зеркало из https://github.com/mozilla/gecko-dev.git
174 строки
6.9 KiB
Plaintext
174 строки
6.9 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim:set ts=2 sw=2 sts=2 et cindent: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "nsISupports.idl"
|
|
#include "nsIRunnable.idl"
|
|
%{C++
|
|
#include "nsCOMPtr.h"
|
|
#include "mozilla/AlreadyAddRefed.h"
|
|
%}
|
|
|
|
native alreadyAddRefed_nsIRunnable(already_AddRefed<nsIRunnable>);
|
|
|
|
[builtinclass, scriptable, uuid(a03b8b63-af8b-4164-b0e5-c41e8b2b7cfa)]
|
|
interface nsIEventTarget : nsISupports
|
|
{
|
|
/* until we can get rid of all uses, keep the non-alreadyAddRefed<> version */
|
|
%{C++
|
|
nsresult Dispatch(nsIRunnable* aEvent, uint32_t aFlags) {
|
|
return Dispatch(nsCOMPtr<nsIRunnable>(aEvent).forget(), aFlags);
|
|
}
|
|
%}
|
|
|
|
/**
|
|
* This flag specifies the default mode of event dispatch, whereby the event
|
|
* is simply queued for later processing. When this flag is specified,
|
|
* dispatch returns immediately after the event is queued.
|
|
*/
|
|
const unsigned long DISPATCH_NORMAL = 0;
|
|
|
|
/**
|
|
* This flag specifies the synchronous mode of event dispatch, in which the
|
|
* dispatch method does not return until the event has been processed.
|
|
*
|
|
* NOTE: passing this flag to dispatch may have the side-effect of causing
|
|
* other events on the current thread to be processed while waiting for the
|
|
* given event to be processed.
|
|
*/
|
|
const unsigned long DISPATCH_SYNC = 1;
|
|
|
|
/**
|
|
* This flag specifies that the dispatch is occurring from a running event
|
|
* that was dispatched to the same event target, and that event is about to
|
|
* finish.
|
|
*
|
|
* A thread pool can use this as an optimization hint to not spin up
|
|
* another thread, since the current thread is about to become idle.
|
|
*
|
|
* These events are always async.
|
|
*/
|
|
const unsigned long DISPATCH_AT_END = 2;
|
|
|
|
/**
|
|
* IsOnCurrentThread() should return true if events dispatched to this target
|
|
* can possibly run on the current thread, and false otherwise. In the case
|
|
* of an nsIEventTarget for a thread pool, it should return true on all
|
|
* threads in the pool. In the case of a non-thread nsIEventTarget such as
|
|
* ThrottledEventQueue, it should return true on the thread where events are
|
|
* expected to be processed, even if no events from the queue are actually
|
|
* being processed right now.
|
|
*
|
|
* When called on an nsISerialEventTarget, IsOnCurrentThread can be used to
|
|
* ensure that no other thread has "ownership" of the event target. As such,
|
|
* it's useful for asserting that an object is only used on a particular
|
|
* thread. IsOnCurrentThread can't guarantee that the current event has been
|
|
* dispatched through a particular event target.
|
|
*
|
|
* The infallible version of IsOnCurrentThread() is optimized to avoid a
|
|
* virtual call for non-thread event targets. Thread targets should set
|
|
* mVirtualThread to their virtual PRThread. Non-thread targets should leave
|
|
* mVirtualThread null and implement IsOnCurrentThreadInfallible() to
|
|
* return the correct answer.
|
|
*
|
|
* The fallible version of IsOnCurrentThread may return errors, such as during
|
|
* shutdown. If it does not return an error, it should return the same result
|
|
* as the infallible version. The infallible method should return the correct
|
|
* result regardless of whether the fallible method returns an error.
|
|
*/
|
|
%{C++
|
|
public:
|
|
// Infallible. Defined in nsThreadUtils.cpp. Delegates to
|
|
// IsOnCurrentThreadInfallible when mVirtualThread is null.
