зеркало из https://github.com/mozilla/gecko-dev.git
353 строки
14 KiB
C++
353 строки
14 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: set ts=8 sts=4 et sw=4 tw=99:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef js_Promise_h
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#define js_Promise_h
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#include "jspubtd.h"
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#include "js/RootingAPI.h"
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#include "js/TypeDecls.h"
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namespace JS {
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typedef JSObject* (*GetIncumbentGlobalCallback)(JSContext* cx);
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typedef bool (*EnqueuePromiseJobCallback)(JSContext* cx,
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JS::HandleObject promise,
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JS::HandleObject job,
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JS::HandleObject allocationSite,
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JS::HandleObject incumbentGlobal,
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void* data);
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enum class PromiseRejectionHandlingState { Unhandled, Handled };
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typedef void (*PromiseRejectionTrackerCallback)(
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JSContext* cx, JS::HandleObject promise,
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JS::PromiseRejectionHandlingState state, void* data);
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/**
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* Sets the callback that's invoked whenever an incumbent global is required.
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*
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* SpiderMonkey doesn't itself have a notion of incumbent globals as defined
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* by the html spec, so we need the embedding to provide this.
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* See dom/base/ScriptSettings.h for details.
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*/
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extern JS_PUBLIC_API void SetGetIncumbentGlobalCallback(
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JSContext* cx, GetIncumbentGlobalCallback callback);
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/**
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* Sets the callback that's invoked whenever a Promise job should be enqeued.
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*
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* SpiderMonkey doesn't schedule Promise resolution jobs itself; instead,
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* using this function the embedding can provide a callback to do that
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* scheduling. The provided `callback` is invoked with the promise job,
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* the corresponding Promise's allocation stack, and the `data` pointer
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* passed here as arguments.
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*/
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extern JS_PUBLIC_API void SetEnqueuePromiseJobCallback(
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JSContext* cx, EnqueuePromiseJobCallback callback, void* data = nullptr);
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/**
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* Sets the callback that's invoked whenever a Promise is rejected without
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* a rejection handler, and when a Promise that was previously rejected
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* without a handler gets a handler attached.
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*/
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extern JS_PUBLIC_API void SetPromiseRejectionTrackerCallback(
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JSContext* cx, PromiseRejectionTrackerCallback callback,
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void* data = nullptr);
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/**
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* Inform the runtime that the job queue is empty and the embedding is going to
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* execute its last promise job. The runtime may now choose to skip creating
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* promise jobs for asynchronous execution and instead continue execution
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* synchronously. More specifically, this optimization is used to skip the
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* standard job queuing behavior for `await` operations in async functions.
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*
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* This function may be called before executing the last job in the job queue.
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* When it was called, JobQueueMayNotBeEmpty must be called in order to restore
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* the default job queuing behavior before the embedding enqueues its next job
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* into the job queue.
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*/
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extern JS_PUBLIC_API void JobQueueIsEmpty(JSContext* cx);
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/**
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* Inform the runtime that job queue is no longer empty. The runtime can now no
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* longer skip creating promise jobs for asynchronous execution, because
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* pending jobs in the job queue must be executed first to preserve the FIFO
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* (first in - first out) property of the queue. This effectively undoes
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* JobQueueIsEmpty and re-enables the standard job queuing behavior.
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*
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* This function must be called whenever enqueuing a job to the job queue when
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* JobQueueIsEmpty was called previously.
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*/
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extern JS_PUBLIC_API void JobQueueMayNotBeEmpty(JSContext* cx);
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/**
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* Returns a new instance of the Promise builtin class in the current
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* compartment, with the right slot layout.
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*
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* The `executor` can be a `nullptr`. In that case, the only way to resolve or
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* reject the returned promise is via the `JS::ResolvePromise` and
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* `JS::RejectPromise` JSAPI functions.
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*
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* If a `proto` is passed, that gets set as the instance's [[Prototype]]
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* instead of the original value of `Promise.prototype`.
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*/
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extern JS_PUBLIC_API JSObject* NewPromiseObject(
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JSContext* cx, JS::HandleObject executor, JS::HandleObject proto = nullptr);
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/**
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* Returns true if the given object is an unwrapped PromiseObject, false
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* otherwise.
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*/
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extern JS_PUBLIC_API bool IsPromiseObject(JS::HandleObject obj);
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/**
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* Returns the current compartment's original Promise constructor.
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*/
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extern JS_PUBLIC_API JSObject* GetPromiseConstructor(JSContext* cx);
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/**
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* Returns the current compartment's original Promise.prototype.
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*/
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extern JS_PUBLIC_API JSObject* GetPromisePrototype(JSContext* cx);
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// Keep this in sync with the PROMISE_STATE defines in SelfHostingDefines.h.
