {
|
|
public:
|
|
virtual ~ContainerLayer();
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Insert aChild into the child list of this container. aChild must
|
|
* not be currently in any child list or the root for the layer manager.
|
|
* If aAfter is non-null, it must be a child of this container and
|
|
* we insert after that layer. If it's null we insert at the start.
|
|
*/
|
|
virtual bool InsertAfter(Layer* aChild, Layer* aAfter);
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Remove aChild from the child list of this container. aChild must
|
|
* be a child of this container.
|
|
*/
|
|
virtual bool RemoveChild(Layer* aChild);
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Reposition aChild from the child list of this container. aChild must
|
|
* be a child of this container.
|
|
* If aAfter is non-null, it must be a child of this container and we
|
|
* reposition after that layer. If it's null, we reposition at the start.
|
|
*/
|
|
virtual bool RepositionChild(Layer* aChild, Layer* aAfter);
|
|
|
|
void SetPreScale(float aXScale, float aYScale) {
|
|
if (mPreXScale == aXScale && mPreYScale == aYScale) {
|
|
return;
|
|
}
|
|
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PreScale", this));
|
|
mPreXScale = aXScale;
|
|
mPreYScale = aYScale;
|
|
Mutated();
|
|
}
|
|
|
|
void SetInheritedScale(float aXScale, float aYScale) {
|
|
if (mInheritedXScale == aXScale && mInheritedYScale == aYScale) {
|
|
return;
|
|
}
|
|
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
|
|
("Layer::Mutated(%p) InheritedScale", this));
|
|
mInheritedXScale = aXScale;
|
|
mInheritedYScale = aYScale;
|
|
Mutated();
|
|
}
|
|
|
|
void SetScaleToResolution(float aResolution) {
|
|
if (mPresShellResolution == aResolution) {
|
|
return;
|
|
}
|
|
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(
|
|
this, ("Layer::Mutated(%p) ScaleToResolution", this));
|
|
mPresShellResolution = aResolution;
|
|
Mutated();
|
|
}
|
|
|
|
void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) override;
|
|
|
|
enum class SortMode {
|
|
WITH_GEOMETRY,
|
|
WITHOUT_GEOMETRY,
|
|
};
|
|
|
|
nsTArray<LayerPolygon> SortChildrenBy3DZOrder(SortMode aSortMode);
|
|
|
|
ContainerLayer* AsContainerLayer() override { return this; }
|
|
const ContainerLayer* AsContainerLayer() const override { return this; }
|
|
|
|
// These getters can be used anytime.
|
|
Layer* GetFirstChild() const override { return mFirstChild; }
|
|
Layer* GetLastChild() const override { return mLastChild; }
|
|
float GetPreXScale() const { return mPreXScale; }
|
|
float GetPreYScale() const { return mPreYScale; }
|
|
float GetInheritedXScale() const { return mInheritedXScale; }
|
|
float GetInheritedYScale() const { return mInheritedYScale; }
|
|
float GetPresShellResolution() const { return mPresShellResolution; }
|
|
|
|
MOZ_LAYER_DECL_NAME("ContainerLayer", TYPE_CONTAINER)
|
|
|
|
/**
|
|
* ContainerLayer backends need to override ComputeEffectiveTransforms
|
|
* since the decision about whether to use a temporary surface for the
|
|
* container is backend-specific. ComputeEffectiveTransforms must also set
|
|
* mUseIntermediateSurface.
|
|
*/
|
|
void ComputeEffectiveTransforms(
|
|
const gfx::Matrix4x4& aTransformToSurface) override = 0;
|
|
|
|
/**
|
|
* Call this only after ComputeEffectiveTransforms has been invoked
|
|
* on this layer.
|
|
* Returns true if this will use an intermediate surface. This is largely
|
|
* backend-dependent, but it affects the operation of GetEffectiveOpacity().
|
|
*/
|
|
bool UseIntermediateSurface() { return mUseIntermediateSurface; }
|
|
|
|
/**
|
|
* Returns the rectangle covered by the intermediate surface,
|
|
* in this layer's coordinate system.
