gecko-dev/editor/libeditor/EditorBase.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_EditorBase_h
#define mozilla_EditorBase_h
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc.
#include "mozilla/EditAction.h" // for EditAction and EditSubAction
#include "mozilla/EditorDOMPoint.h" // for EditorDOMPoint
#include "mozilla/EventForwards.h" // for InputEventTargetRanges
#include "mozilla/Maybe.h" // for Maybe
#include "mozilla/OwningNonNull.h" // for OwningNonNull
#include "mozilla/PresShell.h" // for PresShell
#include "mozilla/TypeInState.h" // for PropItem, StyleCache
#include "mozilla/RangeBoundary.h" // for RawRangeBoundary, RangeBoundary
#include "mozilla/SelectionState.h" // for RangeUpdater, etc.
#include "mozilla/StyleSheet.h" // for StyleSheet
#include "mozilla/TransactionManager.h" // for TransactionManager
#include "mozilla/WeakPtr.h" // for WeakPtr
#include "mozilla/dom/DataTransfer.h" // for dom::DataTransfer
#include "mozilla/dom/HTMLBRElement.h" // for dom::HTMLBRElement
#include "mozilla/dom/Selection.h"
#include "mozilla/dom/Text.h"
#include "nsAtom.h" // for nsAtom, nsStaticAtom
#include "nsCOMPtr.h" // for already_AddRefed, nsCOMPtr
#include "nsCycleCollectionParticipant.h"
#include "nsGkAtoms.h"
#include "mozilla/dom/Document.h"
#include "nsIContentInlines.h" // for nsINode::IsEditable()
#include "nsIEditor.h" // for nsIEditor, etc.
#include "nsIFrame.h" // for nsBidiLevel
#include "nsISelectionController.h" // for nsISelectionController constants
#include "nsISelectionListener.h" // for nsISelectionListener
#include "nsISupportsImpl.h" // for EditorBase::Release, etc.
#include "nsIWeakReferenceUtils.h" // for nsWeakPtr
#include "nsLiteralString.h" // for NS_LITERAL_STRING
#include "nsPIDOMWindow.h" // for nsPIDOMWindowInner, etc.
#include "nsString.h" // for nsCString
#include "nsTArray.h" // for nsTArray and nsAutoTArray
#include "nsWeakReference.h" // for nsSupportsWeakReference
#include "nscore.h" // for nsresult, nsAString, etc.
class mozInlineSpellChecker;
class nsAtom;
class nsCaret;
class nsIContent;
class nsIDocumentStateListener;
class nsIEditActionListener;
class nsIEditorObserver;
class nsINode;
class nsIPrincipal;
class nsISupports;
class nsITransferable;
class nsITransaction;
class nsITransactionListener;
class nsIWidget;
class nsRange;
namespace mozilla {
class AlignStateAtSelection;
class AutoRangeArray;
class AutoSelectionRestorer;
class AutoTopLevelEditSubActionNotifier;
class AutoTransactionBatch;
class AutoTransactionsConserveSelection;
class AutoUpdateViewBatch;
class ChangeAttributeTransaction;
class CompositionTransaction;
class CreateElementTransaction;
class CSSEditUtils;
class DeleteNodeTransaction;
class DeleteRangeTransaction;
class DeleteTextTransaction;
class EditActionResult;
class EditAggregateTransaction;
class EditorEventListener;
class EditTransactionBase;
class ErrorResult;
class HTMLEditor;
class HTMLEditUtils;
class IMEContentObserver;
class InsertNodeTransaction;
class InsertTextTransaction;
class JoinNodeTransaction;
class ListElementSelectionState;
class ListItemElementSelectionState;
class ParagraphStateAtSelection;
class PlaceholderTransaction;
class PresShell;
class ReplaceTextTransaction;
class SplitNodeResult;
class SplitNodeTransaction;
class TextComposition;
class TextEditor;
class TextInputListener;
class TextServicesDocument;
class TypeInState;
class WhiteSpaceVisibilityKeeper;
template <typename NodeType>
class CreateNodeResultBase;
typedef CreateNodeResultBase<dom::Element> CreateElementResult;
namespace dom {
class AbstractRange;
class DataTransfer;
class DragEvent;
class Element;
class EventTarget;
class HTMLBRElement;
} // namespace dom
namespace widget {
struct IMEState;
} // namespace widget
/**
* Implementation of an editor object. it will be the controller/focal point
* for the main editor services. i.e. the GUIManager, publishing, transaction
* manager, event interfaces. the idea for the event interfaces is to have them
* delegate the actual commands to the editor independent of the XPFE
* implementation.
*/
class EditorBase : public nsIEditor,
public nsISelectionListener,
public nsSupportsWeakReference {
public:
/****************************************************************************
* NOTE: DO NOT MAKE YOUR NEW METHODS PUBLIC IF they are called by other
* classes under libeditor except EditorEventListener and
* HTMLEditorEventListener because each public method which may fire
* eEditorInput event will need to instantiate new stack class for
* managing input type value of eEditorInput and cache some objects
* for smarter handling. In other words, when you add new root
* method to edit the DOM tree, you can make your new method public.
****************************************************************************/
typedef dom::Document Document;
typedef dom::Element Element;
typedef dom::Selection Selection;
typedef dom::Text Text;
enum class EditorType { Text, HTML };
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS_AMBIGUOUS(EditorBase, nsIEditor)
// nsIEditor methods
NS_DECL_NSIEDITOR
// nsISelectionListener method
NS_DECL_NSISELECTIONLISTENER
/**
* The default constructor. This should suffice. the setting of the
* interfaces is done after the construction of the editor class.
*/
EditorBase();
bool IsTextEditor() const { return !mIsHTMLEditorClass; }
bool IsHTMLEditor() const { return mIsHTMLEditorClass; }
/**
* Init is to tell the implementation of nsIEditor to begin its services
* @param aDoc The dom document interface being observed
* @param aRoot This is the root of the editable section of this
* document. If it is null then we get root
* from document body.
* @param aSelCon this should be used to get the selection location
* (will be null for HTML editors)
* @param aFlags A bitmask of flags for specifying the behavior
* of the editor.
*/
MOZ_CAN_RUN_SCRIPT virtual nsresult Init(Document& doc, Element* aRoot,
nsISelectionController* aSelCon,
uint32_t aFlags,
const nsAString& aInitialValue);
/**
* PostCreate should be called after Init, and is the time that the editor
* tells its documentStateObservers that the document has been created.
*/
MOZ_CAN_RUN_SCRIPT nsresult PostCreate();
/**
* PreDestroy is called before the editor goes away, and gives the editor a
* chance to tell its documentStateObservers that the document is going away.
* @param aDestroyingFrames set to true when the frames being edited
* are being destroyed (so there is no need to modify any nsISelections,
* nor is it safe to do so)
*/
MOZ_CAN_RUN_SCRIPT virtual void PreDestroy(bool aDestroyingFrames);
bool IsInitialized() const { return !!mDocument; }
bool Destroyed() const { return mDidPreDestroy; }
Document* GetDocument() const { return mDocument; }
nsPIDOMWindowOuter* GetWindow() const {
return mDocument ? mDocument->GetWindow() : nullptr;
}
nsPIDOMWindowInner* GetInnerWindow() const {
return mDocument ? mDocument->GetInnerWindow() : nullptr;
}
/**
* MaybeHasMutationEventListeners() returns true when the window may have
* mutation event listeners.
*
* @param aMutationEventType One or multiple of NS_EVENT_BITS_MUTATION_*.
* @return true if the editor is an HTMLEditor instance,
* and at least one of NS_EVENT_BITS_MUTATION_* is
* set to the window or in debug build.
*/
bool MaybeHasMutationEventListeners(
uint32_t aMutationEventType = 0xFFFFFFFF) const {
if (IsTextEditor()) {
// DOM mutation event listeners cannot catch the changes of
// <input type="text"> nor <textarea>.
return false;
}
#ifdef DEBUG
// On debug build, this should always return true for testing complicated
// path without mutation event listeners because when mutation event
// listeners do not touch the DOM, editor needs to run as there is no
// mutation event listeners.
return true;
#else // #ifdef DEBUG
nsPIDOMWindowInner* window = GetInnerWindow();
return window ? window->HasMutationListeners(aMutationEventType) : false;
#endif // #ifdef DEBUG #else
}
PresShell* GetPresShell() const {
return mDocument ? mDocument->GetPresShell() : nullptr;
}
nsPresContext* GetPresContext() const {
PresShell* presShell = GetPresShell();
return presShell ? presShell->GetPresContext() : nullptr;
}
already_AddRefed<nsCaret> GetCaret() const {
PresShell* presShell = GetPresShell();
if (NS_WARN_IF(!presShell)) {
return nullptr;
}
return presShell->GetCaret();
}
already_AddRefed<nsIWidget> GetWidget();
nsISelectionController* GetSelectionController() const {
if (mSelectionController) {
return mSelectionController;
}
if (!mDocument) {
return nullptr;
}
return mDocument->GetPresShell();
}
nsresult GetSelection(SelectionType aSelectionType,
Selection** aSelection) const;
Selection* GetSelection(
SelectionType aSelectionType = SelectionType::eNormal) const {
if (aSelectionType == SelectionType::eNormal &&
IsEditActionDataAvailable()) {
return SelectionRefPtr().get();
}
nsISelectionController* sc = GetSelectionController();
if (!sc) {
return nullptr;
}
Selection* selection = sc->GetSelection(ToRawSelectionType(aSelectionType));
return selection;
}
/**
* Fast non-refcounting editor root element accessor
*/
Element* GetRoot() const { return mRootElement; }
/**
* Set or unset TextInputListener. If setting non-nullptr when the editor
* already has a TextInputListener, this will crash in debug build.
*/
void SetTextInputListener(TextInputListener* aTextInputListener);
/**
* Set or unset IMEContentObserver. If setting non-nullptr when the editor
* already has an IMEContentObserver, this will crash in debug build.
*/
void SetIMEContentObserver(IMEContentObserver* aIMEContentObserver);
/**
* Returns current composition.
*/
TextComposition* GetComposition() const;
/**
* Get preferred IME status of current widget.
*/
virtual nsresult GetPreferredIMEState(widget::IMEState* aState);
/**
* Returns true if there is composition string and not fixed.
*/
bool IsIMEComposing() const;
/**
* Commit composition if there is.
* Note that when there is a composition, this requests to commit composition
* to native IME. Therefore, when there is composition, this can do anything.
* For example, the editor instance, the widget or the process itself may
* be destroyed.
*/
nsresult CommitComposition();
/**
* ToggleTextDirection() toggles text-direction of the root element.
*
* @param aPrincipal Set subject principal if it may be called by
* JS. If set to nullptr, will be treated as
* called by system.
*/
MOZ_CAN_RUN_SCRIPT nsresult
ToggleTextDirectionAsAction(nsIPrincipal* aPrincipal = nullptr);
/**
* SwitchTextDirectionTo() sets the text-direction of the root element to
* LTR or RTL.
*/
enum class TextDirection {
eLTR,
eRTL,
};
MOZ_CAN_RUN_SCRIPT void SwitchTextDirectionTo(TextDirection aTextDirection);
/**
* Finalizes selection and caret for the editor.
*/
nsresult FinalizeSelection();
/**
* Returns true if selection is in an editable element and both the range
* start and the range end are editable. E.g., even if the selection range
* includes non-editable elements, returns true when one of common ancestors
* of the range start and the range end is editable. Otherwise, false.
*/
bool IsSelectionEditable();
/**
* Returns number of undo or redo items.
