зеркало из https://github.com/mozilla/gecko-dev.git
260 строки
8.0 KiB
C++
260 строки
8.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_serviceworkerregistrationinfo_h
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#define mozilla_dom_serviceworkerregistrationinfo_h
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#include <functional>
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#include "mozilla/dom/ServiceWorkerInfo.h"
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#include "mozilla/dom/ServiceWorkerRegistrationBinding.h"
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#include "mozilla/dom/ServiceWorkerRegistrationDescriptor.h"
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#include "nsContentUtils.h"
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#include "nsProxyRelease.h"
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#include "nsTObserverArray.h"
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namespace mozilla {
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namespace dom {
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class ServiceWorkerRegistrationListener;
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class ServiceWorkerRegistrationInfo final
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: public nsIServiceWorkerRegistrationInfo {
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nsCOMPtr<nsIPrincipal> mPrincipal;
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ServiceWorkerRegistrationDescriptor mDescriptor;
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nsTArray<nsCOMPtr<nsIServiceWorkerRegistrationInfoListener>> mListeners;
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nsTObserverArray<ServiceWorkerRegistrationListener*> mInstanceList;
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struct VersionEntry {
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const ServiceWorkerRegistrationDescriptor mDescriptor;
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TimeStamp mTimeStamp;
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explicit VersionEntry(
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const ServiceWorkerRegistrationDescriptor& aDescriptor)
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: mDescriptor(aDescriptor), mTimeStamp(TimeStamp::Now()) {}
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};
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nsTArray<UniquePtr<VersionEntry>> mVersionList;
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const nsID mAgentClusterId = nsContentUtils::GenerateUUID();
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uint32_t mControlledClientsCounter;
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uint32_t mDelayMultiplier;
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enum { NoUpdate, NeedTimeCheckAndUpdate, NeedUpdate } mUpdateState;
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// Timestamp to track SWR's last update time
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PRTime mCreationTime;
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TimeStamp mCreationTimeStamp;
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// The time of update is 0, if SWR've never been updated yet.
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PRTime mLastUpdateTime;
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RefPtr<ServiceWorkerInfo> mEvaluatingWorker;
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RefPtr<ServiceWorkerInfo> mActiveWorker;
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RefPtr<ServiceWorkerInfo> mWaitingWorker;
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RefPtr<ServiceWorkerInfo> mInstallingWorker;
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virtual ~ServiceWorkerRegistrationInfo();
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// When unregister() is called on a registration, it is removed from the
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// "scope to registration map" but not immediately "cleared" (i.e. its workers
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// terminated, updated to the redundant state, etc.) because it may still be
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// controlling clients. It is marked as unregistered and when all controlled
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// clients go away, cleared. This way we can tell if a registration
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// is unregistered by querying the object itself rather than incurring a table
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// lookup (in the case when the registrations are passed around as pointers).
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bool mUnregistered;
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bool mCorrupt;
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSISERVICEWORKERREGISTRATIONINFO
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typedef std::function<void()> TryToActivateCallback;
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ServiceWorkerRegistrationInfo(const nsACString& aScope,
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nsIPrincipal* aPrincipal,
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ServiceWorkerUpdateViaCache aUpdateViaCache);
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void AddInstance(ServiceWorkerRegistrationListener* aInstance,
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const ServiceWorkerRegistrationDescriptor& aDescriptor);
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void RemoveInstance(ServiceWorkerRegistrationListener* aInstance);
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const nsCString& Scope() const;
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nsIPrincipal* Principal() const;
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bool IsUnregistered() const;
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void SetUnregistered();
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already_AddRefed<ServiceWorkerInfo> Newest() const {
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RefPtr<ServiceWorkerInfo> newest;
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if (mInstallingWorker) {
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newest = mInstallingWorker;
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} else if (mWaitingWorker) {
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newest = mWaitingWorker;
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} else {
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newest = mActiveWorker;
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}
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return newest.forget();
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}
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already_AddRefed<ServiceWorkerInfo> NewestIncludingEvaluating() const {
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if (mEvaluatingWorker) {
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RefPtr<ServiceWorkerInfo> newest = mEvaluatingWorker;
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return newest.forget();
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}
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return Newest();
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}
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already_AddRefed<ServiceWorkerInfo> GetServiceWorkerInfoById(uint64_t aId);
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void StartControllingClient() {
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++mControlledClientsCounter;
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mDelayMultiplier = 0;
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}
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void StopControllingClient() {
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MOZ_ASSERT(mControlledClientsCounter);
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--mControlledClientsCounter;
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}
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bool IsControllingClients() const {
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return mActiveWorker && mControlledClientsCounter;
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}
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// As a side effect, this nullifies
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// `m{Evaluating,Installing,Waiting,Active}Worker`s.