|
|
*
|
|
* NOTE: Since this layer has an intermediate surface it follows
|
|
* that LayerPixel == RenderTargetPixel
|
|
*/
|
|
RenderTargetIntRect GetIntermediateSurfaceRect();
|
|
|
|
/**
|
|
* Returns true if this container has more than one non-empty child
|
|
*/
|
|
bool HasMultipleChildren();
|
|
|
|
/**
|
|
* Returns true if this container supports children with component alpha.
|
|
* Should only be called while painting a child of this layer.
|
|
*/
|
|
bool SupportsComponentAlphaChildren() {
|
|
return mSupportsComponentAlphaChildren;
|
|
}
|
|
|
|
/**
|
|
* Returns true if aLayer or any layer in its parent chain has the opaque
|
|
* content flag set.
|
|
*/
|
|
static bool HasOpaqueAncestorLayer(Layer* aLayer);
|
|
|
|
void SetChildrenChanged(bool aVal) { mChildrenChanged = aVal; }
|
|
|
|
// If |aRect| is null, the entire layer should be considered invalid for
|
|
// compositing.
|
|
virtual void SetInvalidCompositeRect(const gfx::IntRect* aRect) {}
|
|
|
|
protected:
|
|
friend class ReadbackProcessor;
|
|
|
|
// Note that this is not virtual, and is based on the implementation of
|
|
// ContainerLayer::RemoveChild, so it should only be called where you would
|
|
// want to explicitly call the base class implementation of RemoveChild;
|
|
// e.g., while (mFirstChild) ContainerLayer::RemoveChild(mFirstChild);
|
|
void RemoveAllChildren();
|
|
|
|
void DidInsertChild(Layer* aLayer);
|
|
void DidRemoveChild(Layer* aLayer);
|
|
|
|
bool AnyAncestorOrThisIs3DContextLeaf();
|
|
|
|
void Collect3DContextLeaves(nsTArray<Layer*>& aToSort);
|
|
|
|
// Collects child layers that do not extend 3D context. For ContainerLayers
|
|
// that do extend 3D context, the 3D context leaves are collected.
|
|
nsTArray<Layer*> CollectChildren() {
|
|
nsTArray<Layer*> children;
|
|
|
|
for (Layer* layer = GetFirstChild(); layer;
|
|
layer = layer->GetNextSibling()) {
|
|
ContainerLayer* container = layer->AsContainerLayer();
|
|
|
|
if (container && container->Extend3DContext() &&
|
|
!container->UseIntermediateSurface()) {
|
|
container->Collect3DContextLeaves(children);
|
|
} else {
|
|
children.AppendElement(layer);
|
|
}
|
|
}
|
|
|
|
return children;
|
|
}
|
|
|
|
ContainerLayer(LayerManager* aManager, void* aImplData);
|
|
|
|
/**
|
|
* A default implementation of ComputeEffectiveTransforms for use by OpenGL
|
|
* and D3D.
|
|
*/
|
|
void DefaultComputeEffectiveTransforms(
|
|
const gfx::Matrix4x4& aTransformToSurface);
|
|
|
|
/**
|
|
* A default implementation to compute and set the value for
|
|
* SupportsComponentAlphaChildren().
|
|
*
|
|
* If aNeedsSurfaceCopy is provided, then it is set to true if the caller
|
|
* needs to copy the background up into the intermediate surface created,
|
|
* false otherwise.
|
|
*/
|
|
void DefaultComputeSupportsComponentAlphaChildren(
|
|
bool* aNeedsSurfaceCopy = nullptr);
|
|
|
|
/**
|
|
* Loops over the children calling ComputeEffectiveTransforms on them.
