gecko-dev/dom/events/EventStateManager.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_EventStateManager_h_
#define mozilla_EventStateManager_h_
#include "mozilla/EventForwards.h"
#include "nsIObserver.h"
#include "nsWeakReference.h"
#include "nsCOMPtr.h"
#include "nsCOMArray.h"
#include "nsCycleCollectionParticipant.h"
#include "mozilla/TimeStamp.h"
#include "nsIFrame.h"
#include "Units.h"
#define NS_USER_INTERACTION_INTERVAL 5000 // ms
class nsFrameLoader;
class nsIContent;
class nsIDocument;
class nsIDocShell;
class nsIDocShellTreeItem;
class imgIContainer;
class EnterLeaveDispatcher;
class nsIContentViewer;
class nsIScrollableFrame;
class nsITimer;
class nsPresContext;
namespace mozilla {
class EnterLeaveDispatcher;
class EventStates;
class IMEContentObserver;
class ScrollbarsForWheel;
class WheelTransaction;
namespace dom {
class DataTransfer;
class Element;
class TabParent;
} // namespace dom
class OverOutElementsWrapper final : public nsISupports
{
~OverOutElementsWrapper();
public:
OverOutElementsWrapper();
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS(OverOutElementsWrapper)
WeakFrame mLastOverFrame;
nsCOMPtr<nsIContent> mLastOverElement;
// The last element on which we fired a over event, or null if
// the last over event we fired has finished processing.
nsCOMPtr<nsIContent> mFirstOverEventElement;
// The last element on which we fired a out event, or null if
// the last out event we fired has finished processing.
nsCOMPtr<nsIContent> mFirstOutEventElement;
};
class EventStateManager : public nsSupportsWeakReference,
public nsIObserver
{
friend class mozilla::EnterLeaveDispatcher;
friend class mozilla::ScrollbarsForWheel;
friend class mozilla::WheelTransaction;
virtual ~EventStateManager();
public:
EventStateManager();
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_NSIOBSERVER
nsresult Init();
nsresult Shutdown();
/* The PreHandleEvent method is called before event dispatch to either
* the DOM or frames. Any processing which must not be prevented or
* cancelled should occur here. Any processing which is intended to
* be conditional based on either DOM or frame processing should occur in
* PostHandleEvent. Any centralized event processing which must occur before
* DOM or frame event handling should occur here as well.
*/
nsresult PreHandleEvent(nsPresContext* aPresContext,
WidgetEvent* aEvent,
nsIFrame* aTargetFrame,
nsIContent* aTargetContent,
nsEventStatus* aStatus);
/* The PostHandleEvent method should contain all system processing which
* should occur conditionally based on DOM or frame processing. It should
* also contain any centralized event processing which must occur after
* DOM and frame processing.
*/
nsresult PostHandleEvent(nsPresContext* aPresContext,
WidgetEvent* aEvent,
nsIFrame* aTargetFrame,
nsEventStatus* aStatus);
void PostHandleKeyboardEvent(WidgetKeyboardEvent* aKeyboardEvent,
nsIFrame* aTargetFrame, nsEventStatus& aStatus);
/**
* DispatchLegacyMouseScrollEvents() dispatches eLegacyMouseLineOrPageScroll
* event and eLegacyMousePixelScroll event for compatibility with old Gecko.
*/
void DispatchLegacyMouseScrollEvents(nsIFrame* aTargetFrame,
WidgetWheelEvent* aEvent,
nsEventStatus* aStatus);
void NotifyDestroyPresContext(nsPresContext* aPresContext);
void SetPresContext(nsPresContext* aPresContext);
void ClearFrameRefs(nsIFrame* aFrame);
nsIFrame* GetEventTarget();
already_AddRefed<nsIContent> GetEventTargetContent(WidgetEvent* aEvent);
/**
* Notify that the given NS_EVENT_STATE_* bit has changed for this content.
* @param aContent Content which has changed states
* @param aState Corresponding state flags such as NS_EVENT_STATE_FOCUS
* @return Whether the content was able to change all states. Returns false
* if a resulting DOM event causes the content node passed in
* to not change states. Note, the frame for the content may
* change as a result of the content state change, because of
* frame reconstructions that may occur, but this does not
* affect the return value.
*/
bool SetContentState(nsIContent* aContent, EventStates aState);
void ContentRemoved(nsIDocument* aDocument, nsIContent* aMaybeContainer,
nsIContent* aContent);
bool EventStatusOK(WidgetGUIEvent* aEvent);
/**
* EventStateManager stores IMEContentObserver while it's observing contents.
* Following mehtods are called by IMEContentObserver when it starts to
* observe or stops observing the content.
*/
void OnStartToObserveContent(IMEContentObserver* aIMEContentObserver);
void OnStopObservingContent(IMEContentObserver* aIMEContentObserver);
/**
* TryToFlushPendingNotificationsToIME() suggests flushing pending
* notifications to IME to IMEContentObserver.
* Doesn't do anything in child processes where flushing happens
* asynchronously.
*/
void TryToFlushPendingNotificationsToIME();
/**
* Register accesskey on the given element. When accesskey is activated then
* the element will be notified via nsIContent::PerformAccesskey() method.
