gecko-dev/gfx/thebes/gfx2DGlue.h

316 строки
8.5 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_2D_GLUE_H
#define GFX_2D_GLUE_H
#include "gfxPlatform.h"
#include "gfxRect.h"
#include "gfxMatrix.h"
#include "gfxContext.h"
#include "mozilla/gfx/Matrix.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/gfx/2D.h"
#include "gfxColor.h"
namespace mozilla {
namespace gfx {
inline Rect ToRect(const gfxRect &aRect)
{
return Rect(Float(aRect.x), Float(aRect.y),
Float(aRect.width), Float(aRect.height));
}
inline Rect ToRect(const IntRect &aRect)
{
return Rect(aRect.x, aRect.y, aRect.width, aRect.height);
}
inline Color ToColor(const gfxRGBA &aRGBA)
{
return Color(Float(aRGBA.r), Float(aRGBA.g),
Float(aRGBA.b), Float(aRGBA.a));
}
inline gfxRGBA ThebesColor(Color &aColor)
{
return gfxRGBA(aColor.r, aColor.g, aColor.b, aColor.a);
}
inline Matrix ToMatrix(const gfxMatrix &aMatrix)
{
return Matrix(Float(aMatrix._11), Float(aMatrix._12), Float(aMatrix._21),
Float(aMatrix._22), Float(aMatrix._31), Float(aMatrix._32));
}
inline gfxMatrix ThebesMatrix(const Matrix &aMatrix)
{
return gfxMatrix(aMatrix._11, aMatrix._12, aMatrix._21,
aMatrix._22, aMatrix._31, aMatrix._32);
}
inline Point ToPoint(const gfxPoint &aPoint)
{
return Point(Float(aPoint.x), Float(aPoint.y));
}
inline IntMargin ToIntMargin(const nsIntMargin& aMargin)
{
return IntMargin(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left);
}
inline Size ToSize(const gfxSize &aSize)
{
return Size(Float(aSize.width), Float(aSize.height));
}
inline Filter ToFilter(GraphicsFilter aFilter)
{
switch (aFilter) {
case GraphicsFilter::FILTER_NEAREST:
return Filter::POINT;
case GraphicsFilter::FILTER_GOOD:
return Filter::GOOD;
default:
return Filter::LINEAR;
}
}
inline GraphicsFilter ThebesFilter(Filter aFilter)
{
switch (aFilter) {
case Filter::POINT:
return GraphicsFilter::FILTER_NEAREST;
default:
return GraphicsFilter::FILTER_BEST;
}
}
inline ExtendMode ToExtendMode(gfxPattern::GraphicsExtend aExtend)
{
switch (aExtend) {
case gfxPattern::EXTEND_REPEAT:
return ExtendMode::REPEAT;
case gfxPattern::EXTEND_REFLECT:
return ExtendMode::REFLECT;
default:
return ExtendMode::CLAMP;
}
}
inline gfxPattern::GraphicsPatternType
ThebesPatternType(PatternType aType)
{
switch (aType) {
case PatternType::SURFACE:
return gfxPattern::PATTERN_SURFACE;
case PatternType::LINEAR_GRADIENT:
return gfxPattern::PATTERN_LINEAR;
case PatternType::RADIAL_GRADIENT:
return gfxPattern::PATTERN_RADIAL;
default:
return gfxPattern::PATTERN_SOLID;
}
}
inline gfxPattern::GraphicsExtend ThebesExtend(ExtendMode aExtend)
{
switch (aExtend) {
case ExtendMode::REPEAT:
return gfxPattern::EXTEND_REPEAT;
case ExtendMode::REFLECT:
return gfxPattern::EXTEND_REFLECT;
default:
return gfxPattern::EXTEND_PAD;
}
}
inline gfxPoint ThebesPoint(const Point &aPoint)
{
return gfxPoint(aPoint.x, aPoint.y);
}
inline gfxSize ThebesSize(const Size &aSize)
{
return gfxSize(aSize.width, aSize.height);
}
inline gfxRect ThebesRect(const Rect &aRect)
{
return gfxRect(aRect.x, aRect.y, aRect.width, aRect.height);
}
inline gfxRGBA ThebesRGBA(const Color &aColor)
{
return gfxRGBA(aColor.r, aColor.g, aColor.b, aColor.a);
}
inline gfxImageFormat SurfaceFormatToImageFormat(SurfaceFormat aFormat)
{
switch (aFormat) {
case SurfaceFormat::B8G8R8A8:
return gfxImageFormat::ARGB32;
case SurfaceFormat::B8G8R8X8:
return gfxImageFormat::RGB24;
case SurfaceFormat::R5G6B5:
return gfxImageFormat::RGB16_565;
case SurfaceFormat::A8:
return gfxImageFormat::A8;
default:
return gfxImageFormat::Unknown;
}
}
inline SurfaceFormat ImageFormatToSurfaceFormat(gfxImageFormat aFormat)
{
switch (aFormat) {
case gfxImageFormat::ARGB32:
return SurfaceFormat::B8G8R8A8;
case gfxImageFormat::RGB24:
return SurfaceFormat::B8G8R8X8;
case gfxImageFormat::RGB16_565:
return SurfaceFormat::R5G6B5;
case gfxImageFormat::A8:
return SurfaceFormat::A8;
default:
case gfxImageFormat::Unknown:
return SurfaceFormat::B8G8R8A8;
}
}
