gecko-dev/layout/forms/nsButtonFrameRenderer.cpp

613 строки
15 KiB
C++

#include "nsButtonFrameRenderer.h"
#include "nsIRenderingContext.h"
#include "nsCSSRendering.h"
#include "nsIPresContext.h"
#include "nsGenericHTMLElement.h"
#include "nsIView.h"
#include "nsIViewManager.h"
#include "nsHTMLAtoms.h"
#define ACTIVE "active"
#define HOVER "hover"
#define FOCUS "focus"
nsButtonFrameRenderer::nsButtonFrameRenderer()
{
mNameSpace = kNameSpaceID_HTML;
}
nsButtonFrameRenderer::~nsButtonFrameRenderer()
{
}
void
nsButtonFrameRenderer::SetNameSpace(PRInt32 aNameSpace)
{
mNameSpace = aNameSpace;
}
void
nsButtonFrameRenderer::SetFrame(nsFrame* aFrame, nsIPresContext& aPresContext)
{
mFrame = aFrame;
ReResolveStyles(aPresContext);
}
void
nsButtonFrameRenderer::Redraw()
{
mFrame->Invalidate(mOutlineRect, PR_TRUE);
}
nsString
nsButtonFrameRenderer::GetPseudoClassAttribute()
{
// get the content
nsCOMPtr<nsIContent> content;
mFrame->GetContent(getter_AddRefs(content));
// create and atom for the pseudo class
nsCOMPtr<nsIAtom> atom = do_QueryInterface(NS_NewAtom("pseudoclass"));
// get the attribute
nsAutoString value;
content->GetAttribute(mNameSpace, atom, value);
/*
char ch[256];
value.ToCString(ch,256);
printf("getting pseudo='%s'\n",ch);
*/
return value;
}
void
nsButtonFrameRenderer::SetPseudoClassAttribute(const nsString& value, PRBool notify)
{
// get the content
nsCOMPtr<nsIContent> content;
mFrame->GetContent(getter_AddRefs(content));
// create and atom for the pseudo class
nsCOMPtr<nsIAtom> atom = do_QueryInterface(NS_NewAtom("pseudoclass"));
nsString pseudo = value;
// remove whitespace
pseudo.Trim(" ");
pseudo.CompressWhitespace();
// set it
content->SetAttribute(mNameSpace, atom, pseudo, notify);
/*
char ch[256];
pseudo.ToCString(ch,256);
printf("setting pseudo='%s'\n",ch);
*/
}
void
nsButtonFrameRenderer::SetHover(PRBool aHover, PRBool notify)
{
ToggleClass(aHover, HOVER, notify);
}
void
nsButtonFrameRenderer::SetActive(PRBool aActive, PRBool notify)
{
ToggleClass(aActive, ACTIVE, notify);
}
void
nsButtonFrameRenderer::SetFocus(PRBool aFocus, PRBool notify)
{
ToggleClass(aFocus, FOCUS, notify);
}
void
nsButtonFrameRenderer::SetDisabled(PRBool aDisabled, PRBool notify)
{
// get the content
nsCOMPtr<nsIContent> content;
mFrame->GetContent(getter_AddRefs(content));
if (aDisabled)
content->SetAttribute(mNameSpace, nsHTMLAtoms::disabled, "", notify);
else
content->UnsetAttribute(mNameSpace, nsHTMLAtoms::disabled, notify);
}
PRBool
nsButtonFrameRenderer::isHover()
{
nsString pseudo = GetPseudoClassAttribute();
PRInt32 index = IndexOfClass(pseudo, HOVER);
if (index != -1)
return PR_TRUE;
else
return PR_FALSE;
}
PRBool
nsButtonFrameRenderer::isActive()
{
nsString pseudo = GetPseudoClassAttribute();
PRInt32 index = IndexOfClass(pseudo, ACTIVE);
if (index != -1)
return PR_TRUE;
else
return PR_FALSE;
}
PRBool
nsButtonFrameRenderer::isDisabled()
{
// get the content
nsCOMPtr<nsIContent> content;
mFrame->GetContent(getter_AddRefs(content));
nsString value;
if (NS_CONTENT_ATTR_HAS_VALUE == content->GetAttribute(mNameSpace, nsHTMLAtoms::disabled, value))
return PR_TRUE;
return PR_FALSE;
}
PRBool
nsButtonFrameRenderer::isFocus()
{
nsString pseudo = GetPseudoClassAttribute();
PRInt32 index = IndexOfClass(pseudo, FOCUS);
if (index != -1)
return PR_TRUE;
else
return PR_FALSE;
}
void
nsButtonFrameRenderer::ToggleClass(PRBool aValue, const nsString& c, PRBool notify)
{
// get the pseudo class
