зеркало из https://github.com/mozilla/gecko-dev.git
233 строки
7.8 KiB
C++
233 строки
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_PersistentBUFFERPROVIDER_H
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#define MOZILLA_GFX_PersistentBUFFERPROVIDER_H
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc
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#include "mozilla/layers/KnowsCompositor.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/RefCounted.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/Vector.h"
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#include "mozilla/WeakPtr.h"
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namespace mozilla {
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class ClientWebGLContext;
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namespace gfx {
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class SourceSurface;
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class DrawTarget;
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} // namespace gfx
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namespace layers {
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class TextureClient;
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/**
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* A PersistentBufferProvider is for users which require the temporary use of
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* a DrawTarget to draw into. When they're done drawing they return the
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* DrawTarget, when they later need to continue drawing they get a DrawTarget
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* from the provider again, the provider will guarantee the contents of the
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* previously returned DrawTarget is persisted into the one newly returned.
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*/
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class PersistentBufferProvider : public RefCounted<PersistentBufferProvider>,
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public SupportsWeakPtr {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProvider)
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virtual ~PersistentBufferProvider() = default;
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virtual bool IsShared() const { return false; }
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virtual bool IsAccelerated() const { return false; }
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/**
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* Get a DrawTarget from the PersistentBufferProvider.
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*
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* \param aPersistedRect This indicates the area of the DrawTarget that needs
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* to have remained the same since the call to
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* ReturnDrawTarget.
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*/
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virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget(
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const gfx::IntRect& aPersistedRect) = 0;
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/**
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* Return a DrawTarget to the PersistentBufferProvider and indicate the
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* contents of this DrawTarget is to be considered current by the
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* BufferProvider. The caller should forget any references to the DrawTarget.
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*/
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virtual bool ReturnDrawTarget(already_AddRefed<gfx::DrawTarget> aDT) = 0;
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virtual already_AddRefed<gfx::SourceSurface> BorrowSnapshot() = 0;
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virtual void ReturnSnapshot(
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already_AddRefed<gfx::SourceSurface> aSnapshot) = 0;
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virtual TextureClient* GetTextureClient() { return nullptr; }
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virtual ClientWebGLContext* AsWebgl() { return nullptr; }
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virtual void OnShutdown() {}
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virtual bool SetKnowsCompositor(KnowsCompositor* aKnowsCompositor) {
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return true;
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}
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virtual void ClearCachedResources() {}
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/**
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* Return true if this provider preserves the drawing state (clips,
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* transforms, etc.) across frames. In practice this means users of the
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* provider can skip popping all of the clips at the end of the frames and
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* pushing them back at the beginning of the following frames, which can be
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* costly (cf. bug 1294351).
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*/
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virtual bool PreservesDrawingState() const = 0;
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};
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class PersistentBufferProviderBasic : public PersistentBufferProvider {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderBasic,
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override)
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static already_AddRefed<PersistentBufferProviderBasic> Create(
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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gfx::BackendType aBackend);
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explicit PersistentBufferProviderBasic(gfx::DrawTarget* aTarget);
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already_AddRefed<gfx::DrawTarget> BorrowDrawTarget(
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const gfx::IntRect& aPersistedRect) override;
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bool ReturnDrawTarget(already_AddRefed<gfx::DrawTarget> aDT) override;
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already_AddRefed<gfx::SourceSurface> BorrowSnapshot() override;
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void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot) override;
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bool PreservesDrawingState() const override { return true; }
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void OnShutdown() override { Destroy(); }
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protected:
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void Destroy();
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~PersistentBufferProviderBasic() override;
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RefPtr<gfx::DrawTarget> mDrawTarget;
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RefPtr<gfx::SourceSurface> mSnapshot;
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};
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class PersistentBufferProviderAccelerated
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: public PersistentBufferProviderBasic {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderAccelerated,
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override)
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explicit PersistentBufferProviderAccelerated(gfx::DrawTarget* aTarget);
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bool IsAccelerated() const override { return true; }
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ClientWebGLContext* AsWebgl() override;
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protected:
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~PersistentBufferProviderAccelerated() override;
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};
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/**
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* Provides access to a buffer which can be sent to the compositor without
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* requiring a copy.
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*/
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class PersistentBufferProviderShared : public PersistentBufferProvider,
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public ActiveResource {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderShared,
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override)
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static already_AddRefed<PersistentBufferProviderShared> Create(
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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KnowsCompositor* aKnowsCompositor);
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bool IsShared() const override { return true; }
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already_AddRefed<gfx::DrawTarget> BorrowDrawTarget(
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const gfx::IntRect& aPersistedRect) override;
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bool ReturnDrawTarget(already_AddRefed<gfx::DrawTarget> aDT) override;
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already_AddRefed<gfx::SourceSurface> BorrowSnapshot() override;
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void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot) override;
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TextureClient* GetTextureClient() override;
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void NotifyInactive() override;
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void OnShutdown() override { Destroy(); }
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bool SetKnowsCompositor(KnowsCompositor* aKnowsCompositor) override;
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void ClearCachedResources() override;
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bool PreservesDrawingState() const override { return false; }
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protected:
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PersistentBufferProviderShared(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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KnowsCompositor* aKnowsCompositor,
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RefPtr<TextureClient>& aTexture);
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~PersistentBufferProviderShared();
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TextureClient* GetTexture(const Maybe<uint32_t>& aIndex);
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bool CheckIndex(uint32_t aIndex) { return aIndex < mTextures.length(); }
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void Destroy();
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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RefPtr<KnowsCompositor> mKnowsCompositor;
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// If the texture has its own synchronization then copying back from the
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// previous texture can cause contention issues and even deadlocks. So we use
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// a separate permanent back buffer and copy into the shared back buffer when
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// the DrawTarget is returned, before making it the new front buffer.
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RefPtr<TextureClient> mPermanentBackBuffer;
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static const size_t kMaxTexturesAllowed = 5;
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Vector<RefPtr<TextureClient>, kMaxTexturesAllowed + 2> mTextures;
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// Offset of the texture in mTextures that the canvas uses.
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Maybe<uint32_t> mBack;
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// Offset of the texture in mTextures that is presented to the compositor.
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Maybe<uint32_t> mFront;
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// Offset of the texture in mTextures which texture's readlock is unreliable.
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// Therefore it should not be used as next back buffer.
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Maybe<uint32_t> mTextureLockIsUnreliable;
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RefPtr<gfx::DrawTarget> mDrawTarget;
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RefPtr<gfx::SourceSurface> mSnapshot;
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size_t mMaxAllowedTextures = kMaxTexturesAllowed;
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};
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struct AutoReturnSnapshot final {
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PersistentBufferProvider* mBufferProvider;
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RefPtr<gfx::SourceSurface>* mSnapshot;
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explicit AutoReturnSnapshot(PersistentBufferProvider* aProvider = nullptr)
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: mBufferProvider(aProvider), mSnapshot(nullptr) {}
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~AutoReturnSnapshot() {
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if (mBufferProvider) {
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mBufferProvider->ReturnSnapshot(mSnapshot ? mSnapshot->forget()
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: nullptr);
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}
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}
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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