gecko-dev/gfx/layers/d3d9/ColorLayerD3D9.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_COLORLAYERD3D9_H
#define GFX_COLORLAYERD3D9_H
#include "LayerManagerD3D9.h"
namespace mozilla {
namespace layers {
class THEBES_API ColorLayerD3D9 : public ColorLayer,
public LayerD3D9
{
public:
ColorLayerD3D9(LayerManagerD3D9 *aManager)
: ColorLayer(aManager, NULL)
, LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
// LayerD3D9 Implementation
virtual Layer* GetLayer();
virtual void RenderLayer();
};
class ShadowColorLayerD3D9 : public ShadowColorLayer,
public LayerD3D9
{
public:
ShadowColorLayerD3D9(LayerManagerD3D9 *aManager)
: ShadowColorLayer(aManager, NULL)
, LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
~ShadowColorLayerD3D9() { Destroy(); }
// LayerOGL Implementation
virtual Layer* GetLayer() { return this; }
virtual void Destroy() { }
virtual void RenderLayer();
};
} /* layers */
} /* mozilla */
#endif /* GFX_COLORLAYERD3D9_H */