nsString pseudo = GetPseudoClassAttribute();
// if focus add it
if (aValue)
AddClass(pseudo, c);
else
RemoveClass(pseudo, c);
// set pseudo class
SetPseudoClassAttribute(pseudo, notify);
}
void
nsButtonFrameRenderer::AddClass(nsString& pseudoclass, const nsString newClass)
{
// see if the class is already there
// if not add it
PRInt32 index = IndexOfClass(pseudoclass, newClass);
if (index == -1) {
pseudoclass += " ";
pseudoclass += newClass;
}
}
void
nsButtonFrameRenderer::RemoveClass(nsString& pseudoclass, const nsString newClass)
{
// see if the class is there
// if so remove it
PRInt32 index = IndexOfClass(pseudoclass, newClass);
if (index == -1)
return;
// remove it
pseudoclass.Cut(index, newClass.Length());
}
PRInt32
nsButtonFrameRenderer::IndexOfClass(nsString& pseudoclass, const nsString& c)
{
// easy first case
if (pseudoclass.Equals(c))
return 0;
// look on left
PRInt32 index = pseudoclass.Find(nsString(c) + " ");
if (index == -1 || index > 0) {
// look on right
index = pseudoclass.Find(nsString(" ") + c);
if (index == -1 || index != pseudoclass.Length() - (c.Length()+1))
{
// look in center
index = pseudoclass.Find(nsString(" ") + c + " ");
if (index == -1)
return -1;
else
index++;
} else
index++;
}
return index;
}
NS_IMETHODIMP
nsButtonFrameRenderer::HandleEvent(nsIPresContext& aPresContext,
nsGUIEvent* aEvent,
nsEventStatus& aEventStatus)
{
// if disabled do nothing
if (PR_TRUE == isDisabled()) {
return NS_OK;
}
nsCOMPtr<nsIContent> content;
mFrame->GetContent(getter_AddRefs(content));
// get its view
nsIView* view = nsnull;
mFrame->GetView(&view);
nsCOMPtr<nsIViewManager> viewMan;
if (view)
view->GetViewManager(*getter_AddRefs(viewMan));
aEventStatus = nsEventStatus_eIgnore;
switch (aEvent->message) {
case NS_MOUSE_ENTER:
SetHover(PR_TRUE, PR_TRUE);
break;
case NS_MOUSE_LEFT_BUTTON_DOWN:
SetActive(PR_TRUE, PR_TRUE);
// grab all mouse events
PRBool result;
if (viewMan)
viewMan->GrabMouseEvents(view,result);
break;
case NS_MOUSE_LEFT_BUTTON_UP:
SetActive(PR_FALSE, PR_TRUE);
// stop grabbing mouse events
if (viewMan)
viewMan->GrabMouseEvents(nsnull,result);
break;
case NS_MOUSE_EXIT:
// if we don't have a view then we might not know when they release
// the button. So on exit go back to the normal state.
if (!viewMan)
SetActive(PR_FALSE, PR_TRUE);
SetHover(PR_FALSE, PR_TRUE);
break;
}
return NS_OK;
}
/*
void
nsButtonFrameRenderer::Redraw()
{
nsRect frameRect;
mFrame->GetRect(frameRect);
nsRect rect(0, 0, frameRect.width, frameRect.height);
mFrame->Invalidate(rect, PR_TRUE);
}
*/
void
nsButtonFrameRenderer::PaintButton (nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer,
const nsRect& aRect)
{
//printf("painted width='%d' height='%d'\n",aRect.width, aRect.height);
// draw the border and background inside the focus and outline borders
PaintBorderAndBackground(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer, aRect);
// draw the focus and outline borders
PaintOutlineAndFocusBorders(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer, aRect);
}
void
nsButtonFrameRenderer::PaintOutlineAndFocusBorders(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer,
const nsRect& aRect)
{
// once we have all that let draw the focus if we have it. We will need to draw 2 focuses.
// the inner and the outer. This is so we can do any kind of look and feel some buttons have
// focus on the outside like mac and motif. While others like windows have it inside (dotted line).
