зеркало из https://github.com/mozilla/gecko-dev.git
546 строки
11 KiB
C++
546 строки
11 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*/
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#ifndef mozilla_ipc_SocketBase_h
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#define mozilla_ipc_SocketBase_h
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#include "base/message_loop.h"
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#include "nsAutoPtr.h"
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#include "mozilla/UniquePtr.h"
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namespace mozilla {
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namespace ipc {
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//
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// UnixSocketBuffer
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//
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/**
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* |UnixSocketBuffer| implements a FIFO buffer that stores raw socket
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* data, either for sending on a socket or received from a socket.
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*/
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class UnixSocketBuffer
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{
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public:
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virtual ~UnixSocketBuffer();
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const uint8_t* GetData() const
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{
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return mData + mOffset;
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}
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size_t GetSize() const
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{
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return mSize - mOffset;
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}
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const uint8_t* Consume(size_t aLen);
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nsresult Read(void* aValue, size_t aLen);
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nsresult Read(int8_t& aValue)
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{
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return Read(&aValue, sizeof(aValue));
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}
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nsresult Read(uint8_t& aValue)
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{
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return Read(&aValue, sizeof(aValue));
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}
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nsresult Read(int16_t& aValue)
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{
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return Read(&aValue, sizeof(aValue));
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}
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nsresult Read(uint16_t& aValue)
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{
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return Read(&aValue, sizeof(aValue));
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}
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nsresult Read(int32_t& aValue)
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{
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return Read(&aValue, sizeof(aValue));
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}
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nsresult Read(uint32_t& aValue)
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{
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return Read(&aValue, sizeof(aValue));
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}
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uint8_t* Append(size_t aLen);
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nsresult Write(const void* aValue, size_t aLen);
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nsresult Write(int8_t aValue)
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{
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return Write(&aValue, sizeof(aValue));
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}
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nsresult Write(uint8_t aValue)
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{
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return Write(&aValue, sizeof(aValue));
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}
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nsresult Write(int16_t aValue)
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{
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return Write(&aValue, sizeof(aValue));
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}
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nsresult Write(uint16_t aValue)
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{
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return Write(&aValue, sizeof(aValue));
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}
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nsresult Write(int32_t aValue)
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{
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return Write(&aValue, sizeof(aValue));
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}
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nsresult Write(uint32_t aValue)
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{
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return Write(&aValue, sizeof(aValue));
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}
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protected:
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UnixSocketBuffer();
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/**
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* Sets the raw memory. The caller is responsible for freeing
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* this memory.
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*
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* @param aData A pointer to the buffer's raw memory.
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* @param aOffset The start of valid bytes in |aData|.
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* @param aSize The number of valid bytes in |aData|.
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* @param aAvailableSpace The number of bytes in |aData|.
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*/
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void ResetBuffer(uint8_t* aData,
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size_t aOffset, size_t aSize, size_t aAvailableSpace)
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{
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MOZ_ASSERT(aData || !aAvailableSpace);
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MOZ_ASSERT((aOffset + aSize) <= aAvailableSpace);
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mOffset = aOffset;
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mSize = aSize;
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mAvailableSpace = aAvailableSpace;
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mData = aData;
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}
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/**
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* Retrieves the memory buffer.
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*
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* @return A pointer to the buffer's raw memory.
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*/
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uint8_t* GetBuffer()
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{
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return mData;
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}
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size_t GetLeadingSpace() const
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{
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return mOffset;
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}
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size_t GetTrailingSpace() const
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{
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return mAvailableSpace - mSize;
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}
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size_t GetAvailableSpace() const
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{
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return mAvailableSpace;
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}
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void* GetTrailingBytes()
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{
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return mData + mSize;
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}
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uint8_t* GetData(size_t aOffset)
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{
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MOZ_ASSERT(aOffset <= mSize);
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return mData + aOffset;
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}
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void SetRange(size_t aOffset, size_t aSize)
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{
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MOZ_ASSERT((aOffset + aSize) <= mAvailableSpace);
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mOffset = aOffset;
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mSize = mOffset + aSize;
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}
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void CleanupLeadingSpace();
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private:
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size_t mSize;
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size_t mOffset;
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size_t mAvailableSpace;
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uint8_t* mData;
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};
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//
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// UnixSocketIOBuffer
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//
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/**
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* |UnixSocketIOBuffer| is a |UnixSocketBuffer| that supports being
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* received on a socket or being send on a socket. Network protocols
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* might differ in their exact usage of Unix socket functions and
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* |UnixSocketIOBuffer| provides a protocol-neutral interface.