*
* @param aContent the given element
* @param aKey accesskey
*/
void RegisterAccessKey(nsIContent* aContent, uint32_t aKey);
/**
* Unregister accesskey for the given element.
*
* @param aContent the given element
* @param aKey accesskey
*/
void UnregisterAccessKey(nsIContent* aContent, uint32_t aKey);
/**
* Get accesskey registered on the given element or 0 if there is none.
*
* @param aContent the given element (must not be null)
* @return registered accesskey
*/
uint32_t GetRegisteredAccessKey(nsIContent* aContent);
static void GetAccessKeyLabelPrefix(dom::Element* aElement, nsAString& aPrefix);
/**
* HandleAccessKey() looks for access keys which matches with aEvent and
* execute when it matches with a chrome access key or some content access
* keys.
* If the event may match chrome access keys, this handles the access key
* synchronously (if there are nested ESMs, their HandleAccessKey() are
* also called recursively).
* If the event may match content access keys and focused target is a remote
* process, this does nothing for the content because when this is called,
* it should already have been handled in the remote process.
* If the event may match content access keys and focused target is not in
* remote process but there are some remote children, this will post
* HandleAccessKey messages to all remote children.
*
* @return true if there is accesskey which aEvent and
* aAccessCharCodes match with. Otherwise, false.
* I.e., when this returns true, a target is executed
* or focused.
* Note that even if this returns false, a target in
* remote process may be executed or focused
* asynchronously.
*/
bool HandleAccessKey(WidgetKeyboardEvent* aEvent,
nsPresContext* aPresContext,
nsTArray<uint32_t>& aAccessCharCodes)
{
return WalkESMTreeToHandleAccessKey(aEvent, aPresContext, aAccessCharCodes,
nullptr, eAccessKeyProcessingNormal,
true);
}
/**
* CheckIfEventMatchesAccessKey() looks for access key which matches with
* aEvent in the process but won't execute it.
*
* @return true if there is accesskey which aEvent matches with
* in this process. Otherwise, false.
*/
bool CheckIfEventMatchesAccessKey(WidgetKeyboardEvent* aEvent,
nsPresContext* aPresContext);
nsresult SetCursor(int32_t aCursor, imgIContainer* aContainer,
bool aHaveHotspot, float aHotspotX, float aHotspotY,
nsIWidget* aWidget, bool aLockCursor);
/**
* StartHandlingUserInput() is called when we start to handle a user input.
* StopHandlingUserInput() is called when we finish handling a user input.
* If the caller knows which input event caused that, it should set
* aMessage to the event message. Otherwise, set eVoidEvent.
* Note that StopHandlingUserInput() caller should call it with exactly same
* event message as its corresponding StartHandlingUserInput() call because
* these methods may count the number of specific event message.
*/
static void StartHandlingUserInput(EventMessage aMessage);
static void StopHandlingUserInput(EventMessage aMessage);
static TimeStamp GetHandlingInputStart() {
return sHandlingInputStart;
}
/**
* Returns true if the current code is being executed as a result of
* user input or keyboard input. The former includes anything that is
* initiated by user, with the exception of page load events or mouse
* over events. And the latter returns true when one of the user inputs
* is an input from keyboard. If these methods are called from asynchronously
* executed code, such as during layout reflows, it will return false.
*/
static bool IsHandlingUserInput();
static bool IsHandlingKeyboardInput();
/**
* Get the number of user inputs handled since process start. This
* includes anything that is initiated by user, with the exception
* of page load events or mouse over events.
*/
static uint64_t UserInputCount()
{
return sUserInputCounter;
}
/**
* Get the timestamp at which the latest user input was handled.
*
* Guaranteed to be monotonic. Until the first user input, return
* the epoch.
*/
static TimeStamp LatestUserInputStart()
{
return sLatestUserInputStart;
}
nsPresContext* GetPresContext() { return mPresContext; }
NS_DECL_CYCLE_COLLECTION_CLASS_AMBIGUOUS(EventStateManager,
nsIObserver)
static nsIDocument* sMouseOverDocument;
static EventStateManager* GetActiveEventStateManager() { return sActiveESM; }
// Sets aNewESM to be the active event state manager, and
// if aContent is non-null, marks the object as active.
static void SetActiveManager(EventStateManager* aNewESM,
nsIContent* aContent);
// Sets the full-screen event state on aElement to aIsFullScreen.
static void SetFullScreenState(dom::Element* aElement, bool aIsFullScreen);
static bool IsRemoteTarget(nsIContent* aTarget);
// Returns true if the given WidgetWheelEvent will resolve to a scroll action.
static bool WheelEventIsScrollAction(const WidgetWheelEvent* aEvent);
// Returns true if the given WidgetWheelEvent will resolve to a horizontal
// scroll action but it's a vertical wheel operation.
static bool WheelEventIsHorizontalScrollAction(const WidgetWheelEvent* aEvet);
// Returns user-set multipliers for a wheel event.
static void GetUserPrefsForWheelEvent(const WidgetWheelEvent* aEvent,
double* aOutMultiplierX,
double* aOutMultiplierY);
// Returns whether or not a frame can be vertically scrolled with a mouse
// wheel (as opposed to, say, a selection or touch scroll).
