зеркало из https://github.com/mozilla/gecko-dev.git
251 строка
6.6 KiB
C
251 строка
6.6 KiB
C
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
*
|
|
* The contents of this file are subject to the Netscape Public License
|
|
* Version 1.0 (the "NPL"); you may not use this file except in
|
|
* compliance with the NPL. You may obtain a copy of the NPL at
|
|
* http://www.mozilla.org/NPL/
|
|
*
|
|
* Software distributed under the NPL is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
|
|
* for the specific language governing rights and limitations under the
|
|
* NPL.
|
|
*
|
|
* The Initial Developer of this code under the NPL is Netscape
|
|
* Communications Corporation. Portions created by Netscape are
|
|
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
|
|
* Reserved.
|
|
*/
|
|
|
|
/*
|
|
stubdlgs.c --- stub fe handling of dialog requests from backend (prompt for
|
|
password, alerts, messages, etc.)
|
|
*/
|
|
|
|
#include "xp_core.h"
|
|
#include "structs.h"
|
|
#include "ntypes.h"
|
|
#include "fe_proto.h"
|
|
|
|
/*
|
|
** FE_Alert - put up an alert dialog containing the given msg, over
|
|
** context.
|
|
**
|
|
** This method should return immediately, without waiting for user
|
|
** input.
|
|
*/
|
|
void
|
|
FE_Alert(MWContext *context,
|
|
const char *msg)
|
|
{
|
|
}
|
|
|
|
/*
|
|
** FE_Message - put up an information dialog containing the given msg,
|
|
** over context.
|
|
**
|
|
** This method should return immediately, without waiting for user
|
|
** input.
|
|
*/
|
|
void
|
|
FE_Message(MWContext *context,
|
|
const char *msg)
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
** FE_Confirm - Put up an confirmation dialog (with Yes and No
|
|
** buttons) and return TRUE if Yes/Ok was clicked and FALSE if
|
|
** No/Cancel was clicked.
|
|
**
|
|
** This method should not return until the user has clicked on one of
|
|
** the buttons.
|
|
*/
|
|
Bool
|
|
FE_Confirm(MWContext *context,
|
|
const char *msg)
|
|
{
|
|
}
|
|
|
|
/*
|
|
** FE_Prompt - Put up a prompt dialog with the given message, a text
|
|
** field (with the value defaulted to dflt). The user's response
|
|
** should be returned.
|
|
**
|
|
** This method should not return until the user has clicked Ok (the
|
|
** return value should not be NULL) or they clicked Cancel (the return
|
|
** value should be NULL.)
|
|
*/
|
|
char*
|
|
FE_Prompt(MWContext *context,
|
|
const char *msg,
|
|
const char *dflt)
|
|
{
|
|
}
|
|
|
|
/*
|
|
** FE_PromptPassword - Put up a prompt dialog with the given message,
|
|
** a text field. The user's response should be returned.
|
|
**
|
|
** The text field should not show the characters as the user types them.
|
|
** Display them as X's, *'s, spaces, etc.
|
|
**
|
|
** This method should not return until the user has clicked Ok (the
|
|
** return value should not be NULL) or they clicked Cancel (the return
|
|
** value should be NULL.)
|
|
*/
|
|
char*
|
|
FE_PromptPassword(MWContext *context,
|
|
const char *msg)
|
|
{
|
|
}
|
|
|
|
/*
|
|
** FE_PromptMessageSubject - Put up a prompt dialog with the given
|
|
** message, a text field. The user's response should be returned.
|
|
**
|
|
** The default value in the text field should be "(No Subject)",
|
|
** localized to the user's locale.
|
|
**
|
|
** This method should not return until the user has clicked Ok (the
|
|
** return value should not be NULL) or they clicked Cancel (the return
|
|
** value should be NULL.)
|
|
*/
|
|
char*
|
|
FE_PromptMessageSubject(MWContext *context)
