зеркало из https://github.com/mozilla/gecko-dev.git
316 строки
8.5 KiB
C++
316 строки
8.5 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_2D_GLUE_H
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#define GFX_2D_GLUE_H
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#include "gfxPlatform.h"
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#include "gfxRect.h"
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#include "gfxMatrix.h"
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#include "gfxContext.h"
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#include "mozilla/gfx/Matrix.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/gfx/2D.h"
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#include "gfxColor.h"
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namespace mozilla {
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namespace gfx {
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inline Rect ToRect(const gfxRect &aRect)
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{
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return Rect(Float(aRect.x), Float(aRect.y),
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Float(aRect.width), Float(aRect.height));
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}
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inline Rect ToRect(const IntRect &aRect)
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{
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return Rect(aRect.x, aRect.y, aRect.width, aRect.height);
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}
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inline Color ToColor(const gfxRGBA &aRGBA)
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{
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return Color(Float(aRGBA.r), Float(aRGBA.g),
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Float(aRGBA.b), Float(aRGBA.a));
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}
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inline gfxRGBA ThebesColor(Color &aColor)
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{
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return gfxRGBA(aColor.r, aColor.g, aColor.b, aColor.a);
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}
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inline Matrix ToMatrix(const gfxMatrix &aMatrix)
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{
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return Matrix(Float(aMatrix._11), Float(aMatrix._12), Float(aMatrix._21),
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Float(aMatrix._22), Float(aMatrix._31), Float(aMatrix._32));
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}
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inline gfxMatrix ThebesMatrix(const Matrix &aMatrix)
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{
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return gfxMatrix(aMatrix._11, aMatrix._12, aMatrix._21,
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aMatrix._22, aMatrix._31, aMatrix._32);
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}
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inline Point ToPoint(const gfxPoint &aPoint)
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{
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return Point(Float(aPoint.x), Float(aPoint.y));
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}
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inline IntMargin ToIntMargin(const nsIntMargin& aMargin)
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{
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return IntMargin(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left);
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}
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inline Size ToSize(const gfxSize &aSize)
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{
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return Size(Float(aSize.width), Float(aSize.height));
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}
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inline Filter ToFilter(GraphicsFilter aFilter)
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{
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switch (aFilter) {
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case GraphicsFilter::FILTER_NEAREST:
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return Filter::POINT;
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case GraphicsFilter::FILTER_GOOD:
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return Filter::GOOD;
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default:
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return Filter::LINEAR;
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}
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}
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inline GraphicsFilter ThebesFilter(Filter aFilter)
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{
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switch (aFilter) {
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case Filter::POINT:
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return GraphicsFilter::FILTER_NEAREST;
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default:
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return GraphicsFilter::FILTER_BEST;
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}
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}
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inline ExtendMode ToExtendMode(gfxPattern::GraphicsExtend aExtend)
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{
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switch (aExtend) {
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case gfxPattern::EXTEND_REPEAT:
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return ExtendMode::REPEAT;
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case gfxPattern::EXTEND_REFLECT:
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return ExtendMode::REFLECT;
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default:
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return ExtendMode::CLAMP;
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}
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}
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inline gfxPattern::GraphicsPatternType
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ThebesPatternType(PatternType aType)
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{
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switch (aType) {
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case PatternType::SURFACE:
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return gfxPattern::PATTERN_SURFACE;
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case PatternType::LINEAR_GRADIENT:
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return gfxPattern::PATTERN_LINEAR;
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case PatternType::RADIAL_GRADIENT:
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return gfxPattern::PATTERN_RADIAL;
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default:
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return gfxPattern::PATTERN_SOLID;
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}
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}
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inline gfxPattern::GraphicsExtend ThebesExtend(ExtendMode aExtend)