static bool CanVerticallyScrollFrameWithWheel(nsIFrame* aFrame);
// Holds the point in screen coords that a mouse event was dispatched to,
// before we went into pointer lock mode. This is constantly updated while
// the pointer is not locked, but we don't update it while the pointer is
// locked. This is used by dom::Event::GetScreenCoords() to make mouse
// events' screen coord appear frozen at the last mouse position while
// the pointer is locked.
static CSSIntPoint sLastScreenPoint;
// Holds the point in client coords of the last mouse event. Used by
// dom::Event::GetClientCoords() to make mouse events' client coords appear
// frozen at the last mouse position while the pointer is locked.
static CSSIntPoint sLastClientPoint;
static bool sIsPointerLocked;
static nsWeakPtr sPointerLockedElement;
static nsWeakPtr sPointerLockedDoc;
/**
* If the absolute values of mMultiplierX and/or mMultiplierY are equal or
* larger than this value, the computed scroll amount isn't rounded down to
* the page width or height.
*/
enum {
MIN_MULTIPLIER_VALUE_ALLOWING_OVER_ONE_PAGE_SCROLL = 1000
};
protected:
/**
* Prefs class capsules preference management.
*/
class Prefs
{
public:
static bool KeyCausesActivation() { return sKeyCausesActivation; }
static bool ClickHoldContextMenu() { return sClickHoldContextMenu; }
static void Init();
static void OnChange(const char* aPrefName, void*);
static void Shutdown();
private:
static bool sKeyCausesActivation;
static bool sClickHoldContextMenu;
static int32_t GetAccessModifierMask(int32_t aItemType);
};
/*
* If aTargetFrame's widget has a cached cursor value, resets the cursor
* such that the next call to SetCursor on the widget will force an update
* of the native cursor. For use in getting puppet widget to update its
* cursor between mouse exit / enter transitions. This call basically wraps
* nsIWidget ClearCachedCursor.
*/
void ClearCachedWidgetCursor(nsIFrame* aTargetFrame);
void UpdateCursor(nsPresContext* aPresContext,
WidgetEvent* aEvent,
nsIFrame* aTargetFrame,
nsEventStatus* aStatus);
/**
* Turn a GUI mouse/pointer event into a mouse/pointer event targeted at the specified
* content. This returns the primary frame for the content (or null
* if it goes away during the event).
*/
nsIFrame* DispatchMouseOrPointerEvent(WidgetMouseEvent* aMouseEvent,
EventMessage aMessage,
nsIContent* aTargetContent,
nsIContent* aRelatedContent);
/**
* Synthesize DOM pointerover and pointerout events
*/
void GeneratePointerEnterExit(EventMessage aMessage,
WidgetMouseEvent* aEvent);
/**
* Synthesize DOM and frame mouseover and mouseout events from this
* MOUSE_MOVE or MOUSE_EXIT event.
*/
void GenerateMouseEnterExit(WidgetMouseEvent* aMouseEvent);
/**
* Tell this ESM and ESMs in parent documents that the mouse is
* over some content in this document.
*/
void NotifyMouseOver(WidgetMouseEvent* aMouseEvent,
nsIContent* aContent);
/**
* Tell this ESM and ESMs in affected child documents that the mouse
* has exited this document's currently hovered content.
* @param aMouseEvent the event that triggered the mouseout
* @param aMovingInto the content node we've moved into. This is used to set
* the relatedTarget for mouseout events. Also, if it's non-null
* NotifyMouseOut will NOT change the current hover content to null;
* in that case the caller is responsible for updating hover state.
*/
void NotifyMouseOut(WidgetMouseEvent* aMouseEvent,
nsIContent* aMovingInto);
void GenerateDragDropEnterExit(nsPresContext* aPresContext,
WidgetDragEvent* aDragEvent);
/**
* Return mMouseEnterLeaveHelper or relevant mPointersEnterLeaveHelper elements wrapper.
* If mPointersEnterLeaveHelper does not contain wrapper for pointerId it create new one
*/
OverOutElementsWrapper* GetWrapperByEventID(WidgetMouseEvent* aMouseEvent);
/**
* Fire the dragenter and dragexit/dragleave events when the mouse moves to a
* new target.
*
* @param aRelatedTarget relatedTarget to set for the event
* @param aTargetContent target to set for the event
* @param aTargetFrame target frame for the event
*/
void FireDragEnterOrExit(nsPresContext* aPresContext,
WidgetDragEvent* aDragEvent,
EventMessage aMessage,
nsIContent* aRelatedTarget,
nsIContent* aTargetContent,
AutoWeakFrame& aTargetFrame);
/**
* Update the initial drag session data transfer with any changes that occur
* on cloned data transfer objects used for events.
*/
void UpdateDragDataTransfer(WidgetDragEvent* dragEvent);
static nsresult InitAndDispatchClickEvent(WidgetMouseEvent* aEvent,
nsEventStatus* aStatus,
EventMessage aMessage,
nsIPresShell* aPresShell,
nsIContent* aMouseTarget,
AutoWeakFrame aCurrentTarget,
bool aNoContentDispatch);
nsresult SetClickCount(WidgetMouseEvent* aEvent, nsEventStatus* aStatus);
nsresult CheckForAndDispatchClick(WidgetMouseEvent* aEvent,
nsEventStatus* aStatus);
void EnsureDocument(nsPresContext* aPresContext);
void FlushPendingEvents(nsPresContext* aPresContext);
/**
* The phases of WalkESMTreeToHandleAccessKey processing. See below.