// Usually only one will be specifed. But I guess you could have both if you wanted to.
nsRect rect;
if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer)
{
// because we have and outline rect we need to
// store our bounds for redraw. We will change
// these bounds when outline appears
mOutlineRect = rect;
mOutlineRect.width = 0;
mOutlineRect.height= 0;
if (mOuterFocusStyle) {
// ---------- paint the outer focus border -------------
GetButtonOuterFocusRect(aRect, rect);
const nsStyleSpacing* spacing = (const nsStyleSpacing*)mOuterFocusStyle ->GetStyleData(eStyleStruct_Spacing);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, rect, *spacing, mOuterFocusStyle, 0);
}
// ---------- paint the inner focus border -------------
if (mInnerFocusStyle) {
GetButtonInnerFocusRect(aRect, rect);
const nsStyleSpacing* spacing = (const nsStyleSpacing*)mInnerFocusStyle ->GetStyleData(eStyleStruct_Spacing);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, rect, *spacing, mInnerFocusStyle, 0);
}
}
if (NS_FRAME_PAINT_LAYER_FOREGROUND == aWhichLayer)
{
if (mOutlineStyle) {
GetButtonOutlineRect(aRect, mOutlineRect);
const nsStyleSpacing* spacing = (const nsStyleSpacing*)mOutlineStyle ->GetStyleData(eStyleStruct_Spacing);
// set the clipping area so we can draw outside our bounds.
aRenderingContext.PushState();
PRBool clipEmpty;
aRenderingContext.SetClipRect(rect, nsClipCombine_kReplace, clipEmpty);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, mOutlineRect, *spacing, mOutlineStyle, 0);
aRenderingContext.PopState(clipEmpty);
}
}
}
void
nsButtonFrameRenderer::PaintBorderAndBackground(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer,
const nsRect& aRect)
{
if (NS_FRAME_PAINT_LAYER_BACKGROUND != aWhichLayer)
return;
// get the button rect this is inside the focus and outline rects
nsRect buttonRect;
GetButtonRect(aRect, buttonRect);
nsCOMPtr<nsIStyleContext> context;
mFrame->GetStyleContext(getter_AddRefs(context));
// get the styles
const nsStyleSpacing* spacing =
(const nsStyleSpacing*)context->GetStyleData(eStyleStruct_Spacing);
const nsStyleColor* color =
(const nsStyleColor*)context->GetStyleData(eStyleStruct_Color);
// paint the border and background
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, mFrame,
aDirtyRect, buttonRect, *color, *spacing, 0, 0);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, buttonRect, *spacing, context, 0);
}
void
nsButtonFrameRenderer::GetButtonOutlineRect(const nsRect& aRect, nsRect& outlineRect)
{
outlineRect = aRect;
outlineRect.Inflate(GetButtonOutlineBorderAndPadding());
}
void
nsButtonFrameRenderer::GetButtonOuterFocusRect(const nsRect& aRect, nsRect& focusRect)
{
focusRect = aRect;
}
void
nsButtonFrameRenderer::GetButtonRect(const nsRect& aRect, nsRect& r)
{
r = aRect;
r.Deflate(GetButtonOuterFocusBorderAndPadding());
}
void
nsButtonFrameRenderer::GetButtonInnerFocusRect(const nsRect& aRect, nsRect& focusRect)
{
GetButtonRect(aRect, focusRect);
focusRect.Deflate(GetButtonBorderAndPadding());
focusRect.Deflate(GetButtonInnerFocusMargin());
}
void
nsButtonFrameRenderer::GetButtonContentRect(const nsRect& aRect, nsRect& r)
{
GetButtonInnerFocusRect(aRect, r);
r.Deflate(GetButtonInnerFocusBorderAndPadding());
}
nsMargin
nsButtonFrameRenderer::GetButtonOuterFocusBorderAndPadding()
{
nsMargin focusBorderAndPadding(0,0,0,0);
if (mOuterFocusStyle) {
// get the outer focus border and padding
const nsStyleSpacing* spacing = (const nsStyleSpacing*)mOuterFocusStyle ->GetStyleData(eStyleStruct_Spacing);
spacing->GetBorderPadding(focusBorderAndPadding);
}
return focusBorderAndPadding;
}
nsMargin
nsButtonFrameRenderer::GetButtonBorderAndPadding()
{
nsCOMPtr<nsIStyleContext> context;
mFrame->GetStyleContext(getter_AddRefs(context));
nsMargin borderAndPadding(0,0,0,0);
const nsStyleSpacing* spacing = (const nsStyleSpacing*)context ->GetStyleData(eStyleStruct_Spacing);
spacing->GetBorderPadding(borderAndPadding);
return borderAndPadding;
}
/**
* Gets the size of the buttons border this is the union of the normal and disabled borders.
