gecko-dev/gfx/vr/gfxVRPuppet.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_PUPPET_H
#define GFX_VR_PUPPET_H
#include "nsTArray.h"
#include "mozilla/RefPtr.h"
#include "nsRefPtrHashtable.h"
#include "gfxVR.h"
#include "VRDisplayHost.h"
#if defined(XP_MACOSX)
class MacIOSurface;
#endif
namespace mozilla {
namespace gfx {
namespace impl {
class VRDisplayPuppet : public VRDisplayHost
{
public:
void SetDisplayInfo(const VRDisplayInfo& aDisplayInfo);
void SetSensorState(const VRHMDSensorState& aSensorState);
void ZeroSensor() override;
protected:
virtual VRHMDSensorState GetSensorState() override;
virtual void StartPresentation() override;
virtual void StopPresentation() override;
#if defined(XP_WIN)
virtual bool SubmitFrame(ID3D11Texture2D* aSource,
const IntSize& aSize,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect) override;
#elif defined(XP_MACOSX)
virtual bool SubmitFrame(MacIOSurface* aMacIOSurface,
const IntSize& aSize,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect) override;
#elif defined(MOZ_ANDROID_GOOGLE_VR)
virtual bool SubmitFrame(const mozilla::layers::EGLImageDescriptor* aDescriptor,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect) override;
#endif
public:
explicit VRDisplayPuppet();
void Refresh();
protected:
virtual ~VRDisplayPuppet();
void Destroy();
bool mIsPresenting;
private:
#if defined(XP_WIN)
bool UpdateConstantBuffers();
ID3D11VertexShader* mQuadVS;
ID3D11PixelShader* mQuadPS;
RefPtr<ID3D11SamplerState> mLinearSamplerState;
layers::VertexShaderConstants mVSConstants;
layers::PixelShaderConstants mPSConstants;
RefPtr<ID3D11Buffer> mVSConstantBuffer;
RefPtr<ID3D11Buffer> mPSConstantBuffer;
RefPtr<ID3D11Buffer> mVertexBuffer;
RefPtr<ID3D11InputLayout> mInputLayout;
#endif
VRHMDSensorState mSensorState;
};
class VRControllerPuppet : public VRControllerHost
{
public:
explicit VRControllerPuppet(dom::GamepadHand aHand, uint32_t aDisplayID);
void SetButtonPressState(uint32_t aButton, bool aPressed);
uint64_t GetButtonPressState();
void SetButtonTouchState(uint32_t aButton, bool aTouched);
uint64_t GetButtonTouchState();
void SetAxisMoveState(uint32_t aAxis, double aValue);
double GetAxisMoveState(uint32_t aAxis);
void SetPoseMoveState(const dom::GamepadPoseState& aPose);
const dom::GamepadPoseState& GetPoseMoveState();
float GetAxisMove(uint32_t aAxis);
void SetAxisMove(uint32_t aAxis, float aValue);
protected:
virtual ~VRControllerPuppet();
private:
uint64_t mButtonPressState;
uint64_t mButtonTouchState;
float mAxisMoveState[3];
dom::GamepadPoseState mPoseState;
};
} // namespace impl
class VRSystemManagerPuppet : public VRSystemManager
{
public:
static already_AddRefed<VRSystemManagerPuppet> Create();
uint32_t CreateTestDisplay();
void ClearTestDisplays();
void SetPuppetDisplayInfo(const uint32_t& aDeviceID,
const VRDisplayInfo& aDisplayInfo);
void SetPuppetDisplaySensorState(const uint32_t& aDeviceID,
const VRHMDSensorState& aSensorState);
virtual void Destroy() override;
virtual void Shutdown() override;
virtual void Enumerate() override;
virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) override;
virtual bool GetIsPresenting() override;
virtual void HandleInput() override;
virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>&
aControllerResult) override;
virtual void ScanForControllers() override;
virtual void RemoveControllers() override;
virtual void VibrateHaptic(uint32_t aControllerIdx,
uint32_t aHapticIndex,
double aIntensity,
double aDuration,
const VRManagerPromise& aPromise) override;
virtual void StopVibrateHaptic(uint32_t aControllerIdx) override;
virtual void NotifyVSync() override;
protected:
VRSystemManagerPuppet();
private:
void HandleButtonPress(uint32_t aControllerIdx,
uint32_t aButton,
uint64_t aButtonMask,
uint64_t aButtonPressed,
uint64_t aButtonTouched);
void HandleAxisMove(uint32_t aControllerIndex, uint32_t aAxis,
float aValue);
void HandlePoseTracking(uint32_t aControllerIndex,
const dom::GamepadPoseState& aPose,
VRControllerHost* aController);
// Enumerated puppet hardware devices, as seen by Web APIs:
nsTArray<RefPtr<impl::VRDisplayPuppet>> mPuppetHMDs;
nsTArray<RefPtr<impl::VRControllerPuppet>> mPuppetController;
// Emulated hardware state, persistent through VRSystemManager::Shutdown():
static const uint32_t kMaxPuppetDisplays = 5;
uint32_t mPuppetDisplayCount;
VRDisplayInfo mPuppetDisplayInfo[kMaxPuppetDisplays];
VRHMDSensorState mPuppetDisplaySensorState[kMaxPuppetDisplays];
};
} // namespace gfx
} // namespace mozilla
#endif /* GFX_VR_PUPPET_H*/