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{
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switch (aExtend) {
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case ExtendMode::REPEAT:
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return gfxPattern::EXTEND_REPEAT;
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case ExtendMode::REFLECT:
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return gfxPattern::EXTEND_REFLECT;
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default:
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return gfxPattern::EXTEND_PAD;
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}
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}
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inline gfxPoint ThebesPoint(const Point &aPoint)
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{
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return gfxPoint(aPoint.x, aPoint.y);
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}
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inline gfxSize ThebesSize(const Size &aSize)
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{
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return gfxSize(aSize.width, aSize.height);
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}
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inline gfxRect ThebesRect(const Rect &aRect)
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{
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return gfxRect(aRect.x, aRect.y, aRect.width, aRect.height);
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}
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inline gfxRGBA ThebesRGBA(const Color &aColor)
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{
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return gfxRGBA(aColor.r, aColor.g, aColor.b, aColor.a);
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}
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inline gfxImageFormat SurfaceFormatToImageFormat(SurfaceFormat aFormat)
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{
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switch (aFormat) {
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case SurfaceFormat::B8G8R8A8:
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return gfxImageFormat::ARGB32;
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case SurfaceFormat::B8G8R8X8:
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return gfxImageFormat::RGB24;
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case SurfaceFormat::R5G6B5:
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return gfxImageFormat::RGB16_565;
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case SurfaceFormat::A8:
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return gfxImageFormat::A8;
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default:
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return gfxImageFormat::Unknown;
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}
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}
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inline SurfaceFormat ImageFormatToSurfaceFormat(gfxImageFormat aFormat)
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{
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switch (aFormat) {
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case gfxImageFormat::ARGB32:
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return SurfaceFormat::B8G8R8A8;
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case gfxImageFormat::RGB24:
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return SurfaceFormat::B8G8R8X8;
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case gfxImageFormat::RGB16_565:
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return SurfaceFormat::R5G6B5;
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case gfxImageFormat::A8:
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return SurfaceFormat::A8;
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default:
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case gfxImageFormat::Unknown:
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return SurfaceFormat::B8G8R8A8;
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}
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}
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inline gfxContentType ContentForFormat(const SurfaceFormat &aFormat)
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{
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switch (aFormat) {
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case SurfaceFormat::R5G6B5:
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case SurfaceFormat::B8G8R8X8:
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case SurfaceFormat::R8G8B8X8:
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return gfxContentType::COLOR;
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case SurfaceFormat::A8:
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return gfxContentType::ALPHA;
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case SurfaceFormat::B8G8R8A8:
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case SurfaceFormat::R8G8B8A8:
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default:
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return gfxContentType::COLOR_ALPHA;
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}
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}
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inline CompositionOp CompositionOpForOp(gfxContext::GraphicsOperator aOp)
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{
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switch (aOp) {
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case gfxContext::OPERATOR_ADD:
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return CompositionOp::OP_ADD;
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case gfxContext::OPERATOR_ATOP:
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return CompositionOp::OP_ATOP;
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case gfxContext::OPERATOR_IN:
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return CompositionOp::OP_IN;
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case gfxContext::OPERATOR_OUT:
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return CompositionOp::OP_OUT;
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case gfxContext::OPERATOR_SOURCE:
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return CompositionOp::OP_SOURCE;
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case gfxContext::OPERATOR_DEST_IN:
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return CompositionOp::OP_DEST_IN;
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case gfxContext::OPERATOR_DEST_OUT:
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return CompositionOp::OP_DEST_OUT;
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case gfxContext::OPERATOR_DEST_ATOP:
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return CompositionOp::OP_DEST_ATOP;
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case gfxContext::OPERATOR_XOR:
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return CompositionOp::OP_XOR;
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case gfxContext::OPERATOR_MULTIPLY:
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return CompositionOp::OP_MULTIPLY;
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case gfxContext::OPERATOR_SCREEN:
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return CompositionOp::OP_SCREEN;
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case gfxContext::OPERATOR_OVERLAY:
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return CompositionOp::OP_OVERLAY;
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case gfxContext::OPERATOR_DARKEN:
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return CompositionOp::OP_DARKEN;
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case gfxContext::OPERATOR_LIGHTEN:
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return CompositionOp::OP_LIGHTEN;
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case gfxContext::OPERATOR_COLOR_DODGE:
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return CompositionOp::OP_COLOR_DODGE;
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case gfxContext::OPERATOR_COLOR_BURN:
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return CompositionOp::OP_COLOR_BURN;
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case gfxContext::OPERATOR_HARD_LIGHT:
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return CompositionOp::OP_HARD_LIGHT;
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case gfxContext::OPERATOR_SOFT_LIGHT:
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return CompositionOp::OP_SOFT_LIGHT;
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case gfxContext::OPERATOR_DIFFERENCE:
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return CompositionOp::OP_DIFFERENCE;
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case gfxContext::OPERATOR_EXCLUSION:
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return CompositionOp::OP_EXCLUSION;
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case gfxContext::OPERATOR_HUE:
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return CompositionOp::OP_HUE;
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case gfxContext::OPERATOR_SATURATION:
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return CompositionOp::OP_SATURATION;
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case gfxContext::OPERATOR_COLOR:
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return CompositionOp::OP_COLOR;
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case gfxContext::OPERATOR_LUMINOSITY:
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return CompositionOp::OP_LUMINOSITY;
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default:
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return CompositionOp::OP_OVER;
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}
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}
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inline gfxContext::GraphicsOperator ThebesOp(CompositionOp aOp)
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{
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switch (aOp) {
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case CompositionOp::OP_ADD:
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return gfxContext::OPERATOR_ADD;
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case CompositionOp::OP_ATOP:
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return gfxContext::OPERATOR_ATOP;
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case CompositionOp::OP_IN:
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return gfxContext::OPERATOR_IN;
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case CompositionOp::OP_OUT:
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return gfxContext::OPERATOR_OUT;
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case CompositionOp::OP_SOURCE:
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return gfxContext::OPERATOR_SOURCE;
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case CompositionOp::OP_DEST_IN:
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return gfxContext::OPERATOR_DEST_IN;
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case CompositionOp::OP_DEST_OUT:
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return gfxContext::OPERATOR_DEST_OUT;
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case CompositionOp::OP_DEST_ATOP:
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return gfxContext::OPERATOR_DEST_ATOP;
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case CompositionOp::OP_XOR:
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return gfxContext::OPERATOR_XOR;
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case CompositionOp::OP_MULTIPLY:
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return gfxContext::OPERATOR_MULTIPLY;
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case CompositionOp::OP_SCREEN:
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return gfxContext::OPERATOR_SCREEN;
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case CompositionOp::OP_OVERLAY:
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return gfxContext::OPERATOR_OVERLAY;
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case CompositionOp::OP_DARKEN:
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return gfxContext::OPERATOR_DARKEN;
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case CompositionOp::OP_LIGHTEN:
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return gfxContext::OPERATOR_LIGHTEN;
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case CompositionOp::OP_COLOR_DODGE:
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return gfxContext::OPERATOR_COLOR_DODGE;
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case CompositionOp::OP_COLOR_BURN:
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return gfxContext::OPERATOR_COLOR_BURN;
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case CompositionOp::OP_HARD_LIGHT:
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return gfxContext::OPERATOR_HARD_LIGHT;
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case CompositionOp::OP_SOFT_LIGHT:
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return gfxContext::OPERATOR_SOFT_LIGHT;
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case CompositionOp::OP_DIFFERENCE:
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return gfxContext::OPERATOR_DIFFERENCE;
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case CompositionOp::OP_EXCLUSION:
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return gfxContext::OPERATOR_EXCLUSION;
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case CompositionOp::OP_HUE:
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return gfxContext::OPERATOR_HUE;
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case CompositionOp::OP_SATURATION:
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return gfxContext::OPERATOR_SATURATION;
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case CompositionOp::OP_COLOR:
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return gfxContext::OPERATOR_COLOR;
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case CompositionOp::OP_LUMINOSITY:
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return gfxContext::OPERATOR_LUMINOSITY;
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default:
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return gfxContext::OPERATOR_OVER;
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}
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}
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} // namespace gfx
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} // namespace mozilla
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#endif
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