зеркало из https://github.com/mozilla/gecko-dev.git
215 строки
7.0 KiB
Plaintext
215 строки
7.0 KiB
Plaintext
This is the ANGLE project, from http://code.google.com/p/angleproject/
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Current revision: f3fc6571dca9832876e09c63b0958d413737757b
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Date of revision: 2013-08-02
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== Applied local patches ==
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In this order:
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angle-build-stdcall-alias.patch:
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Fix an issue GCC has with linking to undecorated stdcalls.
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angle-build-dedupe-debug-cpp-h.patch:
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Rename: "src/compiler/debug.{cpp,h}"
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To: "src/compiler/compiler_debug.{cpp,h}"
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Repair includes accordingly.
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angle-build-d3dcompiler-list.patch:
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Move `ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES` define from make files to
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Renderer.cpp, where it's used.
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angle-build-khrplatform-h-path.patch:
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Fix include path for khrplatform.h.
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angle-build-case-sensitive.patch
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Fixes cross compilation on case sensitive OSes.
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angle-build-dedupe-uniform-cpp-h.patch:
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Rename: "src/compiler/Uniform.{cpp,h}"
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To: "src/compiler/CompilerUniform.{cpp,h}"
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Repair includes accordingly.
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angle-build-ttype.patch:
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Remove bit-field markings for TType, since GCC4.7 emits a default
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copy constructor which fails to compile.
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angle-long-ident-hash.patch:
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Use MurmurHash3 for long identifier hashing. See bug 676071, where we used
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Spooky Hash, before ANGLE came with MurmurHash3.
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angle-faceforward-emu.patch:
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Adds emulation for faceforward(float,float,float), which is needed to
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prevent crashing on Mac+Intel. See bug 771406.
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angle-default-clamp-strat.patch:
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Fixes TCompiler::Init to treat `resources.ArrayIndexClampingStrategy`
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as a request for the default strategy.
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angle-tex-pool-default.patch:
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Don't use D3DPOOL_MANAGED on D3D9. Just use D3DPOOL_DEFAULT.
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angle-build-unified.patch:
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Fixes required to make angle compile in unified mode
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Note that a different version of this patch was upstreamed, so the next time that
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Angle is updated this patch can be discarded. See:
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https://chromium.googlesource.com/angle/angle/+/0dd3b3ff66cdc50882125d21e60112d5161279b4
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https://chromium.googlesource.com/angle/angle/+/0685fbde65a3e90d8d4d4a6c72f2cc1771617fd0
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angle-fix-vc12.patch:
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Fixes angle to build on Visual Studio 2013
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angle-d3dcc47.patch:
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Tell ANGLE about d3dcompiler_47.dll from WinSDK 8.1.
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In addition to these patches, the Makefile.in and moz.build build files are ours,
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they're not present in upsteam ANGLE. Therefore, changes made to the build files
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should not be stored in the local .patch files.
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== How to do a clean-slate upgrade ==
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1. Backup our moz-specific files:
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README.mozilla
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Makefile.in
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moz.build
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*.patch
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src/libEGL/Makefile.in
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src/libEGL/moz.build
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src/libGLESv2/Makefile.in
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src/libGLESv2/moz.build
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2. $ rm -rf gfx/angle
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3. Copy the folder containing the angle rev you want onto gfx/angle.
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$ svn export -r <rev> <src> <moz-central>/gfx/angle
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Or:
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$ git checkout-index --prefix <moz-central>/gfx/angle/ -a
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4. Fold our moz-specific files into this new angle folder. (Makefiles, README)
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4a. Remove the unused files. (test/, samples/, msvc files)
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5. Clear out the "Applied Local Patches" section above, since we're going to
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repopulate it.
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6. Re-apply the angle-build-*.patch files and record them above.
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7. Update the Makefile.in files with the current deps from the .gyp(i) files.
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8. Build. Fix things until it builds.
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9. Reapply the rest of the .patch files and record them above.