*/
size_t NumberOfUndoItems() const {
return mTransactionManager ? mTransactionManager->NumberOfUndoItems() : 0;
}
size_t NumberOfRedoItems() const {
return mTransactionManager ? mTransactionManager->NumberOfRedoItems() : 0;
}
/**
* Returns number of maximum undo/redo transactions.
*/
int32_t NumberOfMaximumTransactions() const {
return mTransactionManager
? mTransactionManager->NumberOfMaximumTransactions()
: 0;
}
/**
* Returns true if this editor can store transactions for undo/redo.
*/
bool IsUndoRedoEnabled() const {
return mTransactionManager &&
mTransactionManager->NumberOfMaximumTransactions();
}
/**
* Return true if it's possible to undo/redo right now.
*/
bool CanUndo() const {
return IsUndoRedoEnabled() && NumberOfUndoItems() > 0;
}
bool CanRedo() const {
return IsUndoRedoEnabled() && NumberOfRedoItems() > 0;
}
/**
* Enables or disables undo/redo feature. Returns true if it succeeded,
* otherwise, e.g., we're undoing or redoing, returns false.
*/
bool EnableUndoRedo(int32_t aMaxTransactionCount = -1) {
if (!mTransactionManager) {
mTransactionManager = new TransactionManager();
}
return mTransactionManager->EnableUndoRedo(aMaxTransactionCount);
}
bool DisableUndoRedo() {
if (!mTransactionManager) {
return true;
}
return mTransactionManager->DisableUndoRedo();
}
bool ClearUndoRedo() {
if (!mTransactionManager) {
return true;
}
return mTransactionManager->ClearUndoRedo();
}
/**
* Adds or removes transaction listener to or from the transaction manager.
* Note that TransactionManager does not check if the listener is in the
* array. So, caller of AddTransactionListener() needs to manage if it's
* already been registered to the transaction manager.
*/
bool AddTransactionListener(nsITransactionListener& aListener) {
if (!mTransactionManager) {
return false;
}
return mTransactionManager->AddTransactionListener(aListener);
}
bool RemoveTransactionListener(nsITransactionListener& aListener) {
if (!mTransactionManager) {
return false;
}
return mTransactionManager->RemoveTransactionListener(aListener);
}
MOZ_CAN_RUN_SCRIPT virtual nsresult HandleKeyPressEvent(
WidgetKeyboardEvent* aKeyboardEvent);
virtual dom::EventTarget* GetDOMEventTarget() const = 0;
/**
* Similar to the setter for wrapWidth, but just sets the editor
* internal state without actually changing the content being edited
* to wrap at that column. This should only be used by callers who
* are sure that their content is already set up correctly.
*/
void SetWrapColumn(int32_t aWrapColumn) { mWrapColumn = aWrapColumn; }
/**
* Accessor methods to flags.
*/
uint32_t Flags() const { return mFlags; }
nsresult AddFlags(uint32_t aFlags) {
const uint32_t kOldFlags = Flags();
const uint32_t kNewFlags = (kOldFlags | aFlags);
if (kNewFlags == kOldFlags) {
return NS_OK;
}
return SetFlags(kNewFlags); // virtual call and may be expensive.
}
nsresult RemoveFlags(uint32_t aFlags) {
const uint32_t kOldFlags = Flags();
const uint32_t kNewFlags = (kOldFlags & ~aFlags);
if (kNewFlags == kOldFlags) {
return NS_OK;
}
return SetFlags(kNewFlags); // virtual call and may be expensive.
}
nsresult AddAndRemoveFlags(uint32_t aAddingFlags, uint32_t aRemovingFlags) {
MOZ_ASSERT(!(aAddingFlags & aRemovingFlags),
"Same flags are specified both adding and removing");
const uint32_t kOldFlags = Flags();
const uint32_t kNewFlags = ((kOldFlags | aAddingFlags) & ~aRemovingFlags);
if (kNewFlags == kOldFlags) {
return NS_OK;
}
return SetFlags(kNewFlags); // virtual call and may be expensive.
}
bool IsPlaintextEditor() const {
return (mFlags & nsIEditor::eEditorPlaintextMask) != 0;
}
bool IsSingleLineEditor() const {
return (mFlags & nsIEditor::eEditorSingleLineMask) != 0;
}
bool IsPasswordEditor() const {
return (mFlags & nsIEditor::eEditorPasswordMask) != 0;
}
// FYI: Both IsRightToLeft() and IsLeftToRight() may return false if
// the editor inherits the content node's direction.
bool IsRightToLeft() const {
return (mFlags & nsIEditor::eEditorRightToLeft) != 0;
}
bool IsLeftToRight() const {
return (mFlags & nsIEditor::eEditorLeftToRight) != 0;
}
bool IsReadonly() const {
return (mFlags & nsIEditor::eEditorReadonlyMask) != 0;
}
bool IsInputFiltered() const {
return (mFlags & nsIEditor::eEditorFilterInputMask) != 0;
}
bool IsMailEditor() const {
return (mFlags & nsIEditor::eEditorMailMask) != 0;
}
bool IsWrapHackEnabled() const {
return (mFlags & nsIEditor::eEditorEnableWrapHackMask) != 0;
}
bool IsFormWidget() const {
return (mFlags & nsIEditor::eEditorWidgetMask) != 0;
}
bool NoCSS() const { return (mFlags & nsIEditor::eEditorNoCSSMask) != 0; }
bool IsInteractionAllowed() const {
return (mFlags & nsIEditor::eEditorAllowInteraction) != 0;
}
bool ShouldSkipSpellCheck() const {
return (mFlags & nsIEditor::eEditorSkipSpellCheck) != 0;
}
bool IsTabbable() const {
return IsSingleLineEditor() || IsPasswordEditor() || IsFormWidget() ||
IsInteractionAllowed();
}
bool HasIndependentSelection() const { return !!mSelectionController; }
bool IsModifiable() const { return !IsReadonly(); }
/**
* IsInEditSubAction() return true while the instance is handling an edit
* sub-action. Otherwise, false.
*/
bool IsInEditSubAction() const { return mIsInEditSubAction; }
/**
* SuppressDispatchingInputEvent() suppresses or unsuppresses dispatching
* "input" event.
*/
void SuppressDispatchingInputEvent(bool aSuppress) {
mDispatchInputEvent = !aSuppress;
}
/**
* IsSuppressingDispatchingInputEvent() returns true if the editor stops
* dispatching input event. Otherwise, false.
*/
bool IsSuppressingDispatchingInputEvent() const {
return !mDispatchInputEvent;
}
/**
* Returns true if markNodeDirty() has any effect. Returns false if
* markNodeDirty() is a no-op.
*/
bool OutputsMozDirty() const {
// Return true for Composer (!IsInteractionAllowed()) or mail
// (IsMailEditor()), but false for webpages.
return !IsInteractionAllowed() || IsMailEditor();
}
/**
* Get the focused content, if we're focused. Returns null otherwise.
*/
virtual nsIContent* GetFocusedContent() const;
/**
* Get the focused content for the argument of some IMEStateManager's
* methods.
*/
virtual nsIContent* GetFocusedContentForIME() const;
/**
* Whether the aGUIEvent should be handled by this editor or not. When this
* returns false, The aGUIEvent shouldn't be handled on this editor,
* i.e., The aGUIEvent should be handled by another inner editor or ancestor
* elements.
*/
virtual bool IsAcceptableInputEvent(WidgetGUIEvent* aGUIEvent) const;
/**
* FindSelectionRoot() returns a selection root of this editor when aNode
* gets focus. aNode must be a content node or a document node. When the
* target isn't a part of this editor, returns nullptr. If this is for
* designMode, you should set the document node to aNode except that an
* element in the document has focus.
*/
virtual Element* FindSelectionRoot(nsINode* aNode) const;
/**
* This method has to be called by EditorEventListener::Focus.
* All actions that have to be done when the editor is focused needs to be
* added here.
*/
MOZ_CAN_RUN_SCRIPT void OnFocus(nsINode& aFocusEventTargetNode);
/** Resyncs spellchecking state (enabled/disabled). This should be called
* when anything that affects spellchecking state changes, such as the
* spellcheck attribute value.
*/
void SyncRealTimeSpell();
/**
* This method re-initializes the selection and caret state that are for
* current editor state. When editor session is destroyed, it always reset
* selection state even if this has no focus. So if destroying editor,
* we have to call this method for focused editor to set selection state.
*/
MOZ_CAN_RUN_SCRIPT void ReinitializeSelection(Element& aElement);
/**
* InsertTextAsAction() inserts aStringToInsert at selection.
* Although this method is implementation of nsIEditor.insertText(),
* this treats the input is an edit action. If you'd like to insert text
* as part of edit action, you probably should use InsertTextAsSubAction().
*
* @param aStringToInsert The string to insert.
* @param aPrincipal Set subject principal if it may be called by
* JS. If set to nullptr, will be treated as
* called by system.
*/
MOZ_CAN_RUN_SCRIPT nsresult InsertTextAsAction(
const nsAString& aStringToInsert, nsIPrincipal* aPrincipal = nullptr);
/**
* DeleteSelectionAsAction() removes selection content or content around
* caret with transactions. This should be used for handling it as an
* edit action. If you'd like to remove selection for preparing to insert
* something, you probably should use DeleteSelectionAsSubAction().
*
* @param aDirectionAndAmount How much range should be removed.
* @param aStripWrappers Whether the parent blocks should be removed
* when they become empty.
* @param aPrincipal Set subject principal if it may be called by
* JS. If set to nullptr, will be treated as
* called by system.
*/
MOZ_CAN_RUN_SCRIPT nsresult
DeleteSelectionAsAction(nsIEditor::EDirection aDirectionAndAmount,
nsIEditor::EStripWrappers aStripWrappers,
nsIPrincipal* aPrincipal = nullptr);
protected: // May be used by friends.
class AutoEditActionDataSetter;
/**
* TopLevelEditSubActionData stores temporary data while we're handling
* top-level edit sub-action.
*/
struct MOZ_STACK_CLASS TopLevelEditSubActionData final {
friend class AutoEditActionDataSetter;
// If we have created a new block element, set to it.
RefPtr<Element> mNewBlockElement;
// Set selected range before edit. Then, RangeUpdater keep modifying
// the range while we're changing the DOM tree.
RefPtr<RangeItem> mSelectedRange;
// Computing changed range while we're handling sub actions.
RefPtr<nsRange> mChangedRange;
// XXX In strict speaking, mCachedInlineStyles isn't enough to cache inline
// styles because inline style can be specified with "style" attribute
// and/or CSS in <style> elements or CSS files. So, we need to look
// for better implementation about this.
// FYI: Initialization cost of AutoStyleCacheArray is expensive and it is
// not used by TextEditor so that we should construct it only when
// we're an HTMLEditor.
Maybe<AutoStyleCacheArray> mCachedInlineStyles;
// If we tried to delete selection, set to true.
bool mDidDeleteSelection;
// If we have explicitly set selection inter line, set to true.
// `AfterEdit()` or something shouldn't overwrite it in such case.
bool mDidExplicitlySetInterLine;
// If we have deleted non-collapsed range set to true, there are only 2
// cases for now:
// - non-collapsed range was selected.
