gecko-dev/gfx/gl/GLBlitHelperD3D.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLBlitHelper.h"
#include <d3d11.h>
#include "GLContext.h"
#include "GLLibraryEGL.h"
#include "GPUVideoImage.h"
#include "ScopedGLHelpers.h"
#include "mozilla/layers/D3D11YCbCrImage.h"
#include "mozilla/layers/TextureD3D11.h"
namespace mozilla {
namespace gl {
static EGLStreamKHR
StreamFromD3DTexture(ID3D11Texture2D* const texD3D, const EGLAttrib* const postAttribs)
{
auto* egl = gl::GLLibraryEGL::Get();
if (!egl->IsExtensionSupported(GLLibraryEGL::NV_stream_consumer_gltexture_yuv) ||
!egl->IsExtensionSupported(GLLibraryEGL::ANGLE_stream_producer_d3d_texture))
{
return 0;
}
const auto& display = egl->Display();
const auto stream = egl->fCreateStreamKHR(display, nullptr);
MOZ_ASSERT(stream);
if (!stream)
return 0;
bool ok = true;
MOZ_ALWAYS_TRUE( ok &= bool(egl->fStreamConsumerGLTextureExternalAttribsNV(display,
stream,
nullptr)) );
MOZ_ALWAYS_TRUE( ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(display, stream,
nullptr)) );
MOZ_ALWAYS_TRUE( ok &= bool(egl->fStreamPostD3DTextureANGLE(display, stream, texD3D,
postAttribs)) );
if (ok)
return stream;
(void)egl->fDestroyStreamKHR(display, stream);
return 0;
}
static RefPtr<ID3D11Texture2D>
OpenSharedTexture(ID3D11Device* const d3d, const WindowsHandle handle)
{
RefPtr<ID3D11Texture2D> tex;
auto hr = d3d->OpenSharedResource((HANDLE)handle, __uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(tex));
if (FAILED(hr)) {
gfxCriticalError() << "Error code from OpenSharedResource: " << gfx::hexa(hr);
return nullptr;
}
return tex;
}
// -------------------------------------
class BindAnglePlanes final
{
const GLBlitHelper& mParent;
const uint8_t mNumPlanes;
const ScopedSaveMultiTex mMultiTex;
GLuint mTempTexs[3];
EGLStreamKHR mStreams[3];
RefPtr<IDXGIKeyedMutex> mMutexList[3];
bool mSuccess;
public:
BindAnglePlanes(const GLBlitHelper* const parent, const uint8_t numPlanes,
const RefPtr<ID3D11Texture2D>* const texD3DList,
const EGLAttrib* const* postAttribsList = nullptr)
: mParent(*parent)
, mNumPlanes(numPlanes)
, mMultiTex(mParent.mGL, mNumPlanes, LOCAL_GL_TEXTURE_EXTERNAL)
, mTempTexs{0}
, mStreams{0}
, mSuccess(true)
{
MOZ_RELEASE_ASSERT(numPlanes >= 1 && numPlanes <= 3);
const auto& gl = mParent.mGL;
auto* egl = gl::GLLibraryEGL::Get();
const auto& display = egl->Display();
gl->fGenTextures(numPlanes, mTempTexs);
for (uint8_t i = 0; i < mNumPlanes; i++) {
gl->fActiveTexture(LOCAL_GL_TEXTURE0 + i);
gl->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, mTempTexs[i]);
const EGLAttrib* postAttribs = nullptr;
if (postAttribsList) {
postAttribs = postAttribsList[i];
}
mStreams[i] = StreamFromD3DTexture(texD3DList[i], postAttribs);
mSuccess &= bool(mStreams[i]);
}
if (mSuccess) {
for (uint8_t i = 0; i < mNumPlanes; i++) {
MOZ_ALWAYS_TRUE( egl->fStreamConsumerAcquireKHR(display, mStreams[i]) );
auto& mutex = mMutexList[i];
texD3DList[i]->QueryInterface(IID_IDXGIKeyedMutex,
(void**)getter_AddRefs(mutex));
if (mutex) {
const auto hr = mutex->AcquireSync(0, 100);
if (FAILED(hr)) {
