зеркало из https://github.com/mozilla/gecko-dev.git
179 строки
6.2 KiB
C++
179 строки
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_SCRATCHBUFFER_H_
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#define MOZILLA_SCRATCHBUFFER_H_
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#include <mozilla/PodOperations.h>
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#include <algorithm>
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namespace mozilla {
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/**
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* The classes in this file provide a interface that uses frames as a unit.
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* However, they store their offsets in samples (because it's handy for pointer
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* operations). Those functions can convert between the two units.
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*/
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static inline uint32_t FramesToSamples(uint32_t aChannels, uint32_t aFrames) {
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return aFrames * aChannels;
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}
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static inline uint32_t SamplesToFrames(uint32_t aChannels, uint32_t aSamples) {
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MOZ_ASSERT(!(aSamples % aChannels), "Frame alignment is wrong.");
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return aSamples / aChannels;
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}
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/**
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* Class that gets a buffer pointer from an audio callback and provides a safe
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* interface to manipulate this buffer, and to ensure we are not missing frames
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* by the end of the callback.
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*/
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template<typename T>
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class AudioCallbackBufferWrapper
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{
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public:
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explicit AudioCallbackBufferWrapper(uint32_t aChannels)
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: mBuffer(nullptr),
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mSamples(0),
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mSampleWriteOffset(1),
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mChannels(aChannels)
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{
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MOZ_ASSERT(aChannels);
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}
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/**
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* Set the buffer in this wrapper. This is to be called at the beginning of
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* the callback.
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*/
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void SetBuffer(T* aBuffer, uint32_t aFrames) {
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MOZ_ASSERT(!mBuffer && !mSamples,
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"SetBuffer called twice.");
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mBuffer = aBuffer;
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mSamples = FramesToSamples(mChannels, aFrames);
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mSampleWriteOffset = 0;
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}
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/**
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* Write some frames to the internal buffer. Free space in the buffer should
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* be check prior to calling this.
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*/
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void WriteFrames(T* aBuffer, uint32_t aFrames) {
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MOZ_ASSERT(aFrames <= Available(),
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"Writing more that we can in the audio buffer.");
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PodCopy(mBuffer + mSampleWriteOffset, aBuffer, FramesToSamples(mChannels,
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aFrames));
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mSampleWriteOffset += FramesToSamples(mChannels, aFrames);
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}
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/**
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* Number of frames that can be written to the buffer.
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*/
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uint32_t Available() {
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return SamplesToFrames(mChannels, mSamples - mSampleWriteOffset);
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}
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/**
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* Check that the buffer is completly filled, and reset internal state so this
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* instance can be reused.
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*/
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void BufferFilled() {
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// It's okay to have exactly zero samples here, it can happen we have an
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// audio callback driver because of a hint on MSG creation, but the
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// AudioOutputStream has not been created yet, or if all the streams have finished
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// but we're still running.
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// Note: it's also ok if we had data in the scratch buffer - and we usually do - and
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// all the streams were ended (no mixer callback occured).
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// XXX Remove this warning, or find a way to avoid it if the mixer callback
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// isn't called.
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NS_WARNING_ASSERTION(
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Available() == 0 || mSampleWriteOffset == 0,
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"Audio Buffer is not full by the end of the callback.");
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// Make sure the data returned is always set and not random!
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if (Available()) {
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PodZero(mBuffer + mSampleWriteOffset, FramesToSamples(mChannels, Available()));
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}
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MOZ_ASSERT(mSamples, "Buffer not set.");
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mSamples = 0;
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mSampleWriteOffset = 0;
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mBuffer = nullptr;
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}
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private:
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/* This is not an owned pointer, but the pointer passed to use via the audio
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* callback. */
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T* mBuffer;
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/* The number of samples of this audio buffer. */
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uint32_t mSamples;
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/* The position at which new samples should be written. We want to return to
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* the audio callback iff this is equal to mSamples. */
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uint32_t mSampleWriteOffset;
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uint32_t const mChannels;
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};
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/**
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* This is a class that interfaces with the AudioCallbackBufferWrapper, and is
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* responsible for storing the excess of data produced by the MediaStreamGraph
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* because of different rounding constraints, to be used the next time the audio
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* backend calls back.
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*/
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template<typename T, uint32_t BLOCK_SIZE>
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class SpillBuffer
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{
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public:
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explicit SpillBuffer(uint32_t aChannels)
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: mPosition(0)
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, mChannels(aChannels)
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{
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MOZ_ASSERT(aChannels);
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mBuffer = MakeUnique<T[]>(BLOCK_SIZE * mChannels);
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PodZero(mBuffer.get(), BLOCK_SIZE * mChannels);
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}
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/* Empty the spill buffer into the buffer of the audio callback. This returns
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* the number of frames written. */
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uint32_t Empty(AudioCallbackBufferWrapper<T>& aBuffer) {
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uint32_t framesToWrite = std::min(aBuffer.Available(),
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SamplesToFrames(mChannels, mPosition));
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aBuffer.WriteFrames(mBuffer.get(), framesToWrite);
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mPosition -= FramesToSamples(mChannels, framesToWrite);
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// If we didn't empty the spill buffer for some reason, shift the remaining data down
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if (mPosition > 0) {
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MOZ_ASSERT(FramesToSamples(mChannels, framesToWrite) + mPosition <= BLOCK_SIZE * mChannels);
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PodMove(mBuffer.get(), mBuffer.get() + FramesToSamples(mChannels, framesToWrite),
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mPosition);
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}
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return framesToWrite;
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}
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/* Fill the spill buffer from aInput, containing aFrames frames, return the
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* number of frames written to the spill buffer */
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uint32_t Fill(T* aInput, uint32_t aFrames) {
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uint32_t framesToWrite = std::min(aFrames,
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BLOCK_SIZE - SamplesToFrames(mChannels,
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mPosition));
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MOZ_ASSERT(FramesToSamples(mChannels, framesToWrite) + mPosition <= BLOCK_SIZE * mChannels);
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PodCopy(mBuffer.get() + mPosition, aInput, FramesToSamples(mChannels,
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framesToWrite));
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mPosition += FramesToSamples(mChannels, framesToWrite);
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return framesToWrite;
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}
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private:
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/* The spilled data. */
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UniquePtr<T[]> mBuffer;
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/* The current write position, in samples, in the buffer when filling, or the
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* amount of buffer filled when emptying. */
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uint32_t mPosition;
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uint32_t const mChannels;
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};
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} // namespace mozilla
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#endif // MOZILLA_SCRATCHBUFFER_H_
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