// - selection was collapsed in a text node and a Unicode character
// was removed.
bool mDidDeleteNonCollapsedRange;
// If we have deleted parent empty blocks, set to true.
bool mDidDeleteEmptyParentBlocks;
// If we're a contenteditable editor, we temporarily increase edit count
// of the document between `BeforeEdit()` and `AfterEdit()`. I.e., if
// we increased the count in `BeforeEdit()`, we need to decrease it in
// `AfterEdit()`, however, the document may be changed to designMode or
// non-editable. Therefore, we need to store with this whether we need
// to restore it.
bool mRestoreContentEditableCount;
// If we explicitly normalized whitespaces around the changed range,
// set to true.
bool mDidNormalizeWhitespaces;
/**
* The following methods modifies some data of this struct and
* `EditSubActionData` struct. Currently, these are required only
* by `HTMLEditor`. Therefore, for cutting the runtime cost of
* `TextEditor`, these methods should be called only by `HTMLEditor`.
* But it's fine to use these methods in `TextEditor` if necessary.
* If so, you need to call `DidDeleteText()` and `DidInsertText()`
* from `SetTextNodeWithoutTransaction()`.
*/
void DidCreateElement(EditorBase& aEditorBase, Element& aNewElement);
void DidInsertContent(EditorBase& aEditorBase, nsIContent& aNewContent);
void WillDeleteContent(EditorBase& aEditorBase,
nsIContent& aRemovingContent);
void DidSplitContent(EditorBase& aEditorBase,
nsIContent& aExistingRightContent,
nsIContent& aNewLeftContent);
void WillJoinContents(EditorBase& aEditorBase, nsIContent& aLeftContent,
nsIContent& aRightContent);
void DidJoinContents(EditorBase& aEditorBase, nsIContent& aLeftContent,
nsIContent& aRightContent);
void DidInsertText(EditorBase& aEditorBase,
const EditorRawDOMPoint& aInsertionBegin,
const EditorRawDOMPoint& aInsertionEnd);
void DidDeleteText(EditorBase& aEditorBase,
const EditorRawDOMPoint& aStartInTextNode);
void WillDeleteRange(EditorBase& aEditorBase,
const EditorRawDOMPoint& aStart,
const EditorRawDOMPoint& aEnd);
private:
void Clear() {
mDidExplicitlySetInterLine = false;
// We don't need to clear other members which are referred only when the
// editor is an HTML editor anymore. Note that if `mSelectedRange` is
// non-nullptr, that means that we're in `HTMLEditor`.
if (!mSelectedRange) {
return;
}
mNewBlockElement = nullptr;
mSelectedRange->Clear();
mChangedRange->Reset();
if (mCachedInlineStyles.isSome()) {
mCachedInlineStyles->Clear();
}
mDidDeleteSelection = false;
mDidDeleteNonCollapsedRange = false;
mDidDeleteEmptyParentBlocks = false;
mRestoreContentEditableCount = false;
mDidNormalizeWhitespaces = false;
}
/**
* Extend mChangedRange to include `aNode`.
*/
nsresult AddNodeToChangedRange(const HTMLEditor& aHTMLEditor,
nsINode& aNode);
/**
* Extend mChangedRange to include `aPoint`.
*/
nsresult AddPointToChangedRange(const HTMLEditor& aHTMLEditor,
const EditorRawDOMPoint& aPoint);
/**
* Extend mChangedRange to include `aStart` and `aEnd`.
*/
nsresult AddRangeToChangedRange(const HTMLEditor& aHTMLEditor,
const EditorRawDOMPoint& aStart,
const EditorRawDOMPoint& aEnd);
TopLevelEditSubActionData() = default;
TopLevelEditSubActionData(const TopLevelEditSubActionData& aOther) = delete;
};
struct MOZ_STACK_CLASS EditSubActionData final {
uint32_t mJoinedLeftNodeLength;
// While this is set to false, TopLevelEditSubActionData::mChangedRange
// shouldn't be modified since in some cases, modifying it in the setter
// itself may be faster. Note that we should affect this only for current
// edit sub action since mutation event listener may edit different range.
bool mAdjustChangedRangeFromListener;
private:
void Clear() {
mJoinedLeftNodeLength = 0;
mAdjustChangedRangeFromListener = true;
}
friend EditorBase;
};
protected: // AutoEditActionDataSetter, this shouldn't be accessed by friends.
/**
* SettingDataTransfer enum class is used to specify whether DataTransfer
* should be initialized with or without format. For example, when user
* uses Accel + Shift + V to paste text without format, DataTransfer should
* have only plain/text data to make web apps treat it without format.
*/
enum class SettingDataTransfer {
eWithFormat,
eWithoutFormat,
};
/**
* AutoEditActionDataSetter grabs some necessary objects for handling any
* edit actions and store the edit action what we're handling. When this is
* created, its pointer is set to the mEditActionData, and this guarantees
* the lifetime of grabbing objects until it's destroyed.
*/
class MOZ_STACK_CLASS AutoEditActionDataSetter final {
public:
// NOTE: aPrincipal will be used when we implement "beforeinput" event.
// It's set only when maybe we shouldn't dispatch it because of
// called by JS. I.e., if this is nullptr, we can always dispatch
// it.
AutoEditActionDataSetter(const EditorBase& aEditorBase,
EditAction aEditAction,
nsIPrincipal* aPrincipal = nullptr);
~AutoEditActionDataSetter();
void UpdateEditAction(EditAction aEditAction) {
MOZ_ASSERT(!mHasTriedToDispatchBeforeInputEvent,
"It's too late to update EditAction since this may have "
"already dispatched a beforeinput event");
mEditAction = aEditAction;
}
/**
* CanHandle() or CanHandleAndHandleBeforeInput() must be called
* immediately after creating the instance. If caller does not need to
* handle "beforeinput" event or caller needs to set additional information
* the events later, use the former. Otherwise, use the latter. If caller
* uses the former, it's required to call MaybeDispatchBeforeInputEvent() by
* itself.
*
*/
[[nodiscard]] bool CanHandle() const {
#ifdef DEBUG
mHasCanHandleChecked = true;
#endif // #ifdefn DEBUG
return mSelection && mEditorBase.IsInitialized();
}
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult
CanHandleAndMaybeDispatchBeforeInputEvent() {
if (NS_WARN_IF(!CanHandle())) {
return NS_ERROR_NOT_INITIALIZED;
}
return MaybeDispatchBeforeInputEvent();
}
/**
* MaybeDispatchBeforeInputEvent() considers whether this instance needs to
* dispatch "beforeinput" event or not. Then,
* mHasTriedToDispatchBeforeInputEvent is set to true.
*
* @return If this method actually dispatches "beforeinput" event
* and it's canceled, returns
* NS_ERROR_EDITOR_ACTION_CANCELED.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult MaybeDispatchBeforeInputEvent();
/**
* MarkAsBeforeInputHasBeenDispatched() should be called only when updating
* the DOM occurs asynchronously from user input (e.g., inserting blob
* object which is loaded asynchronously) and `beforeinput` has already
* been dispatched (always should be so).
*/
void MarkAsBeforeInputHasBeenDispatched() {
MOZ_ASSERT(!HasTriedToDispatchBeforeInputEvent());
MOZ_ASSERT(mEditAction == EditAction::ePaste ||
mEditAction == EditAction::ePasteAsQuotation ||
mEditAction == EditAction::eDrop);
mHasTriedToDispatchBeforeInputEvent = true;
}
/**
* NeedsToDispatchBeforeInputEvent() returns true if the edit action
* requires to handle "beforeinput" event but not yet dispatched it nor
* considered as not dispatched it.
*/
bool NeedsToDispatchBeforeInputEvent() const {
return !HasTriedToDispatchBeforeInputEvent() &&
NeedsBeforeInputEventHandling(mEditAction) &&
IsBeforeInputEventEnabled();
}
/**
* HasTriedToDispatchBeforeInputEvent() returns true if the instance's
* MaybeDispatchBeforeInputEvent() has already been called.
*/
bool HasTriedToDispatchBeforeInputEvent() const {
return mHasTriedToDispatchBeforeInputEvent;
}
bool IsCanceled() const { return mBeforeInputEventCanceled; }
const RefPtr<Selection>& SelectionRefPtr() const {
MOZ_ASSERT(!mSelection ||
(mSelection->GetType() == SelectionType::eNormal));
return mSelection;
}
nsIPrincipal* GetPrincipal() const { return mPrincipal; }
EditAction GetEditAction() const { return mEditAction; }
template <typename PT, typename CT>
void SetSpellCheckRestartPoint(const EditorDOMPointBase<PT, CT>& aPoint) {
MOZ_ASSERT(aPoint.IsSet());
// We should store only container and offset because new content may
// be inserted before referring child.
// XXX Shouldn't we compare whether aPoint is before
// mSpellCheckRestartPoint if it's set.
mSpellCheckRestartPoint =
EditorDOMPoint(aPoint.GetContainer(), aPoint.Offset());
}
void ClearSpellCheckRestartPoint() { mSpellCheckRestartPoint.Clear(); }
const EditorDOMPoint& GetSpellCheckRestartPoint() const {
return mSpellCheckRestartPoint;
}
void SetData(const nsAString& aData) {
MOZ_ASSERT(!mHasTriedToDispatchBeforeInputEvent,
"It's too late to set data since this may have already "
"dispatched a beforeinput event");
mData = aData;
}
const nsString& GetData() const { return mData; }
void SetColorData(const nsAString& aData);
/**
* InitializeDataTransfer(DataTransfer*) sets mDataTransfer to
* aDataTransfer. In this case, aDataTransfer should not be read/write
* because it'll be set to InputEvent.dataTransfer and which should be
* read-only.
*/
void InitializeDataTransfer(dom::DataTransfer* aDataTransfer);
/**
* InitializeDataTransfer(nsITransferable*) creates new DataTransfer
* instance, initializes it with aTransferable and sets mDataTransfer to
* it.
*/
void InitializeDataTransfer(nsITransferable* aTransferable);
/**
* InitializeDataTransfer(const nsAString&) creates new DataTransfer
* instance, initializes it with aString and sets mDataTransfer to it.
*/
void InitializeDataTransfer(const nsAString& aString);
/**
* InitializeDataTransferWithClipboard() creates new DataTransfer instance,
* initializes it with clipboard and sets mDataTransfer to it.
*/
void InitializeDataTransferWithClipboard(
SettingDataTransfer aSettingDataTransfer, int32_t aClipboardType);
dom::DataTransfer* GetDataTransfer() const { return mDataTransfer; }
/**
* AppendTargetRange() appends aTargetRange to target ranges. This should
* be used only by edit action handlers which do not want to set target
* ranges to selection ranges.