*/
typedef enum {
eAccessKeyProcessingNormal = 0,
eAccessKeyProcessingUp,
eAccessKeyProcessingDown
} ProcessingAccessKeyState;
/**
* Walk EMS to look for access key and execute found access key when aExecute
* is true.
* If there is registered content for the accesskey given by the key event
* and modifier mask then call content.PerformAccesskey(), otherwise call
* WalkESMTreeToHandleAccessKey() recursively, on descendant docshells first,
* then on the ancestor (with |aBubbledFrom| set to the docshell associated
* with |this|), until something matches.
*
* @param aEvent the keyboard event triggering the acccess key
* @param aPresContext the presentation context
* @param aAccessCharCodes list of charcode candidates
* @param aBubbledFrom is used by an ancestor to avoid calling
* WalkESMTreeToHandleAccessKey() on the child the call originally
* came from, i.e. this is the child that recursively called us in
* its Up phase. The initial caller passes |nullptr| here. This is to
* avoid an infinite loop.
* @param aAccessKeyState Normal, Down or Up processing phase (see enums
* above). The initial event receiver uses 'normal', then 'down' when
* processing children and Up when recursively calling its ancestor.
* @param aExecute is true, execute an accesskey if it's found. Otherwise,
* found accesskey won't be executed.
*
* @return true if there is a target which aEvent and
* aAccessCharCodes match with in this process.
* Otherwise, false. I.e., when this returns true and
* aExecute is true, a target is executed or focused.
* Note that even if this returns false, a target in
* remote process may be executed or focused
* asynchronously.
*/
bool WalkESMTreeToHandleAccessKey(WidgetKeyboardEvent* aEvent,
nsPresContext* aPresContext,
nsTArray<uint32_t>& aAccessCharCodes,
nsIDocShellTreeItem* aBubbledFrom,
ProcessingAccessKeyState aAccessKeyState,
bool aExecute);
/**
* Look for access key and execute found access key if aExecute is true in
* the instance.
*
* @return true if there is a target which matches with
* aAccessCharCodes and aIsTrustedEvent. Otherwise,
* false. I.e., when this returns true and aExecute
* is true, a target is executed or focused.
*/
bool LookForAccessKeyAndExecute(nsTArray<uint32_t>& aAccessCharCodes,
bool aIsTrustedEvent,
bool aExecute);
//---------------------------------------------
// DocShell Focus Traversal Methods
//---------------------------------------------
nsIContent* GetFocusedContent();
bool IsShellVisible(nsIDocShell* aShell);
// These functions are for mousewheel and pixel scrolling
class WheelPrefs
{
public:
static WheelPrefs* GetInstance();
static void Shutdown();
/**
* ApplyUserPrefsToDelta() overrides the wheel event's delta values with
* user prefs.
*/
void ApplyUserPrefsToDelta(WidgetWheelEvent* aEvent);
/**
* Returns whether or not ApplyUserPrefsToDelta() would change the delta
* values of an event.
*/
void GetUserPrefsForEvent(const WidgetWheelEvent* aEvent,
double* aOutMultiplierX,
double* aOutMultiplierY);
/**
* If ApplyUserPrefsToDelta() changed the delta values with customized
* prefs, the overflowDelta values would be inflated.
* CancelApplyingUserPrefsFromOverflowDelta() cancels the inflation.
*/
void CancelApplyingUserPrefsFromOverflowDelta(WidgetWheelEvent* aEvent);
/**
* Computes the default action for the aEvent with the prefs.
*/
enum Action : uint8_t
{
ACTION_NONE = 0,
ACTION_SCROLL,
ACTION_HISTORY,
ACTION_ZOOM,
ACTION_HORIZONTAL_SCROLL,
ACTION_LAST = ACTION_HORIZONTAL_SCROLL,
// Following actions are used only by internal processing. So, cannot
// specified by prefs.
ACTION_SEND_TO_PLUGIN,
};
Action ComputeActionFor(const WidgetWheelEvent* aEvent);
/**
* NeedToComputeLineOrPageDelta() returns if the aEvent needs to be
* computed the lineOrPageDelta values.
*/
bool NeedToComputeLineOrPageDelta(const WidgetWheelEvent* aEvent);
/**
* IsOverOnePageScrollAllowed*() checks whether wheel scroll amount should
* be rounded down to the page width/height (false) or not (true).
*/
bool IsOverOnePageScrollAllowedX(const WidgetWheelEvent* aEvent);
bool IsOverOnePageScrollAllowedY(const WidgetWheelEvent* aEvent);
/**
* WheelEventsEnabledOnPlugins() returns true if user wants to use mouse
* wheel on plugins.
*/
static bool WheelEventsEnabledOnPlugins();
private:
WheelPrefs();
~WheelPrefs();
static void OnPrefChanged(const char* aPrefName, void* aClosure);
enum Index
{
INDEX_DEFAULT = 0,
INDEX_ALT,
INDEX_CONTROL,
INDEX_META,
INDEX_SHIFT,
INDEX_OS,
COUNT_OF_MULTIPLIERS
};
/**
* GetIndexFor() returns the index of the members which should be used for
* the aEvent. When only one modifier key of MODIFIER_ALT,
* MODIFIER_CONTROL, MODIFIER_META, MODIFIER_SHIFT or MODIFIER_OS is
* pressed, returns the index for the modifier. Otherwise, this return the
* default index which is used at either no modifier key is pressed or
* two or modifier keys are pressed.
