зеркало из https://github.com/mozilla/gecko-dev.git
55 строки
1.3 KiB
C++
55 строки
1.3 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_COLORLAYERD3D9_H
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#define GFX_COLORLAYERD3D9_H
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#include "LayerManagerD3D9.h"
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namespace mozilla {
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namespace layers {
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class THEBES_API ColorLayerD3D9 : public ColorLayer,
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public LayerD3D9
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{
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public:
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ColorLayerD3D9(LayerManagerD3D9 *aManager)
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: ColorLayer(aManager, NULL)
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, LayerD3D9(aManager)
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{
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mImplData = static_cast<LayerD3D9*>(this);
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}
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// LayerD3D9 Implementation
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virtual Layer* GetLayer();
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virtual void RenderLayer();
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};
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class ShadowColorLayerD3D9 : public ShadowColorLayer,
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public LayerD3D9
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{
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public:
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ShadowColorLayerD3D9(LayerManagerD3D9 *aManager)
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: ShadowColorLayer(aManager, NULL)
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, LayerD3D9(aManager)
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{
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mImplData = static_cast<LayerD3D9*>(this);
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}
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~ShadowColorLayerD3D9() { Destroy(); }
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// LayerOGL Implementation
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virtual Layer* GetLayer() { return this; }
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virtual void Destroy() { }
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virtual void RenderLayer();
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_COLORLAYERD3D9_H */
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