*/
void AppendTargetRange(dom::StaticRange& aTargetRange);
void Abort() { mAborted = true; }
bool IsAborted() const { return mAborted; }
void SetTopLevelEditSubAction(EditSubAction aEditSubAction,
EDirection aDirection = eNone) {
mTopLevelEditSubAction = aEditSubAction;
TopLevelEditSubActionDataRef().Clear();
switch (mTopLevelEditSubAction) {
case EditSubAction::eInsertNode:
case EditSubAction::eCreateNode:
case EditSubAction::eSplitNode:
case EditSubAction::eInsertText:
case EditSubAction::eInsertTextComingFromIME:
case EditSubAction::eSetTextProperty:
case EditSubAction::eRemoveTextProperty:
case EditSubAction::eRemoveAllTextProperties:
case EditSubAction::eSetText:
case EditSubAction::eInsertLineBreak:
case EditSubAction::eInsertParagraphSeparator:
case EditSubAction::eCreateOrChangeList:
case EditSubAction::eIndent:
case EditSubAction::eOutdent:
case EditSubAction::eSetOrClearAlignment:
case EditSubAction::eCreateOrRemoveBlock:
case EditSubAction::eMergeBlockContents:
case EditSubAction::eRemoveList:
case EditSubAction::eCreateOrChangeDefinitionListItem:
case EditSubAction::eInsertElement:
case EditSubAction::eInsertQuotation:
case EditSubAction::eInsertQuotedText:
case EditSubAction::ePasteHTMLContent:
case EditSubAction::eInsertHTMLSource:
case EditSubAction::eSetPositionToAbsolute:
case EditSubAction::eSetPositionToStatic:
case EditSubAction::eDecreaseZIndex:
case EditSubAction::eIncreaseZIndex:
MOZ_ASSERT(aDirection == eNext);
mDirectionOfTopLevelEditSubAction = eNext;
break;
case EditSubAction::eJoinNodes:
case EditSubAction::eDeleteText:
MOZ_ASSERT(aDirection == ePrevious);
mDirectionOfTopLevelEditSubAction = ePrevious;
break;
case EditSubAction::eUndo:
case EditSubAction::eRedo:
case EditSubAction::eComputeTextToOutput:
case EditSubAction::eCreatePaddingBRElementForEmptyEditor:
case EditSubAction::eNone:
MOZ_ASSERT(aDirection == eNone);
mDirectionOfTopLevelEditSubAction = eNone;
break;
case EditSubAction::eReplaceHeadWithHTMLSource:
// NOTE: Not used with AutoTopLevelEditSubActionNotifier.
mDirectionOfTopLevelEditSubAction = eNone;
break;
case EditSubAction::eDeleteNode:
case EditSubAction::eDeleteSelectedContent:
// Unfortunately, eDeleteNode and eDeleteSelectedContent is used with
// any direction. We might have specific sub-action for each
// direction, but there are some points referencing
// eDeleteSelectedContent so that we should keep storing direction
// as-is for now.
mDirectionOfTopLevelEditSubAction = aDirection;
break;
}
}
EditSubAction GetTopLevelEditSubAction() const {
MOZ_ASSERT(CanHandle());
return mTopLevelEditSubAction;
}
EDirection GetDirectionOfTopLevelEditSubAction() const {
return mDirectionOfTopLevelEditSubAction;
}
const TopLevelEditSubActionData& TopLevelEditSubActionDataRef() const {
return mParentData ? mParentData->TopLevelEditSubActionDataRef()
: mTopLevelEditSubActionData;
}
TopLevelEditSubActionData& TopLevelEditSubActionDataRef() {
return mParentData ? mParentData->TopLevelEditSubActionDataRef()
: mTopLevelEditSubActionData;
}
const EditSubActionData& EditSubActionDataRef() const {
return mEditSubActionData;
}
EditSubActionData& EditSubActionDataRef() { return mEditSubActionData; }
SelectionState& SavedSelectionRef() {
return mParentData ? mParentData->SavedSelectionRef() : mSavedSelection;
}
const SelectionState& SavedSelectionRef() const {
return mParentData ? mParentData->SavedSelectionRef() : mSavedSelection;
}
RangeUpdater& RangeUpdaterRef() {
return mParentData ? mParentData->RangeUpdaterRef() : mRangeUpdater;
}
const RangeUpdater& RangeUpdaterRef() const {
return mParentData ? mParentData->RangeUpdaterRef() : mRangeUpdater;
}
void UpdateSelectionCache(Selection& aSelection) {
MOZ_ASSERT(aSelection.GetType() == SelectionType::eNormal);
AutoEditActionDataSetter* actionData = this;
while (actionData) {
if (actionData->mSelection) {
actionData->mSelection = &aSelection;
}
actionData = actionData->mParentData;
}
}
private:
bool IsBeforeInputEventEnabled() const;
static bool NeedsBeforeInputEventHandling(EditAction aEditAction) {
MOZ_ASSERT(aEditAction != EditAction::eNone);
switch (aEditAction) {
case EditAction::eNone:
// If we're not handling edit action, we don't need to handle
// "beforeinput" event.
case EditAction::eNotEditing:
// If raw level transaction API is used, the API user needs to handle
// both "beforeinput" event and "input" event if it's necessary.
case EditAction::eUnknown:
// Hiding/showing password affects only layout so that we don't need
// to handle beforeinput event for it.
case EditAction::eHidePassword:
// We don't need to dispatch "beforeinput" event before
// "compositionstart".
case EditAction::eStartComposition:
// We don't need to let web apps know the mode change.
case EditAction::eEnableOrDisableCSS:
case EditAction::eEnableOrDisableAbsolutePositionEditor:
case EditAction::eEnableOrDisableResizer:
case EditAction::eEnableOrDisableInlineTableEditingUI:
// We don't need to let contents in chrome's editor to know the size
// change.
case EditAction::eSetWrapWidth:
case EditAction::eRewrap:
// While resizing or moving element, we update only shadow, i.e.,
// don't touch to the DOM in content. Therefore, we don't need to
// dispatch "beforeinput" event.
case EditAction::eResizingElement:
case EditAction::eMovingElement:
// Perhaps, we don't need to dispatch "beforeinput" event for
// padding `<br>` element for empty editor because it's internal
// handling and it should be occurred by another change.
case EditAction::eCreatePaddingBRElementForEmptyEditor:
return false;
default:
return true;
}
}
EditorBase& mEditorBase;
RefPtr<Selection> mSelection;
nsCOMPtr<nsIPrincipal> mPrincipal;
// EditAction may be nested, for example, a command may be executed
// from mutation event listener which is run while editor changes
// the DOM tree. In such case, we need to handle edit action separately.
AutoEditActionDataSetter* mParentData;
// Cached selection for AutoSelectionRestorer.
SelectionState mSavedSelection;
// Utility class object for maintaining preserved ranges.
RangeUpdater mRangeUpdater;
// The data should be set to InputEvent.data.
nsString mData;
// The dataTransfer should be set to InputEvent.dataTransfer.
RefPtr<dom::DataTransfer> mDataTransfer;
// They are used for result of InputEvent.getTargetRanges() of beforeinput.
OwningNonNullStaticRangeArray mTargetRanges;
// Start point where spell checker should check from. This is used only
// by TextEditor.
EditorDOMPoint mSpellCheckRestartPoint;
// Different from mTopLevelEditSubAction, its data should be stored only
// in the most ancestor AutoEditActionDataSetter instance since we don't
// want to pay the copying cost and sync cost.
TopLevelEditSubActionData mTopLevelEditSubActionData;
// Different from mTopLevelEditSubActionData, this stores temporaly data
// for current edit sub action.
EditSubActionData mEditSubActionData;
EditAction mEditAction;
// Different from its data, you can refer "current" AutoEditActionDataSetter
// instance's mTopLevelEditSubAction member since it's copied from the
// parent instance at construction and it's always cleared before this
// won't be overwritten and cleared before destruction.
EditSubAction mTopLevelEditSubAction;
EDirection mDirectionOfTopLevelEditSubAction;
bool mAborted;
// Set to true when this handles "beforeinput" event dispatching. Note
// that even if "beforeinput" event shouldn't be dispatched for this,
// instance, this is set to true when it's considered.
bool mHasTriedToDispatchBeforeInputEvent;
// Set to true if "beforeinput" event was dispatched and it's canceled.
bool mBeforeInputEventCanceled;
#ifdef DEBUG
mutable bool mHasCanHandleChecked = false;
#endif // #ifdef DEBUG
AutoEditActionDataSetter() = delete;
AutoEditActionDataSetter(const AutoEditActionDataSetter& aOther) = delete;
};
void UpdateEditActionData(const nsAString& aData) {
mEditActionData->SetData(aData);
}
protected: // May be called by friends.
/****************************************************************************
* Some friend classes are allowed to call the following protected methods.
* However, those methods won't prepare caches of some objects which are
* necessary for them. So, if you call them from friend classes, you need
* to make sure that AutoEditActionDataSetter is created.
****************************************************************************/
bool IsEditActionCanceled() const {
MOZ_ASSERT(mEditActionData);
return mEditActionData->IsCanceled();
}
bool NeedsToDispatchBeforeInputEvent() const {
MOZ_ASSERT(mEditActionData);
return mEditActionData->NeedsToDispatchBeforeInputEvent();
}
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult MaybeDispatchBeforeInputEvent() {
MOZ_ASSERT(mEditActionData);
return mEditActionData->MaybeDispatchBeforeInputEvent();
}
void MarkAsBeforeInputHasBeenDispatched() {
MOZ_ASSERT(mEditActionData);
return mEditActionData->MarkAsBeforeInputHasBeenDispatched();
}
bool HasTriedToDispatchBeforeInputEvent() const {
return mEditActionData &&
mEditActionData->HasTriedToDispatchBeforeInputEvent();
}
bool IsEditActionDataAvailable() const {
return mEditActionData && mEditActionData->CanHandle();
}
bool IsTopLevelEditSubActionDataAvailable() const {
return mEditActionData && !!GetTopLevelEditSubAction();
}
bool IsEditActionAborted() const {
MOZ_ASSERT(mEditActionData);
return mEditActionData->IsAborted();
}
/**
* SelectionRefPtr() returns cached Selection. This is pretty faster than
* EditorBase::GetSelection() if available.
* Note that this never returns nullptr unless public methods ignore
* result of AutoEditActionDataSetter::CanHandle() and keep handling edit
* action but any methods should stop handling edit action if it returns
* false.
*/
const RefPtr<Selection>& SelectionRefPtr() const {
MOZ_ASSERT(mEditActionData);
MOZ_ASSERT(mEditActionData->SelectionRefPtr()->GetType() ==
SelectionType::eNormal);
return mEditActionData->SelectionRefPtr();
}
nsIPrincipal* GetEditActionPrincipal() const {
MOZ_ASSERT(mEditActionData);
return mEditActionData->GetPrincipal();
}
/**
* GetEditAction() returns EditAction which is being handled. If some
* edit actions are nested, this returns the innermost edit action.
*/
EditAction GetEditAction() const {
return mEditActionData ? mEditActionData->GetEditAction()
: EditAction::eNone;
}
/**
* GetInputEventData() returns inserting or inserted text value with
* current edit action. The result is proper for InputEvent.data value.
*/
const nsString& GetInputEventData() const {
return mEditActionData ? mEditActionData->GetData() : VoidString();
}
/**
* GetInputEventDataTransfer() returns inserting or inserted transferable
* content with current edit action. The result is proper for
* InputEvent.dataTransfer value.
*/
dom::DataTransfer* GetInputEventDataTransfer() const {
return mEditActionData ? mEditActionData->GetDataTransfer() : nullptr;
}
/**
* GetTopLevelEditSubAction() returns the top level edit sub-action.
* For example, if selected content is being replaced with inserted text,
* while removing selected content, the top level edit sub-action may be
* EditSubAction::eDeleteSelectedContent. However, while inserting new
* text, the top level edit sub-action may be EditSubAction::eInsertText.
* So, this result means what we are doing right now unless you're looking
* for a case which the method is called via mutation event listener or
* selectionchange event listener which are fired while handling the edit
* sub-action.
*/
EditSubAction GetTopLevelEditSubAction() const {
return mEditActionData ? mEditActionData->GetTopLevelEditSubAction()
: EditSubAction::eNone;
}
/**
* GetDirectionOfTopLevelEditSubAction() returns direction which user
* intended for doing the edit sub-action.
*/
EDirection GetDirectionOfTopLevelEditSubAction() const {
return mEditActionData
? mEditActionData->GetDirectionOfTopLevelEditSubAction()
: eNone;
}
/**
* SavedSelection() returns reference to saved selection which are
* stored by AutoSelectionRestorer.
