gecko-dev/gfx/layers/d3d9/ShadowBufferD3D9.h

52 строки
1.2 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_SHADOWBUFFERD3D9_H
#define GFX_SHADOWBUFFERD3D9_H
#include "LayerManagerD3D9.h"
namespace mozilla {
namespace layers {
class LayerManagerD3D9;
class LayerD3D9;
class ShadowBufferD3D9
{
NS_INLINE_DECL_REFCOUNTING(ShadowBufferD3D9)
public:
ShadowBufferD3D9(LayerD3D9* aLayer)
: mLayer(aLayer)
{
}
virtual ~ShadowBufferD3D9() {}
void Upload(gfxASurface* aUpdate, const nsIntRect& aVisibleRect);
void RenderTo(LayerManagerD3D9 *aD3DManager, const nsIntRegion& aVisibleRegion);
nsIntSize GetSize() {
if (mTexture)
return nsIntSize(mTextureRect.Width(), mTextureRect.Height());
return nsIntSize(0, 0);
}
already_AddRefed<IDirect3DTexture9> GetTexture()
{
nsRefPtr<IDirect3DTexture9> result = mTexture;
return result.forget();
}
protected:
nsRefPtr<IDirect3DTexture9> mTexture;
nsIntRect mTextureRect;
LayerD3D9* mLayer;
};
} /* layers */
} /* mozilla */
#endif /* GFX_SHADOWBUFFERD3D9_H */