*/
Index GetIndexFor(const WidgetWheelEvent* aEvent);
/**
* GetPrefNameBase() returns the base pref name for aEvent.
* It's decided by GetModifierForPref() which modifier should be used for
* the aEvent.
*
* @param aBasePrefName The result, must be "mousewheel.with_*." or
* "mousewheel.default.".
*/
void GetBasePrefName(Index aIndex, nsACString& aBasePrefName);
void Init(Index aIndex);
void Reset();
/**
* Retrieve multiplier for aEvent->mDeltaX and aEvent->mDeltaY.
* If the default action is ACTION_HORIZONTAL_SCROLL and the delta values
* are adjusted by AutoWheelDeltaAdjuster(), this treats mMultiplierX as
* multiplier for deltaY and mMultiplierY as multiplier for deltaY.
*
* @param aEvent The event which is being handled.
* @param aIndex The index of mMultiplierX and mMultiplierY.
* Should be result of GetIndexFor(aEvent).
* @param aMultiplierForDeltaX Will be set to multiplier for
* aEvent->mDeltaX.
* @param aMultiplierForDeltaY Will be set to multiplier for
* aEvent->mDeltaY.
*/
void GetMultiplierForDeltaXAndY(const WidgetWheelEvent* aEvent,
Index aIndex,
double* aMultiplierForDeltaX,
double* aMultiplierForDeltaY);
bool mInit[COUNT_OF_MULTIPLIERS];
double mMultiplierX[COUNT_OF_MULTIPLIERS];
double mMultiplierY[COUNT_OF_MULTIPLIERS];
double mMultiplierZ[COUNT_OF_MULTIPLIERS];
Action mActions[COUNT_OF_MULTIPLIERS];
/**
* action values overridden by .override_x pref.
* If an .override_x value is -1, same as the
* corresponding mActions value.
*/
Action mOverriddenActionsX[COUNT_OF_MULTIPLIERS];
static WheelPrefs* sInstance;
static bool sWheelEventsEnabledOnPlugins;
};
/**
* DeltaDirection is used for specifying whether the called method should
* handle vertical delta or horizontal delta.
* This is clearer than using bool.
*/
enum DeltaDirection
{
DELTA_DIRECTION_X = 0,
DELTA_DIRECTION_Y
};
struct MOZ_STACK_CLASS EventState
{
bool mDefaultPrevented;
bool mDefaultPreventedByContent;
EventState() :
mDefaultPrevented(false), mDefaultPreventedByContent(false)
{
}
};
/**
* SendLineScrollEvent() dispatches a DOMMouseScroll event for the
* WidgetWheelEvent. This method shouldn't be called for non-trusted
* wheel event because it's not necessary for compatiblity.
*
* @param aTargetFrame The event target of wheel event.
* @param aEvent The original Wheel event.
* @param aState The event which should be set to the dispatching
* event. This also returns the dispatched event
* state.
* @param aDelta The delta value of the event.
* @param aDeltaDirection The X/Y direction of dispatching event.
*/
void SendLineScrollEvent(nsIFrame* aTargetFrame,
WidgetWheelEvent* aEvent,
EventState& aState,
int32_t aDelta,
DeltaDirection aDeltaDirection);
/**
* SendPixelScrollEvent() dispatches a MozMousePixelScroll event for the
* WidgetWheelEvent. This method shouldn't be called for non-trusted
* wheel event because it's not necessary for compatiblity.
*
* @param aTargetFrame The event target of wheel event.
* @param aEvent The original Wheel event.
* @param aState The event which should be set to the dispatching
* event. This also returns the dispatched event
* state.
* @param aPixelDelta The delta value of the event.
* @param aDeltaDirection The X/Y direction of dispatching event.
*/
void SendPixelScrollEvent(nsIFrame* aTargetFrame,
WidgetWheelEvent* aEvent,
EventState& aState,
int32_t aPixelDelta,
DeltaDirection aDeltaDirection);
/**
* ComputeScrollTarget() returns the scrollable frame which should be
* scrolled.
*
* @param aTargetFrame The event target of the wheel event.
* @param aEvent The handling mouse wheel event.
* @param aOptions The options for finding the scroll target.
* Callers should use COMPUTE_*.
* @return The scrollable frame which should be scrolled.
*/
// These flags are used in ComputeScrollTarget(). Callers should use
// COMPUTE_*.
enum
{
PREFER_MOUSE_WHEEL_TRANSACTION = 0x00000001,
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_X_AXIS = 0x00000002,
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_Y_AXIS = 0x00000004,
START_FROM_PARENT = 0x00000008,
INCLUDE_PLUGIN_AS_TARGET = 0x00000010
};
enum ComputeScrollTargetOptions
{
// At computing scroll target for legacy mouse events, we should return
// first scrollable element even when it's not scrollable to the direction.
COMPUTE_LEGACY_MOUSE_SCROLL_EVENT_TARGET = 0,
// Default action prefers the scrolled element immediately before if it's
// still under the mouse cursor. Otherwise, it prefers the nearest
// scrollable ancestor which will be scrolled actually.