inline gfxContentType ContentForFormat(const SurfaceFormat &aFormat)
{
switch (aFormat) {
case SurfaceFormat::R5G6B5:
case SurfaceFormat::B8G8R8X8:
case SurfaceFormat::R8G8B8X8:
return gfxContentType::COLOR;
case SurfaceFormat::A8:
return gfxContentType::ALPHA;
case SurfaceFormat::B8G8R8A8:
case SurfaceFormat::R8G8B8A8:
default:
return gfxContentType::COLOR_ALPHA;
}
}
inline CompositionOp CompositionOpForOp(gfxContext::GraphicsOperator aOp)
{
switch (aOp) {
case gfxContext::OPERATOR_ADD:
return CompositionOp::OP_ADD;
case gfxContext::OPERATOR_ATOP:
return CompositionOp::OP_ATOP;
case gfxContext::OPERATOR_IN:
return CompositionOp::OP_IN;
case gfxContext::OPERATOR_OUT:
return CompositionOp::OP_OUT;
case gfxContext::OPERATOR_SOURCE:
return CompositionOp::OP_SOURCE;
case gfxContext::OPERATOR_DEST_IN:
return CompositionOp::OP_DEST_IN;
case gfxContext::OPERATOR_DEST_OUT:
return CompositionOp::OP_DEST_OUT;
case gfxContext::OPERATOR_DEST_ATOP:
return CompositionOp::OP_DEST_ATOP;
case gfxContext::OPERATOR_XOR:
return CompositionOp::OP_XOR;
case gfxContext::OPERATOR_MULTIPLY:
return CompositionOp::OP_MULTIPLY;
case gfxContext::OPERATOR_SCREEN:
return CompositionOp::OP_SCREEN;
case gfxContext::OPERATOR_OVERLAY:
return CompositionOp::OP_OVERLAY;
case gfxContext::OPERATOR_DARKEN:
return CompositionOp::OP_DARKEN;
case gfxContext::OPERATOR_LIGHTEN:
return CompositionOp::OP_LIGHTEN;
case gfxContext::OPERATOR_COLOR_DODGE:
return CompositionOp::OP_COLOR_DODGE;
case gfxContext::OPERATOR_COLOR_BURN:
return CompositionOp::OP_COLOR_BURN;
case gfxContext::OPERATOR_HARD_LIGHT:
return CompositionOp::OP_HARD_LIGHT;
case gfxContext::OPERATOR_SOFT_LIGHT:
return CompositionOp::OP_SOFT_LIGHT;
case gfxContext::OPERATOR_DIFFERENCE:
return CompositionOp::OP_DIFFERENCE;
case gfxContext::OPERATOR_EXCLUSION:
return CompositionOp::OP_EXCLUSION;
case gfxContext::OPERATOR_HUE:
return CompositionOp::OP_HUE;
case gfxContext::OPERATOR_SATURATION:
return CompositionOp::OP_SATURATION;
case gfxContext::OPERATOR_COLOR:
return CompositionOp::OP_COLOR;
case gfxContext::OPERATOR_LUMINOSITY:
return CompositionOp::OP_LUMINOSITY;
default:
return CompositionOp::OP_OVER;
}
}
inline gfxContext::GraphicsOperator ThebesOp(CompositionOp aOp)
{
switch (aOp) {
case CompositionOp::OP_ADD:
return gfxContext::OPERATOR_ADD;
case CompositionOp::OP_ATOP:
return gfxContext::OPERATOR_ATOP;
case CompositionOp::OP_IN:
return gfxContext::OPERATOR_IN;
case CompositionOp::OP_OUT:
return gfxContext::OPERATOR_OUT;
case CompositionOp::OP_SOURCE:
return gfxContext::OPERATOR_SOURCE;
case CompositionOp::OP_DEST_IN:
return gfxContext::OPERATOR_DEST_IN;
case CompositionOp::OP_DEST_OUT:
return gfxContext::OPERATOR_DEST_OUT;
case CompositionOp::OP_DEST_ATOP:
return gfxContext::OPERATOR_DEST_ATOP;
case CompositionOp::OP_XOR:
return gfxContext::OPERATOR_XOR;
case CompositionOp::OP_MULTIPLY:
return gfxContext::OPERATOR_MULTIPLY;
case CompositionOp::OP_SCREEN:
return gfxContext::OPERATOR_SCREEN;
case CompositionOp::OP_OVERLAY:
return gfxContext::OPERATOR_OVERLAY;
case CompositionOp::OP_DARKEN:
return gfxContext::OPERATOR_DARKEN;
case CompositionOp::OP_LIGHTEN:
return gfxContext::OPERATOR_LIGHTEN;
case CompositionOp::OP_COLOR_DODGE:
return gfxContext::OPERATOR_COLOR_DODGE;
case CompositionOp::OP_COLOR_BURN:
return gfxContext::OPERATOR_COLOR_BURN;
case CompositionOp::OP_HARD_LIGHT:
return gfxContext::OPERATOR_HARD_LIGHT;
case CompositionOp::OP_SOFT_LIGHT:
return gfxContext::OPERATOR_SOFT_LIGHT;
case CompositionOp::OP_DIFFERENCE:
return gfxContext::OPERATOR_DIFFERENCE;
case CompositionOp::OP_EXCLUSION:
return gfxContext::OPERATOR_EXCLUSION;
case CompositionOp::OP_HUE:
return gfxContext::OPERATOR_HUE;
case CompositionOp::OP_SATURATION:
return gfxContext::OPERATOR_SATURATION;
case CompositionOp::OP_COLOR:
return gfxContext::OPERATOR_COLOR;
case CompositionOp::OP_LUMINOSITY:
return gfxContext::OPERATOR_LUMINOSITY;
default:
return gfxContext::OPERATOR_OVER;
}
}
} // namespace gfx
} // namespace mozilla
#endif