gecko-dev/third_party/rust/bincode
Kartikaya Gupta 1e20dc719f Bug 1447286 - Update Cargo lockfiles and re-vendor rust dependencies. r=jrmuizel
MozReview-Commit-ID: 1gpB9n4dNHG

--HG--
extra : rebase_source : ef976a762c8c18b14dc509c31c7bc3d6c46833b3
2018-03-22 10:28:33 -04:00
..
src Bug 1447286 - Update Cargo lockfiles and re-vendor rust dependencies. r=jrmuizel 2018-03-22 10:28:33 -04:00
.cargo-checksum.json Bug 1447286 - Update Cargo lockfiles and re-vendor rust dependencies. r=jrmuizel 2018-03-22 10:28:33 -04:00
Cargo.toml Bug 1447286 - Update Cargo lockfiles and re-vendor rust dependencies. r=jrmuizel 2018-03-22 10:28:33 -04:00
LICENSE.md
readme.md Bug 1447286 - Update Cargo lockfiles and re-vendor rust dependencies. r=jrmuizel 2018-03-22 10:28:33 -04:00

readme.md

Bincode

Build Status

A compact encoder / decoder pair that uses a binary zero-fluff encoding scheme. The size of the encoded object will be the same or smaller than the size that the object takes up in memory in a running Rust program.

In addition to exposing two simple functions (one that encodes to Vec<u8>, and one that decodes from &[u8]), binary-encode exposes a Reader/Writer API that makes it work perfectly with other stream-based apis such as rust files, network streams, and the flate2-rs compression library.

Api Documentation

Bincode in the wild

  • google/tarpc: Bincode is used to serialize and deserialize networked RPC messages.
  • servo/webrender: Bincode records webrender API calls for record/replay-style graphics debugging.
  • servo/ipc-channel: Ipc-Channel uses Bincode to send structs between processes using a channel-like API.

Example

#[macro_use]
extern crate serde_derive;
extern crate bincode;

use bincode::{serialize, deserialize, Infinite};

#[derive(Serialize, Deserialize, PartialEq, Debug)]
struct Entity {
    x: f32,
    y: f32,
}

#[derive(Serialize, Deserialize, PartialEq, Debug)]
struct World(Vec<Entity>);

fn main() {
    let world = World(vec![Entity { x: 0.0, y: 4.0 }, Entity { x: 10.0, y: 20.5 }]);

    let encoded: Vec<u8> = serialize(&world, Infinite).unwrap();

    // 8 bytes for the length of the vector, 4 bytes per float.
    assert_eq!(encoded.len(), 8 + 4 * 4);

    let decoded: World = deserialize(&encoded[..]).unwrap();

    assert_eq!(world, decoded);
}

Details

The encoding (and thus decoding) proceeds unsurprisingly -- primitive types are encoded according to the underlying Writer, tuples and structs are encoded by encoding their fields one-by-one, and enums are encoded by first writing out the tag representing the variant and then the contents.

However, there are some implementation details to be aware of:

  • isize/usize are encoded as i64/u64, for portability.
  • enums variants are encoded as a u32 instead of a usize. u32 is enough for all practical uses.
  • str is encoded as (u64, &[u8]), where the u64 is the number of bytes contained in the encoded string.