COMPUTE_DEFAULT_ACTION_TARGET_EXCEPT_PLUGIN =
(PREFER_MOUSE_WHEEL_TRANSACTION |
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_X_AXIS |
PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_Y_AXIS),
// When this is specified, the result may be nsPluginFrame. In such case,
// the frame doesn't have nsIScrollableFrame interface.
COMPUTE_DEFAULT_ACTION_TARGET =
(COMPUTE_DEFAULT_ACTION_TARGET_EXCEPT_PLUGIN |
INCLUDE_PLUGIN_AS_TARGET),
// Look for the nearest scrollable ancestor which can be scrollable with
// aEvent.
COMPUTE_SCROLLABLE_ANCESTOR_ALONG_X_AXIS =
(PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_X_AXIS | START_FROM_PARENT),
COMPUTE_SCROLLABLE_ANCESTOR_ALONG_Y_AXIS =
(PREFER_ACTUAL_SCROLLABLE_TARGET_ALONG_Y_AXIS | START_FROM_PARENT)
};
static ComputeScrollTargetOptions RemovePluginFromTarget(
ComputeScrollTargetOptions aOptions)
{
switch (aOptions) {
case COMPUTE_DEFAULT_ACTION_TARGET:
return COMPUTE_DEFAULT_ACTION_TARGET_EXCEPT_PLUGIN;
default:
MOZ_ASSERT(!(aOptions & INCLUDE_PLUGIN_AS_TARGET));
return aOptions;
}
}
nsIFrame* ComputeScrollTarget(nsIFrame* aTargetFrame,
WidgetWheelEvent* aEvent,
ComputeScrollTargetOptions aOptions);
nsIFrame* ComputeScrollTarget(nsIFrame* aTargetFrame,
double aDirectionX,
double aDirectionY,
WidgetWheelEvent* aEvent,
ComputeScrollTargetOptions aOptions);
/**
* GetScrollAmount() returns the scroll amount in app uints of one line or
* one page. If the wheel event scrolls a page, returns the page width and
* height. Otherwise, returns line height for both its width and height.
*
* @param aScrollableFrame A frame which will be scrolled by the event.
* The result of ComputeScrollTarget() is
* expected for this value.
* This can be nullptr if there is no scrollable
* frame. Then, this method uses root frame's
* line height or visible area's width and height.
*/
nsSize GetScrollAmount(nsPresContext* aPresContext,
WidgetWheelEvent* aEvent,
nsIScrollableFrame* aScrollableFrame);
/**
* DoScrollText() scrolls the scrollable frame for aEvent.
*/
void DoScrollText(nsIScrollableFrame* aScrollableFrame,
WidgetWheelEvent* aEvent);
void DoScrollHistory(int32_t direction);
void DoScrollZoom(nsIFrame *aTargetFrame, int32_t adjustment);
nsresult GetContentViewer(nsIContentViewer** aCv);
nsresult ChangeTextSize(int32_t change);
nsresult ChangeFullZoom(int32_t change);
/**
* DeltaAccumulator class manages delta values for dispatching DOMMouseScroll
* event. If wheel events are caused by pixel scroll only devices or
* the delta values are customized by prefs, this class stores the delta
* values and set lineOrPageDelta values.
*/
class DeltaAccumulator
{
public:
static DeltaAccumulator* GetInstance()
{
if (!sInstance) {
sInstance = new DeltaAccumulator;
}
return sInstance;
}
static void Shutdown()
{
delete sInstance;
sInstance = nullptr;
}
bool IsInTransaction() { return mHandlingDeltaMode != UINT32_MAX; }
/**
* InitLineOrPageDelta() stores pixel delta values of WidgetWheelEvents
* which are caused if it's needed. And if the accumulated delta becomes a
* line height, sets lineOrPageDeltaX and lineOrPageDeltaY automatically.
*/
void InitLineOrPageDelta(nsIFrame* aTargetFrame,
EventStateManager* aESM,
WidgetWheelEvent* aEvent);
/**
* Reset() resets all members.
*/
void Reset();
/**
* ComputeScrollAmountForDefaultAction() computes the default action's
* scroll amount in device pixels with mPendingScrollAmount*.
*/
nsIntPoint ComputeScrollAmountForDefaultAction(
WidgetWheelEvent* aEvent,
const nsIntSize& aScrollAmountInDevPixels);
private:
DeltaAccumulator() :
mX(0.0), mY(0.0), mPendingScrollAmountX(0.0), mPendingScrollAmountY(0.0),
mHandlingDeltaMode(UINT32_MAX), mIsNoLineOrPageDeltaDevice(false)
{
}
double mX;
double mY;
// When default action of a wheel event is scroll but some delta values
// are ignored because the computed amount values are not integer, the
// fractional values are saved by these members.
double mPendingScrollAmountX;
double mPendingScrollAmountY;
TimeStamp mLastTime;
uint32_t mHandlingDeltaMode;
bool mIsNoLineOrPageDeltaDevice;
static DeltaAccumulator* sInstance;
};
// end mousewheel functions
/*
* When a touch gesture is about to start, this function determines what
* kind of gesture interaction we will want to use, based on what is
* underneath the initial touch point.