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enum class PromiseState { Pending, Fulfilled, Rejected };
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/**
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* Returns the given Promise's state as a JS::PromiseState enum value.
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*
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* Returns JS::PromiseState::Pending if the given object is a wrapper that
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* can't safely be unwrapped.
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*/
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extern JS_PUBLIC_API PromiseState GetPromiseState(JS::HandleObject promise);
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/**
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* Returns the given Promise's process-unique ID.
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*/
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JS_PUBLIC_API uint64_t GetPromiseID(JS::HandleObject promise);
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/**
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* Returns the given Promise's result: either the resolution value for
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* fulfilled promises, or the rejection reason for rejected ones.
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*/
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extern JS_PUBLIC_API JS::Value GetPromiseResult(JS::HandleObject promise);
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/**
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* Returns whether the given promise's rejection is already handled or not.
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*
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* The caller must check the given promise is rejected before checking it's
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* handled or not.
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*/
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extern JS_PUBLIC_API bool GetPromiseIsHandled(JS::HandleObject promise);
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/**
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* Returns a js::SavedFrame linked list of the stack that lead to the given
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* Promise's allocation.
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*/
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extern JS_PUBLIC_API JSObject* GetPromiseAllocationSite(
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JS::HandleObject promise);
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extern JS_PUBLIC_API JSObject* GetPromiseResolutionSite(
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JS::HandleObject promise);
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#ifdef DEBUG
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extern JS_PUBLIC_API void DumpPromiseAllocationSite(JSContext* cx,
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JS::HandleObject promise);
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extern JS_PUBLIC_API void DumpPromiseResolutionSite(JSContext* cx,
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JS::HandleObject promise);
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#endif
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/**
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* Calls the current compartment's original Promise.resolve on the original
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* Promise constructor, with `resolutionValue` passed as an argument.
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*/
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extern JS_PUBLIC_API JSObject* CallOriginalPromiseResolve(
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JSContext* cx, JS::HandleValue resolutionValue);
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/**
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* Calls the current compartment's original Promise.reject on the original
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* Promise constructor, with `resolutionValue` passed as an argument.
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*/
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extern JS_PUBLIC_API JSObject* CallOriginalPromiseReject(
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JSContext* cx, JS::HandleValue rejectionValue);
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/**
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* Resolves the given Promise with the given `resolutionValue`.
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*
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* Calls the `resolve` function that was passed to the executor function when
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* the Promise was created.
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*/
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extern JS_PUBLIC_API bool ResolvePromise(JSContext* cx,
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JS::HandleObject promiseObj,
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JS::HandleValue resolutionValue);
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/**
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* Rejects the given `promise` with the given `rejectionValue`.
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*
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* Calls the `reject` function that was passed to the executor function when
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* the Promise was created.
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*/
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extern JS_PUBLIC_API bool RejectPromise(JSContext* cx,
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JS::HandleObject promiseObj,
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JS::HandleValue rejectionValue);
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/**
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* Calls the current compartment's original Promise.prototype.then on the
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* given `promise`, with `onResolve` and `onReject` passed as arguments.
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*
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* Throws a TypeError if `promise` isn't a Promise (or possibly a different
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* error if it's a security wrapper or dead object proxy).
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*
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* Asserts that `onFulfilled` and `onRejected` are each either callable or
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* null.
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*/
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extern JS_PUBLIC_API JSObject* CallOriginalPromiseThen(
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JSContext* cx, JS::HandleObject promise, JS::HandleObject onFulfilled,
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JS::HandleObject onRejected);
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/**
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* Unforgeable, optimized version of the JS builtin Promise.prototype.then.
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*
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* Takes a Promise instance and `onResolve`, `onReject` callables to enqueue
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* as reactions for that promise. In difference to Promise.prototype.then,
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* this doesn't create and return a new Promise instance.
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*
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* Throws a TypeError if `promise` isn't a Promise (or possibly a different
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* error if it's a security wrapper or dead object proxy).
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*
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* Asserts that `onFulfilled` and `onRejected` are each either callable or
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* null.
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*/
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extern JS_PUBLIC_API bool AddPromiseReactions(JSContext* cx,
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JS::HandleObject promise,
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JS::HandleObject onFulfilled,
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JS::HandleObject onRejected);
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// This enum specifies whether a promise is expected to keep track of
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// information that is useful for embedders to implement user activation
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// behavior handling as specified in the HTML spec:
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// https://html.spec.whatwg.org/multipage/interaction.html#triggered-by-user-activation
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// By default, promises created by SpiderMonkey do not make any attempt to keep
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// track of information about whether an activation behavior was being processed
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// when the original promise in a promise chain was created. If the embedder
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// sets either of the HadUserInteractionAtCreation or
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// DidntHaveUserInteractionAtCreation flags on a promise after creating it,
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// SpiderMonkey will propagate that flag to newly created promises when
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// processing Promise#then and will make it possible to query this flag off of a
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// promise further down the chain later using the
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// GetPromiseUserInputEventHandlingState() API.