|
|
bool IsOnCurrentThread();
|
|
|
|
protected:
|
|
PRThread* mVirtualThread;
|
|
|
|
nsIEventTarget() : mVirtualThread(nullptr) {}
|
|
%}
|
|
// Note that this method is protected. We define it through IDL, rather than
|
|
// in a %{C++ block, to ensure that the correct method indices are recorded
|
|
// for XPConnect purposes.
|
|
[noscript,notxpcom] boolean isOnCurrentThreadInfallible();
|
|
%{C++
|
|
public:
|
|
%}
|
|
|
|
// Fallible version of IsOnCurrentThread.
|
|
boolean isOnCurrentThread();
|
|
|
|
/**
|
|
* Dispatch an event to this event target. This function may be called from
|
|
* any thread, and it may be called re-entrantly.
|
|
*
|
|
* @param event
|
|
* The alreadyAddRefed<> event to dispatch.
|
|
* NOTE that the event will be leaked if it fails to dispatch.
|
|
* @param flags
|
|
* The flags modifying event dispatch. The flags are described in detail
|
|
* below.
|
|
*
|
|
* @throws NS_ERROR_INVALID_ARG
|
|
* Indicates that event is null.
|
|
* @throws NS_ERROR_UNEXPECTED
|
|
* Indicates that the thread is shutting down and has finished processing
|
|
* events, so this event would never run and has not been dispatched.
|
|
*/
|
|
[noscript, binaryname(Dispatch)] void dispatchFromC(in alreadyAddRefed_nsIRunnable event,
|
|
[default(DISPATCH_NORMAL)] in unsigned long flags);
|
|
/**
|
|
* Version of Dispatch to expose to JS, which doesn't require an alreadyAddRefed<>
|
|
* (it will be converted to that internally)
|
|
*
|
|
* @param event
|
|
* The (raw) event to dispatch.
|
|
* @param flags
|
|
* The flags modifying event dispatch. The flags are described in detail
|
|
* below.
|
|
*
|
|
* @throws NS_ERROR_INVALID_ARG
|
|
* Indicates that event is null.
|
|
* @throws NS_ERROR_UNEXPECTED
|
|
* Indicates that the thread is shutting down and has finished processing
|
|
* events, so this event would never run and has not been dispatched.
|
|
*/
|
|
[binaryname(DispatchFromScript)] void dispatch(in nsIRunnable event, in unsigned long flags);
|
|
/**
|
|
* Dispatch an event to this event target, but do not run it before delay
|
|
* milliseconds have passed. This function may be called from any thread.
|
|
*
|
|
* @param event
|
|
* The alreadyAddrefed<> event to dispatch.
|
|
* @param delay
|
|
* The delay (in ms) before running the event. If event does not rise to
|
|
* the top of the event queue before the delay has passed, it will be set
|
|
* aside to execute once the delay has passed. Otherwise, it will be
|
|
* executed immediately.
|
|
*
|
|
* @throws NS_ERROR_INVALID_ARG
|
|
* Indicates that event is null.
|
|
* @throws NS_ERROR_UNEXPECTED
|
|
* Indicates that the thread is shutting down and has finished processing
|
|
* events, so this event would never run and has not been dispatched, or
|
|
* that delay is zero.
|
|
*/
|
|
[noscript] void delayedDispatch(in alreadyAddRefed_nsIRunnable event, in unsigned long delay);
|
|
};
|
|
|
|
%{C++
|
|
// convenient aliases:
|
|
#define NS_DISPATCH_NORMAL nsIEventTarget::DISPATCH_NORMAL
|
|
#define NS_DISPATCH_SYNC nsIEventTarget::DISPATCH_SYNC
|
|
#define NS_DISPATCH_AT_END nsIEventTarget::DISPATCH_AT_END
|
|
|
|
// Convenient NS_DECL variant that includes some C++-only methods.
|
|
#define NS_DECL_NSIEVENTTARGET_FULL \
|
|
NS_DECL_NSIEVENTTARGET \
|
|
/* Avoid hiding these methods */ \
|
|
using nsIEventTarget::Dispatch; \
|
|
using nsIEventTarget::IsOnCurrentThread;
|
|
%}
|