* Currently it decides between panning (finger scrolling) or dragging
* the target element, as well as the orientation to trigger panning and
* display visual boundary feedback. The decision is stored back in aEvent.
*/
void DecideGestureEvent(WidgetGestureNotifyEvent* aEvent,
nsIFrame* targetFrame);
// routines for the d&d gesture tracking state machine
void BeginTrackingDragGesture(nsPresContext* aPresContext,
WidgetMouseEvent* aDownEvent,
nsIFrame* aDownFrame);
friend class mozilla::dom::TabParent;
void BeginTrackingRemoteDragGesture(nsIContent* aContent);
void StopTrackingDragGesture();
void GenerateDragGesture(nsPresContext* aPresContext,
WidgetInputEvent* aEvent);
/**
* Determine which node the drag should be targeted at.
* This is either the node clicked when there is a selection, or, for HTML,
* the element with a draggable property set to true.
*
* aSelectionTarget - target to check for selection
* aDataTransfer - data transfer object that will contain the data to drag
* aSelection - [out] set to the selection to be dragged
* aTargetNode - [out] the draggable node, or null if there isn't one
*/
void DetermineDragTargetAndDefaultData(nsPIDOMWindowOuter* aWindow,
nsIContent* aSelectionTarget,
dom::DataTransfer* aDataTransfer,
nsISelection** aSelection,
nsIContent** aTargetNode);
/*
* Perform the default handling for the dragstart event and set up a
* drag for aDataTransfer if it contains any data. Returns true if a drag has
* started.
*
* aDragEvent - the dragstart event
* aDataTransfer - the data transfer that holds the data to be dragged
* aDragTarget - the target of the drag
* aSelection - the selection to be dragged
*/
bool DoDefaultDragStart(nsPresContext* aPresContext,
WidgetDragEvent* aDragEvent,
dom::DataTransfer* aDataTransfer,
nsIContent* aDragTarget,
nsISelection* aSelection);
bool IsTrackingDragGesture ( ) const { return mGestureDownContent != nullptr; }
/**
* Set the fields of aEvent to reflect the mouse position and modifier keys
* that were set when the user first pressed the mouse button (stored by
* BeginTrackingDragGesture). aEvent->mWidget must be
* mCurrentTarget->GetNearestWidget().
*/
void FillInEventFromGestureDown(WidgetMouseEvent* aEvent);
nsresult DoContentCommandEvent(WidgetContentCommandEvent* aEvent);
nsresult DoContentCommandScrollEvent(WidgetContentCommandEvent* aEvent);
dom::TabParent *GetCrossProcessTarget();
bool IsTargetCrossProcess(WidgetGUIEvent* aEvent);
/**
* DispatchCrossProcessEvent() try to post aEvent to target remote process.
* If you need to check if the event is posted to a remote process, you
* can use aEvent->HasBeenPostedToRemoteProcess().
*/
void DispatchCrossProcessEvent(WidgetEvent* aEvent,
nsFrameLoader* aRemote,
nsEventStatus *aStatus);
/**
* HandleCrossProcessEvent() may post aEvent to target remote processes.
* When it succeeded to post the event to at least one remote process,
* returns true. Otherwise, including the case not tried to dispatch to
* post the event, returns false.
* If you need to check if the event is posted to at least one remote
* process, you can use aEvent->HasBeenPostedToRemoteProcess().
*/
bool HandleCrossProcessEvent(WidgetEvent* aEvent,
nsEventStatus* aStatus);
void ReleaseCurrentIMEContentObserver();
void HandleQueryContentEvent(WidgetQueryContentEvent* aEvent);
private:
static inline void DoStateChange(dom::Element* aElement,
EventStates aState, bool aAddState);
static inline void DoStateChange(nsIContent* aContent, EventStates aState,
bool aAddState);
static void UpdateAncestorState(nsIContent* aStartNode,
nsIContent* aStopBefore,
EventStates aState,
bool aAddState);
static void ResetLastOverForContent(const uint32_t& aIdx,
RefPtr<OverOutElementsWrapper>& aChunk,
nsIContent* aClosure);
/**
* Update the attribute mLastRefPoint of the mouse event. It should be
* the center of the window while the pointer is locked.
* the same value as mRefPoint while there is no known last ref point.
* the same value as the last known mRefPoint.
*/
static void UpdateLastRefPointOfMouseEvent(WidgetMouseEvent* aMouseEvent);
static void ResetPointerToWindowCenterWhilePointerLocked(
WidgetMouseEvent* aMouseEvent);
// Update the last known ref point to the current event's mRefPoint.
static void UpdateLastPointerPosition(WidgetMouseEvent* aMouseEvent);
/**
* Notify target when user has been interaction with some speicific user
* gestures which are eKeyUp, eMouseUp, eTouchEnd.
