gecko-dev/dom/canvas/WebGLObjectModel.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLOBJECTMODEL_H_
#define WEBGLOBJECTMODEL_H_
#include "mozilla/RefCounted.h"
#include "mozilla/WeakPtr.h"
#include "WebGLTypes.h"
namespace mozilla {
class WebGLContext;
////
// This class is a mixin for objects that are tied to a specific
// context (which is to say, all of them). They provide initialization
// as well as comparison with the current context.
class WebGLContextBoundObject : public VRefCounted {
public:
const WeakPtr<WebGLContext> mContext;
explicit WebGLContextBoundObject(WebGLContext* webgl);
private:
friend class HostWebGLContext;
};
////
// this class is a mixin for GL objects that have dimensions
// that we need to track.
class WebGLRectangleObject {
public:
WebGLRectangleObject() : mWidth(0), mHeight(0) {}
WebGLRectangleObject(GLsizei width, GLsizei height)
: mWidth(width), mHeight(height) {}
GLsizei Width() const { return mWidth; }
void width(GLsizei value) { mWidth = value; }
GLsizei Height() const { return mHeight; }
void height(GLsizei value) { mHeight = value; }
void setDimensions(GLsizei width, GLsizei height) {
mWidth = width;
mHeight = height;
}
void setDimensions(WebGLRectangleObject* rect) {
if (rect) {
mWidth = rect->Width();
mHeight = rect->Height();
} else {
mWidth = 0;
mHeight = 0;
}
}
bool HasSameDimensionsAs(const WebGLRectangleObject& other) const {
return Width() == other.Width() && Height() == other.Height();
}
protected:
GLsizei mWidth;
GLsizei mHeight;
};
} // namespace mozilla
#endif