*/
SelectionState& SavedSelectionRef() {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->SavedSelectionRef();
}
const SelectionState& SavedSelectionRef() const {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->SavedSelectionRef();
}
RangeUpdater& RangeUpdaterRef() {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->RangeUpdaterRef();
}
const RangeUpdater& RangeUpdaterRef() const {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->RangeUpdaterRef();
}
template <typename PT, typename CT>
void SetSpellCheckRestartPoint(const EditorDOMPointBase<PT, CT>& aPoint) {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->SetSpellCheckRestartPoint(aPoint);
}
void ClearSpellCheckRestartPoint() {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->ClearSpellCheckRestartPoint();
}
const EditorDOMPoint& GetSpellCheckRestartPoint() const {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->GetSpellCheckRestartPoint();
}
const TopLevelEditSubActionData& TopLevelEditSubActionDataRef() const {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->TopLevelEditSubActionDataRef();
}
TopLevelEditSubActionData& TopLevelEditSubActionDataRef() {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->TopLevelEditSubActionDataRef();
}
const EditSubActionData& EditSubActionDataRef() const {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->EditSubActionDataRef();
}
EditSubActionData& EditSubActionDataRef() {
MOZ_ASSERT(IsEditActionDataAvailable());
return mEditActionData->EditSubActionDataRef();
}
/**
* GetCompositionStartPoint() and GetCompositionEndPoint() returns start and
* end point of composition string if there is. Otherwise, returns non-set
* DOM point.
*/
EditorRawDOMPoint GetCompositionStartPoint() const;
EditorRawDOMPoint GetCompositionEndPoint() const;
/**
* IsSelectionRangeContainerNotContent() returns true if one of container
* of selection ranges is not a content node, i.e., a Document node.
*/
bool IsSelectionRangeContainerNotContent() const;
/**
* InsertTextAsSubAction() inserts aStringToInsert at selection. This
* should be used for handling it as an edit sub-action.
*
* @param aStringToInsert The string to insert.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult
InsertTextAsSubAction(const nsAString& aStringToInsert);
/**
* InsertTextWithTransaction() inserts aStringToInsert to aPointToInsert or
* better insertion point around it. If aPointToInsert isn't in a text node,
* this method looks for the nearest point in a text node with
* FindBetterInsertionPoint(). If there is no text node, this creates
* new text node and put aStringToInsert to it.
*
* @param aDocument The document of this editor.
* @param aStringToInsert The string to insert.
* @param aPointToInser The point to insert aStringToInsert.
* Must be valid DOM point.
* @param aPointAfterInsertedString
* The point after inserted aStringToInsert.
* So, when this method actually inserts string,
* this is set to a point in the text node.
* Otherwise, this may be set to aPointToInsert.
* @return When this succeeds to insert the string or
* does nothing during composition, returns NS_OK.
* Otherwise, an error code.
*/
MOZ_CAN_RUN_SCRIPT virtual nsresult InsertTextWithTransaction(
Document& aDocument, const nsAString& aStringToInsert,
const EditorRawDOMPoint& aPointToInsert,
EditorRawDOMPoint* aPointAfterInsertedString = nullptr);
/**
* InsertTextIntoTextNodeWithTransaction() inserts aStringToInsert into
* aOffset of aTextNode with transaction.
*
* @param aStringToInsert String to be inserted.
* @param aPointToInsert The insertion point.
* @param aSuppressIME true if it's not a part of IME composition.
* E.g., adjusting white-spaces during composition.
* false, otherwise.
*/
MOZ_CAN_RUN_SCRIPT nsresult InsertTextIntoTextNodeWithTransaction(
const nsAString& aStringToInsert,
const EditorDOMPointInText& aPointToInsert, bool aSuppressIME = false);
/**
* SetTextNodeWithoutTransaction() is optimized path to set new value to
* the text node directly and without transaction. This is used when
* setting `<input>.value` and `<textarea>.value`.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult
SetTextNodeWithoutTransaction(const nsAString& aString, Text& aTextNode);
/**
* DeleteNodeWithTransaction() removes aContent from the DOM tree.
*
* @param aContent The node which will be removed form the DOM tree.
*/
MOZ_CAN_RUN_SCRIPT nsresult DeleteNodeWithTransaction(nsIContent& aContent);
/**
* InsertNodeWithTransaction() inserts aContentToInsert before the child
* specified by aPointToInsert.
*
* @param aContentToInsert The node to be inserted.
* @param aPointToInsert The insertion point of aContentToInsert.
* If this refers end of the container, the
* transaction will append the node to the
* container. Otherwise, will insert the node
* before child node referred by this.
*/
MOZ_CAN_RUN_SCRIPT nsresult InsertNodeWithTransaction(
nsIContent& aContentToInsert, const EditorDOMPoint& aPointToInsert);
/**
* InsertPaddingBRElementForEmptyLastLineWithTransaction() creates a padding
* <br> element with setting flags to NS_PADDING_FOR_EMPTY_LAST_LINE and
* inserts it around aPointToInsert.
*
* @param aPointToInsert The DOM point where should be <br> node inserted
* before.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT CreateElementResult
InsertPaddingBRElementForEmptyLastLineWithTransaction(
const EditorDOMPoint& aPointToInsert);
/**
* CloneAttributesWithTransaction() clones all attributes from
* aSourceElement to aDestElement after removing all attributes in
* aDestElement.
*/
MOZ_CAN_RUN_SCRIPT void CloneAttributesWithTransaction(
Element& aDestElement, Element& aSourceElement);
/**
* CloneAttributeWithTransaction() copies aAttribute of aSourceElement to
* aDestElement. If aSourceElement doesn't have aAttribute, this removes
* aAttribute from aDestElement.
*
* @param aAttribute Attribute name to be cloned.
* @param aDestElement Element node which will be set aAttribute or
* whose aAttribute will be removed.
* @param aSourceElement Element node which provides the value of
* aAttribute in aDestElement.
*/
MOZ_CAN_RUN_SCRIPT nsresult CloneAttributeWithTransaction(
nsAtom& aAttribute, Element& aDestElement, Element& aSourceElement);
/**
* RemoveAttributeWithTransaction() removes aAttribute from aElement.
*
* @param aElement Element node which will lose aAttribute.
* @param aAttribute Attribute name to be removed from aElement.
*/
MOZ_CAN_RUN_SCRIPT nsresult
RemoveAttributeWithTransaction(Element& aElement, nsAtom& aAttribute);
MOZ_CAN_RUN_SCRIPT virtual nsresult RemoveAttributeOrEquivalent(
Element* aElement, nsAtom* aAttribute, bool aSuppressTransaction) = 0;
/**
* SetAttributeWithTransaction() sets aAttribute of aElement to aValue.
*
* @param aElement Element node which will have aAttribute.
* @param aAttribute Attribute name to be set.
* @param aValue Attribute value be set to aAttribute.
*/
MOZ_CAN_RUN_SCRIPT nsresult SetAttributeWithTransaction(
Element& aElement, nsAtom& aAttribute, const nsAString& aValue);
MOZ_CAN_RUN_SCRIPT virtual nsresult SetAttributeOrEquivalent(
Element* aElement, nsAtom* aAttribute, const nsAString& aValue,
bool aSuppressTransaction) = 0;
/**
* Method to replace certain CreateElementNS() calls.
*
* @param aTag Tag you want.
*/
already_AddRefed<Element> CreateHTMLContent(const nsAtom* aTag);
/**
* Creates text node which is marked as "maybe modified frequently" and
* "maybe masked" if this is a password editor.
*/
already_AddRefed<nsTextNode> CreateTextNode(const nsAString& aData);
/**
* DoInsertText(), DoDeleteText(), DoReplaceText() and DoSetText() are
* wrapper of `CharacterData::InsertData()`, `CharacterData::DeleteData()`,
* `CharacterData::ReplaceData()` and `CharacterData::SetData()`.
*/
MOZ_CAN_RUN_SCRIPT void DoInsertText(dom::Text& aText, uint32_t aOffset,
const nsAString& aStringToInsert,
ErrorResult& aRv);
MOZ_CAN_RUN_SCRIPT void DoDeleteText(dom::Text& aText, uint32_t aOffset,
uint32_t aCount, ErrorResult& aRv);
MOZ_CAN_RUN_SCRIPT void DoReplaceText(dom::Text& aText, uint32_t aOffset,
uint32_t aCount,
const nsAString& aStringToInsert,
ErrorResult& aRv);
MOZ_CAN_RUN_SCRIPT void DoSetText(dom::Text& aText,
const nsAString& aStringToSet,
ErrorResult& aRv);
/**
* Create an element node whose name is aTag at before aPointToInsert. When
* this succeed to create an element node, this sets aPointToInsert to the
* new element because the relation of child and offset may be broken.
* If the caller needs to collapse the selection to next to the new element
* node, it should call |aPointToInsert.AdvanceOffset()| after calling this.
*
* @param aTag The element name to create.
* @param aPointToInsert The insertion point of new element. If this refers
* end of the container or after, the transaction
* will append the element to the container.
* Otherwise, will insert the element before the
* child node referred by this.
* @return The created new element node.
*/
MOZ_CAN_RUN_SCRIPT already_AddRefed<Element> CreateNodeWithTransaction(
nsAtom& aTag, const EditorDOMPoint& aPointToInsert);
/**
* DeleteTextWithTransaction() removes text in the range from aTextNode.
*
* @param aTextNode The text node which should be modified.
* @param aOffset Start offset of removing text in aTextNode.
* @param aLength Length of removing text.
*/
MOZ_CAN_RUN_SCRIPT nsresult DeleteTextWithTransaction(dom::Text& aTextNode,
uint32_t aOffset,
uint32_t aLength);
/**
* EnsureNoPaddingBRElementForEmptyEditor() removes padding <br> element
* for empty editor if there is.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult
EnsureNoPaddingBRElementForEmptyEditor();
/**
* MaybeCreatePaddingBRElementForEmptyEditor() creates padding <br> element
* for empty editor if there is no children.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult
MaybeCreatePaddingBRElementForEmptyEditor();
/**
* MarkElementDirty() sets a special dirty attribute on the element.
* Usually this will be called immediately after creating a new node.
*
* @param aElement The element for which to insert formatting.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult MarkElementDirty(Element& aElement);
MOZ_CAN_RUN_SCRIPT nsresult
DoTransactionInternal(nsITransaction* aTransaction);
/**
* Get the previous node.
*/
nsIContent* GetPreviousNode(const EditorRawDOMPoint& aPoint) const {
return GetPreviousNodeInternal(aPoint, false, true, false);
}
nsIContent* GetPreviousElementOrText(const EditorRawDOMPoint& aPoint) const {
return GetPreviousNodeInternal(aPoint, false, false, false);
}
nsIContent* GetPreviousEditableNode(const EditorRawDOMPoint& aPoint) const {
return GetPreviousNodeInternal(aPoint, true, true, false);
}
nsIContent* GetPreviousNodeInBlock(const EditorRawDOMPoint& aPoint) const {
return GetPreviousNodeInternal(aPoint, false, true, true);
}
nsIContent* GetPreviousElementOrTextInBlock(
const EditorRawDOMPoint& aPoint) const {
return GetPreviousNodeInternal(aPoint, false, false, true);
}
nsIContent* GetPreviousEditableNodeInBlock(
const EditorRawDOMPoint& aPoint) const {
return GetPreviousNodeInternal(aPoint, true, true, true);
}
nsIContent* GetPreviousNode(const nsINode& aNode) const {
return GetPreviousNodeInternal(aNode, false, true, false);
}
nsIContent* GetPreviousElementOrText(const nsINode& aNode) const {
return GetPreviousNodeInternal(aNode, false, false, false);
}
nsIContent* GetPreviousEditableNode(const nsINode& aNode) const {
return GetPreviousNodeInternal(aNode, true, true, false);
}
nsIContent* GetPreviousNodeInBlock(const nsINode& aNode) const {
return GetPreviousNodeInternal(aNode, false, true, true);
}
nsIContent* GetPreviousElementOrTextInBlock(const nsINode& aNode) const {
return GetPreviousNodeInternal(aNode, false, false, true);
}
nsIContent* GetPreviousEditableNodeInBlock(const nsINode& aNode) const {
return GetPreviousNodeInternal(aNode, true, true, true);
}
/**
* Get the next node.