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enum class PromiseUserInputEventHandlingState {
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// Don't keep track of this state (default for all promises)
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DontCare,
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// Keep track of this state, the original promise in the chain was created
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// while an activation behavior was being processed.
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HadUserInteractionAtCreation,
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// Keep track of this state, the original promise in the chain was created
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// while an activation behavior was not being processed.
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DidntHaveUserInteractionAtCreation
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};
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/**
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* Returns the given Promise's activation behavior state flag per above as a
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* JS::PromiseUserInputEventHandlingState value. All promises are created with
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* the DontCare state by default.
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*
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* Returns JS::PromiseUserInputEventHandlingState::DontCare if the given object
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* is a wrapper that can't safely be unwrapped.
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*/
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extern JS_PUBLIC_API PromiseUserInputEventHandlingState
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GetPromiseUserInputEventHandlingState(JS::HandleObject promise);
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/**
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* Sets the given Promise's activation behavior state flag per above as a
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* JS::PromiseUserInputEventHandlingState value.
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*
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* Returns false if the given object is a wrapper that can't safely be
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* unwrapped.
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*/
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extern JS_PUBLIC_API bool SetPromiseUserInputEventHandlingState(
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JS::HandleObject promise, JS::PromiseUserInputEventHandlingState state);
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/**
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* Unforgeable version of the JS builtin Promise.all.
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*
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* Takes an AutoObjectVector of Promise objects and returns a promise that's
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* resolved with an array of resolution values when all those promises have
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* been resolved, or rejected with the rejection value of the first rejected
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* promise.
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*
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* Asserts that all objects in the `promises` vector are, maybe wrapped,
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* instances of `Promise` or a subclass of `Promise`.
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*/
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extern JS_PUBLIC_API JSObject* GetWaitForAllPromise(
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JSContext* cx, const JS::AutoObjectVector& promises);
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/**
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* The Dispatchable interface allows the embedding to call SpiderMonkey
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* on a JSContext thread when requested via DispatchToEventLoopCallback.
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*/
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class JS_PUBLIC_API Dispatchable {
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protected:
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// Dispatchables are created and destroyed by SpiderMonkey.
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Dispatchable() = default;
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virtual ~Dispatchable() = default;
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public:
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// ShuttingDown indicates that SpiderMonkey should abort async tasks to
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// expedite shutdown.
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enum MaybeShuttingDown { NotShuttingDown, ShuttingDown };
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// Called by the embedding after DispatchToEventLoopCallback succeeds.
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virtual void run(JSContext* cx, MaybeShuttingDown maybeShuttingDown) = 0;
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};
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/**
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* Callback to dispatch a JS::Dispatchable to a JSContext's thread's event loop.
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*
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* The DispatchToEventLoopCallback set on a particular JSContext must accept
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* JS::Dispatchable instances and arrange for their `run` methods to be called
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* eventually on the JSContext's thread. This is used for cross-thread dispatch,
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* so the callback itself must be safe to call from any thread.
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*
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* If the callback returns `true`, it must eventually run the given
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* Dispatchable; otherwise, SpiderMonkey may leak memory or hang.
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*
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* The callback may return `false` to indicate that the JSContext's thread is
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* shutting down and is no longer accepting runnables. Shutting down is a
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* one-way transition: once the callback has rejected a runnable, it must reject
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* all subsequently submitted runnables as well.
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*
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* To establish a DispatchToEventLoopCallback, the embedding may either call
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* InitDispatchToEventLoop to provide its own, or call js::UseInternalJobQueues
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* to select a default implementation built into SpiderMonkey. This latter
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* depends on the embedding to call js::RunJobs on the JavaScript thread to
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* process queued Dispatchables at appropriate times.
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*/
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typedef bool (*DispatchToEventLoopCallback)(void* closure,
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Dispatchable* dispatchable);
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extern JS_PUBLIC_API void InitDispatchToEventLoop(
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JSContext* cx, DispatchToEventLoopCallback callback, void* closure);
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/**
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* When a JSRuntime is destroyed it implicitly cancels all async tasks in
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* progress, releasing any roots held by the task. However, this is not soon
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* enough for cycle collection, which needs to have roots dropped earlier so
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* that the cycle collector can transitively remove roots for a future GC. For
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* these and other cases, the set of pending async tasks can be canceled
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* with this call earlier than JSRuntime destruction.
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*/
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extern JS_PUBLIC_API void ShutdownAsyncTasks(JSContext* cx);
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} // namespace JS
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#endif // js_Promise_h
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