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10. Try runs and reviews!
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== Applying Diffs ==
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In general:
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$ patch -p1 -R < gfx/angle/angle-some-bug-fix.patch
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SVN diffs however can be iffy. They don't seem to be completely compatible
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with `patch`. Be aware that you'll likely get rejects whenever a file is
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removed.
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== How to do an incremental update ==
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Same general idea here, but instead of nuking the ANGLE dir, we're going to
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have to get a diff between revs from SVN, and deal with applying that. We
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also naturally have to peel off our local patches before we can apply a diff
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from upstream.
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1. Unapply patches
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Unapply them in reverse order, so iterate over the above list of applied patch
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starting from the bottom. You most likely want to record these patch-unapply
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operations as individual patches themselves, in order to re-apply patches later.
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$ cd /path/to/mozilla-central
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$ patch -p1 -R < gfx/angle/angle-some-bug-fix.patch
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$ hg qnew unapply-angle-some-bug-fix.patch
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2. Apply diff with new ANGLE version
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Check at the top of this file what ANGLE revision we currently have. Let's say it's
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r123. Check at the ANGLE Web site what recent revisions look like to figure what
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revision seems safe. Let's say we want r456.
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$ cd
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$ svn checkout http://angleproject.googlecode.com/svn/trunk/ angleproject
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$ cd angleproject
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$ svn diff -r 123:456 > ~/angle-diff-from-123-to-456
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$ cd /path/to/mozilla-central
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$ cd gfx/angle
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$ patch -p0 < ~/angle-diff-from-123-to-456
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$ cd ../..
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$ hg status
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# hg add any new ANGLE files under gfx/angle
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$ hg qnew angle-diff-from-123-to-456
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3. Reapply patches
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You may have to skip reapplying certain patches there, for example if they have
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been integrated into ANGLE since our last update. The short patch descriptions above
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in this file should help you make that decision.
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If you have recorded the individual patch unapply operations in step 1 as separate
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Mercurial patches, this will be easy, just apply the inverse patches now, in reverse
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order:
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$ patch -p1 -R < .hg/patches/unapply-angle-some-bug-fix.patch
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$ hg status
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# hg add any new ANGLE files under gfx/angle
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$ hg qnew angle-some-bug-fix.patch
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Note that here you need to proceed in the reverse order of what you did in step 1.
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4. Update our Makefiles
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Open your ANGLE diff file (~/angle-diff-from-123-to-456), search for GYP files
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(e.g. build_angle.gyp), it's easy-to-read JSON. It may list additions of new files,
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or removal of old files. You have to reflect this in our Makefiles:
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gfx/angle/Makefile.in
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gfx/angle/src/libEGL/Makefile.in
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gfx/angle/src/libGLESv2/Makefile.in
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The first one is our main Makefile. It has basically the ANGLE shader compiler.
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Changes there will typically have to be applied also to the two other Makefiles.
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These two other Makefiles are Windows-only and build the ANGLE GLES2-on-top-of-D3D
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implementation.
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5. Update patch files
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Something like:
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$ cp .hg/patches/angle-some-bug-fix.patch gfx/angle
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For each patch that you reapplied.
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If a patch was removed (not reapplied), remove the corresponding patch file.
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6. Update this README.mozilla
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You'll have to update at least the ANGLE revision number and probably the patch
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list as well.
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7. Push to Try
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Make sure to test both Windows and non-Windows, and enable mochitest-1 in your
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Try options. You may want reftest as well, as we have WebGL reftests.
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8. Get reviews.
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Typically, you would get review on your Makefiles patch, and any
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new patches that you need to add to get this update to work.
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You do not need a review for the ANGLE diff itself and for trivial updates of
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existing patches.
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== Visual Studio Solution Files ==
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Ignore these. We don't use them anymore. We use custom Makefiles.
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== Generated parser code==
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Don't bother about that anymore. The parser is now generated and included in the ANGLE svn repo.
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