*
* Note that methods taking EditorRawDOMPoint behavior includes the
* child at offset as search target. E.g., following code causes infinite
* loop.
*
* EditorRawDOMPoint point(aEditableNode);
* while (nsIContent* content = GetNextEditableNode(point)) {
* // Do something...
* point.Set(content);
* }
*
* Following code must be you expected:
*
* while (nsIContent* content = GetNextEditableNode(point)) {
* // Do something...
* DebugOnly<bool> advanced = point.Advanced();
* MOZ_ASSERT(advanced);
* point.Set(point.GetChild());
* }
*
* On the other hand, the methods taking nsINode behavior must be what
* you want. They start to search the result from next node of the given
* node.
*/
template <typename PT, typename CT>
nsIContent* GetNextNode(const EditorDOMPointBase<PT, CT>& aPoint) const {
return GetNextNodeInternal(aPoint, false, true, false);
}
template <typename PT, typename CT>
nsIContent* GetNextElementOrText(
const EditorDOMPointBase<PT, CT>& aPoint) const {
return GetNextNodeInternal(aPoint, false, false, false);
}
template <typename PT, typename CT>
nsIContent* GetNextEditableNode(
const EditorDOMPointBase<PT, CT>& aPoint) const {
return GetNextNodeInternal(aPoint, true, true, false);
}
template <typename PT, typename CT>
nsIContent* GetNextNodeInBlock(
const EditorDOMPointBase<PT, CT>& aPoint) const {
return GetNextNodeInternal(aPoint, false, true, true);
}
template <typename PT, typename CT>
nsIContent* GetNextElementOrTextInBlock(
const EditorDOMPointBase<PT, CT>& aPoint) const {
return GetNextNodeInternal(aPoint, false, false, true);
}
template <typename PT, typename CT>
nsIContent* GetNextEditableNodeInBlock(
const EditorDOMPointBase<PT, CT>& aPoint) const {
return GetNextNodeInternal(aPoint, true, true, true);
}
nsIContent* GetNextNode(const nsINode& aNode) const {
return GetNextNodeInternal(aNode, false, true, false);
}
nsIContent* GetNextElementOrText(const nsINode& aNode) const {
return GetNextNodeInternal(aNode, false, false, false);
}
nsIContent* GetNextEditableNode(const nsINode& aNode) const {
return GetNextNodeInternal(aNode, true, true, false);
}
nsIContent* GetNextNodeInBlock(const nsINode& aNode) const {
return GetNextNodeInternal(aNode, false, true, true);
}
nsIContent* GetNextElementOrTextInBlock(const nsINode& aNode) const {
return GetNextNodeInternal(aNode, false, false, true);
}
nsIContent* GetNextEditableNodeInBlock(const nsINode& aNode) const {
return GetNextNodeInternal(aNode, true, true, true);
}
/**
* Returns true if aNode is our root node.
*/
bool IsRoot(const nsINode* inNode) const;
bool IsEditorRoot(const nsINode* aNode) const;
/**
* Returns true if aNode is a descendant of our root node.
*/
bool IsDescendantOfRoot(const nsINode* inNode) const;
bool IsDescendantOfEditorRoot(const nsINode* aNode) const;
/**
* Counts number of editable child nodes.
*/
uint32_t CountEditableChildren(nsINode* aNode);
/**
* Find the deep first and last children.
*/
nsINode* GetFirstEditableNode(nsINode* aRoot);
/**
* Returns true when inserting text should be a part of current composition.
*/
bool ShouldHandleIMEComposition() const;
/**
* GetNodeAtRangeOffsetPoint() returns the node at this position in a range,
* assuming that the container is the node itself if it's a text node, or
* the node's parent otherwise.
*/
static nsIContent* GetNodeAtRangeOffsetPoint(nsINode* aContainer,
int32_t aOffset) {
return GetNodeAtRangeOffsetPoint(RawRangeBoundary(aContainer, aOffset));
}
static nsIContent* GetNodeAtRangeOffsetPoint(const RawRangeBoundary& aPoint);
static EditorRawDOMPoint GetStartPoint(const Selection& aSelection);
static EditorRawDOMPoint GetEndPoint(const Selection& aSelection);
static nsresult GetEndChildNode(const Selection& aSelection,
nsIContent** aEndNode);
/**
* CollapseSelectionToEnd() collapses the selection to the end of the editor.
*/
nsresult CollapseSelectionToEnd() const;
/**
* AllowsTransactionsToChangeSelection() returns true if editor allows any
* transactions to change Selection. Otherwise, transactions shouldn't
* change Selection.
*/
inline bool AllowsTransactionsToChangeSelection() const {
return mAllowsTransactionsToChangeSelection;
}
/**
* MakeThisAllowTransactionsToChangeSelection() with true makes this editor
* allow transactions to change Selection. Otherwise, i.e., with false,
* makes this editor not allow transactions to change Selection.
*/
inline void MakeThisAllowTransactionsToChangeSelection(bool aAllow) {
mAllowsTransactionsToChangeSelection = aAllow;
}
nsresult HandleInlineSpellCheck(
const EditorDOMPoint& aPreviouslySelectedStart,
const dom::AbstractRange* aRange = nullptr);
/**
* Likewise, but gets the editor's root instead, which is different for HTML
* editors.
*/
virtual Element* GetEditorRoot() const;
/**
* Likewise, but gets the text control element instead of the root for
* plaintext editors.
*/
Element* GetExposedRoot() const;
/**
* Whether the editor is active on the DOM window. Note that when this
* returns true but GetFocusedContent() returns null, it means that this
* editor was focused when the DOM window was active.
*/
virtual bool IsActiveInDOMWindow() const;
/**
* FindBetterInsertionPoint() tries to look for better insertion point which
* is typically the nearest text node and offset in it.
*
* @param aPoint Insertion point which the callers found.
* @return Better insertion point if there is. If not returns
* same point as aPoint.
*/
EditorRawDOMPoint FindBetterInsertionPoint(
const EditorRawDOMPoint& aPoint) const;
/**
* HideCaret() hides caret with nsCaret::AddForceHide() or may show carent
* with nsCaret::RemoveForceHide(). This does NOT set visibility of
* nsCaret. Therefore, this is stateless.
*/
void HideCaret(bool aHide);
protected: // Edit sub-action handler
/**
* AutoCaretBidiLevelManager() computes bidi level of caret, deleting
* character(s) from aPointAtCaret at construction. Then, if you'll
* need to extend the selection, you should calls `UpdateCaretBidiLevel()`,
* then, this class may update caret bidi level for you if it's required.
*/
class MOZ_RAII AutoCaretBidiLevelManager final {
public:
/**
* @param aEditorBase The editor.
* @param aPointAtCaret Collapsed `Selection` point.
* @param aDirectionAndAmount The direction and amount to delete.
*/
template <typename PT, typename CT>
AutoCaretBidiLevelManager(const EditorBase& aEditorBase,
nsIEditor::EDirection aDirectionAndAmount,
const EditorDOMPointBase<PT, CT>& aPointAtCaret);
/**
* Failed() returns true if the constructor failed to handle the bidi
* information.
*/
bool Failed() const { return mFailed; }
/**
* Canceled() returns true if when the caller should stop deleting
* characters since caret position is not visually adjacent the deleting
* characters and user does not wand to delete them in that case.
*/
bool Canceled() const { return mCanceled; }
/**
* MaybeUpdateCaretBidiLevel() may update caret bidi level and schedule to
* paint it if they are necessary.
*/
void MaybeUpdateCaretBidiLevel(const EditorBase& aEditorBase) const;
private:
Maybe<nsBidiLevel> mNewCaretBidiLevel;
bool mFailed = false;
bool mCanceled = false;
};
/**
* UndefineCaretBidiLevel() resets bidi level of the caret.
*/
void UndefineCaretBidiLevel() const;
/**
* DeleteSelectionAsSubAction() removes selection content or content around
* caret with transactions. This should be used for handling it as an
* edit sub-action.
*
* @param aDirectionAndAmount How much range should be removed.
* @param aStripWrappers Whether the parent blocks should be removed
* when they become empty. If this instance is
* a TextEditor, Must be nsIEditor::eNoStrip.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult
DeleteSelectionAsSubAction(nsIEditor::EDirection aDirectionAndAmount,
nsIEditor::EStripWrappers aStripWrappers);
/**
* This method handles "delete selection" commands.
* NOTE: Don't call this method recursively from the helper methods since
* when nobody handled it without canceling and returing an error,
* this falls it back to `DeleteSelectionWithTransaction()`.
*
* @param aDirectionAndAmount Direction of the deletion.
* @param aStripWrappers Must be nsIEditor::eNoStrip if this is a
* TextEditor instance. Otherwise,
* nsIEditor::eStrip is also valid.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT virtual EditActionResult
HandleDeleteSelection(nsIEditor::EDirection aDirectionAndAmount,
nsIEditor::EStripWrappers aStripWrappers) = 0;
protected: // Called by helper classes.
/**
* OnStartToHandleTopLevelEditSubAction() is called when
* GetTopLevelEditSubAction() is EditSubAction::eNone and somebody starts to
* handle aEditSubAction.
*
* @param aTopLevelEditSubAction Top level edit sub action which
* will be handled soon.
* @param aDirectionOfTopLevelEditSubAction Direction of aEditSubAction.
*/
MOZ_CAN_RUN_SCRIPT virtual void OnStartToHandleTopLevelEditSubAction(
EditSubAction aTopLevelEditSubAction,
nsIEditor::EDirection aDirectionOfTopLevelEditSubAction,
ErrorResult& aRv);
/**
* OnEndHandlingTopLevelEditSubAction() is called after
* SetTopLevelEditSubAction() is handled.
*/
MOZ_CAN_RUN_SCRIPT virtual nsresult OnEndHandlingTopLevelEditSubAction();
/**
* OnStartToHandleEditSubAction() and OnEndHandlingEditSubAction() are called
* when starting to handle an edit sub action and ending handling an edit
* sub action.
*/
void OnStartToHandleEditSubAction() { EditSubActionDataRef().Clear(); }
void OnEndHandlingEditSubAction() { EditSubActionDataRef().Clear(); }
/**
* Routines for managing the preservation of selection across
* various editor actions.
*/
bool ArePreservingSelection();
void PreserveSelectionAcrossActions();
nsresult RestorePreservedSelection();
void StopPreservingSelection();
/**
* (Begin|End)PlaceholderTransaction() are called by AutoPlaceholderBatch.
* This set of methods are similar to the (Begin|End)Transaction(), but do
* not use the transaction managers batching feature. Instead we use a
* placeholder transaction to wrap up any further transaction while the
* batch is open. The advantage of this is that placeholder transactions
* can later merge, if needed. Merging is unavailable between transaction
* manager batches.