|
|
*/
|
|
void ComputeEffectiveTransformsForChildren(
|
|
const gfx::Matrix4x4& aTransformToSurface);
|
|
|
|
virtual void PrintInfo(std::stringstream& aStream,
|
|
const char* aPrefix) override;
|
|
|
|
virtual void DumpPacket(layerscope::LayersPacket* aPacket,
|
|
const void* aParent) override;
|
|
|
|
/**
|
|
* True for if the container start a new 3D context extended by one
|
|
* or more children.
|
|
*/
|
|
bool Creates3DContextWithExtendingChildren();
|
|
|
|
Layer* mFirstChild;
|
|
Layer* mLastChild;
|
|
float mPreXScale;
|
|
float mPreYScale;
|
|
// The resolution scale inherited from the parent layer. This will already
|
|
// be part of mTransform.
|
|
float mInheritedXScale;
|
|
float mInheritedYScale;
|
|
// For layers corresponding to an nsDisplayAsyncZoom, the resolution of the
|
|
// associated pres shell; for other layers, 1.0.
|
|
float mPresShellResolution;
|
|
bool mUseIntermediateSurface;
|
|
bool mSupportsComponentAlphaChildren;
|
|
bool mMayHaveReadbackChild;
|
|
// This is updated by ComputeDifferences. This will be true if we need to
|
|
// invalidate the intermediate surface.
|
|
bool mChildrenChanged;
|
|
};
|
|
|
|
/**
|
|
* A Layer which just renders a solid color in its visible region. It actually
|
|
* can fill any area that contains the visible region, so if you need to
|
|
* restrict the area filled, set a clip region on this layer.
|
|
*/
|
|
class ColorLayer : public Layer {
|
|
public:
|
|
ColorLayer* AsColorLayer() override { return this; }
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the color of the layer.
|
|
*/
|
|
virtual void SetColor(const gfx::DeviceColor& aColor) {
|
|
if (mColor != aColor) {
|
|
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Color", this));
|
|
mColor = aColor;
|
|
Mutated();
|
|
}
|
|
}
|
|
|
|
void SetBounds(const gfx::IntRect& aBounds) {
|
|
if (!mBounds.IsEqualEdges(aBounds)) {
|
|
mBounds = aBounds;
|
|
Mutated();
|
|
}
|
|
}
|
|
|
|
const gfx::IntRect& GetBounds() { return mBounds; }
|
|
|
|
// This getter can be used anytime.
|
|
virtual const gfx::DeviceColor& GetColor() { return mColor; }
|
|
|
|
MOZ_LAYER_DECL_NAME("ColorLayer", TYPE_COLOR)
|
|
|
|
void ComputeEffectiveTransforms(
|
|
const gfx::Matrix4x4& aTransformToSurface) override {
|
|
gfx::Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
|
|
mEffectiveTransform = SnapTransformTranslation(idealTransform, nullptr);
|
|
ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
|
|
}
|
|
|
|
protected:
|
|
ColorLayer(LayerManager* aManager, void* aImplData)
|
|
: Layer(aManager, aImplData), mColor() {}
|
|
|
|
void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
|
|
|
|
void DumpPacket(layerscope::LayersPacket* aPacket,
|
|
const void* aParent) override;
|
|
|
|
gfx::IntRect mBounds;
|
|
gfx::DeviceColor mColor;
|
|
};
|
|
|
|
/**
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* A Layer for HTML Canvas elements. It's backed by either a
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* gfxASurface or a GLContext (for WebGL layers), and has some control
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* for intelligent updating from the source if necessary (for example,
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* if hardware compositing is not available, for reading from the GL
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* buffer into an image surface that we can layer composite.)
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*
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* After Initialize is called, the underlying canvas Surface/GLContext
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* must not be modified during a layer transaction.
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*/
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class CanvasLayer : public Layer {
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public:
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void SetBounds(gfx::IntRect aBounds) { mBounds = aBounds; }
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CanvasLayer* AsCanvasLayer() override { return this; }
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/**
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* Notify this CanvasLayer that the canvas surface contents have
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* changed (or will change) before the next transaction.
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*/
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void Updated() {
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mCanvasRenderer->SetDirty();
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SetInvalidRectToVisibleRegion();
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}
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/**
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* Notify this CanvasLayer that the canvas surface contents have
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* been painted since the last change.
