зеркало из https://github.com/mozilla/gecko-dev.git
52 строки
1.2 KiB
C++
52 строки
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_SHADOWBUFFERD3D9_H
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#define GFX_SHADOWBUFFERD3D9_H
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#include "LayerManagerD3D9.h"
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namespace mozilla {
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namespace layers {
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class LayerManagerD3D9;
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class LayerD3D9;
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class ShadowBufferD3D9
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{
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NS_INLINE_DECL_REFCOUNTING(ShadowBufferD3D9)
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public:
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ShadowBufferD3D9(LayerD3D9* aLayer)
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: mLayer(aLayer)
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{
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}
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virtual ~ShadowBufferD3D9() {}
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void Upload(gfxASurface* aUpdate, const nsIntRect& aVisibleRect);
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void RenderTo(LayerManagerD3D9 *aD3DManager, const nsIntRegion& aVisibleRegion);
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nsIntSize GetSize() {
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if (mTexture)
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return nsIntSize(mTextureRect.Width(), mTextureRect.Height());
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return nsIntSize(0, 0);
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}
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already_AddRefed<IDirect3DTexture9> GetTexture()
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{
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nsRefPtr<IDirect3DTexture9> result = mTexture;
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return result.forget();
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}
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protected:
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nsRefPtr<IDirect3DTexture9> mTexture;
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nsIntRect mTextureRect;
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LayerD3D9* mLayer;
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_SHADOWBUFFERD3D9_H */
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