*/
MOZ_CAN_RUN_SCRIPT_BOUNDARY void BeginPlaceholderTransaction(
nsStaticAtom& aTransactionName);
enum class ScrollSelectionIntoView { No, Yes };
MOZ_CAN_RUN_SCRIPT_BOUNDARY void EndPlaceholderTransaction(
ScrollSelectionIntoView aScrollSelectionIntoView);
void BeginUpdateViewBatch();
MOZ_CAN_RUN_SCRIPT void EndUpdateViewBatch();
/**
* Used by AutoTransactionBatch. After calling BeginTransactionInternal(),
* all transactions will be treated as an atomic transaction. I.e.,
* two or more transactions are undid once.
* XXX What's the difference with PlaceholderTransaction? Should we always
* use it instead?
*/
MOZ_CAN_RUN_SCRIPT void BeginTransactionInternal();
MOZ_CAN_RUN_SCRIPT void EndTransactionInternal();
protected: // Shouldn't be used by friend classes
/**
* The default destructor. This should suffice. Should this be pure virtual
* for someone to derive from the EditorBase later? I don't believe so.
*/
virtual ~EditorBase();
MOZ_ALWAYS_INLINE EditorType GetEditorType() const {
return mIsHTMLEditorClass ? EditorType::HTML : EditorType::Text;
}
int32_t WrapWidth() const { return mWrapColumn; }
/**
* ToGenericNSResult() computes proper nsresult value for the editor users.
* This should be used only when public methods return result of internal
* methods.
*/
static inline nsresult ToGenericNSResult(nsresult aRv) {
switch (aRv) {
// If the editor is destroyed while handling an edit action, editor needs
// to stop handling it. However, editor throw exception in this case
// because Chrome does not throw exception even in this case.
case NS_ERROR_EDITOR_DESTROYED:
return NS_OK;
// If editor meets unexpected DOM tree due to modified by mutation event
// listener, editor needs to stop handling it. However, editor shouldn't
// return error for the users because Chrome does not throw exception in
// this case.
case NS_ERROR_EDITOR_UNEXPECTED_DOM_TREE:
return NS_OK;
// If the editing action is canceled by event listeners, editor needs
// to stop handling it. However, editor shouldn't return error for
// the callers but they should be able to distinguish whether it's
// canceled or not. Although it's DOM specific code, let's return
// DOM_SUCCESS_DOM_NO_OPERATION here.
case NS_ERROR_EDITOR_ACTION_CANCELED:
return NS_SUCCESS_DOM_NO_OPERATION;
default:
return aRv;
}
}
/**
* GetDocumentCharsetInternal() returns charset of the document.
*/
nsresult GetDocumentCharsetInternal(nsACString& aCharset) const;
/**
* SelectAllInternal() should be used instead of SelectAll() in editor
* because SelectAll() creates AutoEditActionSetter but we should avoid
* to create it as far as possible.
*/
MOZ_CAN_RUN_SCRIPT virtual nsresult SelectAllInternal();
nsresult DetermineCurrentDirection();
/**
* DispatchInputEvent() dispatches an "input" event synchronously or
* asynchronously if it's not safe to dispatch.
*/
MOZ_CAN_RUN_SCRIPT void DispatchInputEvent();
/**
* Called after a transaction is done successfully.
*/
MOZ_CAN_RUN_SCRIPT void DoAfterDoTransaction(nsITransaction* aTransaction);
/**
* Called after a transaction is undone successfully.
*/
MOZ_CAN_RUN_SCRIPT void DoAfterUndoTransaction();
/**
* Called after a transaction is redone successfully.
*/
MOZ_CAN_RUN_SCRIPT void DoAfterRedoTransaction();
/**
* Tell the doc state listeners that the doc state has changed.
*/
enum TDocumentListenerNotification {
eDocumentCreated,
eDocumentToBeDestroyed,
eDocumentStateChanged
};
MOZ_CAN_RUN_SCRIPT nsresult
NotifyDocumentListeners(TDocumentListenerNotification aNotificationType);
/**
* Make the given selection span the entire document.
*/
MOZ_CAN_RUN_SCRIPT virtual nsresult SelectEntireDocument() = 0;
/**
* Helper method for scrolling the selection into view after
* an edit operation.
*
* Editor methods *should* call this method instead of the versions
* in the various selection interfaces, since this makes sure that
* the editor's sync/async settings for reflowing, painting, and scrolling
* match.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult ScrollSelectionFocusIntoView();
/**
* Helper for GetPreviousNodeInternal() and GetNextNodeInternal().
*/
nsIContent* FindNextLeafNode(const nsINode* aCurrentNode, bool aGoForward,
bool bNoBlockCrossing) const;
nsIContent* FindNode(const nsINode* aCurrentNode, bool aGoForward,
bool aEditableNode, bool aFindAnyDataNode,
bool bNoBlockCrossing) const;
/**
* Get the node immediately previous node of aNode.
* @param atNode The node from which we start the search.
* @param aFindEditableNode If true, only return an editable node.
* @param aFindAnyDataNode If true, may return invisible data node
* like Comment.
* @param aNoBlockCrossing If true, don't move across "block" nodes,
* whatever that means.
* @return The node that occurs before aNode in
* the tree, skipping non-editable nodes if
* aFindEditableNode is true. If there is no
* previous node, returns nullptr.
*/
nsIContent* GetPreviousNodeInternal(const nsINode& aNode,
bool aFindEditableNode,
bool aFindAnyDataNode,
bool aNoBlockCrossing) const;
/**
* And another version that takes a point in DOM tree rather than a node.
*/
nsIContent* GetPreviousNodeInternal(const EditorRawDOMPoint& aPoint,
bool aFindEditableNode,
bool aFindAnyDataNode,
bool aNoBlockCrossing) const;
/**
* Get the node immediately next node of aNode.
* @param aNode The node from which we start the search.
* @param aFindEditableNode If true, only return an editable node.
* @param aFindAnyDataNode If true, may return invisible data node
* like Comment.
* @param aNoBlockCrossing If true, don't move across "block" nodes,
* whatever that means.
* @return The node that occurs after aNode in the
* tree, skipping non-editable nodes if
* aFindEditableNode is true. If there is no
* next node, returns nullptr.
*/
nsIContent* GetNextNodeInternal(const nsINode& aNode, bool aFindEditableNode,
bool aFindAnyDataNode,
bool aNoBlockCrossing) const;
/**
* And another version that takes a point in DOM tree rather than a node.
*/
nsIContent* GetNextNodeInternal(const EditorRawDOMPoint& aPoint,
bool aFindEditableNode, bool aFindAnyDataNode,
bool aNoBlockCrossing) const;
virtual nsresult InstallEventListeners();
virtual void CreateEventListeners();
virtual void RemoveEventListeners();
/**
* Get the input event target. This might return null.
*/
virtual already_AddRefed<Element> GetInputEventTargetElement() const = 0;
/**
* Return true if spellchecking should be enabled for this editor.
*/
bool GetDesiredSpellCheckState();
bool CanEnableSpellCheck() {
// Check for password/readonly/disabled, which are not spellchecked
// regardless of DOM. Also, check to see if spell check should be skipped
// or not.
return !IsPasswordEditor() && !IsReadonly() && !ShouldSkipSpellCheck();
}
/**
* InitializeSelectionAncestorLimit() is called by InitializeSelection().
* When this is called, each implementation has to call
* Selection::SetAncestorLimiter() with aAnotherLimit.
*
* @param aAncestorLimit New ancestor limit of Selection. This always
* has parent node. So, it's always safe to
* call SetAncestorLimit() with this node.
*/
virtual void InitializeSelectionAncestorLimit(
nsIContent& aAncestorLimit) const;
/**
* Creates a range with just the supplied node and appends that to the
* selection.
*/
MOZ_CAN_RUN_SCRIPT_BOUNDARY nsresult
AppendNodeToSelectionAsRange(nsINode* aNode);
/**
* When you are using AppendNodeToSelectionAsRange(), call this first to
* start a new selection.
*/
nsresult ClearSelection();
/**
* Initializes selection and caret for the editor. If aEventTarget isn't
* a host of the editor, i.e., the editor doesn't get focus, this does
* nothing.
*/
MOZ_CAN_RUN_SCRIPT nsresult InitializeSelection(nsINode& aFocusEventTarget);
enum NotificationForEditorObservers {
eNotifyEditorObserversOfEnd,
eNotifyEditorObserversOfBefore,
eNotifyEditorObserversOfCancel
};
MOZ_CAN_RUN_SCRIPT void NotifyEditorObservers(
NotificationForEditorObservers aNotification);
/**
* InsertLineBreakAsSubAction() inserts a line break, i.e., \n if it's
* TextEditor or <br> if it's HTMLEditor.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult InsertLineBreakAsSubAction();
/**
* HowToHandleCollapsedRange indicates how collapsed range should be treated.
*/
enum class HowToHandleCollapsedRange {
// Ignore collapsed range.
Ignore,
// Extend collapsed range for removing previous content.
ExtendBackward,
// Extend collapsed range for removing next content.
ExtendForward,
};
static HowToHandleCollapsedRange HowToHandleCollapsedRangeFor(
nsIEditor::EDirection aDirectionAndAmount) {
switch (aDirectionAndAmount) {
case nsIEditor::eNone:
return HowToHandleCollapsedRange::Ignore;
case nsIEditor::ePrevious:
return HowToHandleCollapsedRange::ExtendBackward;
case nsIEditor::eNext:
return HowToHandleCollapsedRange::ExtendForward;
case nsIEditor::ePreviousWord:
case nsIEditor::eNextWord:
case nsIEditor::eToBeginningOfLine:
case nsIEditor::eToEndOfLine:
// If the amount is word or
// line,`AutoRangeArray::ExtendAnchorFocusRangeFor()` must have already
// been extended collapsed ranges before.
return HowToHandleCollapsedRange::Ignore;
}
MOZ_ASSERT_UNREACHABLE("Invalid nsIEditor::EDirection value");
return HowToHandleCollapsedRange::Ignore;
}
/**
* DeleteSelectionWithTransaction() removes selected content or content
* around caret with transactions and remove empty inclusive ancestor
* inline elements of collapsed selection after removing the contents.
*
* @param aDirectionAndAmount How much range should be removed.
* @param aStripWrappers Whether the parent blocks should be removed
* when they become empty.
* Note that this must be `nsIEditor::eNoStrip`
* if this is a TextEditor because anyway it'll
* be ignored.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult
DeleteSelectionWithTransaction(nsIEditor::EDirection aDirectionAndAmount,
nsIEditor::EStripWrappers aStripWrappers);
/**
* DeleteRangesWithTransaction() removes content in aRangesToDelete or content
* around collapsed ranges in aRangesToDelete with transactions and remove
* empty inclusive ancestor inline elements of collapsed ranges after
* removing the contents.
*
* @param aDirectionAndAmount How much range should be removed.
* @param aStripWrappers Whether the parent blocks should be removed
* when they become empty.
* Note that this must be `nsIEditor::eNoStrip`
* if this is a TextEditor because anyway it'll
* be ignored.
* @param aRangesToDelete The ranges to delete content.
*/
[[nodiscard]] MOZ_CAN_RUN_SCRIPT nsresult
DeleteRangesWithTransaction(nsIEditor::EDirection aDirectionAndAmount,
nsIEditor::EStripWrappers aStripWrappers,
const AutoRangeArray& aRangesToDelete);
/**
* Create an aggregate transaction for delete the content in aRangesToDelete.
* The result may include DeleteNodeTransactions and/or DeleteTextTransactions
* as its children.
*
* @param aHowToHandleCollapsedRange
* How to handle collapsed ranges.
* @param aRangesToDelete The ranges to delete content.