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*/
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void Painted() { mCanvasRenderer->ResetDirty(); }
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/**
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* Returns true if the canvas surface contents have changed since the
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* last paint.
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*/
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bool IsDirty() {
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// We can only tell if we are dirty if we're part of the
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// widget's retained layer tree.
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if (!mManager || !mManager->IsWidgetLayerManager()) {
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return true;
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}
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return mCanvasRenderer->IsDirty();
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}
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const nsIntRect& GetBounds() const { return mBounds; }
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RefPtr<CanvasRenderer> CreateOrGetCanvasRenderer();
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public:
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/**
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* CONSTRUCTION PHASE ONLY
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* Set the filter used to resample this image (if necessary).
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*/
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void SetSamplingFilter(gfx::SamplingFilter aSamplingFilter) {
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if (mSamplingFilter != aSamplingFilter) {
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MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Filter", this));
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mSamplingFilter = aSamplingFilter;
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Mutated();
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}
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}
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gfx::SamplingFilter GetSamplingFilter() const { return mSamplingFilter; }
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MOZ_LAYER_DECL_NAME("CanvasLayer", TYPE_CANVAS)
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void ComputeEffectiveTransforms(
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const gfx::Matrix4x4& aTransformToSurface) override {
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// Snap our local transform first, and snap the inherited transform as well.
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// This makes our snapping equivalent to what would happen if our content
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// was drawn into a PaintedLayer (gfxContext would snap using the local
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// transform, then we'd snap again when compositing the PaintedLayer).
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mEffectiveTransform =
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SnapTransform(GetLocalTransform(),
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gfxRect(0, 0, mBounds.Width(), mBounds.Height()),
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nullptr) *
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SnapTransformTranslation(aTransformToSurface, nullptr);
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ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
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}
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protected:
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CanvasLayer(LayerManager* aManager, void* aImplData);
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virtual ~CanvasLayer();
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void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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void DumpPacket(layerscope::LayersPacket* aPacket,
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const void* aParent) override;
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virtual RefPtr<CanvasRenderer> CreateCanvasRendererInternal() = 0;
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RefPtr<CanvasRenderer> mCanvasRenderer;
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gfx::SamplingFilter mSamplingFilter;
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/**
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* 0, 0, canvaswidth, canvasheight
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*/
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gfx::IntRect mBounds;
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};
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/**
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* ContainerLayer that refers to a "foreign" layer tree, through an
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* ID. Usage of RefLayer looks like
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*
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* Construction phase:
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* allocate ID for layer subtree
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* create RefLayer, SetReferentId(ID)
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*
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* Composition:
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* look up subtree for GetReferentId()
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* ConnectReferentLayer(subtree)
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* compose
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* ClearReferentLayer()
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*
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* Clients will usually want to Connect/Clear() on each transaction to
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* avoid difficulties managing memory across multiple layer subtrees.
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*/
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class RefLayer : public ContainerLayer {
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friend class LayerManager;
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private:
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bool InsertAfter(Layer* aChild, Layer* aAfter) override {
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MOZ_CRASH("GFX: RefLayer");
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return false;
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}
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bool RemoveChild(Layer* aChild) override {
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MOZ_CRASH("GFX: RefLayer");
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return false;
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}
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bool RepositionChild(Layer* aChild, Layer* aAfter) override {
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MOZ_CRASH("GFX: RefLayer");
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return false;
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}
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public:
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/**
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* CONSTRUCTION PHASE ONLY
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* Set the ID of the layer's referent.
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*/
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void SetReferentId(LayersId aId) {
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MOZ_ASSERT(aId.IsValid());
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if (mId != aId) {
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MOZ_LAYERS_LOG_IF_SHADOWABLE(this,
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("Layer::Mutated(%p) ReferentId", this));
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mId = aId;
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Mutated();
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}
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}
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/**
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* CONSTRUCTION PHASE ONLY
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* Connect this ref layer to its referent, temporarily.