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*/
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class UnixSocketIOBuffer : public UnixSocketBuffer
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{
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public:
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UnixSocketIOBuffer();
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virtual ~UnixSocketIOBuffer();
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/**
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* Receives data from aFd at the end of the buffer. The returned value
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* is the number of newly received bytes, or 0 if the peer shut down
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* its connection, or a negative value on errors.
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*/
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virtual ssize_t Receive(int aFd) = 0;
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/**
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* Sends data to aFd from the beginning of the buffer. The returned value
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* is the number of bytes written, or a negative value on error.
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*/
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virtual ssize_t Send(int aFd) = 0;
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};
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//
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// UnixSocketRawData
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//
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class UnixSocketRawData final : public UnixSocketIOBuffer
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{
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public:
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/**
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* This constructor copies aData of aSize bytes length into the
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* new instance of |UnixSocketRawData|.
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*
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* @param aData The buffer to copy.
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* @param aSize The number of bytes in |aData|.
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*/
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UnixSocketRawData(const void* aData, size_t aSize);
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/**
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* This constructor takes ownership of the data in aData. The
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* data is assumed to be aSize bytes in length.
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*
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* @param aData The buffer to take ownership of.
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* @param aSize The number of bytes in |aData|.
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*/
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UnixSocketRawData(UniquePtr<uint8_t[]> aData, size_t aSize);
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/**
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* This constructor reserves aSize bytes of space. Currently
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* it's only possible to fill this buffer by calling |Receive|.
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*
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* @param aSize The number of bytes to allocate.
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*/
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UnixSocketRawData(size_t aSize);
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/**
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* The destructor releases the buffer's raw memory.
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*/
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~UnixSocketRawData();
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/**
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* Receives data from aFd at the end of the buffer. The returned value
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* is the number of newly received bytes, or 0 if the peer shut down
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* its connection, or a negative value on errors.
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*/
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ssize_t Receive(int aFd) override;
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/**
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* Sends data to aFd from the beginning of the buffer. The returned value
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* is the number of bytes written, or a negative value on error.
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*/
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ssize_t Send(int aFd) override;
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};
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enum SocketConnectionStatus {
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SOCKET_DISCONNECTED = 0,
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SOCKET_LISTENING = 1,
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SOCKET_CONNECTING = 2,
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SOCKET_CONNECTED = 3
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};
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//
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// SocketBase
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//
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class SocketBase
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{
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SocketBase)
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SocketConnectionStatus GetConnectionStatus() const;
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int GetSuggestedConnectDelayMs() const;
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/**
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* Queues the internal representation of socket for deletion. Can be called
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* from consumer thread.
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*/
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virtual void Close() = 0;
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/**
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* Callback for socket connect/accept success. Called after connect/accept has
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* finished. Will be run on consumer thread before any reads take place.
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*/
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virtual void OnConnectSuccess() = 0;
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/**
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* Callback for socket connect/accept error. Will be run on consumer thread.
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*/
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virtual void OnConnectError() = 0;
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/**
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* Callback for socket disconnect. Will be run on consumer thread.
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*/
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virtual void OnDisconnect() = 0;
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/**
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* Called by implementation to notify consumer of success.
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*/
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void NotifySuccess();
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/**
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* Called by implementation to notify consumer of error.
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*/
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void NotifyError();
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/**
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* Called by implementation to notify consumer of disconnect.
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*/
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void NotifyDisconnect();
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protected:
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SocketBase();
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virtual ~SocketBase();
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void SetConnectionStatus(SocketConnectionStatus aConnectionStatus);
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private:
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uint32_t CalculateConnectDelayMs() const;
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SocketConnectionStatus mConnectionStatus;
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PRIntervalTime mConnectTimestamp;
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uint32_t mConnectDelayMs;
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};
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//
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// SocketIOBase
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//
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/**
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* |SocketIOBase| is a base class for Socket I/O classes that
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* perform operations on the I/O thread.