*/
nsMargin
nsButtonFrameRenderer::GetButtonInnerFocusMargin()
{
nsMargin innerFocusMargin(0,0,0,0);
if (mInnerFocusStyle) {
// get the outer focus border and padding
const nsStyleSpacing* spacing = (const nsStyleSpacing*)mInnerFocusStyle ->GetStyleData(eStyleStruct_Spacing);
spacing->GetMargin(innerFocusMargin);
}
return innerFocusMargin;
}
nsMargin
nsButtonFrameRenderer::GetButtonInnerFocusBorderAndPadding()
{
nsMargin innerFocusBorderAndPadding(0,0,0,0);
if (mInnerFocusStyle) {
// get the outer focus border and padding
const nsStyleSpacing* spacing = (const nsStyleSpacing*)mInnerFocusStyle ->GetStyleData(eStyleStruct_Spacing);
spacing->GetBorderPadding(innerFocusBorderAndPadding);
}
return innerFocusBorderAndPadding;
}
nsMargin
nsButtonFrameRenderer::GetButtonOutlineBorderAndPadding()
{
nsMargin borderAndPadding(0,0,0,0);
if (mOutlineStyle) {
// get the outline border and padding
const nsStyleSpacing* spacing = (const nsStyleSpacing*)mOutlineStyle ->GetStyleData(eStyleStruct_Spacing);
spacing->GetBorderPadding(borderAndPadding);
}
return borderAndPadding;
}
// gets the full size of our border with all the focus borders
nsMargin
nsButtonFrameRenderer::GetFullButtonBorderAndPadding()
{
return GetAddedButtonBorderAndPadding() + GetButtonBorderAndPadding();
}
// gets all the focus borders and padding that will be added to the regular border
nsMargin
nsButtonFrameRenderer::GetAddedButtonBorderAndPadding()
{
return GetButtonOuterFocusBorderAndPadding() + GetButtonInnerFocusMargin() + GetButtonInnerFocusBorderAndPadding();
}
void
nsButtonFrameRenderer::ReResolveStyles(nsIPresContext& aPresContext)
{
// get all the styles
nsCOMPtr<nsIContent> content;
mFrame->GetContent(getter_AddRefs(content));
nsCOMPtr<nsIStyleContext> context;
mFrame->GetStyleContext(getter_AddRefs(context));
// style that draw an outline around the button
nsCOMPtr<nsIAtom> atom (do_QueryInterface(NS_NewAtom(":-moz-outline")));
aPresContext.ProbePseudoStyleContextFor(content, atom, context,
PR_FALSE,
getter_AddRefs(mOutlineStyle));
// style for the inner such as a dotted line (Windows)
atom = do_QueryInterface(NS_NewAtom(":-moz-focus-inner"));
aPresContext.ProbePseudoStyleContextFor(content, atom, context,
PR_FALSE,
getter_AddRefs(mInnerFocusStyle));
// style for outer focus like a ridged border (MAC).
atom = do_QueryInterface(NS_NewAtom(":-moz-focus-outer"));
aPresContext.ProbePseudoStyleContextFor(content, atom, context,
PR_FALSE,
getter_AddRefs(mOuterFocusStyle));
}
void
nsButtonFrameRenderer::AddFocusBordersAndPadding(nsIPresContext& aPresContext,
const nsHTMLReflowState& aReflowState,
nsHTMLReflowMetrics& aMetrics,
nsMargin& aBorderPadding)
{
aBorderPadding = aReflowState.mComputedBorderPadding;
nsMargin m = GetButtonOuterFocusBorderAndPadding();
m += GetButtonInnerFocusMargin();
m += GetButtonInnerFocusBorderAndPadding();
aBorderPadding += m;
aMetrics.width += m.left + m.right;
aMetrics.height += m.top + m.bottom;
aMetrics.ascent = aMetrics.height;
aMetrics.descent = 0;
// printf("requested width='%d' height='%d'\n",aMetrics.width, aMetrics.height);
}