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* ClearReferentLayer() must be called after composition.
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*/
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void ConnectReferentLayer(Layer* aLayer) {
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MOZ_ASSERT(!mFirstChild && !mLastChild);
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MOZ_ASSERT(!aLayer->GetParent());
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if (aLayer->Manager() != Manager()) {
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// This can happen when e.g. rendering while dragging tabs
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// between windows - aLayer's manager may be the manager for the
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// old window's tab. In that case, it will be changed before the
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// next render (see SetLayerManager). It is simply easier to
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// ignore the rendering here than it is to pause it.
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NS_WARNING("ConnectReferentLayer failed - Incorrect LayerManager");
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return;
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}
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mFirstChild = mLastChild = aLayer;
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aLayer->SetParent(this);
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}
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/**
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* CONSTRUCTION PHASE ONLY
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* Set flags that indicate how event regions in the child layer tree need
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* to be overridden because of properties of the parent layer tree.
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*/
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void SetEventRegionsOverride(EventRegionsOverride aVal) {
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if (mEventRegionsOverride == aVal) {
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return;
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}
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MOZ_LAYERS_LOG_IF_SHADOWABLE(
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this, ("Layer::Mutated(%p) EventRegionsOverride", this));
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mEventRegionsOverride = aVal;
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Mutated();
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}
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EventRegionsOverride GetEventRegionsOverride() const {
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return mEventRegionsOverride;
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}
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/**
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* CONSTRUCTION PHASE ONLY
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* Set remote subdocument iframe size.
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*/
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void SetRemoteDocumentSize(const LayerIntSize& aRemoteDocumentSize) {
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if (mRemoteDocumentSize == aRemoteDocumentSize) {
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return;
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}
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mRemoteDocumentSize = aRemoteDocumentSize;
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Mutated();
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}
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const LayerIntSize& GetRemoteDocumentSize() const {
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return mRemoteDocumentSize;
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}
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/**
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* DRAWING PHASE ONLY
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* |aLayer| is the same as the argument to ConnectReferentLayer().
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*/
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void DetachReferentLayer(Layer* aLayer) {
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mFirstChild = mLastChild = nullptr;
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aLayer->SetParent(nullptr);
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}
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// These getters can be used anytime.
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RefLayer* AsRefLayer() override { return this; }
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virtual LayersId GetReferentId() { return mId; }
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/**
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* DRAWING PHASE ONLY
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*/
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void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) override;
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MOZ_LAYER_DECL_NAME("RefLayer", TYPE_REF)
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protected:
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RefLayer(LayerManager* aManager, void* aImplData)
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: ContainerLayer(aManager, aImplData),
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mId{0},
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mEventRegionsOverride(EventRegionsOverride::NoOverride) {}
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void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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void DumpPacket(layerscope::LayersPacket* aPacket,
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const void* aParent) override;
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// 0 is a special value that means "no ID".
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LayersId mId;
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EventRegionsOverride mEventRegionsOverride;
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// The remote documents only need their size because their origin is always
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// (0, 0).
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LayerIntSize mRemoteDocumentSize;
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};
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void SetAntialiasingFlags(Layer* aLayer, gfx::DrawTarget* aTarget);
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#ifdef MOZ_DUMP_PAINTING
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void WriteSnapshotToDumpFile(Layer* aLayer, gfx::DataSourceSurface* aSurf);
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void WriteSnapshotToDumpFile(LayerManager* aManager,
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gfx::DataSourceSurface* aSurf);
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void WriteSnapshotToDumpFile(Compositor* aCompositor, gfx::DrawTarget* aTarget);
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#endif
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// A utility function used by different LayerManager implementations.
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gfx::IntRect ToOutsideIntRect(const gfxRect& aRect);
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void RecordCompositionPayloadsPresented(
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const nsTArray<CompositionPayload>& aPayloads);
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} // namespace layers
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} // namespace mozilla
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#endif /* GFX_LAYERS_H */
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