|
|
{
|
|
}
|
|
|
|
/*
|
|
** FE_PromptUsernameAndPassword - Put up a prompt dialog with the given
|
|
** message, a two text fields. It should return TRUE if Ok was clicked
|
|
** and FALSE if Cancel was clicked.
|
|
**
|
|
** The password text field should not show the characters as the user
|
|
** types them. Display them as X's, *'s, spaces, etc.
|
|
**
|
|
** This method should not return until the user has clicked Ok or Cancel.
|
|
*/
|
|
Bool
|
|
FE_PromptUsernameAndPassword(MWContext *context,
|
|
const char *msg,
|
|
char **username,
|
|
char **password)
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
** FE_PromptForFileNam - Put up a file selection dialog with the given
|
|
** prompt string,
|
|
**
|
|
** the file selection box should open up viewing default_path.
|
|
**
|
|
** if file_must_exist_p, the user should not be allowed to close the
|
|
** dialog with an invalid path selected.
|
|
**
|
|
** if directories_allowed_p, directories can be selected.
|
|
**
|
|
** After the user has clicked ok or cancel or given some other gesture
|
|
** to bring down the filesb, the ReadFileNameCallbackFunction should
|
|
** be called with the context, the textual path name, and the closure, as in
|
|
** 'fn(context, path, closure);'
|
|
**
|
|
** Lastly, the function should return 0 if the path was acceptable and -1 if it
|
|
** was not.
|
|
**
|
|
** This method should not return until the user has clicked Ok or Cancel.
|
|
*/
|
|
int
|
|
FE_PromptForFileName(MWContext *context,
|
|
const char *prompt_string,
|
|
const char *default_path,
|
|
XP_Bool file_must_exist_p,
|
|
XP_Bool directories_allowed_p,
|
|
ReadFileNameCallbackFunction fn,
|
|
void *closure)
|
|
{
|
|
}
|
|
|
|
/*
|
|
** FE_SaveDialog - Put up a dialog that basically says "I'm saving
|
|
** <foo> right now", cancel?
|
|
**
|
|
** This function should not block, but should return after putting up the dialog.
|
|
**
|
|
** If the user clicks cancel, the callback should call EDT_SaveCancel.
|
|
**
|
|
** Note: This function has been overloaded for use in publishing as well. There
|
|
** are three instances where this function will be called:
|
|
** 1) Saving remote files to disk.
|
|
** 2) Preparing to publish files remotely.
|
|
** 3) Publishing files to a remote server.
|
|
*/
|
|
void
|
|
FE_SaveDialogCreate(MWContext *context,
|
|
int file_count,
|
|
ED_SaveDialogType save_type)
|
|
{
|
|
}
|
|
|
|
/*
|
|
** FE_SaveDialogSetFilename - for a save dialog that has been put up above the given
|
|
** context, set the filename being saved/published.
|
|
*/
|
|
void
|
|
FE_SaveDialogSetFilename(MWContext *context,
|
|
char *filename)
|
|
{
|
|
}
|
|
|
|
/*
|
|
** FE_SaveDialogDestroy - the backend calls this function to let us
|
|
** know that the save/publish operation has completed. We should
|
|
** destroy the save dialog that has been used above the given context.
|
|
*/
|
|
void
|
|
FE_SaveDialogDestroy(MWContext *context,
|
|
int status,
|
|
char *filename)
|
|
{
|
|
}
|
|
|
|
/*
|
|
** FE_SaveFileExistsDialog - put up the standard dialog saying:
|
|
** "<foo> exists - overwrite?" Yes to All, Yes, No, No to All.
|
|
**
|
|
** return ED_SAVE_OVERWRITE_THIS if the user clicks Yes.
|
|
** return ED_SAVE_OVERWRITE_ALL if the user clicks Yes to All.
|
|
** return ED_SAVE_DONT_OVERWRITE_THIS if the user clicks No.
|
|
** return ED_SAVE_DONT_OVERWRITE_ALL if the user clicks No to All.
|
|
*/
|
|
ED_SaveOption
|
|
FE_SaveFileExistsDialog(MWContext *context,
|
|
char *filename)
|
|
{
|
|
}
|
|
|
|
/*
|
|
** FE_SaveErrorContinueDialog - put up a dialog that gives some
|
|
** textual represenation of the error status, and allow the user
|
|
** to decide if they want to continue or not.
|
|
**
|
|
** Return TRUE if we should continue, and FALSE if we shouldn't.
|
|
*/
|
|
Bool
|
|
FE_SaveErrorContinueDialog(MWContext *context,
|
|
char *filename,
|
|
ED_FileError error)
|
|
{
|
|
}
|
|
|
|
int
|
|
FE_AskStreamQuestion(MWContext * window_id)
|
|
{
|
|
}
|
|
|
|
ED_CharsetEncode
|
|
FE_EncodingDialog(MWContext* context, char* newCharset)
|
|
{
|
|
}
|