* @return If it can remove the content in ranges, returns
* an aggregate transaction which has some
* DeleteNodeTransactions and/or
* DeleteTextTransactions as its children.
*/
already_AddRefed<EditAggregateTransaction>
CreateTransactionForDeleteSelection(
HowToHandleCollapsedRange aHowToHandleCollapsedRange,
const AutoRangeArray& aRangesToDelete);
/**
* Create a transaction for removing the nodes and/or text around
* aRangeToDelete.
*
* @param aCollapsedRange The range to be removed. This must be
* collapsed.
* @param aHowToHandleCollapsedRange
* How to handle aCollapsedRange. Must
* be HowToHandleCollapsedRange::ExtendBackward or
* HowToHandleCollapsedRange::ExtendForward.
* @return The transaction to remove content around the
* range. Its type is DeleteNodeTransaction or
* DeleteTextTransaction.
*/
already_AddRefed<EditTransactionBase> CreateTransactionForCollapsedRange(
const nsRange& aCollapsedRange,
HowToHandleCollapsedRange aHowToHandleCollapsedRange);
/**
* ComputeInsertedRange() returns actual range modified by inserting string
* in a text node. If mutation event listener changed the text data, this
* returns a range which covers all over the text data.
*/
Tuple<EditorDOMPointInText, EditorDOMPointInText> ComputeInsertedRange(
const EditorDOMPointInText& aInsertedPoint,
const nsAString& aInsertedString) const;
private:
nsCOMPtr<nsISelectionController> mSelectionController;
RefPtr<Document> mDocument;
AutoEditActionDataSetter* mEditActionData;
/**
* SetTextDirectionTo() sets text-direction of the root element.
* Should use SwitchTextDirectionTo() or ToggleTextDirection() instead.
* This is a helper class of them.
*/
nsresult SetTextDirectionTo(TextDirection aTextDirection);
protected: // helper classes which may be used by friends
/**
* Stack based helper class for calling EditorBase::EndTransactionInternal().
* NOTE: This does not suppress multiple input events. In most cases,
* only one "input" event should be fired for an edit action rather
* than per edit sub-action. In such case, you should use
* AutoPlaceholderBatch instead.
*/
class MOZ_RAII AutoTransactionBatch final {
public:
MOZ_CAN_RUN_SCRIPT explicit AutoTransactionBatch(EditorBase& aEditorBase)
: mEditorBase(aEditorBase) {
MOZ_KnownLive(mEditorBase).BeginTransactionInternal();
}
MOZ_CAN_RUN_SCRIPT ~AutoTransactionBatch() {
MOZ_KnownLive(mEditorBase).EndTransactionInternal();
}
protected:
EditorBase& mEditorBase;
};
/**
* Stack based helper class for batching a collection of transactions inside
* a placeholder transaction. Different from AutoTransactionBatch, this
* notifies editor observers of before/end edit action handling, and
* dispatches "input" event if it's necessary.
*/
class MOZ_RAII AutoPlaceholderBatch final {
public:
AutoPlaceholderBatch(EditorBase& aEditorBase,
ScrollSelectionIntoView aScrollSelectionIntoView)
: mEditorBase(aEditorBase),
mScrollSelectionIntoView(aScrollSelectionIntoView) {
mEditorBase->BeginPlaceholderTransaction(*nsGkAtoms::_empty);
}
AutoPlaceholderBatch(EditorBase& aEditorBase,
nsStaticAtom& aTransactionName,
ScrollSelectionIntoView aScrollSelectionIntoView)
: mEditorBase(aEditorBase),
mScrollSelectionIntoView(aScrollSelectionIntoView) {
mEditorBase->BeginPlaceholderTransaction(aTransactionName);
}
~AutoPlaceholderBatch() {
mEditorBase->EndPlaceholderTransaction(mScrollSelectionIntoView);
}
protected:
OwningNonNull<EditorBase> mEditorBase;
ScrollSelectionIntoView mScrollSelectionIntoView;
};
/**
* Stack based helper class for saving/restoring selection. Note that this
* assumes that the nodes involved are still around afterwords!
*/
class MOZ_RAII AutoSelectionRestorer final {
public:
/**
* Constructor responsible for remembering all state needed to restore
* aSelection.
*/
explicit AutoSelectionRestorer(EditorBase& aEditorBase);
/**
* Destructor restores mSelection to its former state
*/
~AutoSelectionRestorer();
/**
* Abort() cancels to restore the selection.
*/
void Abort();
protected:
EditorBase* mEditorBase;
};
/**
* AutoEditSubActionNotifier notifies editor of start to handle
* top level edit sub-action and end handling top level edit sub-action.
*/
class MOZ_RAII AutoEditSubActionNotifier final {
public:
MOZ_CAN_RUN_SCRIPT AutoEditSubActionNotifier(
EditorBase& aEditorBase, EditSubAction aEditSubAction,
nsIEditor::EDirection aDirection, ErrorResult& aRv)
: mEditorBase(aEditorBase), mIsTopLevel(true) {
// The top level edit sub action has already be set if this is nested call
// XXX Looks like that this is not aware of unexpected nested edit action
// handling via selectionchange event listener or mutation event
// listener.
if (!mEditorBase.GetTopLevelEditSubAction()) {
MOZ_KnownLive(mEditorBase)
.OnStartToHandleTopLevelEditSubAction(aEditSubAction, aDirection,
aRv);
} else {
mIsTopLevel = false;
}
mEditorBase.OnStartToHandleEditSubAction();
}
MOZ_CAN_RUN_SCRIPT ~AutoEditSubActionNotifier() {
mEditorBase.OnEndHandlingEditSubAction();
if (mIsTopLevel) {
MOZ_KnownLive(mEditorBase).OnEndHandlingTopLevelEditSubAction();
}
}
protected:
EditorBase& mEditorBase;
bool mIsTopLevel;
};
/**
* Stack based helper class for turning off active selection adjustment
* by low level transactions
*/
class MOZ_RAII AutoTransactionsConserveSelection final {
public:
explicit AutoTransactionsConserveSelection(EditorBase& aEditorBase)
: mEditorBase(aEditorBase),
mAllowedTransactionsToChangeSelection(
aEditorBase.AllowsTransactionsToChangeSelection()) {
mEditorBase.MakeThisAllowTransactionsToChangeSelection(false);
}
~AutoTransactionsConserveSelection() {
mEditorBase.MakeThisAllowTransactionsToChangeSelection(
mAllowedTransactionsToChangeSelection);
}
protected:
EditorBase& mEditorBase;
bool mAllowedTransactionsToChangeSelection;
};
/***************************************************************************
* stack based helper class for batching reflow and paint requests.
*/
class MOZ_RAII AutoUpdateViewBatch final {
public:
MOZ_CAN_RUN_SCRIPT explicit AutoUpdateViewBatch(EditorBase& aEditorBase)
: mEditorBase(aEditorBase) {
mEditorBase.BeginUpdateViewBatch();
}
MOZ_CAN_RUN_SCRIPT ~AutoUpdateViewBatch() {
MOZ_KnownLive(mEditorBase).EndUpdateViewBatch();
}
protected:
EditorBase& mEditorBase;
};
protected:
enum Tristate { eTriUnset, eTriFalse, eTriTrue };
// MIME type of the doc we are editing.
nsString mContentMIMEType;
RefPtr<mozInlineSpellChecker> mInlineSpellChecker;
// Reference to text services document for mInlineSpellChecker.
RefPtr<TextServicesDocument> mTextServicesDocument;
RefPtr<TransactionManager> mTransactionManager;
// Cached root node.
RefPtr<Element> mRootElement;
// mPaddingBRElementForEmptyEditor should be used for placing caret
// at proper position when editor is empty.
RefPtr<dom::HTMLBRElement> mPaddingBRElementForEmptyEditor;
// The form field as an event receiver.
nsCOMPtr<dom::EventTarget> mEventTarget;
RefPtr<EditorEventListener> mEventListener;
// Strong reference to placeholder for begin/end batch purposes.
RefPtr<PlaceholderTransaction> mPlaceholderTransaction;
// Name of placeholder transaction.
nsStaticAtom* mPlaceholderName;
// Saved selection state for placeholder transaction batching.
mozilla::Maybe<SelectionState> mSelState;
// IME composition this is not null between compositionstart and
// compositionend.
RefPtr<TextComposition> mComposition;
RefPtr<TextInputListener> mTextInputListener;
RefPtr<IMEContentObserver> mIMEContentObserver;
// Listens to all low level actions on the doc.
// Edit action listener is currently used by highlighter of the findbar and
// the spellchecker. So, we should reserve only 2 items.
typedef AutoTArray<OwningNonNull<nsIEditActionListener>, 2>
AutoActionListenerArray;
AutoActionListenerArray mActionListeners;
// Just notify once per high level change.
// Editor observer is used only by legacy addons for Thunderbird and
// BlueGriffon. So, we don't need to reserve the space for them.
typedef AutoTArray<OwningNonNull<nsIEditorObserver>, 0>
AutoEditorObserverArray;
AutoEditorObserverArray mEditorObservers;
// Listen to overall doc state (dirty or not, just created, etc.).
// Document state listener is currently used by FinderHighlighter and
// BlueGriffon so that reserving only one is enough.
typedef AutoTArray<OwningNonNull<nsIDocumentStateListener>, 1>
AutoDocumentStateListenerArray;
AutoDocumentStateListenerArray mDocStateListeners;
// Number of modifications (for undo/redo stack).
uint32_t mModCount;
// Behavior flags. See nsIEditor.idl for the flags we use.
uint32_t mFlags;
int32_t mUpdateCount;
// Nesting count for batching.
int32_t mPlaceholderBatch;
int32_t mWrapColumn;
int32_t mNewlineHandling;
int32_t mCaretStyle;
// -1 = not initialized
int8_t mDocDirtyState;
// A Tristate value.
uint8_t mSpellcheckCheckboxState;
// If true, initialization was succeeded.
bool mInitSucceeded;
// If false, transactions should not change Selection even after modifying
// the DOM tree.
bool mAllowsTransactionsToChangeSelection;
// Whether PreDestroy has been called.
bool mDidPreDestroy;
// Whether PostCreate has been called.
bool mDidPostCreate;
bool mDispatchInputEvent;
// True while the instance is handling an edit sub-action.
bool mIsInEditSubAction;
// Whether caret is hidden forcibly.
bool mHidingCaret;
// Whether spellchecker dictionary is initialized after focused.
bool mSpellCheckerDictionaryUpdated;
// Whether we are an HTML editor class.
bool mIsHTMLEditorClass;
friend class AlignStateAtSelection;
friend class AutoRangeArray;
friend class CompositionTransaction;
friend class CreateElementTransaction;
friend class CSSEditUtils;
friend class DeleteNodeTransaction;
friend class DeleteRangeTransaction;
friend class DeleteTextTransaction;
friend class HTMLEditUtils;
friend class InsertNodeTransaction;
friend class InsertTextTransaction;
friend class JoinNodeTransaction;
friend class ListElementSelectionState;
friend class ListItemElementSelectionState;
friend class ParagraphStateAtSelection;
friend class ReplaceTextTransaction;
friend class SplitNodeTransaction;
friend class TypeInState;
friend class WhiteSpaceVisibilityKeeper;
friend class WSRunScanner;
friend class nsIEditor;
};
} // namespace mozilla
mozilla::EditorBase* nsIEditor::AsEditorBase() {
return static_cast<mozilla::EditorBase*>(this);
}
const mozilla::EditorBase* nsIEditor::AsEditorBase() const {
return static_cast<const mozilla::EditorBase*>(this);
}
#endif // #ifndef mozilla_EditorBase_h