*/
void NotifyTargetUserActivation(WidgetEvent* aEvent,
nsIContent* aTargetContent);
int32_t mLockCursor;
bool mLastFrameConsumedSetCursor;
// Last mouse event mRefPoint (the offset from the widget's origin in
// device pixels) when mouse was locked, used to restore mouse position
// after unlocking.
static LayoutDeviceIntPoint sPreLockPoint;
// Stores the mRefPoint of the last synthetic mouse move we dispatched
// to re-center the mouse when we were pointer locked. If this is (-1,-1) it
// means we've not recently dispatched a centering event. We use this to
// detect when we receive the synth event, so we can cancel and not send it
// to content.
static LayoutDeviceIntPoint sSynthCenteringPoint;
WeakFrame mCurrentTarget;
nsCOMPtr<nsIContent> mCurrentTargetContent;
static AutoWeakFrame sLastDragOverFrame;
// Stores the mRefPoint (the offset from the widget's origin in device
// pixels) of the last mouse event.
static LayoutDeviceIntPoint sLastRefPoint;
// member variables for the d&d gesture state machine
LayoutDeviceIntPoint mGestureDownPoint; // screen coordinates
// The content to use as target if we start a d&d (what we drag).
nsCOMPtr<nsIContent> mGestureDownContent;
// The content of the frame where the mouse-down event occurred. It's the same
// as the target in most cases but not always - for example when dragging
// an <area> of an image map this is the image. (bug 289667)
nsCOMPtr<nsIContent> mGestureDownFrameOwner;
// State of keys when the original gesture-down happened
Modifiers mGestureModifiers;
uint16_t mGestureDownButtons;
nsCOMPtr<nsIContent> mLastLeftMouseDownContent;
nsCOMPtr<nsIContent> mLastLeftMouseDownContentParent;
nsCOMPtr<nsIContent> mLastMiddleMouseDownContent;
nsCOMPtr<nsIContent> mLastMiddleMouseDownContentParent;
nsCOMPtr<nsIContent> mLastRightMouseDownContent;
nsCOMPtr<nsIContent> mLastRightMouseDownContentParent;
nsCOMPtr<nsIContent> mActiveContent;
nsCOMPtr<nsIContent> mHoverContent;
static nsCOMPtr<nsIContent> sDragOverContent;
nsCOMPtr<nsIContent> mURLTargetContent;
nsPresContext* mPresContext; // Not refcnted
nsCOMPtr<nsIDocument> mDocument; // Doesn't necessarily need to be owner
RefPtr<IMEContentObserver> mIMEContentObserver;
uint32_t mLClickCount;
uint32_t mMClickCount;
uint32_t mRClickCount;
bool mInTouchDrag;
bool m_haveShutdown;
// Time at which we began handling user input. Reset to the epoch
// once we have finished handling user input.
static TimeStamp sHandlingInputStart;
// Time at which we began handling the latest user input. Not reset
// at the end of the input.
static TimeStamp sLatestUserInputStart;
RefPtr<OverOutElementsWrapper> mMouseEnterLeaveHelper;
nsRefPtrHashtable<nsUint32HashKey, OverOutElementsWrapper> mPointersEnterLeaveHelper;
public:
static nsresult UpdateUserActivityTimer(void);
// Array for accesskey support
nsCOMArray<nsIContent> mAccessKeys;
// The number of user inputs handled since process start. This
// includes anything that is initiated by user, with the exception
// of page load events or mouse over events.
static uint64_t sUserInputCounter;
// The current depth of user and keyboard inputs. sUserInputEventDepth
// is the number of any user input events, page load events and mouse over
// events. sUserKeyboardEventDepth is the number of keyboard input events.
// Incremented whenever we start handling a user input, decremented when we
// have finished handling a user input. This depth is *not* reset in case
// of nested event loops.
static int32_t sUserInputEventDepth;
static int32_t sUserKeyboardEventDepth;
static bool sNormalLMouseEventInProcess;
static EventStateManager* sActiveESM;
static void ClearGlobalActiveContent(EventStateManager* aClearer);
// Functions used for click hold context menus
nsCOMPtr<nsITimer> mClickHoldTimer;
void CreateClickHoldTimer(nsPresContext* aPresContext,
nsIFrame* aDownFrame,
WidgetGUIEvent* aMouseDownEvent);
void KillClickHoldTimer();
void FireContextClick();
static void SetPointerLock(nsIWidget* aWidget, nsIContent* aElement) ;
static void sClickHoldCallback ( nsITimer* aTimer, void* aESM ) ;
};
/**
* This class is used while processing real user input. During this time, popups
* are allowed. For mousedown events, mouse capturing is also permitted.
*/
class AutoHandlingUserInputStatePusher
{
public:
AutoHandlingUserInputStatePusher(bool aIsHandlingUserInput,
WidgetEvent* aEvent,
nsIDocument* aDocument);
~AutoHandlingUserInputStatePusher();
protected:
nsCOMPtr<nsIDocument> mMouseButtonEventHandlingDocument;
EventMessage mMessage;
bool mIsHandlingUserInput;
bool NeedsToResetFocusManagerMouseButtonHandlingState() const
{
return mMessage == eMouseDown || mMessage == eMouseUp;
}
private:
// Hide so that this class can only be stack-allocated
static void* operator new(size_t /*size*/) CPP_THROW_NEW { return nullptr; }
static void operator delete(void* /*memory*/) {}
};
} // namespace mozilla
// Click and double-click events need to be handled even for content that
// has no frame. This is required for Web compatibility.
#define NS_EVENT_NEEDS_FRAME(event) \
(!(event)->HasPluginActivationEventMessage() && \
(event)->mMessage != eMouseClick && \
(event)->mMessage != eMouseDoubleClick && \
(event)->mMessage != eMouseAuxClick)
#endif // mozilla_EventStateManager_h_