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void ShutdownWorkers();
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void Clear();
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void ClearAsCorrupt();
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bool IsCorrupt() const;
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void TryToActivateAsync(TryToActivateCallback&& aCallback = nullptr);
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void TryToActivate(TryToActivateCallback&& aCallback);
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void Activate();
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void FinishActivate(bool aSuccess);
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void RefreshLastUpdateCheckTime();
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bool IsLastUpdateCheckTimeOverOneDay() const;
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void MaybeScheduleTimeCheckAndUpdate();
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void MaybeScheduleUpdate();
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bool CheckAndClearIfUpdateNeeded();
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ServiceWorkerInfo* GetEvaluating() const;
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ServiceWorkerInfo* GetInstalling() const;
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ServiceWorkerInfo* GetWaiting() const;
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ServiceWorkerInfo* GetActive() const;
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ServiceWorkerInfo* GetByDescriptor(
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const ServiceWorkerDescriptor& aDescriptor) const;
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// Set the given worker as the evaluating service worker. The worker
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// state is not changed.
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void SetEvaluating(ServiceWorkerInfo* aServiceWorker);
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// Remove an existing evaluating worker, if present. The worker will
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// be transitioned to the Redundant state.
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void ClearEvaluating();
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// Remove an existing installing worker, if present. The worker will
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// be transitioned to the Redundant state.
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void ClearInstalling();
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// Transition the current evaluating worker to be the installing worker. The
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// worker's state is update to Installing.
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void TransitionEvaluatingToInstalling();
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// Transition the current installing worker to be the waiting worker. The
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// worker's state is updated to Installed.
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void TransitionInstallingToWaiting();
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// Override the current active worker. This is used during browser
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// initialization to load persisted workers. Its also used to propagate
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// active workers across child processes in e10s. This second use will
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// go away once the ServiceWorkerManager moves to the parent process.
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// The worker is transitioned to the Activated state.
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void SetActive(ServiceWorkerInfo* aServiceWorker);
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// Transition the current waiting worker to be the new active worker. The
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// worker is updated to the Activating state.
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void TransitionWaitingToActive();
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// Determine if the registration is actively performing work.
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bool IsIdle() const;
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ServiceWorkerUpdateViaCache GetUpdateViaCache() const;
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void SetUpdateViaCache(ServiceWorkerUpdateViaCache aUpdateViaCache);
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int64_t GetLastUpdateTime() const;
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void SetLastUpdateTime(const int64_t aTime);
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const ServiceWorkerRegistrationDescriptor& Descriptor() const;
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uint64_t Id() const;
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uint64_t Version() const;
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uint32_t GetUpdateDelay(const bool aWithMultiplier = true);
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void FireUpdateFound();
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void NotifyCleared();
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void ClearWhenIdle();
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const nsID& AgentClusterId() const;
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private:
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// Roughly equivalent to [[Update Registration State algorithm]]. Make sure
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// this is called *before* updating SW instances' state, otherwise they
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// may get CC-ed.
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void UpdateRegistrationState();
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void UpdateRegistrationState(ServiceWorkerUpdateViaCache aUpdateViaCache);
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// Used by devtools to track changes to the properties of
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// *nsIServiceWorkerRegistrationInfo*. Note, this doesn't necessarily need to
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// be in sync with the DOM registration objects, but it does need to be called
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// in the same task that changed |mInstallingWorker|, |mWaitingWorker| or
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// |mActiveWorker|.
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void NotifyChromeRegistrationListeners();
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static uint64_t GetNextId();
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static uint64_t GetNextVersion();
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// `aFunc`'s argument will be a reference to
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// `m{Evaluating,Installing,Waiting,Active}Worker` (not to copy of them).
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// Additionally, a null check will be performed for each worker before each
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// call to `aFunc`, so `aFunc` will always get a reference to a non-null
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// pointer.
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void ForEachWorker(void (*aFunc)(RefPtr<ServiceWorkerInfo>&));
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_serviceworkerregistrationinfo_h
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