gecko-dev/gfx/layers/d3d11
Tom Ritter f572733682 Bug 1444169 Fix capitalization for a few Windows files r=aklotz
MozReview-Commit-ID: BlWgIVobOBK

--HG--
extra : rebase_source : 71a8052c562aa7be510e3a4c13a0ca698a04a5ac
2018-03-08 14:49:59 -06:00
..
mlgshaders Add helpers for debugging Advanced Layers with RenderDoc. (bug 1381666 part 1, r=mattwoodrow) 2017-07-31 12:28:26 -07:00
BlendShaderConstants.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
CompositorD3D11.cpp Bug 1444169 Fix capitalization for a few Windows files r=aklotz 2018-03-08 14:49:59 -06:00
CompositorD3D11.h Bug 1436263 - Part 3: Remove `virtual` from final virtual function declarations. r=froydnj 2018-02-08 21:22:43 -08:00
CompositorD3D11.hlsl Fix mask layer transforms in the D3D11 compositor. (bug 1349056, r=mstange) 2017-03-21 20:36:03 -07:00
DeviceAttachmentsD3D11.cpp Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
DeviceAttachmentsD3D11.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
DiagnosticsD3D11.cpp Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
DiagnosticsD3D11.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
HelpersD3D11.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
MLGDeviceD3D11.cpp Bug 1423570: Use BaseRect access methods instead of member variables in gfx/ r=bas.schouten 2017-12-19 15:48:39 -05:00
MLGDeviceD3D11.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
ReadbackManagerD3D11.cpp Bug 1412048 - Replace NS_RUNTIMEABORT("...") with MOZ_CRASH("..."). r=froydnj 2017-10-24 23:30:31 -07:00
ReadbackManagerD3D11.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
ShaderDefinitionsD3D11.h Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel 2017-10-27 16:10:06 -07:00
TextureD3D11.cpp Bug 1388020. r=nical 2018-02-07 09:33:12 -05:00
TextureD3D11.h Bug 1404477 - Merge ResourceUpdateQueue and TransactionBuilder. r=kats 2018-01-29 14:33:39 +01:00
genshaders.py Bug 1370007 Generate Shaders on a MinGW Cross Compile on Linux r=dvander,ted 2017-07-24 14:32:08 -05:00
shaders.manifest Rewrite genshaders.sh as a Python script that uses a manifest. (bug 1365859 part 1, r=bas) 2017-05-19 12:32:13 -07:00