NS_WARNING("BindAnglePlanes failed to acquire KeyedMutex.");
mSuccess = false;
}
}
}
}
}
~BindAnglePlanes()
{
const auto& gl = mParent.mGL;
auto* egl = gl::GLLibraryEGL::Get();
const auto& display = egl->Display();
if (mSuccess) {
for (uint8_t i = 0; i < mNumPlanes; i++) {
MOZ_ALWAYS_TRUE( egl->fStreamConsumerReleaseKHR(display, mStreams[i]) );
if (mMutexList[i]) {
mMutexList[i]->ReleaseSync(0);
}
}
}
for (uint8_t i = 0; i < mNumPlanes; i++) {
(void)egl->fDestroyStreamKHR(display, mStreams[i]);
}
gl->fDeleteTextures(mNumPlanes, mTempTexs);
}
const bool& Success() const { return mSuccess; }
};
// -------------------------------------
ID3D11Device*
GLBlitHelper::GetD3D11() const
{
if (mD3D11)
return mD3D11;
if (!mGL->IsANGLE())
return nullptr;
auto* egl = gl::GLLibraryEGL::Get();
EGLDeviceEXT deviceEGL = 0;
MOZ_ALWAYS_TRUE( egl->fQueryDisplayAttribEXT(egl->Display(), LOCAL_EGL_DEVICE_EXT,
(EGLAttrib*)&deviceEGL) );
if (!egl->fQueryDeviceAttribEXT(deviceEGL, LOCAL_EGL_D3D11_DEVICE_ANGLE,
(EGLAttrib*)(ID3D11Device**)getter_AddRefs(mD3D11)))
{
MOZ_ASSERT(false, "d3d9?");
return nullptr;
}
return mD3D11;
}
// -------------------------------------
bool
GLBlitHelper::BlitImage(layers::GPUVideoImage* const srcImage,
const gfx::IntSize& destSize, const OriginPos destOrigin) const
{
const auto& data = srcImage->GetData();
if (!data)
return false;
const auto& desc = data->SD();
const auto& subdescUnion = desc.subdesc();
switch (subdescUnion.type()) {
case layers::GPUVideoSubDescriptor::TSurfaceDescriptorD3D10:
{
const auto& subdesc = subdescUnion.get_SurfaceDescriptorD3D10();
return BlitDescriptor(subdesc, destSize, destOrigin);
}
case layers::GPUVideoSubDescriptor::TSurfaceDescriptorDXGIYCbCr:
{
const auto& subdesc = subdescUnion.get_SurfaceDescriptorDXGIYCbCr();
const auto& clipSize = subdesc.size();
const auto& ySize = subdesc.sizeY();
const auto& uvSize = subdesc.sizeCbCr();
const auto& colorSpace = subdesc.yUVColorSpace();
const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height);
const WindowsHandle handles[3] = {
subdesc.handleY(),
subdesc.handleCb(),
subdesc.handleCr()
};
return BlitAngleYCbCr(handles, clipRect, ySize, uvSize, colorSpace, destSize,
destOrigin);
}
default:
gfxCriticalError() << "Unhandled subdesc type: " << uint32_t(subdescUnion.type());
return false;
}
}
// -------------------------------------
bool
GLBlitHelper::BlitImage(layers::D3D11YCbCrImage* const srcImage,
const gfx::IntSize& destSize, const OriginPos destOrigin) const
{
const auto& data = srcImage->GetData();
if (!data)
return false;
const WindowsHandle handles[3] = {
(WindowsHandle)data->mHandles[0],
(WindowsHandle)data->mHandles[1],
(WindowsHandle)data->mHandles[2]
};
return BlitAngleYCbCr(handles, srcImage->mPictureRect, srcImage->mYSize,
srcImage->mCbCrSize, srcImage->mColorSpace, destSize,
destOrigin);
}
// -------------------------------------
bool
GLBlitHelper::BlitDescriptor(const layers::SurfaceDescriptorD3D10& desc,
const gfx::IntSize& destSize,
const OriginPos destOrigin) const
{
const auto& d3d = GetD3D11();