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*/
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class SocketIOBase
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{
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public:
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virtual ~SocketIOBase();
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/**
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* Implemented by socket I/O classes to return the current instance of
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* |SocketBase|.
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*
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* @return The current instance of |SocketBase|
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*/
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virtual SocketBase* GetSocketBase() = 0;
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/**
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* Implemented by socket I/O classes to signal that the socket I/O class has
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* been shut down.
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*
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* @return True if the socket I/O class has been shut down, false otherwise.
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*/
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virtual bool IsShutdownOnIOThread() const = 0;
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/**
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* Implemented by socket I/O classes to signal that socket class has
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* been shut down.
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*
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* @return True if the socket class has been shut down, false otherwise.
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*/
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virtual bool IsShutdownOnConsumerThread() const = 0;
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/**
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* Signals to the socket I/O classes that it has been shut down.
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*/
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virtual void ShutdownOnIOThread() = 0;
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/**
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* Signals to the socket I/O classes that the socket class has been
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* shut down.
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*/
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virtual void ShutdownOnConsumerThread() = 0;
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/**
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* Returns the consumer thread.
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*
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* @return A pointer to the consumer thread.
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*/
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MessageLoop* GetConsumerThread() const;
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/**
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* @return True if the current thread is the consumer thread, or false
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* otherwise.
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*/
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bool IsConsumerThread() const;
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protected:
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SocketIOBase(MessageLoop* aConsumerLoop);
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private:
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MessageLoop* mConsumerLoop;
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};
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//
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// Socket tasks
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//
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/* |SocketTask| is a task for sending a message from
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* the I/O thread to the consumer thread.
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*/
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template <typename T>
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class SocketTask : public Task
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{
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public:
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virtual ~SocketTask()
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{ }
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T* GetIO() const
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{
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return mIO;
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}
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protected:
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SocketTask(T* aIO)
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: mIO(aIO)
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{
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MOZ_ASSERT(aIO);
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}
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private:
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T* mIO;
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};
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/**
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* |SocketEventTask| reports the connection state on the
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* I/O thread back to the consumer thread.
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*/
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class SocketEventTask final : public SocketTask<SocketIOBase>
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{
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public:
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enum SocketEvent {
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CONNECT_SUCCESS,
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CONNECT_ERROR,
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DISCONNECT
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};
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SocketEventTask(SocketIOBase* aIO, SocketEvent aEvent);
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~SocketEventTask();
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void Run() override;
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private:
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SocketEvent mEvent;
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};
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/**
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* |SocketRequestClosingTask| closes an instance of |SocketBase|
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* on the consumer thread.
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*/
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class SocketRequestClosingTask final : public SocketTask<SocketIOBase>
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{
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public:
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SocketRequestClosingTask(SocketIOBase* aIO);
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~SocketRequestClosingTask();
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void Run() override;
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};
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/**
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* |SocketDeleteInstanceTask| deletes an object on the consumer thread.
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*/
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class SocketDeleteInstanceTask final : public Task
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{
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public:
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SocketDeleteInstanceTask(SocketIOBase* aIO);
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~SocketDeleteInstanceTask();
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void Run() override;
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private:
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nsAutoPtr<SocketIOBase> mIO;
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};
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//
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// Socket I/O tasks
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//
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/* |SocketIOTask| holds a reference to a Socket I/O object. It's
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* supposed to run on the I/O thread.
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*/
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template<typename Tio>
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class SocketIOTask : public CancelableTask
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{
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public:
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virtual ~SocketIOTask()
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{ }
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Tio* GetIO() const
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{
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return mIO;
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}
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void Cancel() override
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{
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mIO = nullptr;
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}
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bool IsCanceled() const
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{
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return !mIO;
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}
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protected:
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SocketIOTask(Tio* aIO)
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: mIO(aIO)
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{
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MOZ_ASSERT(mIO);
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}
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private:
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Tio* mIO;
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};
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/**
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* |SocketIOShutdownTask| signals shutdown to the socket I/O class on
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* the I/O thread and sends it to the consumer thread for destruction.
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*/
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class SocketIOShutdownTask final : public SocketIOTask<SocketIOBase>
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{
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public:
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SocketIOShutdownTask(SocketIOBase* aIO);
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~SocketIOShutdownTask();
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void Run() override;
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};
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}
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}
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#endif
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