if (!d3d)
return false;
const auto& handle = desc.handle();
const auto& format = desc.format();
const auto& clipSize = desc.size();
const auto srcOrigin = OriginPos::BottomLeft;
const gfx::IntRect clipRect(0, 0, clipSize.width, clipSize.height);
const auto colorSpace = YUVColorSpace::BT601;
if (format != gfx::SurfaceFormat::NV12) {
gfxCriticalError() << "Non-NV12 format for SurfaceDescriptorD3D10: "
<< uint32_t(format);
return false;
}
const auto tex = OpenSharedTexture(d3d, handle);
if (!tex) {
MOZ_ASSERT(false, "Get a nullptr from OpenSharedResource.");
return false;
}
const RefPtr<ID3D11Texture2D> texList[2] = { tex, tex };
const EGLAttrib postAttribs0[] = {
LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 0,
LOCAL_EGL_NONE
};
const EGLAttrib postAttribs1[] = {
LOCAL_EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG, 1,
LOCAL_EGL_NONE
};
const EGLAttrib* const postAttribsList[2] = { postAttribs0, postAttribs1 };
// /layers/d3d11/CompositorD3D11.cpp uses bt601 for EffectTypes::NV12.
//return BlitAngleNv12(tex, YUVColorSpace::BT601, destSize, destOrigin);
const BindAnglePlanes bindPlanes(this, 2, texList, postAttribsList);
if (!bindPlanes.Success()) {
MOZ_ASSERT(false, "BindAnglePlanes failed.");
return false;
}
D3D11_TEXTURE2D_DESC texDesc = {0};
tex->GetDesc(&texDesc);
const gfx::IntSize ySize(texDesc.Width, texDesc.Height);
const gfx::IntSize divisors(2, 2);
MOZ_ASSERT(ySize.width % divisors.width == 0);
MOZ_ASSERT(ySize.height % divisors.height == 0);
const gfx::IntSize uvSize(ySize.width / divisors.width,
ySize.height / divisors.height);
const bool yFlip = destOrigin != srcOrigin;
const DrawBlitProg::BaseArgs baseArgs = {
SubRectMat3(clipRect, ySize),
yFlip, destSize, Nothing()
};
const DrawBlitProg::YUVArgs yuvArgs = {
SubRectMat3(clipRect, uvSize, divisors),
colorSpace
};
const auto& prog = GetDrawBlitProg({kFragHeader_TexExt, kFragBody_NV12});
MOZ_RELEASE_ASSERT(prog);
prog->Draw(baseArgs, &yuvArgs);
return true;
}
// --
bool
GLBlitHelper::BlitAngleYCbCr(const WindowsHandle (&handleList)[3],
const gfx::IntRect& clipRect,
const gfx::IntSize& ySize, const gfx::IntSize& uvSize,
const YUVColorSpace colorSpace, const gfx::IntSize& destSize,
const OriginPos destOrigin) const
{
const auto& d3d = GetD3D11();
if (!d3d)
return false;
const auto srcOrigin = OriginPos::BottomLeft;
gfx::IntSize divisors;
if (!GuessDivisors(ySize, uvSize, &divisors))
return false;
const RefPtr<ID3D11Texture2D> texList[3] = {
OpenSharedTexture(d3d, handleList[0]),
OpenSharedTexture(d3d, handleList[1]),
OpenSharedTexture(d3d, handleList[2])
};
const BindAnglePlanes bindPlanes(this, 3, texList);
const bool yFlip = destOrigin != srcOrigin;
const DrawBlitProg::BaseArgs baseArgs = {
SubRectMat3(clipRect, ySize),
yFlip, destSize, Nothing()
};
const DrawBlitProg::YUVArgs yuvArgs = {
SubRectMat3(clipRect, uvSize, divisors),
colorSpace
};
const auto& prog = GetDrawBlitProg({kFragHeader_TexExt, kFragBody_PlanarYUV});
MOZ_RELEASE_ASSERT(prog);
prog->Draw(baseArgs, &yuvArgs);
return true;
}
} // namespace gl
} // namespace mozilla